Neutral Small humanoid (gnome)
Cleric of Gozreh 8
Init +5;
Senses Perception +7, Low Light Vision
Languages Common, Draconic, Giant, Gnome, Infernal, Sylvan
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AC 19,
touch 12,
flat-footed 18
a +4 dodge bonus to AC against monsters of the giant type
Combat Maneuver Defense: 17
hit points 9 + 6+6+6+6+6+6+8 + 4 from favored class = 58 (8 HD)
resist electricity 10.
Fort +7 Ref +3 Will +10
+2 racial saving throw bonus against illusion spells or effects
+2 trait bonus on all saving throws against charm and compulsion effects
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Speed 15 ft (3 squares)
Melee trident +7/+2, (1d6+1, brace)
Ranged trident +8 (1d6+1, 10')
Space 10'
Base Atk +6/+1; CMB +5
a +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes
Special Actions cast spells, channel negative energy (4d6)
Combat Gear trident +1, breastplate, +1
Spells Prepared
0-Level Spells (5/day, DC 14):
1-Level Spells (5/day, DC 15): plus entangle or obscuring mist
2-Level Spells (4/day, DC 16): plus bark skin or wind wall
3-Level Spells (4/day, DC 17): plus plant growth or gaseous form
4-Level Spells (3/day, DC 18): plus command plants or air walk
Racial spell-like abilities (1/day each, DC 15)dancing lights, ghost sound, prestidigitation, and speak with animals.
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Feats
Brew Potion: create a potion of any 3rd-level or lower
spell that targets one or more creatures.
Improved Initiative: +4 to Initiative.
Skill Focus: Diplomacy: Add +3 to Diplomacy.
Selective Channelling: Up to 4 targets are exempt from the effects of my Channel Energy.
Traits
Animal Friend: I feel safer when there are animals nearby. I gain a +1 trait bonus on Will saving throws as long as an animal (tiny or larger, must be at least indifferent) is within 30 feet, and Handle Animal is a class skill.
Birthmark: This birthmark, in the shape of Gozreh's dripping leaf, can serve as a divine focus for casting spells, and increases my devotion to my god.
Skills: (4+4+4+4+4+4+4+4 + 4 from favored class = 36 skill ranks)
Appraise 5 ranks +10
Diplomacy 8 ranks +17
Handle Animal 1 rank +8
Heal 2 ranks +9
Knowledge (nature) 5 ranks +10
Knowledge (planes) 2 ranks +7
Knowledge (religion) 2ranks +7
Perception 2 ranks +8
Profession (diplomatic negotiator) 2 ranks +11
Sense Motive 2 ranks +11
Spellcraft 2 ranks +7
Stealth 2 ranks +7
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Possessions potion of neutralize poison; headband of inspired wisdom +2; wand of cure light wounds, onyx dog. Mundane gear: backpack, rope, grappling hook, tanglefoot bag x 3, thunderstone x 2.
STR 12 -2 race, DEX 12, CON 10 +2 race,
INT 14, WIS 15 +1 stat increase +2 headband, CHA 14 +2 race
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast.
Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6+4 points of electricity damage. You can use this ability 8 times per day.
Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a +3 bonus on damage rolls. You can use this ability 8 rounds per day.
Bramble Armor (Su): You can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6+4 points of piercing damage. You can use this ability for 8 rounds per day. These rounds do not need to be consecutive.