Prestige classes in the Advanced Player's Guide?


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Shadow Lodge

Cartigan wrote:
Let's just remove the Paladin alignment req. It's ridiculous and leads to ridiculous things.

Paladins are pretty much defined by their code of ethics. They are the good guy who has a rigid code of conduct... saying paladins could be something other than lawful good is like saying they shouldn't be paladins. It doesn't make sense.

Now whether there should even be a class which is defined by a fairly rigid character concept is a whole other subject.


James Jacobs wrote:
MerrikCale wrote:
James Jacobs wrote:
We haven't yet announced what prestige classes WILL be in the Advanced Player's Guide... but there'll be some in there.
can you ballpark how many there will be? 5? 8?
Mabye in a month or three...

It has been a couple of months. Any chance there will be info about what or how many PrCs will be in the APG?

Dark Archive

AlQahir wrote:
It has been a couple of months. Any chance there will be info about what or how many PrCs will be in the APG?

Battle Herald, Master Chymist, Master Spy. To name a few.

Paizo Employee Director of Games

There are 8 prestige classes in the APG.

That was your spoiler for the week. :-)

Jason Bulmahn
Lead Designer
Paizo Publishing


so 3 down, 5 to go


Do we get another spoiler next week?

Paizo Employee Creative Director

Anetra wrote:
Do we get another spoiler next week?

Yes.

Unfortunately, the answer to your question counts as next week's spoiler.

Dark Archive

What is a 'master chymist'? Is it for alchemists?


James Jacobs wrote:
Anetra wrote:
Do we get another spoiler next week?

Yes.

Unfortunately, the answer to your question counts as next week's spoiler.

ROFLMAO!

I love you guys! Bwahahahaha!


Asgetrion wrote:
What is a 'master chymist'? Is it for alchemists?

An expert in projectile vomiting.


Gee I hope we get another spoiler soon....


darth_borehd wrote:
Gee I hope we get another spoiler soon....

Jason Buhlman previewed the Stalwart Defender at PaizoCon. Its much like the 3.5 Dwarven Defender except you dont have to be a dwarf


MerrikCale wrote:
darth_borehd wrote:
Gee I hope we get another spoiler soon....
Jason Buhlman previewed the Stalwart Defender at PaizoCon. Its much like the 3.5 Dwarven Defender except you dont have to be a dwarf

Except the Dwarven Defender is still a poorly designed class.

Contributor

Define "poorly designed."


Sean K Reynolds wrote:
Define "poorly designed."

designed In a poor manner

Shadow Lodge

MerrikCale wrote:
Sean K Reynolds wrote:
Define "poorly designed."
designed In a poor manner

LOL.

Silver Crusade

Lol own'd

I personally like prestige classes with Pathfinder. There were so few that were actually worth while before.

Wonder what the next spoiler will be.

The Exchange Contributor, RPG Superstar 2008 Top 6

Sean K Reynolds wrote:
Define "poorly designed."

What I turned over? :)


Sean K Reynolds wrote:
Define "poorly designed."

*Defender enters uber tank stance*

Defender: Hey, come over here and beat on me uselessly!
*Monster walks around Defender and beats up casters*
*Defender stands there helplessly*

Shadow Lodge

Cartigan wrote:
Sean K Reynolds wrote:
Define "poorly designed."

*Defender enters uber tank stance*

Defender: Hey, come over here and beat on me uselessly!
*Monster walks around Defender and beats up casters*
*Defender stands there helplessly*

Or starts taking those 5ft steps hoping he gets to the monster in time...

Anyone else think a ranged fighter going into Defender would have been better than melee?


Terribly late to the thread, but I'd love to see an elemental specialist PRC, maybe only a 5 level one, that added extra effects to your chosen element (cold = frozen to ground, fire = stunned from sudden lack of oxygen, lightning = do electrical damage to ally who touches you, acid = pools of acid left behind from spell, etc etc etc). Similar to the orb spells. Or some of the talent trees in World of Warcraft for Mages/Shamans/etc.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

Cartigan wrote:
Sean K Reynolds wrote:
Define "poorly designed."

*Defender enters uber tank stance*

Defender: Hey, come over here and beat on me uselessly!
*Monster walks around Defender and beats up casters*
*Defender stands there helplessly*

I played a Dwarven Defender quite successfully (until the sphere of annihilation at least). It definitely requires some party cohesion and tactics. Not so good if you have other PCs who charge into combat and leave the defender behind, but great if the party stays close togehter, so the bad guys need to go through the defender to get at the rest of the party (or the more nimble fighters wait until the defender is engaged and then tumble around to flank, while the defender blocks the soft squishy mages.)

What the class could really use is effectively a taunt mechanic to force the bad guys to engage him and not hit. Either magical (a la the suggestion spell), or skill based (or extrordinary ability). Also, what often wound up happening is that the bad guys had to stop power attacking to hit my character (which in 3.5 was pretty significant to their damage output) and they still had a limited chance of hitting.


The Black Bard wrote:

Terribly late to the thread, but I'd love to see an elemental specialist PRC,

Jason Buhlman's blog indicates that there will be at least a bunch of spells for a wizard to specialize in an element

RPG Superstar 2009 Top 16, 2012 Top 32

MerrikCale wrote:
The Black Bard wrote:

Terribly late to the thread, but I'd love to see an elemental specialist PRC,

Jason Buhlman's blog indicates that there will be at least a bunch of spells for a wizard to specialize in an element

At the APG Banquet, he announced four new schools of magic: air, earth, fire, and water.

Liberty's Edge

Epic Meepo wrote:
At the APG Banquet, he announced four new schools of magic: air, earth, fire, and water.

What about heart? :)

RPG Superstar 2009 Top 16, 2012 Top 32

LordRiffington wrote:
What about heart? :)

Maybe that one's in Ultimate Magic. :P


LordRiffington wrote:
Epic Meepo wrote:
At the APG Banquet, he announced four new schools of magic: air, earth, fire, and water.
What about heart? :)

Someone call for a Bard?

RPG Superstar 2012 Top 16

MicMan wrote:
Mosaic wrote:
I much prefer "Blackguard" to "Antipaladin."

I much prefer the Paramander to the Anti-Paladin :)

Blast from the past ftw!

You meant the ParamanDYER, I trust? In oblivion there is perfect balance? Aan was pretty wary of Fein...

I always preferred the Illrigger. Now there was a nasty LE paladin. The Aarikhan was much more dangerous with that +1/level dmg bonus against good, however...
=======
The Dwarven defender's stance was the most useless thing about the class. A +4 Dodge bonus, Dr 6/- and a good Will save were INFINITELY more valuable.

===Aelryinth

Shadow Lodge

Any one know if there is any Barbarian PrC love in the APG?

Liberty's Edge

Derekjr wrote:


Any one know if there is any Barbarian PrC love in the APG?

As an indirect answer, I doubt it. The way Paizo has taken creative design with the core classes there is no reason to have a PrC that is "X but better" so unless they significantly change the flavor and mechanics behind the barbarian to mold them into something considerably different there is no reason to do one whatsoever.

That is not to say that taking a different path with a barbarian wouldn't be a neat thing, something like where they get the ability to tap into their more primal natures, or become more civilized and skill focused to some degree.


Themetricsystem wrote:
That is not to say that taking a different path with a barbarian wouldn't be a neat thing, something like where they get the ability to tap into their more primal natures, or become more civilized and skill focused to some degree.

Well, they do have those alternate class abilities coming out, so that will surely have some interesting things for the barbarian.

Liberty's Edge

QOShea wrote:

Well, they do have those alternate class abilities coming out, so that will surely have some interesting things for the barbarian.

Doubly so! The alternate archetype system is leaps and bounds better than creating endless boring PrC's.

Shadow Lodge

I am interested in the alternate class features. I love making my DM sigh so I created the incredible hulk... (half orc barbarian using all PFRPG stuff) I wish I could use his fists but cant.

Hopefully some of the rage powers will fit the character.


Themetricsystem wrote:
QOShea wrote:

Well, they do have those alternate class abilities coming out, so that will surely have some interesting things for the barbarian.

Doubly so! The alternate archetype system is leaps and bounds better than creating endless boring PrC's.

Agreed

Shadow Lodge

I assume they are like the ones WOTC started to do just before they changed to 4.0.


Derekjr wrote:

I am interested in the alternate class features. I love making my DM sigh so I created the incredible hulk... (half orc barbarian using all PFRPG stuff) I wish I could use his fists but cant.

Hopefully some of the rage powers will fit the character.

The "Brutal Pugilist" barbarian archetype sounds like it will be what you are looking for to make your Incredible Hulk build, if you wanted fist stuff...

Shadow Lodge

I have not heard any descriptions about the Brutal Pugilist. If it is a hands brawler, I may have to beg my DM to let me tweak the Hulk to this.


Well, we don't have any actual descriptions or information, but it's called a Brutal Pugilist.

I know it's just a name, but the word "pugilist" means to fight with your fists, or to box (basically the same thing, only a specific style of fist fighting). So I can't see how it'd be about using weapons if that's the word they decided to go with.


Prestige Classes i'd like to see in Pathfinder:
1)Faith's Hammer: a divine prc that sacrifices some spellcasting in exchange for bonuses with his dieties favored weapons and unique domain related abilities.

2)Juggernaut: a heavy armor melee specialist who excels at smashing things.

3)Harlequin: a bard/rogue combo that explores new options for diplomacy and performances.

4)Exemplar: the ultimate ninja/martial artist.

5)True Weapons Master: more like the sword and fist version and less like the stupid complete warrior version.

an lastly: Racial Prestige Classes that expand upon your existing racial traits and possibly unlock new ones. (similar to paragon classes, but with better execution).

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
james knowles wrote:

Prestige Classes i'd like to see in Pathfinder:

1)Faith's Hammer: a divine prc that sacrifices some spellcasting in exchange for bonuses with his dieties favored weapons and unique domain related abilities.

2)Juggernaut: a heavy armor melee specialist who excels at smashing things.

3)Harlequin: a bard/rogue combo that explores new options for diplomacy and performances.

4)Exemplar: the ultimate ninja/martial artist.

5)True Weapons Master: more like the sword and fist version and less like the stupid complete warrior version.

an lastly: Racial Prestige Classes that expand upon your existing racial traits and possibly unlock new ones. (similar to paragon classes, but with better execution).

Certainly the first two, and probably 5 look like they'd be better done as archetypes (and may well have been) The other two might be covered in part as well.

The Exchange

james knowles wrote:

Prestige Classes i'd like to see in Pathfinder:

1)Faith's Hammer: a divine prc that sacrifices some spellcasting in exchange for bonuses with his dieties favored weapons and unique domain related abilities.

2)Juggernaut: a heavy armor melee specialist who excels at smashing things.

3)Harlequin: a bard/rogue combo that explores new options for diplomacy and performances.

4)Exemplar: the ultimate ninja/martial artist.

5)True Weapons Master: more like the sword and fist version and less like the stupid complete warrior version.

an lastly: Racial Prestige Classes that expand upon your existing racial traits and possibly unlock new ones. (similar to paragon classes, but with better execution).

Don't know exactly if these fit yet, but its a fair bet:

1) Okay, I can't find anything specific to fit with this concept, other than taking a more martial bent with one of the existing Divine classes. Though a Battle Mystery Oracle ought to pretty freaking close (minus the domain abilities)
2) Ummmm, a Regular Fighter with a two handed weapon... Or failing that, the Two-Handed Fighter archetype should do it
3) New options for Performances? That sounds like a bard archetype.
4) I'd be willing to bet that one of the monk archetypes is fairly "ninja-y" And I would argue that any monk is an expert martial artist
5) Perhaps the Weapon Master Fighter archetype?

I gotta say, I used to love prestige classes, but with these archetypes, I'm liking more and more that prestige classes ought to be saved for either concepts that absolutely must have two or more classes (like the Mystic Theurge or the Arcane Archer), or are setting specific (like the Harrower or the Hellknight).

Dark Archive

i really like the idea of the prestige class that expands the racial traits great idea! It would be a great addition to my outcasted drow noble thats trying to bring "order" to a city muwahahahaha!!


Did James (or Paizo in general) ever clarify at PaizoCon (or anywhere else) if we are going to have rules on changing from a Paladin to Anti-Paladin in the APG? Or vice-versa (Anti-Paladin finds the pure light,etc.)

I am thinking about having an Paladin turn in my upcoming campaign and would be nice for some rules on it? Or is it basically "Your Paladin turns and gains all the abilities of the Anti-Paladin of the same level he stopped being Paladin"?


Hobbun wrote:

Did James (or Paizo in general) ever clarify at PaizoCon (or anywhere else) if we are going to have rules on changing from a Paladin to Anti-Paladin in the APG? Or vice-versa (Anti-Paladin finds the pure light,etc.)

I am thinking about having an Paladin turn in my upcoming campaign and would be nice for some rules on it? Or is it basically "Your Paladin turns and gains all the abilities of the Anti-Paladin of the same level he stopped being Paladin"?

Not really. Jason spoke about a few of the things that were in the book, but there was no mention of that. I suspect that such rules will be there, though.

Dark Archive

Is it just my imagination, or does Cartigan just pretty much hate everything? They never have a kind or encouraging comment, ever.

Just lots of hate and complaining. This isn't an attack, just a casual observation. I mean, if you hate the way most things are designed in this game, why bother coming to the forums? Especially if all you're going to do is complain.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Hobbun wrote:

Did James (or Paizo in general) ever clarify at PaizoCon (or anywhere else) if we are going to have rules on changing from a Paladin to Anti-Paladin in the APG? Or vice-versa (Anti-Paladin finds the pure light,etc.)

I am thinking about having an Paladin turn in my upcoming campaign and would be nice for some rules on it? Or is it basically "Your Paladin turns and gains all the abilities of the Anti-Paladin of the same level he stopped being Paladin"?

I think either Jason or James have made comments on the boards that effectively said 'it would be stupid to have these two classes that are opposed and not have a way to swith between them, wouldn't it? *wink wink* *nudge nudge* say no more...'

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