
All DMs are evil |

So did anyone else let the ** spoiler omitted **
Actually asking for my player who are wondering if anyone else was so stupid.
Yes my guys did.

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My group did also, though very much against the paladin's better judgement. It only happened after they convinced the paladin that devils are known to keep their word, and he swore to them that he had spent quite enough time on their world, and had no interest in ever returning.
They made him promise to tell them how to work the dam before they set him free.
-Tarlane

tbug |

My group really wants to break down the dam, flood Varisia, and drain the Storval Deep. It seems to me pretty likely that this is what happens anyway, if the PCs do nothing.
The ogres have done some significant structural damage to the dam. The floodgates don't work, because they need two creatures powering them and even before everyone lets the pit fiend go free there's an empty power cage. This means that flood water is going to build up behind the dam, putting even more pressure on something that's just been cracked.
Suppose my giantkin goblinoids decide that they want to save the dam instead of destroying it. Is a long-term solution even possible?
The way I see it, the only way not to have Turtleback Ferry permanently underwater within a few years is to put some sort of longterm critter into the other power cage, and either heal or replace the pit fiend. Anything else is going to quickly (albeit after the end of the campaign) lead to the destruction of Skull Crossing.
Have any PCs come up with a long-term solution?

Charles Evans 25 |
Tbug:
In case it gives you a headstart on your research Re: Skull's Crossing, I found the thread from earlier in the year *maintaining Skull Dam*.
As to destroying the dam, I'm not sure why your goblins would want to do that; there's a nice stone castle nearby whose former owners are about to move out and that your goblins could call themselves lords of, smashing the dam would drain that nice big fish-pond, and I'm sure that that pit-fiend (which also probably has some plans of vengeance against Karzoug, if you need an other-worldly mentor to provide plot hooks/orders for your goblins later in the path) has some interesting schemes for blackmail which require the dam to be intact...
Oh, and there's that agent of Justice Ironbriars from Magnimar, that the goblins are about to catch following them, who has been sent to make sure that the dam is destroyed, and that the PCs are going to get the blame for it, so that the Justice can make himself more important in the crisis which follows. (Ironbriars as a scheming Senator Palapatine anyone?)
Just some thoughts... :D

tbug |

Tbug:
In case it gives you a headstart on your research Re: Skull's Crossing, I found the thread from earlier in the year *maintaining Skull Dam*.
Thank-you! I've been looking for that thread, but my search-fu is weak.
As to destroying the dam, I'm not sure why your goblins would want to do that;
Yeah, I think that they want to primarily because people asked them not to.
I'm sure that that pit-fiend (which also probably has some plans of vengeance against Karzoug, if you need an other-worldly mentor to provide plot hooks/orders for your goblins later in the path) has some interesting schemes for blackmail which require the dam to be intact...
I love the way your mind works. :D
Oh, and there's that agent of Justice Ironbriars from Magnimar, that the goblins are about to catch following them, who has been sent to make sure that the dam is destroyed, and that the PCs are going to get the blame for it, so that the Justice can make himself more important in the crisis which follows. (Ironbriars as a scheming Senator Palapatine anyone?)
I've been thinking of Ironbriar as a patsy of Xanesha's, and figured that he probably wouldn't even know about Lucrezia. I have decided that he has imposed on Deputy Mayor Arkona to finance a squad of hellknights so that they can "bring the former mayor's murderers to justice". They'll show up before too long. :)
I don't think that it's in Ironbriar's interests to see the dam destroyed. I think that it would hurt Magnimar too much, and I don't think that he's so religious that he wants his comfortable position to disappear. I suspect that Xanesha simply hasn't filled him in on her sisters, and continues to pose as some sort of unique divine emissary.

Charles Evans 25 |
Charles Evans 25 wrote:Oh, and there's that agent of Justice Ironbriars from Magnimar, that the goblins are about to catch following them, who has been sent to make sure that the dam is destroyed, and that the PCs are going to get the blame for it, so that the Justice can make himself more important in the crisis which follows. (Ironbriars as a scheming Senator Palapatine anyone?)I've been thinking of Ironbriar as a patsy of Xanesha's, and figured that he probably wouldn't even know about Lucrezia. I have decided that he has imposed on Deputy Mayor Arkona to finance a squad of hellknights so that they can "bring the former mayor's murderers to justice". They'll show up before too long. :)
I don't think that it's in Ironbriar's interests to see the dam destroyed. I think that it would hurt Magnimar too much, and I don't think that he's so religious that he wants his comfortable position to disappear. I suspect that Xanesha simply hasn't filled him in on her sisters, and continues to pose as some sort of unique divine emissary.
Sorry; That was a slightly thinking-outside-the-box idea I had, and I should have made clear that I was suggesting a revision of Ironbriar's character to the point where he had associated with Xanesha because it was convenient rather than because she had charmed him. I hadn't actually noticed that the goblins had ever had any indications that he had been charmed, so 'what if he had never been charmed, but was working with Xanesha as a mutually useful acquaintence?' could have been an option. (He didn't care too much what her own agenda was, but he needed her assistance to remove the mayor so that he could advance or protect his own position in some way.)
If it won't work though, no point in trying to make it fit... :D
tbug |

Sorry; That was a slightly thinking-outside-the-box idea I had, and I should have made clear that I was suggesting a revision of Ironbriar's character to the point where he had associated with Xanesha because it was convenient rather than because she had charmed him.
Oh! I'd misunderstood. Thanks for clarifying.
I hadn't actually noticed that the goblins had ever had any indications that he had been charmed, so 'what if he had never been charmed, but was working with Xanesha as a mutually useful acquaintence?' could have been an option. (He didn't care too much what her own agenda was, but he needed her assistance to remove the mayor so that he could advance or protect his own position in some way.)
It's true that they have no clue that he was charmed. At this point I think that they're under the impression that all of Magnimar is full of racists who hate them for no reason, and Ironbriar is just a typical citizen.
I think that being able to cast charm monster at will as a spell-like ability is a core part of the flavour of the lamia matriarchs. Since I plan on expanding this plot a little (as a result of my PCs wandering all over Varisia, and the fact that we're told that lamia matriarchs went to various major settlements throughout the region) I want to make sure that I'm being consistent.
It's a fun idea, but I think I'll keep him deceived by Xanesha. If nothing else he might be amenable to some sort of team up with the PCs, particularly if they recruit the pit fiend to their cause. :) I'd love to somehow work him in as a long term ally, in fact, since I think that the PCs are going to desperately need some of those before long.
Thanks for the discussion! This really helps.

chavamana |

My group really wants to break down the dam, flood Varisia, and drain the Storval Deep. It seems to me pretty likely that this is what happens anyway, if the PCs do nothing.
The ogres have done some significant structural damage to the dam. The floodgates don't work, because they need two creatures powering them and even before everyone lets the pit fiend go free there's an empty power cage. This means that flood water is going to build up behind the dam, putting even more pressure on something that's just been cracked.
Suppose my giantkin goblinoids decide that they want to save the dam instead of destroying it. Is a long-term solution even possible?
The way I see it, the only way not to have Turtleback Ferry permanently underwater within a few years is to put some sort of longterm critter into the other power cage, and either heal or replace the pit fiend. Anything else is going to quickly (albeit after the end of the campaign) lead to the destruction of Skull Crossing.
Have any PCs come up with a long-term solution?
My PCs are planning a once a year reunion, go back to the dam, kill off anything that has moved in, summon critters to open the floodgates, party.

thelesuit |

Nice! Will that work? How do floodgates work, exactly?
Well, generally what happens is the reservoir behind the dam fills with water during flood seasons. The flood gates are opened to allow a slower, smaller flow of water downstream over a longer period of time. In many places that is actually the purpose of a dam – controlling seasonal flooding. Some dams are built with a "spill way" to further allow overflow.
CJ