
james taylor 876 |
Well the new version of the cavalier seems certainly very scary on horseback with a lance in a challenge. You’re looking at level 20.
+5 for a strength 20 cavalier, +10 for his horse, +20 for his levels and +D8 for the lance giving a minimum damage of 108. If you critically hit you have a minimum damage 324 almost enough to instant kill an ancient red dragon (if I read the rules right).
Now the current version of the challenge works allot like the smite ability for the paladin but with a few big differences which I’m fine with as I believe that the classes are different enough in other ways and it gets away from the random precision damage they had before which I wasn’t a fan of (also id like to see an extra challenge feat).
As I said before the cavalier is capable of tremendous damage against his enemies (although if they cause fear he'll still turn and run as his will save vs. fear still sucks) but if he can cause so much damage on the charge potentially slaying most opponents doesn’t that render his level 20 ability a bit useless? After all it’s pointless to be able stun a corpse or even to shake it so perhaps a new ability is needed there with all the damage he can dish out I honestly wouldn’t mind a save or die ability on one of his charge attacks per day or even a supreme challenge ability which removes all his negatives and gives him a bonus to hit.
For the cavaliers mounts I’m fine with them as they are as I like the way they work.
The tactical feats are really pretty good for the cavalier as it gives his allies the ability to really pummel a big monster (paired opportunists or out flank) as unlike the inquisitor he grants it to those around him instead of them mealy counts them as having it for his own use of the feat this makes the cavalier more than a one trick pony and a real team player.
As I mentioned before his save vs. fear still sucks and needs fixing.
I suppose that’s all I have to say for now.