
Scipion del Ferro RPG Superstar 2011 Top 4 |

Alchemist Changes
I've looked through the new pdf to try and make a comparison between the old and new alchemist so we know what differences to be trying out. Now presenting in the order they appear!
Alchemy
-Material components are consumed when the extract is used, rather then created.
No more gambling by creating costly extracts on the chance they'll be used that day.
-Formulae are now kept within a formula book. Each level you learn one new formula. You may add formulae to the book just like a wizard adds spells to their spell book. ie. scrolls, spell books, formula books. Only spells that are on the extract list.
Opens up the whole extract list rather then having to pick and choose. Loss off the formula book no longer a devastating proposition, but as inconvenient as a wizard would deal with.
Bombs
-Creating and throwing a bomb now requires a standard action. This provokes an AoO.
You can now move and make bombs in the same turn. Mobility!
-Bomb range clarified to 20 feet.
Much closer to real life grenades as James pointed out.
-Bombs are clarified as being a weapon for the purpose of feats
ie. Point Blank Shot and Weapon Focus
-Clarification regarding the effects of a critical and Vital Strike on bombs.
Nope no multipliers here folks.
-Direct hit damage and splash damage remain the same. However a Reflex save can be made for half against the splash damage. Save DC is 10 + 1/2 alchemist leve + Intelligence modifier
I know my GM was wondering about that frequently.
A much asked for addition, very thematic and useful.
-Mutagen has been bumped up from an initial +2 enhancement bonus of your choice to +4 alchemical bonus
A change similar to the size bonus for druids during wildshape.
-While the mutagen is in effect you receive -2 for the appropriate stat. Str - Int, Dex - Wis, Con - Cha.
No more pesky Cha damage!
Discoveries
-Discoveries are now at every even level. You may not take the same discovery multiple times unless stated. Bomb discoveries do not stack unless noted.
-All unstated saving throws for a bombs effect are DC 10 + 1/2 alc level + Int mod
Alchemical metamagic anyone?
-Delay Bomb: You may only have one bomb delayed at a time.
No more bomb bag. For the best really
-Explosive Bomb: Now catches the main target on fire for an additional 1d6 damage.
Normal fire effect.
Just what the Dr. ordered for proper damage!
-Greater Mutagen now grants a +6 enhancement bonus and +4 enhancement bonus to two different stats. Take the penalty to both mental stats.
I note it's an enhancement bonus instead of the alchemical bonus in normal mutagen. Likely just a typo. This has been clarified to be alchemical. source
-Grand Mutagen now gives +8 / +6 / +4 enhancement bonuses. Penalty to all mental stats.
Same presence of enhancement vs. alchemical language.
A nice source of scaling damage, as well as a good filler discovery now that there are twice as many acquired.
The people have spoken, and here the discovery is. No more lynch mobs forming when the alchemist takes out his bombs.
If I've missed any changes please point them out! Let's get to testing.

Scipion del Ferro RPG Superstar 2011 Top 4 |

Am I the only one who thought of a Fighter making a 2-level dip in Alchemist?
Nope, even a one level dip sounds good to me. Since alchemists don't have any chance of spell failure, and only need 1 hand free for bombs. Might as well wear full-plate and a tower shield. Getting Weapon Spec bomb would help damage a lot too.

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Scipion del Ferro wrote:Oh oops. I was thinking of an Alchemist taking a 1 lvl dip into fighter and he was talking about a fighter dipping into Alchemist.While the extra armor would be nice, it seems that a Fighter X/alchemist 1 (or 2) would be a better fit...at least in my humble opinion.
Fighter 4/Alchemist X is how I'd stat up Geralt the Witcher...

Cartigan |

I've spent over half my lunch break trying to locate all these post that highlight the changes made to the APG classes.
I second these being stickied.
It would be 100x more awesome if some one would just update the classes on d20pfsrd.com.
*Edit: Which apparently doesn't have the Alchemist or Inquisitor anyway...

Cartigan |

That would be useful, but it wouldn't help someone who wants to know what was changed from the old version.
Hexcaliber I made all the thread titles exactly the same "List of (class) Changes" so you can just do a ctrl+f search on the page to find the one you want.
...cept for Oracle.
Fair point...