| Quandary |
I assume it's a Type-O that it's called a Tactical Feat and not a Teamwork Feat like the others.
It was mentioned there is a VERY similar Feat in Pathfinders: Seekers of Secrets (except better because it only needs a willing ally and not someone with the Feat). Would that Feat be re-printed (and classed as a Teamwork Feat) or would Cavaliers be stuck with a 2nd-rate Feat compared to those with Pathfinder: Seekers of Secrets Feats?
| Ryan White 148 |
I assume it's a Type-O that it's called a Tactical Feat and not a Teamwork Feat like the others.
It was mentioned there is a VERY similar Feat in Pathfinders: Seekers of Secrets (except better because it only needs a willing ally and not someone with the Feat). Would that Feat be re-printed (and classed as a Teamwork Feat) or would Cavaliers be stuck with a 2nd-rate Feat compared to those with Pathfinder: Seekers of Secrets Feats?
doesn't the final version say that an Inquisitor's teammates are treated as having the feat even if they don't? If that's the case, then swap places WOULD work with a willing ally.
| Quandary |
Well for the Inquisitor themself it works out OK.
But I was specifically discussing the Cavalier who has AN ACTION COST to 'grant' said Feat to Allies for 3+1/2level rounds. (Standard Action until 9th/ Swift thereafter)
Using the SoS version, Cavaliers could at least take advantage of their Bonus Feat THEMSELVES without needing to activate it first for their allies.
(Also giving Cavaliers the 'Solo Tactics' ability would let them get more use out of these bonus Feats themselves)
These Feats are going to be a sub-section of the new Feats in APG, available to EVERY character. They shouldn't be so sub-par compared to other PRPG Feats that nobody would take them UNLESS they get them for free. Actually re-printing the Feat from Seekers of Secrets (and reclassifying as a Teamwork Feat - probably also updating SoS PDF/Errata) would seem the best approach that doesn't create superfluous overlap between Pathfinder products this early in the game's life. I certainly see how Teamwork Feats like Lookout could be overpowered if it didn't have the "Ally also must have" requirement, but I don't think EVERY Teamwork Feat MUST necessarily work that way... Some could even have their mechanics adjusted slightly to account for the new flexibility.
If this IS going to be the base-line for how such Feats are supposed to work, the SoS Feat itself should be Errata'd to match this new base-line, otherwise it's simply a superior option.
I was honestly expecting this to be updated, since it was brought up earlier before the update...???
lastknightleft
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Well for the Inquisitor themself it works out OK.
But I was specifically discussing the Cavalier who has AN ACTION COST to 'grant' said Feat to Allies for 3+1/2level rounds. (Standard Action until 9th/ Swift thereafter)
Using the SoS version, Cavaliers could at least take advantage of their Bonus Feat THEMSELVES without needing to activate it first for their allies.
(Also giving Cavaliers the 'Solo Tactics' ability would let them get more use out of these bonus Feats themselves)These Feats are going to be a sub-section of the new Feats in APG, available to any character. They shouldn't be so sub-par compared to other PRPG Feats that nobody would take them UNLESS they get them for free. Actually re-printing the Feat from Seekers of Secrets (and reclassifying as a Teamwork Feat - probably also updating SoS PDF/Errata) would seem the best approach that doesn't create superfluous overlap between Pathfinder products this early in the game's life. If this IS going to be the base-line for how such Feats are supposed to work, the SoS Feat itself should be Errata'd to match this new base-line, otherwise it's simply a superior option.
I was honestly expecting this to be updated, since it was brought up earlier before the update and I guess Jason simply wasn't aware of the SoS Feat at that time...???
was Seeker of Secrets pre PRPG or was it released after the PRPG?
| Dorje Sylas |
I'm not sure I like how heavily the teamwork feats require your 'buddy' to also have them. This kind of arrangement worked out decently with the sub-system for teamwork befits printed closed content in Heroes of Battle and the 3.5 PHB2. However those were a side system and the 'teammates' only need a smaller requirement to benefit from requirements the team leader had to get first.
And the bonuses just seem way to small for a double feat tax on a friend.
| Dorje Sylas |
Shielded Caster seems to works cross purpose and limited utility. Coordinated Defense and Coordinated Maneuvers should be at least the same feat. Outflank, questionable as I've seen similar feats that only you had to take. Duck and Cover, best roll of 2 (isn't that a reroll with improved lighting reflexes?) with a small bit of ranged cover.
I will agree that Lookout is one of best of the lot, but in any batch of feats there is often one or two that stand out as way better then the rest.
Allied Spellcaster could be useful if you're tag-teaming spontaneous blasters with prepared utility (allowing the prepared caster to go blaster for the extra level if notified ahead of time). Precise Strike, extra precision damage never hurt flanking pairs.
However I'm still not very impressed with them as options overall. There is nothing wrong with the concpet... they just all need to be at least as good Lookout to worthwhile.
I understand there are classes that can grant the use of these feats to other classes on a temporary bases, however that just makes it more of a problem. I'll point to the Fighter these feats (most of which are Combat) do almost nothing to improve that class's utility to the party outside of damage. This is a place where a Fighter could have been expanded (as per the long running match in the Fighters in the APG thread).