Prestige classes in the Advanced Player's Guide?


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Will there be more prestige classes in the Advanced Player's Guide? Might we finally to see the Archmage, Hierophant, and Blackguard?


Not sure, but you will not be seeing them three. The first two are just titles ya might see some powers as feats. Blackgaurd is gone but they will have 2 alt paladin builds the templar and the anti-paladin

Paizo Employee Creative Director

Berselius wrote:
Will there be more prestige classes in the Advanced Player's Guide? Might we finally to see the Archmage, Hierophant, and Blackguard?

There will be more prestige classes in the Advanced Player's Guide... but not those three.

The archmage and the hierophant are no longer needed, since high level spellcasters in Pathfinder now gain powers and abilities all the way through to 20th level. Some of the abilities granted by these prestige classes are likely to manifest in the Advanced Player's Guide as alternate class abilities, though.

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

We haven't yet announced what prestige classes WILL be in the Advanced Player's Guide... but there'll be some in there.


Berselius wrote:
Will there be more prestige classes in the Advanced Player's Guide? Might we finally to see the Archmage, Hierophant, and Blackguard?

You can use the Archmage and Hierophant as is just fine in Pathfinder. I don't think they need to be messed with at all.


James Jacobs wrote:
We haven't yet announced what prestige classes WILL be in the Advanced Player's Guide... but there'll be some in there.

can you ballpark how many there will be? 5? 8?

Paizo Employee Creative Director

MerrikCale wrote:
James Jacobs wrote:
We haven't yet announced what prestige classes WILL be in the Advanced Player's Guide... but there'll be some in there.
can you ballpark how many there will be? 5? 8?

Mabye in a month or three...

Liberty's Edge

James Jacobs wrote:
And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

Rules should be added for corrupted Paladins and redeemed anti-paladins. Some of the best fiction involves either redemption, corruption, or both (think Darth Vader.)


Brutal Ben wrote:

Rules should be added for corrupted Paladins and redeemed anti-paladins. Some of the best fiction involves either redemption, corruption, or both (think Darth Vader.)

I imagine that might be along the lines of swapping Paladin for Anti-paladin levels and vice versa for corruption or redemption.

Dark Archive

James Jacobs wrote:

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

EDIT: what Ben said; I also loved the Blackguard PrC for the story options; for example, my current PF RPG campaign features a High Priest (with Paladin levels) who'll be turning to evil, and I feel a bit uneasy about simply restatting him as a full Antipaladin. Maybe APG will present instructions/rules/guidelines for such NPCs?


If I had to go out on a limb I would say they will include options for trading Paladin levels for Anti-Paladin and vice versa, the same way a cleric can switch from good to evil, pick up a bright and shiny new evil god, and retain their full cleric abilities.


James Jacobs wrote:
MerrikCale wrote:
James Jacobs wrote:
We haven't yet announced what prestige classes WILL be in the Advanced Player's Guide... but there'll be some in there.
can you ballpark how many there will be? 5? 8?
Mabye in a month or three...

fair enough

Paizo Employee Creative Director

Asgetrion wrote:
James Jacobs wrote:

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

EDIT: what Ben said; I also loved the Blackguard PrC for the story options; for example, my current PF RPG campaign features a High Priest (with Paladin levels) who'll be turning to evil, and I feel a bit uneasy about simply restatting him as a full Antipaladin. Maybe APG will present instructions/rules/guidelines for such NPCs?

Sure would make sense for including rules/guidelines/instructions for converting a paladin to an antipaladin or vice-versa, wouldn't it? :)


James Jacobs wrote:
Asgetrion wrote:
James Jacobs wrote:

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

EDIT: what Ben said; I also loved the Blackguard PrC for the story options; for example, my current PF RPG campaign features a High Priest (with Paladin levels) who'll be turning to evil, and I feel a bit uneasy about simply restatting him as a full Antipaladin. Maybe APG will present instructions/rules/guidelines for such NPCs?
Sure would make sense for including rules/guidelines/instructions for converting a paladin to an antipaladin or vice-versa, wouldn't it? :)

Would a rule be included to prevent a player from ping-ponging between Paladin/Anti-Paladin?

Because there's always that one player...

RPG Superstar 2009 Top 16, 2012 Top 32

Firest wrote:
Would a rule be included to prevent a player from ping-ponging between Paladin/Anti-Paladin?

If a paladin and an antipaladin collide, they annihilate in a burst of light as their mass is converted directly into energy. :P


Firest wrote:


Would a rule be included to prevent a player from ping-ponging between Paladin/Anti-Paladin?

Because there's always that one player...

That rules is called the GM saying "NO"

Paladin is LG the Anti-paladin is CE.....I really can not see someone being corrupted so bad they are CE coming back to LG or many gods taking them back as paladins, they have just spread to much evil to ever be the shining example of good.


seekerofshadowlight wrote:
Firest wrote:


Would a rule be included to prevent a player from ping-ponging between Paladin/Anti-Paladin?

Because there's always that one player...

That rules is called the GM saying "NO"

Paladin is LG the Anti-paladin is CE.....I really can not see someone being corrupted so bad they are CE coming back to LG or many gods taking them back as paladins, they have just spread to much evil to ever be the shining example of good.

"You can't say "NO" you're squashing my concept! You're a bad DM!"

::runs away from thread::


DM Says NO!!!!!!!!! wrote:


"You can't say "NO" you're squashing my concept! You're a bad DM!"
::runs away from thread::

Hurls +3 ban hammer of throwing 1d20 + 7 ⇒ (8) + 7 = 15


seekerofshadowlight wrote:
DM Says NO!!!!!!!!! wrote:


"You can't say "NO" you're squashing my concept! You're a bad DM!"
::runs away from thread::

Hurls +3 ban hammer of throwing 1d20+7

HA! My Black PJs of the Master Ninja provide a +10 Defelection Bonus and misses.


Don't make me get the heavy duty munchkin crossbow

Grand Lodge

1-800-DIAL-A-RUNELORD.

All I'm sayin'.


seekerofshadowlight wrote:
Firest wrote:


Would a rule be included to prevent a player from ping-ponging between Paladin/Anti-Paladin?

Because there's always that one player...

That rules is called the GM saying "NO"

Paladin is LG the Anti-paladin is CE.....I really can not see someone being corrupted so bad they are CE coming back to LG or many gods taking them back as paladins, they have just spread to much evil to ever be the shining example of good.

I certainly hope that the Blackguard, who could be any Evil, won't be replaced by a class that only allows one flavor of Evil.

I still need to figure out how to convert the Despot and Corruptor from Dragon 302 into PFRPG classes, though. I loved those guys.


Antipaladin? Pfft. The Paladins of Freedom/Slaughter/Tyranny were far better concepts.

Silver Crusade

Pathfinder Adventure Path Subscriber

Antipaladin harkens back to 1st Ed, and Paizo are a nostalgic lot.


There are quite a few prestige classes I would love to see. I hope Paizo does at least 10


Gorbacz wrote:
Antipaladin harkens back to 1st Ed, and Paizo are a nostalgic lot.

I have noticed everyone here has a tendency to reference 2nd or 1st ED in an argument about random trivia. Hopefully, nostalgia won't overrule better concepts.


Joey Virtue wrote:
There are quite a few prestige classes I would love to see. I hope Paizo does at least 10

You obviously have a list of at least 10 PrCs. What exactly are you looking for?


Cartigan wrote:
Antipaladin? Pfft. The Paladins of Freedom/Slaughter/Tyranny were far better concepts.

I really didn't like those guys. They were just find/replace classes that didn't really bring anything interesting or unique.

I'm serious. Paizo's work with the Despot (LE), Corrupter (NE), and Antipaladin (CE) classes at the dawn of 3.5 were some of my favorite bits from Dragon Magazine, and I've love to see the Despot and Corrupter, at least, in PFRPG. A Corrupter featured heavily in a campaign I ran a couple of years ago, and he was an excellent villain.


Hmmm Ill have to think about it

10 was just a good solid number

Ill post a list later today


I like the Templar idea to cover most alignment holy warriors


Disciple of Sakura wrote:
Cartigan wrote:
Antipaladin? Pfft. The Paladins of Freedom/Slaughter/Tyranny were far better concepts.

I really didn't like those guys. They were just find/replace classes that didn't really bring anything interesting or unique.

I'm serious. Paizo's work with the Despot (LE), Corrupter (NE), and Antipaladin (CE) classes at the dawn of 3.5 were some of my favorite bits from Dragon Magazine, and I've love to see the Despot and Corrupter, at least, in PFRPG. A Corrupter featured heavily in a campaign I ran a couple of years ago, and he was an excellent villain.

I'm not saying that the UA Paladin replacements were good, they obviously need work to be unique, but Antipaladin just sounds cliche and wooden and also nonunique.

Sovereign Court

I've always considered the Assassin to be the real "anti-paladin"....

Just doing a "find/replace" for "good" to "evil" is unimaginative and boring. Ideally, each deity would have it's own PrCs for it's clerics and champions, but barring that, a "divine champion" PrC with a selection of abilities/ability trees based on cleric domains/spheres of influence would be better in my book.


Cartigan wrote:
I have noticed everyone here has a tendency to reference 2nd or 1st ED in an argument about random trivia. Hopefully, nostalgia won't overrule better concepts.

Eye of the beholder, man. Sometimes, old school is the better concept.


10 Prestige classes I Like

(just came up with list in like 20 minutes just some ideas that I dont think are done)

Beserker (A balanced Freinzed Beserker)
Undead Hunter (Someone who specilized in ridding the world of Undead)
Sniper (A balanced Deepwood Sniper)
Beast Master (someone who is more intune with there animal companion)
Elemental Master (A caster who specilized in an elemental type)
War Priest (A Cleric more based on combat)
Temple Raider (A thief with divine help for raiding temples)
Weapon Master (A character who is really good with choosen weapon)
Two Weapon Master (A character who is the master of two weapon fighting)
Outlands Scout (A master scout)

Any ideas I have missed or you think can easily be done with a single baseclass

Edit I wouldnt mind seeing the Dwarven Defender back too


Joey Virtue wrote:

10 Prestige classes I Like

(just came up with list in like 20 minutes just some ideas that I dont think are done)

Beserker (A balanced Freinzed Beserker)
Undead Hunter (Someone who specilized in ridding the world of Undead)
Sniper (A balanced Deepwood Sniper)
Beast Master (someone who is more intune with there animal companion)
Elemental Master (A caster who specilized in an elemental type)
War Priest (A Cleric more based on combat)
Temple Raider (A thief with divine help for raiding temples)
Weapon Master (A character who is really good with choosen weapon)
Two Weapon Master (A character who is the master of two weapon fighting)
Outlands Scout (A master scout)

Any ideas I have missed or you think can easily be done with a single baseclass

Edit I wouldnt mind seeing the Dwarven Defender back too

I take issue at a few of these. Pathfinder has gone a long way to give base classes the ability to fill a variety of roles. The two I have the biggest issue with are berserker and two weapon master. If the berserker does an enrage like ability better than barbarian it runs the risk of making the barbarian obsolete. A fighter should be able to fill the role of two weapon master just fine. I could see the value of having Prc for a specific type of two weapon fighting like the dervish, but your general purpose two-weapon fighter should be able to be filled by the fighter.

Basically they should avoid redundancy or making base classes obsolete.


James Jacobs wrote:
Asgetrion wrote:
James Jacobs wrote:

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

EDIT: what Ben said; I also loved the Blackguard PrC for the story options; for example, my current PF RPG campaign features a High Priest (with Paladin levels) who'll be turning to evil, and I feel a bit uneasy about simply restatting him as a full Antipaladin. Maybe APG will present instructions/rules/guidelines for such NPCs?
Sure would make sense for including rules/guidelines/instructions for converting a paladin to an antipaladin or vice-versa, wouldn't it? :)

Can you please come up with a better name for it? I don't feel comfortable with in-game references to an "Anti-Paladin". It's not something people in a quasi medieval society would say. At least "blackguard" had credibility as an actual Medieval/Renaissance term.


I don't like the concept of a CE Champion anyhow. Anti-paladin to me would be a LE guy, not a guy who seeks only destruction and evil, without thought.

I like the idea of diferent classes for diferent alignments, I just don't see it having anything to do with the paladin. The paladin is the LG warrior of a God. Anything that is not LG and doesn't follow a LG God, should be VERY different from the paladin in my book. And by different I don't mean only oposite.


Honestly a elemental savant type PrC is a real waste to me. Concentrating on a single element, especially when blasting is such a horrible option already is just asking to be useless way too often.

Now if there was a class that focused on the elements as a whole for its theme that would be great (or a prestige class that made blasting into an actual option).


Abraham spalding wrote:

Honestly a elemental savant type PrC is a real waste to me. Concentrating on a single element, especially when blasting is such a horrible option already is just asking to be useless way too often.

Now if there was a class that focused on the elements as a whole for its theme that would be great (or a prestige class that made blasting into an actual option).

Elemental sorcerer? If you make a class that's better at elemental than the elemental sorc, you're stomping all over an existing class. Something that PrCs should avoid.

Sovereign Court

Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber

I much prefer "Blackguard" to "Antipaladin."


Umbral Reaver wrote:
Abraham spalding wrote:

Honestly a elemental savant type PrC is a real waste to me. Concentrating on a single element, especially when blasting is such a horrible option already is just asking to be useless way too often.

Now if there was a class that focused on the elements as a whole for its theme that would be great (or a prestige class that made blasting into an actual option).

Elemental sorcerer? If you make a class that's better at elemental than the elemental sorc, you're stomping all over an existing class. Something that PrCs should avoid.

You completely misunderstood what I wrote:

I do NOT want something that focuses on a single element. I DO want something that makes blasting worthwhile. That doesn't stomp on the elmental bloodlines toes since it would focus on making blasting better, not the element part (but probably would be a good choice for an elemental sorcerer that is focused on blasting).

I do NOT like the elemental savant since it hoses you when you face anything with resistance to your element (or worse immunity) which is quite common in the higher levels (and isn't that odd at lower levels).

The other thought was a prestige class that is themed as a "master of elements" instead of simply one element. It could get "elemental tricks" that it gets to choose from that changes the spells he casts in different ways at the cost of some caster levels and the normal class abilities (for the base classes). Considering everything an elemental sorcerer would give up to take such a class I can hardly say that it would be "stomped" all over.


Apparently they do too, but they want to avoid confusion with the 3.5X PrC.

Humbly,
Yawar


Whoops. An elementalist of that kind makes a lot more sense, then.


Disciple of Sakura wrote:
seekerofshadowlight wrote:
Firest wrote:


Would a rule be included to prevent a player from ping-ponging between Paladin/Anti-Paladin?

Because there's always that one player...

That rules is called the GM saying "NO"

Paladin is LG the Anti-paladin is CE.....I really can not see someone being corrupted so bad they are CE coming back to LG or many gods taking them back as paladins, they have just spread to much evil to ever be the shining example of good.

I certainly hope that the Blackguard, who could be any Evil, won't be replaced by a class that only allows one flavor of Evil.

I still need to figure out how to convert the Despot and Corruptor from Dragon 302 into PFRPG classes, though. I loved those guys.

You have a page number for that? I cant seem to find them.

Edit: I found out they were in Dragon 312.

Dark Archive

James Jacobs wrote:
Asgetrion wrote:
James Jacobs wrote:

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

EDIT: what Ben said; I also loved the Blackguard PrC for the story options; for example, my current PF RPG campaign features a High Priest (with Paladin levels) who'll be turning to evil, and I feel a bit uneasy about simply restatting him as a full Antipaladin. Maybe APG will present instructions/rules/guidelines for such NPCs?
Sure would make sense for including rules/guidelines/instructions for converting a paladin to an antipaladin or vice-versa, wouldn't it? :)

So, are you saying that those rules will be present?

Sure seems that way.

Dark Archive

I sure would love to see the Pathfinder version of the Gray Guard.


Yeah better rage but lose the more rage powers

And for the weapons master more like a Kensai who is with a bonded weapon the anoited knight is another example

I want a two weapon fighter that gets 0 minuses with two weapon fighting

And a little bit of stepping is Ok if the base class is still disirable


I would like to see more classes that don't use magic.

so far, it's the fighter and the barbarian. The rogue too until he dips into minor magic.

I loved the cavalier in that regard.

I'm just saying, I like a little more Conan, and a little less ebberon

Batts

Grand Lodge

Iczer wrote:

I would like to see more classes that don't use magic.

so far, it's the fighter and the barbarian. The rogue too until he dips into minor magic.

I loved the cavalier in that regard.

I'm just saying, I like a little more Conan, and a little less ebberon

Batts

I would mind seeing non-spellcasting variants. They had one of the Ranger, but I'd like to see one of the Bard too.


Chris Ballard wrote:
James Jacobs wrote:
Asgetrion wrote:
James Jacobs wrote:

And the blackguard is not going to be updated. We're instead presenting the antipaladin as a full 1st-20th paladin variant class; this more or less replaces the blackguard prestige class entirely.

EDIT: what Ben said; I also loved the Blackguard PrC for the story options; for example, my current PF RPG campaign features a High Priest (with Paladin levels) who'll be turning to evil, and I feel a bit uneasy about simply restatting him as a full Antipaladin. Maybe APG will present instructions/rules/guidelines for such NPCs?
Sure would make sense for including rules/guidelines/instructions for converting a paladin to an antipaladin or vice-versa, wouldn't it? :)

So, are you saying that those rules will be present?

Sure seems that way.

No, he's pointedly NOT saying that. What he is saying is, "C'mon people, do you really think we haven't thought of that? Have a little faith."


Mosaic wrote:
I much prefer "Blackguard" to "Antipaladin."

I much prefer the Paramander to the Anti-Paladin :)

Blast from the past ftw!

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