| Swordsmasher |
if i add a special material (say mithral) to an item, does it get added into the craft equation for the time it takes to make the item?
because if so, if i did this right:
full plate 1,500
mithral +9,000
equals 10500
in sp it is 105000
my dwarfs craft check is +27, so if i take 10 that makes 37.
the dc to make the armor is 19, so if i add 10 to complete faster that makes 29.
multiplying the two means i craft 1073 sp per week
so it takes 97 weeks to create.
the fastest my dwarf could craft regular full plate is 13 weeks.
am i right?
| Mynameisjake |
Altho it's not explicitly stated, I believe the craft DC for the Mithrail part of the crafting should be 20, since everything Mithrail is also masterwork. Crafting the armor portion is 19 (10+AC).
While the rules state that you can only add 10 to speed up the process, I've always allowed crafters to raise the DC to equal their abilty. It saves a little time and just makes sense to me. It is, however, a house rule.
| Mauril |
Also, keep in mind, that 1/3 of the total value is subtracted at the very beginning to cover the material cost. So, 3500 gold of the 10500 is not accounted for with the crafting. Your crafting value is only 7000 gold for the mithral fullplate.
This cuts you down to 66 weeks, which is still long, but considerably shorter.
| OberonViking |
So I created my Rogue at level 3 with (1 Rank in Craft (bowyer) and Int mod +1, MW tools +2, Class skill +3) Craft at +7, with the intent of making his own MW composite str bow when he hits level 4 and bumps his Str to 18.
But I had never read through the Craft rules...
This is 5000sp.
Pay 167gp up front.
Craft check (taking 20) = 27
Comp Longbow with high Str rating, DC = 15 + (2x Str bonus) = 15 + 2x4 = 23.
27 x 23 = 621
How many weeks will it take? 5000 / 621 = 8 weeks
Then the MW component = 300gp = 3000sp
One third up front = 100gp
MW Craft DC = 20
Craft Check = 27
20 x 27 = 540
3000 / 540 = 5.6 weeks.
Almost 13.6 weeks to create a +4 Str Comp longbow! How many levels will I go up in that time? How much gold will I plunder in that time? Sure, I understand that it has only cost 1/3 the normal price, but still - 14 weeks!
I appreciate and enjoy having a bit of downtime, but asking for 14 weeks is a bit ridiculous.
If I use 3 skill ranks to max out Craft when I level to 4th (Craft +10), the total changes to 12.2 weeks!
Add Skill Focus (Craft) and another rank (craft +14) at level 5 and we are down to 10.8 weeks! This is now a significant investment of the character and it is only 20% faster than the level 3 rogue with only 1 rank. If I take the option +10 to the DC to create it faster I make it in only 7.4 weeks, which is still ridiculously long.
Does anyone bother to Craft their own gear without spells?
Does anyone have a working house-rule on this?
I'm thinking the word 'weeks' should simply be changed to 'days.'
14 weeks: Bah!
| Mauril |
You can't take 20 on craft checks.
Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you a d20 roll enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.
Taking 20 means you are trying until you get it right, and it assumes that you fail many times before succeeding. Taking 20 takes 20 times as long as making a single check would take (usually 2 minutes for a skill that takes 1 round or less to perform).
Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common “take 20” skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).
There is a penalty for failing, so you can't take 20. You can, however, take 10.
This means you can't actually make the +4 STR bow without rolling, which is not recommended. You need 6 more points of skill bonus from somewhere to make this really work. You can get +2 from "aid another" checks, and +2 more from finding two more skill points (maybe ask to re-adjust some previous skills). You'll still need +2 more from somewhere. Maybe a second apprentice helping you with Aid Another.
If you can get those 6 more points, your numbers look more like this:
DC: 15 + 8 (2 * STR mod) = 23
Taking 10: 10 + 1 (ranks) + 3 (class skill) + 1 (modifier) + 2 (tools) + 4 (aid another) + 2 (...something) = 23
Total SP per week: 529
Weeks to finish: 9.45 weeks ~ 10 weeks
Masterwork DC: 20
Taking 10: 23
Total SP per week: 460
Weeks to finish: 6.52 weeks ~ 7 weeks
Depending on whether your GM will let you stop midweek from finishing the bow to starting the masterwork component, it'll take you 16 weeks to finish. If your GM doesn't, it'll take 17 weeks.
| OberonViking |
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some good corrections for me
Yes, I knew that you cannot take 20 with Craft, I should've mentioned it. I was looking at a Best Case Scenario. My point is I'd rather dance with the devil than use Craft, despite my best intentions of creating a character with a bit of depth and realism.
I have bought this product instead, and I will be giving it to my players and to my GM (different games) and encouraging its use:
Making Craft Work
I highly recommend it.
| Mauril |
Mauril wrote:some good corrections for meYes, I knew that you cannot take 20 with Craft, I should've mentioned it. I was looking at a Best Case Scenario. My point is I'd rather dance with the devil than use Craft, despite my best intentions of creating a character with a bit of depth and realism.
I have bought this product instead, and I will be giving it to my players and to my GM (different games) and encouraging its use:
Making Craft Work
I highly recommend it.
I find the crafting rules work well enough if you keep everything in GP values instead of SP values.