JZ's Realm of the Fellnight Queen


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Sarek Tull wrote:
DM JZ wrote:


Sarek turns towards Tenzekil...

"Look at how your friends value your life, Tenzekil. You are nothing more than something to be used and then tossed aside."

"I know that there is still good in you Tenzekil. Put aside the hate. Don't throw your life away for nothing."

Please roll Diplomacy, Sarek. Everyone else roll aid attempts to his Diplomacy roll.


Half-Elven Witch 6 Archmage 3

"Tenzekil. It is I Ylera, daughter of Rhoswen. I have no quarrel with you or with any others here. I will give you this moment to yield the field with honor and escort me and my entourage to my mother's presence. Serve me in this and I pledge my aid in helping you find what has been lost."

1d20 + 1 ⇒ (14) + 1 = 15 Diplomacy (untrained) check


Sarek Tull wrote:
DM JZ wrote:
Sarek Tull wrote:


"I am not some slave who fights at your whim!", Sarek yells at the captain. "Enough of this nonsense. Go fetch your queen now!"
Spriggans point at Sarek and laugh. The clink of coins can be heard as bets are made.

Sarek turns towards Tenzekil...

"Look at how your friends value your life, Tenzekil. You are nothing more than something to be used and then tossed aside."

"I know that there is still good in you Tenzekil. Put aside the hate. Don't throw your life away for nothing."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

In a calm voice, concern evident in his eyes, Janus says almost pleadingly; "Come good gnome, all is not lost. Hearth and home can still be yours."

Diplomacy 1d20 - 1 ⇒ (1) - 1 = 0

Edit: oops...


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

"we can still settle this peacefully, Tenzekil," Lilia adds, hoping to help diffuse the situation.

Diplomacy Aid Another check 1d20 + 6 ⇒ (11) + 6 = 17


Male Golarion Gnome Cleric 8

Thediar looks around at the spriggans. Ah yes. Fey soldiers. Just as irrational as the courts, but thirstier for blood.

Thediar plays off Tenzekil's self-serving nature. "You might beat us, Braybrittle; I don't know what your resources here are. But we've never gone down without a hard fight, and it would leave you weakened and at their, um, mercy. How would that serve your purposes?"

In Gnomish:

Spoiler:
"On the other hand, we've never had any trouble at all taking out spriggans."

Aid another with Diplomacy: 1d20 + 19 ⇒ (2) + 19 = 21


For a moment the bleachling looks truly at a loss at what to do. Fight for the respect the spriggans or side with his hated enemies? The taunts of the Fellnight fey grow cruder and louder.

"You horrible, miserable, ungrateful creatures! I should have never let any of you out! To me, my bees!

One by one the soldiers stop laughing as they realize Tenzekil has summoned his swarms against them.

Everyone please roll initiative. I'll use Lilia's previous roll.


Male Golarion Gnome Cleric 8

Initiative: 1d20 + 5 ⇒ (19) + 5 = 24.

Thediar is intrigued to see how this plays out.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Awesome twist. Great job, everyone!

Lilia casts her Haste spell, including the bleachling druid in her area of effect.

Lilia has low wisdom so this might be a really bad idea. But I think we should see what the little fella can do.


Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Half-Elven Witch 6 Archmage 3

Initiative 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

initiative 1d20 + 2 ⇒ (8) + 2 = 10 +2 if area counts as forest


Male Golarion Gnome Cleric 8

"Defend yourselves, by all means. But we're guests here, watching an unseemly private row; don't be the first to throw any attack."

Thediar casts sanctuary.


I'll be back tomorrow with the combat map. Sorry for the delay.


Yeah...I'll bet it takes a while to put 8000 spriggans on the map :)

The Exchange RPG Superstar 2010 Top 16

Everything okay?

Grand Lodge

?


Round 1 begins

Combat Map

One initiative roll for all enemy NPCs : 1d20 + 3 ⇒ (17) + 3 = 20

One Tenzekil: 1d20 + 2 ⇒ (2) + 2 = 4

Every spriggan and worg is being stung by bees, and cannot aim their crossbows.

Three groups of Fellnight fey are being attacked by swarms.

A single giant bee flies over to Tenzekil's side.

Tezekil is casting a spell.

Please state your actions this round, if you haven't already done so.

(I got hung up with trying to choose a map. I ended up extending one that was already given in the module.)


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia will stay with the plan of casting Haste, including the bleachling in the spell.


Male Golarion Gnome Cleric 8

I've stated that Thediar is casting sanctuary, but I never stated who the recipient of the spell would be. Ylera, if you're not planning on casting any offensive spells (summoning elementals would be fair game), you're certainly welcome to the effects of the spell.


Half-Elven Witch 6 Archmage 3
Thediar wrote:
I've stated that Thediar is casting sanctuary, but I never stated who the recipient of the spell would be. Ylera, if you're not planning on casting any offensive spells (summoning elementals would be fair game), you're certainly welcome to the effects of the spell.

I welcome such a boon. but I do have spells of potency to use if needed.

Ylera will indeed cast Summon Monster IV, this time however she is summoning a Hound Archon, who will include the party and the bleachling in his Magic Circle of Protection from Evil. He will also cast Aid on the bleachling as his first action.


Sarek moves to Tenzekil side. As he walks he draws his sword...Iomedae, give me the strength to ward this tortured soul., he whispers. The falchion grows brighter and Sarek can feel power thrumming within it.

"I give all of you one chance! Yield now! You have no hope to defeat us!", he says to their foes as he slowly moves his bright sword in a horizontal arc...pointing to the enemies that surround them.

Intimidate 1d20 + 2 ⇒ (16) + 2 = 18

Move action: Move 5 squares south until I am in the square SE diagonal from Tenzekil. I have also activated Sarek's divine bond. His falchion is now a +1 holy sword.

AC is now 26 with Haste.


Male Golarion Gnome Cleric 8

Thediar comes close to panicking; there is no way we could hope to defeat an army. "Sarek! This is not our fight!"


"I have not attacked them! I will not, however, abandon Tenzekil!"

"Can you open the doors behind you?"

Edit: A wall spell would be nice too...to cut them off.

Grand Lodge

"I knew this would'nt last long." Janus mumbles as readys his bow with cold iron arrows, looking for a threat to his companions.

Janus will hold his action untill he is certain he and his friends are under attack. If any of us are threatend he will use full attack with deadly aim on said enemy. Note: not including Tenzekil.

Attack 1d20 + 16 ⇒ (4) + 16 = 20
Damage 1d8 + 10 ⇒ (8) + 10 = 18

Attack 1d20 + 11 ⇒ (17) + 11 = 28
Damage 1d8 + 10 ⇒ (3) + 10 = 13


The spriggans are definitely going to attack Tenzekil. They will likely attack anyone that stands beside the gnome. This round we'll have decide whether the party is going to merely provide support spells to Tenzekil or get into melee combat.

Note that the Ylera's spell may or may not be interpreted as hostile, depending on whether the spriggans figure out the archon was summoned by her (an arcana roll.)


Ok, so let's pretend we are all sitting around a table in JZ's basement. :) How do you want to handle this round? I don't think a paladin would leave the gnome to fend for himself.

The Exchange RPG Superstar 2010 Top 16

Tenzekil is an evil gnome who has just chosen to betray his evil allies. He turned on them out of cowardice and fury, not out of remorse. We were perfectly ready to kill him ourselves, if we had caught the bleachling outside the Fellnight.

I'm very interested in seeing what Queen Rhoswen's reaction to all of this will be.

In any case, we came here to see the Queen. Attacking her loyal spriggans here, aside from being suicide, pretty much wipes any chance we'd have of keeping her from going to war. And she has ten times as many troops as the Second World fae.

Thediar would rather find a peaceful solution to all of this. But if we decide to fight, it would be an honor to die alongside you folks, either to the third or fourth wave of spriggans, or by the hand of their mistress.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

I agree with watching the scene unfold for the most part. Nothing Tenzekil has done has been good, per se. Lilia is not above giving him a little boost, but she wants to see the Queen's reaction as well. This should spur a definite reaction one way or the other. Course, if we have to fight, that's cool, too. I rather enjoyed crisping spriggans before.


Male

We could probably fight our way through this if we can stop our selves from killing everyone and focus on getting through. But frankly I think we should let Tenzikel vent his anger a little, it will at least leave the survivor weaker for us to handle.
Maybee he will show remorse when his anger has run through, but as of yet he is still an enemy. The paladin can certainly feel sorry for the poor thing, but Sarek is experienced enough to know that he cannot save everyones soul.

I think we should slip away during the fight and try to gain Roshevens ear while Tenzikel is occupied.


Sigz wrote:
The paladin can certainly feel sorry for the poor thing, but Sarek is experienced enough to know that he cannot save everyones soul.

I don't mean to discourage your opinion, but it's best if we tried not to speak for each other's PCs.

Dark Archive

I was thinking about this last night. I was trying to imagine what Sarek would do. He is a paladin, so he doesn follow a code of conduct. Our backstory, however, is that we have known each other and adventured together in the past. From a role persective, Sarek is the gound fighter and one of his roles would be to protect his friends, especially the casters. So the bleachling turns on his former allies. I did make a diplomacy roll that might have influenced that, but does that make Sarek responsible for the bleachlings life? I don’t think so. The gnome has attacked his former comrades, but that does not mean that he is Sarek’s ally or had some “come to Jesus” moment.


Sarek will stay where he his, but ready an action to attack anyone that approaches with hostile intentions.

Is it okay to change my action to this?


Sarek Tull wrote:


Is it okay to change my action to this?

Sure. I'll be back later today.


The spriggans roil in pain from thousands of bee-stings as Tenzekil rises into the air. Many try to flee but are picked off by his spells of lightning and flame. Some manage to hit the bleachling with their crossbows, but the bolts bounce off as if his skin were of stone. The worgs with their thick fur fare better against the bees but even they are brought down by Tenzekil's giant bee and Ylera's hound.

Eventually the tide of battle turns when reinforcements arrive with torches, the smoke and flame dispersing the swarms. When the giant bee is cut down by spriggan blades, Tenzekil yells "Fulvid! No!" He points an accusatory finger down at the heroes, who have been watching the battle from the steps to the palace. "Why haven't you fought with me? I'm doing this because of you!"


Male Golarion Gnome Cleric 8

How injured is Fulvid? Thediar is willing to heal it.

Thediar calls out in a loud voice, "O Majesty! Queen of these Fellnight Lands! Enough! Thou havest well and clearly shown Thy fury and taught Thy vengeance. But dost Thou not have yet another duty for this bleachling to fulfill? He has lost much this day, in daring to oppose Thy will. Dost Thou also demand from him his life? It is of some value to us, for we would wish to see him brought to account in our courts."

(Let's end this, but in a way that does not cause an incident.)

Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30.


"Treacherous liars, the lot of you! I've sent all my precious bees to their deaths, and for what? Now I have nothing left! Damn you all, damn you and this woeful, miserable world!"

Tears streaking down his chalk-white face, Tenzekil turns to fly away from the battle. Suddenly a fierce winds howls in from the forest, knocking everyone to the ground. All except Tenzekil, who is hurled screaming onto one of the massive thorns jutting from the palace walls. Impaled, the gnome's little body hangs limply near the top of the highest spire.


Male Golarion Gnome Cleric 8

Thediar picks himself up, helps Ylera to her feet, and awaits the next scene in this drama to unfold.


The wind dies away as suddenly as it came, and for a while all is silent. Dead spriggans lie all around, their bodies swollen and deformed from bee stings. The surviving spriggans do not look much better. From above a woman's laughter can be heard, the sound melodious yet harsh.

A spriggan approaches, his boots crunching on dead bees with every step. So swollen is his face he can barely speak.

"I'm only going to ask just this once: give us your weapons. Or we send you the way you came."


Male Golarion Gnome Cleric 8

Thediar glances at Ylera, and at Janus and Sarek. He's fine with sticking his own trident in the grass; he has gone entire adventures without needing to clean blood off its tines. But he'll not commit the warriors. And, ultimately, this is Ylera's call to make.


Sarek meets Thediar's glance, but says nothing. He makes no move to relinquish his sword.

I didn't come all this way to this dark place just to hand over my sword. he thinks.

Grand Lodge

Tensing at the spriggans approach, Janus stands still as a rock still ready to attack at a moments notice. He makes no move to surrender his weapons.


Half-Elven Witch 6 Archmage 3

Ylera looks at the impaled body of Tenzekil, grief marring her features until she turns her head to the speaker, to be replaced with a fierce determination.

"We have not come to surrender, nor to be turned away. We will enter in peace if that is possible, but we will neither be stayed, not will we render ourselves helpless. We will enter either with you or through you, but we will enter."

Intimidate 1d20 + 10 ⇒ (10) + 10 = 20


Male Golarion Gnome Cleric 8

JZ, Thediar has dealt with a lot of situations similar to this. I'm sure that in some cultures, envoys are expected to set aside their weapons, while in other lands, a tribal chieftain might be insulted if we didn't come armed, as if we held our host's puissance in disdain.

Is this a test, or do we really need to hand over our weapons to see the Queen?

Sense Motive: 1d20 + 11 ⇒ (17) + 11 = 28.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Lilia pulls herself to her feet. She let out a muffled shriek when she noticed what had happened to Tenzekil. "I am not keen on giving up my weapons. Look what happened to Tenzekil. I don;t think I know the Queen well enough to trust her, in the event negotiations did not go well."


Thediar wrote:


Sense Motive: 1d20+11.

Yes, you really need to hand over your weapons to see the queen.


Male Golarion Gnome Cleric 8

"This time, I think, we have to make the choice. I'm going to make the attempt for peace."

Thediar sticks his trident into the ground. To the spriggan: "Leave this here, brave one."


Half-Elven Witch 6 Archmage 3

Ylera takes a long and hard look at Thediar. "Very well then." She lays down her crossbow and staff. "I expect these back in the condition I've given them." She says sternly.


The Professional | Female Human Unchained Rogue 8 | HP 51/51 | AC: 20/15/15 | Evasion | ImpUncDodge | Danger Sense +2 | F:+4 R:+12 W:+7 | CMB: +7 CMD 22 | Initiative +5| Perc.+15 | SM+13 | Lowlight Vision

Not overly thrilled about the development, Lilia nonetheless follows
Ylera's lead and pulls out her sling and dagger and places them gently on the ground.

Grand Lodge

Obviously unsertain about all this, Janus nevertheless follows his fellows lead. Hesitantly he lays his weapons in a pile on the ground, gingerly proping his longbow agains the heap of arms.
"I don't like this one bit." He mumbles as he bothers with his weapons, sliding his cold-iron dagger up his sleave.

Sleight of hands 1d20 + 10 ⇒ (19) + 10 = 29

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