First campaign for 10-ish yr old religious kids


3.5/d20/OGL


I've recently started playing again after a 30 year(!) hiatus. My nephews have expressed interest in playing a game, and I think I could convincingly GM for a group of 10 year olds.

The twist is that these guys are Mormons (or rather, their parents are devout), so any kind of Undead (b/c of religion) or Great Evil (b/c of age) is probably off limits.

I've googled around for a good kid's campaign, but have not seen what I'm looking for. Keep on the Borderlands would be perfect, except for the "objectionable" material that's really central to the campaign.

Any ideas?

Todd

Silver Crusade

Pathfinder Adventure Path Subscriber

Hollow's Last Hope/Crown of the Kobold King ? You can easily edit out the few undead bits and there are no demons/devils/cthulhu elements there really.

Liberty's Edge

Is prep-time an issue? If not, the best thing to do is simply write your own campaign.

The great thing with young kids new to gaming is that they won't have the expectations that older experienced gamers would, so you don't have to be too detailed.

Go with something simple. An army of orcs are raging across the countryside. They are lead by a powerful ogre who appears to be invincible.

The PCs discover that the magic weapons needed to kill the ogre are in the ruins of a castle, deep in a remote forest.

The PCs must get through the forest (and whatever vicious critters live in it) enter the castle (braving traps and more monsters), retrieve the weapons, and make it back to face the ogre in a final, heroic confrontation.


I know this is in the D&D section, but for kids, I would suggest running a super hero game. They are easier to keep black and white. Another option, if you really want to sell it to the parents, is make it a time traveling campaign and turn the adventure into a history lesson.

RPG Superstar 2013 Top 32

FeloniousHam wrote:

I've recently started playing again after a 30 year(!) hiatus. My nephews have expressed interest in playing a game, and I think I could convincingly GM for a group of 10 year olds.

The twist is that these guys are Mormons (or rather, their parents are devout), so any kind of Undead (b/c of religion) or Great Evil (b/c of age) is probably off limits.

I wouldn't bother, since anything you do is going to be objectionable to super-religious parents. You'll just p off your family. Or your wife's family, if that's the case, and she won't appreciate that.

Nice idea, but not worth the trouble.

Sovereign Court

CourtFool wrote:
I know this is in the D&D section, but for kids, I would suggest running a super hero game.

Hmmm... what system to use...?

The Exchange

You say probably off-limits. Do you know for sure? Have you talked to the parents? I say this because I am Mormon--my whole family is, and my parents introduced me to D&D. We've certainly never had problems with undead, although I totally understand the need for kid-appropriate material. That's important regardless of religion. Mormons can have a lot of different ideas as to what is appropriate and what isn't, though, so if something is really only probably off-limits, you may well want to discuss it with the parents. I've played many games from Eberron to Ravenloft with my Mormon friends, and we're very devout. We just like fighting evil, not being evil. On the other hand, I have met others who don't have a high opinion of the game at all. So I really recommend finding out exactly where the parents stand.

From my experience, the games I've run that have been most popular with my friends have been ones when they are very firmly on the side of good. I would recommend:
Into the Haunted Forest--short, really good beginning adventure.

Against the Giants: the Liberation of Geoff--This isn't 3.5, and would require a lot of work. On the other hand, I think it is quite customizable. It's got a sandbox element that you can shape to fit your players' desires, also making it fairly simple to remove anything objectionable, although I don't remember much objectionable material. And what is cooler than taking down giants?

The Speaker in Dreams--I think you could present this in a way that tones down the creepy aspect. I thought it was very cool, and it doesn't have to be scary.

The Sunless Citadel--I think the module has the adventurers you're sent to rescue be unsaveable, but that's a pretty easy fix.

Of course, as posted already, writing a campaign could be the best idea. You'll probably have to do a fair amount of work on any adventure you find, and your own campaign would be tailored to your nephews' interests.

Good luck! If I think of other ideas, I'll post them!


Callous Jack wrote:
CourtFool wrote:
I know this is in the D&D section, but for kids, I would suggest running a super hero game.

Hmmm... what system to use...?

Truth & Justice

Dark Archive

Another Mormon weighing in here. Undead would not be off-limits because of religion, I use them as a DM quite often. In fact the Twilight series was written by a Mormon woman. It might be an issue for their parents so I would check with them first. You might want to pick up The Adventure Begins from Goodman Games which has a lot of short adventures, including "When Kobolds Fly," one of the funnest adventures I have ever run. Otherwise I would agree with Hollow's Last Hope/Crown of the Kobold King as a good starting point.

Paizo Employee Director of Brand Strategy

If you were to use Crown of the Kobold King, I would turn down the peril factor and time limit facing the kidnapped children. Even adults have said that it's far too grim a module, so I imagine kids in a conservative, religious household might find it troubling. But I agree that there are a lot of published modules that will work fine for you as written, and even more that would require little alteration to be acceptable. But, as has been mentioned above, I'd talk with the parents and find out, in clear terms, what is and is not acceptable. You might be surprised.

The Exchange

David Fryer wrote:
Another Mormon weighing in here. Undead would not be off-limits because of religion, I use them as a DM quite often. In fact the Twilight series was written by a Mormon woman. It might be an issue for their parents so I would check with them first. You might want to pick up The Adventure Begins from Goodman Games which has a lot of short adventures, including "When Kobolds Fly," one of the funnest adventures I have ever run. Otherwise I would agree with Hollow's Last Hope/Crown of the Kobold King as a good starting point.

+1 to The Adventure Begins. I thought a lot of those had good stuff to work with. And "When Kobolds Fly" was very funny.

The Exchange

Christopher Dudley wrote:

I wouldn't bother, since anything you do is going to be objectionable to super-religious parents. You'll just p off your family. Or your wife's family, if that's the case, and she won't appreciate that.

Nice idea, but not worth the trouble.

He wasn't asking whether or not he should do it, he was asking for some good ideas of what to run. Keep your personal issues off of the board, please.

Anyways-

I would go with the other people saying to write your own. They're not jaded D&D players that have run through countless campaigns and require an epic storyline, but rather bright-eyed kids! Borrow from existing material, use cliche's liberally, and make sure they end up being the heroes of the realm with all sorts of awesome powers.

And on the religion thing, different people have different standards on what should be upheld. I had a friend who's parent's religious views made them forbid them from watching the Simpsons because of all of the disrespect towards religion, yet they had no problem with them playing Diablo and Diablo II because they were slaying Demons and bringing the video-game-land to a new era of light and goodness. Case-in-point, talk to them and find out what is and isn't off-limits. Never make an assumption, because when you do, you make an ass out of umption. [/badjoke]


Do these kids know Lord of the Rings ? They are probably too small to have watched the movies yet, but the story might just work. You know, small(ish) unlikely heroes set out to succeed in beating ultimate evil and grow to take responsibility - this should be easy for them to identify with, and might even serve as a moral lesson (but beware of heavy-handed moral tones). Of course, you would need to invest quite some time to make this work, and would have to change the part where they get separated - but from that point, it would not make a big difference from the roleplaying point of view if there were four hobbits going to Mordor to destroy the One Ring. I´m not sure that this would work that well with D&D rules - perhaps using npc classes only?

Stefan

RPG Superstar 2013 Top 32

Hunterofthedusk wrote:
Christopher Dudley wrote:

I wouldn't bother, since anything you do is going to be objectionable to super-religious parents. You'll just p off your family. Or your wife's family, if that's the case, and she won't appreciate that.

Nice idea, but not worth the trouble.

He wasn't asking whether or not he should do it, he was asking for some good ideas of what to run. Keep your personal issues off of the board, please.

It's not MY personal issues, the OP HIMSELF said they'd have a problem with some of the stuff in the game. If they would have a problem with that, it tells me that they wouldn't be comfortable with the game and they would resent a relative who introduced their children to it. Even after everyone's suggestions, I still think it's a bad idea. Until the OP clarifies that he knows for a fact that that won't happen, I stand by what I said.

EDIT: Just edited.

The Exchange

You're taking it out of context. He said that they MIGHT have a problem with specific content, and you are extending that to the rest of the game. You're projecting, and it's obvious that you have some previous unresolved issue. Note that he only said "any kind of undead" when he spoke about Mormons. You are making an assumption about someone's preferences, someone that you haven't met or even heard nearly anything about. You're either working off of a stereotype or prejudice, neither of which are generally accepted on the boards.

Dark Archive

You should try Narnia.

http://en.wikipedia.org/wiki/The_Chronicles_of_Narnia#Christian_parallels


Thanks to everyone for the great suggestions, esp. from the Mormon perspective.

The Paizo modules look great. It's been years since I ran a campaign, so I like the hand-holding of a pre-baked adventure.

As for handling age/Evil issues, you're correct I should just ask the parents what they want the boundaries to be. Growing up in a religious household myself, I guess I'm a little shy of the conversation at all.

Todd

--
Player's Companion - Character sheet for iPhone-sized devices

RPG Superstar 2013 Top 32

Hunterofthedusk wrote:
You're taking it out of context. He said that they MIGHT have a problem with specific content, and you are extending that to the rest of the game. You're projecting, and it's obvious that you have some previous unresolved issue.

I'm not projecting anything, Hunter, I'm just not seeing any good coming out of this.

Hunterofthedusk wrote:
Note that he only said "any kind of undead" when he spoke about Mormons. You are making an assumption about someone's preferences, someone that you haven't met or even heard nearly anything about.

Like you are about me?

I'm not making any assumptions. I'm simply not so wedded to the idea that gaming is for everyone. The OP thought the religious aspect was important enough to be the primary factor in determining which adventure he ran them through. That's what I'm basing this advice on. He asked, given the fact that their parents will probably (to me, "probably" means a high likelihood of this occurring) object to the content of the game ("any kind of Undead (b/c of religion) ...is probably off limits"), which adventure he should run them through. My answer: none of them. I don't see how that shows any prejudice or issues on my part.

Look at it this way: If he introduces them to gaming, specifically D&D, he has control over the content of this game session. Is he going to DM them every time they ever play? What if they love it, and find friends at school whose parents don't have these religious restrictions? The OP no longer has control over the content of their game, but guess what? He's the one that introduced them to it, so to the family, he's the reason the boys are now involved in this objectionable hobby. Sure, they might find out about it on their own in school or in the community and become total gamers. And their parents might hate it. But if it happens that way, it won't be Uncle Todd that brought it into their house.

Best case scenario is that he runs them through a game and they hate it, which defeats the purpose of the whole exercise.

Hunterofthedusk wrote:
You're either working off of a stereotype or prejudice, neither of which are generally accepted on the boards.

Is disagreement with your opinion generally accepted? Because that's all I'm doing. I'm suggesting respecting the manner in which the boys' parents wish to raise them. He can't control everything they're exposed to after his game ends. He runs the risk of alienating his relatives over it. I think it's a bad idea. Still. If the OP chimes back in with "Oh they're not THAT religious" then I think he misrepresented the weight of the issue in his post. But I'm not airing my issues, I'm giving MY opinion for the advice which was asked for, by the OP.


Perhaps you could consider having the parents be present during the first session, or even organize a one-off session with both the children and the parents.

The Exchange

Except for the fact that he did not ask whether or not he should run the campaign, and you suggested that he shouldn't even try just because they have a religion. I'm not going to argue with you any more, I was only addressing you because your first post was stated almost like an attack against the OP:

Christopher Dudley wrote:
I wouldn't bother, since anything you do is going to be objectionable to super-religious parents.

You seem to have a need for argument, so I'm not going to feed you anymore. Flame me as much as you wish after this, but it will only prove my point.

Sovereign Court

I liked Castle Caldwell and Beyond when I was a little kid. Simple story, easy to understand. Might be hard to find with wotc pulling the pdfs.

Scarab Sages

Re: Hunter and Dudley - Since two D&D playing mormons already posted, I think that whether or not playing D&D with mormon kids is moot, and isn't what is being discussed. you're not helping.

RE: OP -
I suggest getting the game idea together and presenting it to the parents. They may have a problem (as conservative parents of any religion might) with the polytheism that is common in D&D. Then, you may want to make one God and give him most of the domains that are good-related.

As for a campaign, I would focus on monsters as the bad guys, not people. If the family is evangelical, you may want to present options for the PCs to convert evil-doers to the side of good/God.

Any module you run, unless it is written specifically for conservatives, will probably need to be tweaked anyways.

Some issues:

* poly vs mono theism
* reincarnate/raise dead/resurrection. --> you could make the raise dead and resurrections a la Jesus raising Lazerus style. reincarnate probably wouldn't be such a good idea, though.
* devils - if you are going monotheist, make it one Devil, with many minions. Don't make them sympathetic at all. If you have really evil people, let them be possessed.
*killing - is it ok to kill monsters? is it ok to kill evil people or intelligent monsters?

There is no reason why D&D can't be modified to not only be religious tolerant, but pro-religion. D&D is all about the good guys defeating (maybe not killing) the bad guys and saving the day. I don't know if there is anything written for religious people, but that would be a place to start. It's best to get advice from the people who would be offended.

RPG Superstar 2013 Top 32

Hunterofthedusk wrote:

Except for the fact that he did not ask whether or not he should run the campaign, and you suggested that he shouldn't even try just because they have a religion. I'm not going to argue with you any more, I was only addressing you because your first post was stated almost like an attack against the OP:

Christopher Dudley wrote:
I wouldn't bother, since anything you do is going to be objectionable to super-religious parents.

I was being arch, but I think I've clarified adequately and relevantly. If anyone was offended, I apologize.

Hunterofthedusk wrote:
You seem to have a need for argument, so I'm not going to feed you anymore. Flame me as much as you wish after this, but it will only prove my point.

Except I haven't flamed you once (well, I did but I edited it out because I regretted it instantly), and have only continued to add more and more elaboration to my point, and you seem to want to keep trying to turn my opinion into some flaw in my character. And I'm not flaming you now. And I'm through defending myself.

Deidre Tiriel wrote:
Re: Hunter and Dudley - Since two D&D playing mormons already posted, I think that whether or not playing D&D with mormon kids is moot, and isn't what is being discussed. you're not helping.

I believe my clarifications were on topic. Obviously, Mormons who already play (and I've known at least two and gamed with one) are fine with the content of the game, but the OP specifically stated that his nephews' parents weren't. Therefore, I still think what I've said is important to keep in mind, even if the OP overestimated their objection to the material.

But I've said it three times, and as I said, I'm done defending my point. I won't post again on this thread.


FeloniousHam wrote:

My neighbors are fairly religious, and one of their son's expressed interest in the game.

I talked with the dad before I did anything else.

Now, the dad is a huge LOTR fan. Loved the movies. But doesn't want his son playing RPGs. That's fine with me.

I'm setting up a miniatures scenario that looks a lot like LOTR. Orcs attacking, humans and dwarves defending. Nothing big, a dozen figures on each side. I'll be using Reaper's Warlord rules. Dad is invited. In fact, I insist upon it. Dad needs to see what's going on.

Quite honestly, you NEED to talk to the parents first. There are plenty of religious people who are okay with D&D. But if a parent thinks you are undermining their authority, you won't get a chance to continue the campaign, and Thanksgiving dinners will be very difficult times.

This is not optional. Time to be an adult and have an adult conversation.


Doug's Workshop wrote:
FeloniousHam wrote:

My neighbors are fairly religious, and one of their son's expressed interest in the game.

I talked with the dad before I did anything else.

Now, the dad is a huge LOTR fan. Loved the movies. But doesn't want his son playing RPGs. That's fine with me.

I'm setting up a miniatures scenario that looks a lot like LOTR. Orcs attacking, humans and dwarves defending. Nothing big, a dozen figures on each side. I'll be using Reaper's Warlord rules. Dad is invited. In fact, I insist upon it. Dad needs to see what's going on.

Quite honestly, you NEED to talk to the parents first. There are plenty of religious people who are okay with D&D. But if a parent thinks you are undermining their authority, you won't get a chance to continue the campaign, and Thanksgiving dinners will be very difficult times.

This is not optional. Time to be an adult and have an adult conversation.

I realise that this is very late and the OP has probably sorted out any issues with the parents by now but as a moderately religious person myself I would say that far more important than the inclusion of undead would be the way that clerics are played. When I was young in a one-off game someone (my age or a bit younger) playing a cleric actually started reciting the Lord's Prayer while his character was turning undead. That offended me as I felt that it was blasphemous to use it lightly in that context. The undead and turning didn't bother me, it was the reducing of a prayer to a theatrical prop. So, just to say to everyone that the things that are objectionable may not be the things that you expect. It is definitely necessary to talk to the parents first.

I find playing clerics in a D&D context difficult because as a dyed-in-the-wool monotheist I can't get into the head of a cleric of a particular god in a polytheistic world.


the best thing you can do is buy them the pathfinder role playing game for a birthday or something and let them play on their own, you can't be blamed for anything other than buying them a gift and when they are a little older, say 15 or so then you can start playing it with them. parents in general get weird about d and d, especially when adults are playing it with their kids. it doesn't matter if you're a relative or not.

The Exchange

I play D&D with a Mormon and he hasn't said anything about any of the stuff, and I haven't edited at all (once he said he was in, I assumed there were no particular problems, and so it has proved so far). I'm not sure why undead would be a problem, and as David says they don't bother him either. When push comes to shove, the issue is whether they (the parents) can accept a make-believe game in which you pretend to go around killing things with swords and magic, and are happy to let their kids play it. My suggestions, partly recycled from above:

- avoid difficult moral choices. In any case they are 10 year olds so I would do that anyway. Keep it black and white - and the PCs are the forces of good taking down the bad guys. (Frankly, the moral issues in D&D revolve around the use of force to solve, well, pretty much all problems. I've always found it odd few objections from supposedly religious quarters really consider that.)
- keep it clean and non-sexual (again if only because they 10 years old)
- emphasise teamwork (i.e. we all succeed by hanging together - quite a nice moral lesson but one that goes to the centre of a game involving PCs with complementary abilities)
- talk to the parents to get their views about what is or nor OK (summoning demons - fun gameplay or potentially morally polluting, for example)
- get the parents to play too, or at least sit in on a session or two
- consider the educational benefits (maths, historical fact v fiction, encouraging forethought and planning, encouraging reading) and without ramming it down their throats play on those and encourage them along those lines
- it is much more social than playing computer games

Basically, I'm assuming that you have already asked the parents and they are OK with it. Just because they are religious it doesn't make them gullible idiots who can't tell the difference between a harmless hobby and satanic rites. I would just work on the theory that they are 10 year-olds and tailor things to that, so no dark fantasy and keep the Book of Vile Darkness to yourself.


Pathfinder Adventure Path Subscriber

If you are still looking for suggestion, your best bet may be to work from a town template, and maybe start small adventures to test the boundaries of what works - especially with 10 year olds.

By town template, I mean using it as a starting point to build the adventures. If you are an old-school player (which it sounds like), then maybe something like TSR's old T-1: Village of Hommlet module - although it may take some time to convert it as you need it. This gives you a base to work from, and maybe invest some interest by your players. There's certainly enough ideas of bandits or a monster or two running around to spark interest (good vs. bad) without having to hit the heavier theme of demons, etc. implied by the temple of Elemental Evil (although I think you could hit that subject without delving the quasi-religious quality as well). There's also enough of a limited religious presence (I think there's a druid and one church) that you can edit it as needed. Maybe the moathouse becomes a high-point adventure after they have kicked around for a bit. Lareth could become a wizard or just a charismatic fighter instead of a cleric.

(PS - you could also try using Wizard's Return to the Temple of Elemental Evil book. It includes an update of Hommlet. Plus, it's probably a little easier to find than the module I just mentioned.)

If that's too ancient for your style, I think you could probably do a similar setup with Sandpoint from the ROTRL AP. There are some elements about the town and some characters (for a group of 10 yr olds and Mormon) that you'll need to edit, but overall it is fairly workable I think. In a couple of the issues for that AP, Varisia and the area surrounding Sandpoint (the Lost Coast) are well described for possible adventures that have nothing to do with the main plot told in the AP. Things like goblins, bandits, nomads, and monsters (like the Sandpoint Devil - it's not really a devil, so maybe a name change but otherwise usuable) can be focused on in a very good vs. bad way without tripping on religious or moral themes, I think.

Jumping back to old-school for second, I also recall playing TSR's old X2 module: Castle Amber as a kid. Again, some work for you, although it's D&D Basic - so hopefully not too hard. I would say it's themes are creepy and a little weird, but nothing horribly demonic or the like. I may be glossing over some details (don't have it in front of me), but I came from a strict Catholic background - so nothing in the story was too jarring or it wouldn't have been passed muster at my house. Of course, if you don't have a PDF version (or an original copy), I'm not sure you could find it to begin with.

(I have to admit to having many such old-school, original modules still - which is probably colored by my kid-memories.)

Don't know if that helps any, but good luck in any case.

Liberty's Edge

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I'd suggest some of the Pathfinder Society scenarios as those are far less "dark and edgy" than the mainstream modules. this is because they're designed for tournament play so anyone can sit in (I've gamed with some children about the age you're talking about at the PaizoConUK. Much fun and put us adults to shame with the role-playing). They're also short (designed to take 4 hours. Probably take more until they get used to the system), and the experience and treasure systems are simplified so that's less things for them to worry about.

EDIT: I'd also recommend stopping them playing Cheliaxian faction and encourage Andoran as it's the most straight-forwardly heroic faction in terms of faction missions.


FeloniousHam wrote:

I've recently started playing again after a 30 year(!) hiatus. My nephews have expressed interest in playing a game, and I think I could convincingly GM for a group of 10 year olds.

The twist is that these guys are Mormons (or rather, their parents are devout), so any kind of Undead (b/c of religion) or Great Evil (b/c of age) is probably off limits.

I've googled around for a good kid's campaign, but have not seen what I'm looking for. Keep on the Borderlands would be perfect, except for the "objectionable" material that's really central to the campaign.

Any ideas?

Todd

DRAGONLANCE, one of its creator is a devote Mormon and has written articles in defense of the Gaming Culture.

www.trhickman.com

Tracy Hickman's Site^ Read his section on his faith.

Eric

Dark Archive

onesickgnome wrote:
FeloniousHam wrote:

I've recently started playing again after a 30 year(!) hiatus. My nephews have expressed interest in playing a game, and I think I could convincingly GM for a group of 10 year olds.

The twist is that these guys are Mormons (or rather, their parents are devout), so any kind of Undead (b/c of religion) or Great Evil (b/c of age) is probably off limits.

I've googled around for a good kid's campaign, but have not seen what I'm looking for. Keep on the Borderlands would be perfect, except for the "objectionable" material that's really central to the campaign.

Any ideas?

Todd

DRAGONLANCE, one of its creator is a devote Mormon and has written articles in defense of the Gaming Culture.

Linked for you

Tracy Hickman's Site^ Read his section on his faith.

Eric

Thanks for bringing this up Eric. Ham, if your family questions how devoted Tracy is, tell them that he served as a Ward Mission Leader and is currently a member of the Stake High Council.

Edit: When he was a ward mission lader he even convinced the mission leaders to let him run a special D&D game just for missionaries.


Another Mormon here to toss in his two cents. The most important thing that you should emphasize to these kids is the separation of fantasy from reality. Making all of their opponents non-human would help a lot with that. They can fight goblins and orcs and things like dire rats or whatnot, but stay away from having them take down humans, elves, dwarves, or other traditional PC races. That's just because they're kids, not because of religion.

Communication with the parents is key if you're worried about the religion thing. Let them know what the campaign is going to be about, with a reminder that it's probably no worse than their kids playing in the backyard pretending to be Power Rangers, but with less accidents involving falling out of trees.


David Fryer wrote:
...Tracy Hickman...

His son is actually on a mission right now. He served in my ward 2 months ago.

Dark Archive

Castarr4 wrote:
David Fryer wrote:
...Tracy Hickman...
His son is actually on a mission right now. He served in my ward 2 months ago.

Where do you live at?


David Fryer wrote:
Castarr4 wrote:
David Fryer wrote:
...Tracy Hickman...
His son is actually on a mission right now. He served in my ward 2 months ago.
Where do you live at?

DFW area of Texas, USA.

Dark Archive

Castarr4 wrote:
David Fryer wrote:
Castarr4 wrote:
David Fryer wrote:
...Tracy Hickman...
His son is actually on a mission right now. He served in my ward 2 months ago.
Where do you live at?
DFW area of Texas, USA.

Cool. I live in Utah myself, yeah I know, big surprise there. Cedar City to be exact.

Liberty's Edge

Another Mormon here, weighing in...

I started playing in the crazy 80's and despite church leaders assuring my parents that I would go to Hell for playing, and despite them being very conservative Mormons, they bought me the red and blue box sets when I was around 11 years old.

One of the coolest things they ever did. Seriously. It still makes my heart happy thinking of that Christmas morning.

Anyway, in retrospect, I think that they did it so they could watch out for me and so I would play at home sometimes too. Up until then, I was always at this one or that ones house playing. They even asked to play once.

In the end, there was only one rule. I could only play good guys. That was easy, because all I wanted to play was good guys.

The advice upstream is good. Talk to the parents and invite them to participate for a game or two.

Paizo Employee Director of Brand Strategy

Sigil wrote:
I started playing in the crazy 80's and despite church leaders assuring my parents that I would go to Hell for playing, and despite them being very conservative Mormons, they bought me the red and blue box sets when I was around 11 years old.

I grew up in a fairly progressive protestant denomination, but my parents took the advice of one of our ministers who recommended they not let me play RPGs since I would forget who I was and become obsessed with the occult. So I don't think someone's political or even religious leanings had much to do with the anti-D&D sentiment of the 80's. That said, it's cool that your parents were willing to let you give it a try despite the discouragement of the church. Lucky you.

Dark Archive

yoda8myhead wrote:
Sigil wrote:
I started playing in the crazy 80's and despite church leaders assuring my parents that I would go to Hell for playing, and despite them being very conservative Mormons, they bought me the red and blue box sets when I was around 11 years old.
I grew up in a fairly progressive protestant denomination, but my parents took the advice of one of our ministers who recommended they not let me play RPGs since I would forget who I was and become obsessed with the occult.

And here we are years later posting on an RPG message board. Maybe our bishops and pastors wre right. :)

Edit: In my case whil listening to the WoW soundtrack.

Dark Archive

link to a thread for Mormons on this board.

Liberty's Edge

David Fryer wrote:
And here we are years later posting on an RPG message board. Maybe our bishops and pastors wre right. :)

My experience has been that the guys I knew that were really into RPG's spent enough time with that that they missed alot of the other popular "diversions" of youth.

In fact, looking back, in general I think that it at least made no difference to how much we are involved with the faith today, but it might actuaally be that more of us stayed with the faith...


Sigil wrote:
David Fryer wrote:
And here we are years later posting on an RPG message board. Maybe our bishops and pastors wre right. :)

My experience has been that the guys I knew that were really into RPG's spent enough time with that that they missed alot of the other popular "diversions" of youth.

In fact, looking back, in general I think that it at least made no difference to how much we are involved with the faith today, but it might actuaally be that more of us stayed with the faith...

Being Raised Mormon and then later joining another faith, I'm suprised at how many of us on the "right" side of religious views are so open minded about Gaming.....


I've been introducing my three oldest kids to Pathfinder RPG. I wanted to be careful of the content they were exposed to, so I started my own campaign. I've been picking encounters from modules and AP's that I have until I could get the story line rolling and now I'm just kinds of making it up as I go.

We don't get to play often while they are in school, but during the summer we'll get a few good sessions in.

On another note, I'm the only LDS player in my adult group and we are even squeamish about somethings. They loved Age of Worms when I ran it, but when we got half way through Savage Tide and realized where it was going we gave up on it. The person that was DMing didn't have the time or inclination to rewrite it. One day I'll do my own rewrite so we can play it all the way through.

That is the nice thing about RPG games is that you can use the parts that you like and leave behind the parts that you don't like. It's a flexible system that allows you to play the game the way that makes it enjoyable for everyone in the group.

Dark Archive

Another good suggestion is to pick up a copy of the Diomin setting from OWC. The writer is LDS and there is a lot of material that was extracted from the Book of Mormon to use in this setting.

Sczarni

If you haven't chosen a specific path yet, i would recommend Rise of the Runelords.

if necessary, you can tone up or down the religious aspects, and it's pretty straight forward good vs. evil.

too bad about Hook Mountain Massacre. And some of the nastier bits here and there. But that's ok, it's a heroic 10 year old save the day kinda event.

and there's even a Sale going on for the right now! I would grab them if you had any inkling to do so, I've seen crazy prices on amazon or ebay for the print copies. Burnt Offerings, the adventure itself, is fantastic. There's comedy, action, plenty of tricksy stuff with goblins.

Plus, it's all out, you can pre-read it, and choose any bits you need to exclude or mellow out a little.

-t


While I don't have any specific suggestions, I would say that 10-year olds are going to have a ball just playing around as their characters. It's fun to DM for younger kids occasionally, or (in the case I had) to play along side them because they really are fresh faced and unjaded by years of 'oh, I need to do this because of this...'

They're going to try unusual or interesting things that older players might not think of. Try to keep an open mind, fill the world with description and let them run. Try to say 'yes' a lot.

Most of my suggestions would be for short, dungeon-style adventures. It basically creates a big area that they can play around in. You may or may not even need a real rationale aside from 'save the village'

Best of luck, and have fun!

Liberty's Edge

I feel the need to throw in my two cents about something: I actually think skeletons and zombies would be a MORE acceptable enemy in a game like this than goblins and orcs and such.

See, goblins and orcs have families and societies and religions and so forth. There are far less moral implications about fighting soul-less abominations than there are to teaching kids that's it's OK to kill people who are different than they are and take their stuff.

As a lot of other people have said, though... it's really a matter of talking it over with the parents. Nobody else's ideas of morality really matter when you're dealing with a 10 year old.

Oh! Just had a thought (even though it kind of goes against my argument). If you can pick up a cheap copy of the 3rd edition box set, the included adventures are pretty kid-friendly. The first one, if I recall correctly, was to rescue a unicorn that had been kidnapped by goblins. They were all pretty cheesy and straight-foreward, but they'd be perfect for younger gamers.

The Exchange

CourtFool wrote:
I know this is in the D&D section, but for kids, I would suggest running a super hero game. They are easier to keep black and white. Another option, if you really want to sell it to the parents, is make it a time traveling campaign and turn the adventure into a history lesson.

I detest myself for saying so but I like this idea. Also Testament D20 would be another good way to go.


Crimson Jester wrote:
Also Testament D20 would be another good way to go.

If you haven't seen Testament, bear in mind that Testament is not necessarily in accordance with a given religion's interpretation of the Bible. In fact, a Testament campaign might conceivably be MORE controversial than a standard D&D game.

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