Jequine
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Jequine wrote:** spoiler omitted **** spoiler omitted **
| Xaldinaar the Ancient |
My most humble apologies, I really got hammered with work this weekend as well.
Jequine:
You are stunned, just before the trap triggered, you spotted a creature sitting atop a pile of bones sleeping. As you're standing there stunned, it's all you can do to keep from falling into the water.
A Booming voice echoes through the hallway, "I mean no harm, I am a prisoner here as well. I am Etruscan, I lost a challenge to Keraptis, now I guard this hall, I can be surpassed peacefully if you answer my riddles, you see before you 3 passages each has a separate riddle related to that passageway."
Jequine
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As the booming sound resounds down the passageway and fades into the distance, Jequine stands motionless in water up to her ankles, swaying slightly in the gloom. Her shortbow dropped to her side in the water. Her face a picture of concentration she stares ahead.
With great concentration, she turns her head over he shoulder and whispers the words into the tunnel"Be careful, it a trap", before slowly turning her head forward once more.
| Geriant Altidor |
Geriant Altidor wrote:Hearing the booming Geriant dashes forward, Ghost at his side skidding around the corner to take in the scene. As he now cautiously approaches he hears Jequine's whispered words.** spoiler omitted **
| Xaldinaar the Ancient |
Xaldinaar the Ancient wrote:** spoiler omitted **Geriant Altidor wrote:Hearing the booming Geriant dashes forward, Ghost at his side skidding around the corner to take in the scene. As he now cautiously approaches he hears Jequine's whispered words.** spoiler omitted **
Your horse lurches as it is stunned, make a ride Check or fall off.
| Geriant Altidor |
Geriant Altidor wrote:Your horse lurches as it is stunned, make a ride Check or fall off.Xaldinaar the Ancient wrote:** spoiler omitted **Geriant Altidor wrote:Hearing the booming Geriant dashes forward, Ghost at his side skidding around the corner to take in the scene. As he now cautiously approaches he hears Jequine's whispered words.** spoiler omitted **
Uhm its a white dire wolf, as we discussed in the discussion thread, at least now the map makes sense, I was wondering about that.
Jequine
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Jequine, swaying still, moves her eyes across to the right most doorway, looking to see any writings or sigils that might be identified as a riddle. as she does this she whispers to any close by, "Be quiet, the creature sleeps, best not wake him."
Perception 1d20 + 11 ⇒ (3) + 11 = 14
| Xaldinaar the Ancient |
Jequine, swaying still, moves her eyes across to the right most doorway, looking to see any writings or sigils that might be identified as a riddle. as she does this she whispers to any close by, "Be quiet, the creature sleeps, best not wake him."
Perception 1d20+11
The sphinx is awake, he was woken by the trap going off.
Jequine
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Jequine wrote:The sphinx is awake, he was woken by the trap going off.Jequine, swaying still, moves her eyes across to the right most doorway, looking to see any writings or sigils that might be identified as a riddle. as she does this she whispers to any close by, "Be quiet, the creature sleeps, best not wake him."
Perception 1d20+11
OK then she doesn't say anything, but is looking at the right most doorway then. I assume she is still under the influence. When she comes out of the influence she will immediately move into shadows and look to hide.
Valanos
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"Can you tell me anything of these riddles, some clues about each passage and its contents? Are we able to pass through all three passages?"
To group:
"What door will it be?"
Infernal:
Jequine
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Jequine walks over to the man in black, standing slightly behind him she says. "I saw nothing to the right, so lets have a go down the left. I doubt it makes much difference, we may have to take each tunnel in turn. Its just I think we all should be here to answer this riddle, then once we have the answer I will scout ahead, if that's our best policy."
Jequine calls to the rest of the group to come and be ready to answer thr riddle.
Sheridan Barlow
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Sheridan will hang back to let the people who seem to know what they're doing examine things, but when he can a good view he'll examine the magic involved in the symbols with detect magic.
First passageway Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18
Second passageway Spellcraft: 1d20 + 11 ⇒ (20) + 11 = 31
Third passageway Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29
Valanos
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"The runes are arcane in nature, unsure what exactly. Hopefully those of arcane nature will be sufficient for this task."
Spot on the doorways and anything odd about the passageways 1d20 + 2 ⇒ (1) + 2 = 3
Knowledge dungeoneering for information about these types of tunnels, mountain passages, strenths and weaknesses, branches, etc 1d20 + 9 ⇒ (8) + 9 = 17
When complete with examinging the halls and doors, he will take a defensive stance guarding the rear of the group
So he doesn't see much of anything, but may have information about these underground areas
Kurgand August
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Hello, and I'm finally back. Some housekeeping notes to followup:
Will Save:1d20 + 5 ⇒ (11) + 5 = 16 in case it is still needed
Once the ooze was dispatched, Kurgand merely nodded acknowledgement of Valanos presence again and for the moment trailed behind the others - checking to insure they weren't followed or anymore beasties made an appearance.
He turned the corner in time to hear Geriant's announcement of "Water."
Upon seeing the sphinx atop the bone-pile, his first instinct was to raise his crossbow. But upon seeing that creature was letting them go to the western passage, a simple "hrmph" comes from him.
"I suppose a thank you's in order then," he adds in Geriant's direction. Then he moves towards the western passage - the magical symbols seem to give him little interest. "Never was one much for it - unless it's on the end of an axe or a hammer."
| Xaldinaar the Ancient |
Jequine stops suddenly in the passage, she turns back to see the rest of the party coming towards her. Taking a couple of steps towards her friends, she appears before them with her hand up, palm outward, "You'd best stop here, unless you want a surprise bath, we have come across a little obstacle, but give me some time and I will see you safely continue." With that, Jequine puts on a pair on plain looking glasses and using her dagger starts to move loose debris from around a raised stone in the water filled tunnel floor. She continues for some time fiddling in the water
I assume this has a pressure sensitive device on the ground.
Disable device1d20+21
Jequine
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damn, I wanted so much to use the goggles...LOL..so I guess it goes like..
Jequine stops suddenly in the passage, she turns back to see the rest of the party coming towards her. Taking a couple of steps towards her friends, she appears before them with her hand up, palm outward, "You'd best stop here, unless you want a surprise bath, we have come across a little obstacle. There is a pit here barring our path and hidden under the water, we shall have to swim across, only about 10ft across though.". She peers into the water, wary of any creatures or changes in the color of the water hiding anything that might be waiting.
Perception 1d20 + 11 ⇒ (14) + 11 = 25
Can you confirm my HP is 52?
| Xaldinaar the Ancient |
Valanos moves to inspect the watery pit
perception to ID the start and end of the pit 1d20+2
If that fails, he will ask for one of them to point out the exact start and ending of the pitValanos will jump across if able, is simpler
it's 10 feet across, and you're standing knee deep in water...wearing full plate armor...you can't make a running jump.
Sheridan Barlow
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Sheridan Barlow wrote:Sheridan, still hovering several feet above the water's surface on Gannertung, blinks a few times. "Um, is there a reason I can't just have Gannertung lift you all over?"One at a time? or All at once? What is Gannertung's Lift capacity?
Light load of 798 pounds.