| A Man In Black RPG Superstar 2010 Top 32 |
I assume you would see blood around the ground and squirting around the air?
Wounds don't work like in Mortal Kombat. A wound spurting blood into the air is generally a mortal one, so invisibility is rather moot. Blood is viscous, sticky, and heavy, so it mostly sticks to the bleeder or the wounding weapon. There's no reason to indicate that blood on an invisible foe is visible any more than the clothes of an invisible foe are visible.
| Troy Loney |
methanos wrote:I assume you would see blood around the ground and squirting around the air?Wounds don't work like in Mortal Kombat. A wound spurting blood into the air is generally a mortal one, so invisibility is rather moot. Blood is viscous, sticky, and heavy, so it mostly sticks to the bleeder or the wounding weapon. There's no reason to indicate that blood on an invisible foe is visible any more than the clothes of an invisible foe are visible.
So it is resonable to assume there would be blood on the weapon that striked the invisible character? I guess when I think of someone striking someone with a sword or dagger for 20-30 damage I would think the person would bleed or would be cut not like Mortal Kombat but it would be noticeable and there would be some blood around that person.
| A Man In Black RPG Superstar 2010 Top 32 |
So it is resonable to assume there would be blood on the weapon that striked the invisible character? I guess when I think of someone striking someone with a sword or dagger for 20-30 damage I would think the person would bleed or would be cut not like Mortal Kombat but it would be noticeable and there would be some blood around that person.
Well, yeah, anyone who sees the attacker hit the invisible foe is going to be able to tell that someone was struck. Even if the invisible foe doesn't bleed, the jarring effect of the strike is going to be obvious. Hitting an invisible enemy with a visible effect is going to give away their position, but not negate the penalties for attacking a foe you can't see. So you don't have to guess the square (until the invisible foe moves), but you do need to roll the miss chance and such.
| methanos |
Troy Loney wrote:So it is resonable to assume there would be blood on the weapon that striked the invisible character? I guess when I think of someone striking someone with a sword or dagger for 20-30 damage I would think the person would bleed or would be cut not like Mortal Kombat but it would be noticeable and there would be some blood around that person.Well, yeah, anyone who sees the attacker hit the invisible foe is going to be able to tell that someone was struck. Even if the invisible foe doesn't bleed, the jarring effect of the strike is going to be obvious. Hitting an invisible enemy with a visible effect is going to give away their position, but not negate the penalties for attacking a foe you can't see. So you don't have to guess the square (until the invisible foe moves), but you do need to roll the miss chance and such.
So if one struck an invisble creature, another attacker near the invisible creature would not have to guess the square or roll a perception check to know what square they are in?
| A Man In Black RPG Superstar 2010 Top 32 |
So if one struck an invisble creature, another attacker near the invisible creature would not have to guess the square or roll a perception check to know what square they are in?
I can't see why they'd have to guess or roll, as long as the invisible foe doesn't move. I mean, really, saying, "I found him, he's right here!" is only a free action.
| Saradoc |
If you attack an invisible creature and damage him would you or others see blood around him or coming out of him?
How does this work? Would there be blood on his clothes and would it show?
I assume you would see blood around the ground and squirting around the air?
This is a very interesting question! The combat rules of D&D, according to Monte and Sean, are designed to be "abstract" so that you should not let nuances of reality intrude when it could hold up the game etc. - so in this case I would tell the player that basically yes, you bleed but it's covered under your invisibility spell - until you attack you are not visible in any manner (unless he has greater invisibility on).
| Thraxus |
10 feet seems a bit much, guess that is done for reach weapons though.
That is if they were carrying the item when the spell was cast. An item picked up later has to be concealed on the creature to be invisibile.
That said, a creatures blood is part of them and thus invisible. Once it leaves a creature (such as on a sword blade) it becomes visible. It would not be unreasonable to allow a Survival roll to try and track a wounded creature that is fleeing while invisible or one that moves during combat. The character would just be using a different skill to locate the target.
| Oliver McShade |
I really wish they would add in the phrase
Anything leaving a invisible character becomes visable in 1d4 rounds.
As the spell is writen now..
I think blood would remain invisible on the invisible person.
I think blood would become visible on the weapon that was used to strike him.
I think blood would be come visible on the ground. (( altought i would house rule that it would take 1d4 rounds... to keep in spirit of the perpose of the orgianl spell use )).
Anyway my take of it.
| nidho |
This is a very interesting question! The combat rules of D&D, according to Monte and Sean, are designed to be "abstract" so that you should not let nuances of reality intrude when it could hold up the game etc. - so in this case I would tell the player that basically yes, you bleed but it's covered under your invisibility spell - until you attack you are not visible in any manner (unless he has greater invisibility on).
+1
BTW, If you want to allow a bit of simulationism; some mundane ways to counter invisibity, you can visit this thread where some of these ideas were discussed.
| Dosgamer |
Combat is an exercise in descriptive storytelling, so let the DM and players work it out however they feel it is best I say. Just because a hit does 20 or 30 points of damage does not mean it causes a bleeding wound.
Bleeding attacks (rogue talent), bleeding criticals (feat), and wounding weapons do cause bleeding damage, but even they are open to debate as to how much blood loss they cause. So again it comes down to how the DM and player describe it at their table.
FWIW, I would make use of the blood trail and survival check to "track" an injured, invisible foe. /salute!
| Ravingdork |
Combat is an exercise in descriptive storytelling, so let the DM and players work it out however they feel it is best I say. Just because a hit does 20 or 30 points of damage does not mean it causes a bleeding wound.
Bleeding attacks (rogue talent), bleeding criticals (feat), and wounding weapons do cause bleeding damage, but even they are open to debate as to how much blood loss they cause. So again it comes down to how the DM and player describe it at their table.
FWIW, I would make use of the blood trail and survival check to "track" an injured, invisible foe. /salute!
It might not cause blood loss at all even. Constructs don't (usually) have blood, but are still susceptible to bleed attacks.
| Caineach |
Combat is an exercise in descriptive storytelling, so let the DM and players work it out however they feel it is best I say. Just because a hit does 20 or 30 points of damage does not mean it causes a bleeding wound.
Bleeding attacks (rogue talent), bleeding criticals (feat), and wounding weapons do cause bleeding damage, but even they are open to debate as to how much blood loss they cause. So again it comes down to how the DM and player describe it at their table.
FWIW, I would make use of the blood trail and survival check to "track" an injured, invisible foe. /salute!
It may not be a bleeding wound, but the does not mean there is no loss of blood either. I would allow someone to track the creature later (drips), and a blood splatter at the site, if the person took a decent amount of damage from a hit.