Erodel Voralius
|
After the marks have been pointed out by Mash, Erodel will take a closer look to try an identify what caused them.
if applicable:
Knowledge(Arcana):1d20 + 7 ⇒ (6) + 7 = 13
Knowledge(Nature):1d20 + 7 ⇒ (6) + 7 = 13
| Cole Keegan |
Cole turns his attention to Jirah, noting her weapons could have made the marks. His hand strays to his sword hilt as he turns to Jirah, and asks in a very conversational tone, " So, Jirah, know anything about these marks? Maybe your spies back in the village left the marks for you?" Bluff 1d20 - 1 ⇒ (4) - 1 = 3 to bluff her into revealing something, Sense Motive 1d20 + 3 ⇒ (19) + 3 = 22 to see how she reacts to the accusation.
| Raff |
"They could be markers, a way to communicate developed by a group. I've worked with group or two that did that before. It might be marking territory or warning of a particular hazard, or telling of a particularly choice spot to camp. I do agree with Mash, though, we should stay alert as we continue on."
| Keselous Valentine |
Keselous holds up his morning star that he has had out all along, just waiting for the woman to spring her trap and show her true intention. All his aggression is starting to wear on him and he is to be honest growing bored of grimacing as he is much more used to joking banter.
He breathes deeply and takes a step off into the wood to try to move with stealth. so that he may surprise the ambush instead.
stealth1d20 + 7 ⇒ (6) + 7 = 13
| Yucale |
"Why do you think I need protecting?" Jirah replies, but doesn't protest further about the arrangement.
As the party moves forward, no one notices anything unusual, though the marks on the trees seem to occur more frequently now. The area gets more rocky, and the trees thin. Eventually, you can glimpse a hill to the right of the path, and what seems to be a crumbling stone structure on it.
| Desvartes |
"Why do you think I need protecting?" Jirah replies.
Desvartes raises an eyebrow at the woman's' comments. After a while, seeing none of his companions are forthcoming, he moves himself and the horse closer so that he may speak in quiet tones.
"While I am unsure of how things are handled in your lands? Here, when one comes across a group of people, stabs one of them, then ends up traveling with them, only to find something which seems suspicious, one would assume a slight more effort at 'bonding' be undertaken so that said unknown element can be met with a combined force." He finishes, looking calmly at Jirah.
"I believe the shorter term might go something like 'The enemy of mine enemy is my ally?' And since, so far, you've helped both an possible enemy as well as running a sword through a potential ally, a more determined stance might be taken so as to define how one stands?" He finishes.
Diplomacy:1d20 + 8 ⇒ (11) + 8 = 19 Just so that Jirah does get the hint that Des would rather she choose 'Ally' as the correct stance. ;)
| Cole Keegan |
Cole shoots Jirah another look of disgust, and replies, "Yeah, that place happens to be the Last Stop tavern for all wayward travellers." The sarcasm in his voice is like a bludgeon. "Look, Jirah, we know little about this route, and we are not dungeon explorers, so unless we have reached our destination, it doesn't matter what is up there."
Erodel Voralius
|
Turning his attention to Jirah, "I could care less what you do. You show up, gut one of our companions, then make yourself a member of this mission without so much as an explantion of yourself or your actions? Wait here, leave, come along, I'm sure it doesn't matter what I or anyone else says."
| Cole Keegan |
Cole rubs his temples, he could feel a migraine building, a throbbing at his temples, these had always struck him at the worst possible time. Ever since his childhood accident.
"Ok, since we are all one happy fellowship now, why don't we all check out this tower together, since we all trust one another." He fixes a glare at both Jirah, and Erodel. He mutters a very unpriestly oath under his breath, then says "Let's get this over with." He motions for Jirah to walk next to him, so as not to antagonize the others in the group.
| Desvartes |
At the groups consensus of investigating the tower, Des moves the horse back into the trees. The better to give the mount cover as well as hobble and secure it.
Once he's finished adjusting his clothing and gear he joins the group, though of course being chivalrous and bowing as he indicates for Jirah to precede him.
| Keselous Valentine |
Keselous snerks as the others finally seem to realize and let loose what their tongues have kept bound thus far. I think I'll take point and keep an Eye out for traps.
perception1d20 + 1 ⇒ (2) + 1 = 3
Keselous promptly catches his foot on a root and falls flat on his face. found one. He gets to his feet once more and with a bit more caution and a bit less running continues onward.
| Yucale |
Jirah gives a quiet, non-malicious laugh at Kes's fall. She seems relaxed but, as ever, she has her hand on the hilt of her scimitar.
You soon reach the half-ruined tower, the door, in relatively good repair, in front of you. It's innocent-looking in this light, though there are some crude and rather sinister scrawlings on the stone, proclaiming hideous death to all and sundry.
Erodel Voralius
|
After looking at the writting, Erodel will provide a second opinion along with Kes'
Perception:1d20 + 7 ⇒ (7) + 7 = 14
But apparently not a very useful second opinion :)
| Yucale |
The door, despite being fairly sturdy, flies open. Contrary to Des's fears, there is no immediately apparent trap. Jirah has both her swords out, waiting for combat.
The circular, low-ceilinged stone chamber (perhaps 30' in diameter) beyond the door is stripped of any trappings it once had, with a general air of dereliction revealed by the light of the now-open door and two narrow arrow slits on either side. A hearth is opposite you, cooling embers among the soot it houses and a barely-visible crest above the chipped mantle.
| Cole Keegan |
Perception 1d20 + 3 ⇒ (12) + 3 = 15
"Whatever it's trouble, what ever it is. Hold still." Cole chants a quick prayer to Iomedae, and then touches Erodel. Cast Protection vs. Chaos on him. He gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by chaotic creatures.