Verik Vancaskerkin

Janus Fleetshade's page

100 posts. Organized Play character for Sigz.


About Janus Fleetshade

Human Rogue 2 / Ranger 6 (Favored Class Ranger)
NG, Medium, Humanoid (human)
Init +5; Senses perception +15 (+16 vs.traps)
History

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Janus´s shady past took a swift turn when he was shown the error of his way by his Iomadae cleric prison jailor and converted to the faith.
Never one for direct confrontation he found his place in the ranks of the eagle knights with quick feet, a soft step and sharp eyes. His service with the knights has mostly been in the forested, fey-rich, northern regions of Andoran.
In his travels he met many pathfinder and was quick to aid them when he could as he always found them a facinating and surprisingly recoursfull lot.

Personality
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Maybe not the smoothest talker around, Janus still likes to be around good company. What he likes the most in his companyons is their smooth tounge and fantastic tales (which he takes in with a half smile and a nod puffing his pipe).
Beeing rather down to earth, he would still rather be alone at the campfire smoking a pipe and enjoying the warmth of strong alcahol, than be in a party with frivoulus no-goods. He knows he can trust his companions to take care of them selves as they have proven time and again by saving his hide on more than one occasion.

DEFENSE
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AC 22, touch 16, flat-footed 16 (+5 dex, +1 dodge, +6 armor)
hp 79 (2d8 +6d10 +16 con +6 favored class)
Fort +7, Ref +13, Will +6 (+2 vs. fear)
Defensive Abilities- Evasion;

OFFENSE
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Speed 30ft.
Melee
+1 cold iron longsword +10/+5, 1d8+3, 19-20/x2
cold iron dagger +9/+4, 1d4+2, 19-20/x2
Ranged
+1 comp. longbow(+2str), 110ft, +14/+9 1d8+2, 19-20/x2 or +12/+7 1d8+6
Arrows-20 [x][x][x][x][][][][][][][][][][][][][][][][]
Cold Iron Arrows-40 [x][x][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
javelin 30ft, +12 1d6+2 x2
SA Sneak Attack +1d6
Spells Known/Prepared (CL 3, DC 12 + spell level)
1st: Delay Poison, Longstrider

TACTICS
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Before Combat Janus likes to know the terrain and his enemys, if he can he will scout an area and try to get to know the foe before engaging
During Combat Janus tries to avoid melee and relies hevily on his bow, in combat he will try to protect his frailer allies and take out the weaker foes so his more powerfull allies can concentrate on the biggest threat
Morale Janus will fight fiercely for his friends but still believes it is better to live and seek vengance rather than throw his life away

STATISTICS
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Str 14(12, +2belt), Dex 20(16, +2human, +1 4th, +1 8th.), Con 14, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +9; CMD 24

Feats :
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H- Aleartness (+2 on Perception and sence motive),
1st- Dodge (+1 dodge bonus to AC),
3rd- Weapon Focus(Longbow) (+1 to hit with longbow),
4th(Ranger Combat Feat)- Precice Shot (no penaltys for shoting into combat),
5th- Deadly Aim (trade attack bonus for damage, currently -2 to hit for +4 to dmg),
(Ranger Bonus Feat) Endurance (+4 on certain fortitude saves)
7th- Iron Will (+2 on will saves)
8th(6th lvl Ranger Bonus Feat) Improved Perecice Shot

Class Features
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Trapfinding (+1 to find and disable traps, also can find and disable magical traps)
Rogue Talent -Fast Stealth (no penalty on stealth for full movement)
Favored enemy (Fey +4, Magical Beast +2),
Track +3 (1/2 ranger lvl)
Wild Empathy +5 (ranger 6 -1 cha)
Favored Terrain -Forest,
Hunter´s Bond -Allies (2 rounds)

Traits
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Courageous +2 on will saves vs. fear
Child of the Streets +1 on sleight of hand

Skills
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Check Penalty -0, (9+9+7+7+7+7+7+7 =60)
Acrobatics +10, (3 ranks)
Appraise +0 (untrained)
Bluff -1 (untrained)
Climb +7 (2 ranks)
Caft +0 (untrained)
Diplomacy -1 (untrained)
Disable Deveice +9 (+10) (2 ranks)
Disguise -1 (untraines)
Escape Artist +9, (2 ranks)
Heal +2 (untrained)
Intimidate -1 (untrained)
Knowledge(Dungoneing) +9, (6 ranks)
Knowledge(Gegraphy) +9, (6 ranks)
Knowledge(Nature) +9, (6 ranks)
Percaption +15 (+16) (8 ranks)
Ride +4 (untrained)
Sence Motive +11, (4 ranks)
Sleight of Hand +10, (2 ranks)
Stealth +15, (8 ranks)
Swim +8, (3 ranks)
Survival +13 (8 ranks)

Languages
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Common

Posessions
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Carry wt; Lt; 58, med; 116, hvy; 175, over head; 175, off ground; 300, psh/drag; 775.
Combat Gear ; +2 mithral chain shirt (17.5 Ibs, 5000gp), +1 comp. longbow (+2 str)(*, 4000gp), +1 cold iron longsword (4 Ibs, 4000gp), cold iron dagger (1 Ibs, 4gp), 40 cold iron arrows(*, 4gp), 20 arrows(*, 1gp), 8 cold iron javelins(*, 16gp), 10 javelins(*, 10gp),
*=Efficient Quiver (2Ibs, 1800gp)
= 24,5 Ibs, 14835gp
Other Gear ;Belt of Giant Strength +2 (4000), Explorer´s Outfit (8Ibs, 10gp), Handy Haversack (5 Ibs,2000gp), Bedroll(*,1sp), candle(*,1cp), map case(*,1gp), 3 Fishhooks(*,3sp), flint&steel(*,1gp), grappling hook(*,1gp), hooded lantern(*,7gp), 6-pints oil(*,6sp), silk rope(50ft)(*,5gp), iron pot(*,8sp), spyglass(1Ibs,1000gp), tent(*,10gp), waterskin(*,1gp), whetstone(*,2cp), silver holy symbol(Iomedae)(1Ibs,25gp), mwk. Thieve´s Tools(2Ibs,100gp), 5 days rations(*,2gp 5sp), pouch with 1099gp, 6sp and 7cp in asorted coins and gems.
*=Handy Haversack
= 17Ibs, 7165gp 3sp 3cp
Total of 41,5Ibs and 22000gp 3sp and 3cp