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13 posts. Alias of Troy Loney.


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I need some help figuring this out.
I am 3rd level fighter with 20 strength using Great Sword.
I need to know my total damage bonus if I do a full power attack WITH overhand chop.
2d6+?
Herolab doesn't have overhand chop so I can't just add it and click on it to use in play.


Titan Fighter using Great Sword uses Oil of lead Blades and drinks potion of enlarge person.
How much does my Great Sword do for damage?

Titan Fighter using Large Great Sword.
uses Oil of lead Blades and drinks potion of enlarge person.
How much does my Great Sword do for damage?


I am thinking of playing a half ogre and want to use this template and stat block.http://www.d20pfsrd.com/races/3rd-party-races/adamant-entertainment/h alf-ogre

Is that allowed? Anyone else allow that stat block? I am using herolab. The Advance race guide makes me take -2 to a physical stat.


Prying Eyes

School divination; Level sorcerer/wizard 5

Casting Time 1 minute

Components V, S, M (a handful of crystal marbles)

Range 1 mile

Effect 10 or more levitating eyes

Duration 1 hour/level; see text (D)

Saving Throw none; Spell Resistance no

You create a number of semitangible, visible magical orbs (called “eyes”) equal to 1d4 + your caster level. These eyes move out, scout around, and return as you direct them when casting the spell. Each eye can see 120 feet (normal vision only) in all directions.

While the individual eyes are quite fragile, they're small and difficult to spot. Each eye is a Fine construct, about the size of a small apple, that has 1 hit point, AC 18 (+8 bonus for its size), flies at a speed of 30 feet with a +20 bonus on Fly skill checks and a +16 bonus on Stealth skill checks. It has a Perception modifier equal to your caster level (maximum +15) and is subject to illusions, darkness, fog, and any other factors that affect your ability to receive visual information about your surroundings. An eye traveling in darkness must find its way by touch.

When you create the eyes, you specify instructions you want them to follow in a command of no more than 25 words. Any knowledge you possess is known by the eyes as well.

In order to report their findings, the eyes must return to your hand. Each replays in your mind all it has seen during its existence. It takes an eye 1 round to replay 1 hour of recorded images. After relaying its findings, an eye disappears.

If an eye ever gets more than 1 mile away from you, it instantly ceases to exist. However, your link with the eye is such that you won't know if the eye was destroyed because it wandered out of range or because of some other event.

The eyes exist for up to 1 hour per caster level or until

I was wondering the best way to deal with the spell Prying eyes it terms of what it should be able to do? The last session the Wizard used it to get the layout of Pilts Palace and what was in the palace.

I basically ended up handing the entire map to him as he had 12 eyes scouting about and getting the layout of the palace at night. 10 of the eyes made it back and two were spotted and destroyed.

The spell seems a bit too much,basically the PC's can get the layouts of where ever they are going who is in there and what to expect to fight. Thereby, being completely prepared for just about any encounter if are entering a building or cave.

Do I roll stealth checks for all the eyes every 30 feet and perception checks for all creatures inside a structure or palace? How would you reccommend playing this out? The eyes can't go through doors so I would assume they would not be able to get in a lot of places so maybe the eyes could get a layout from the outside but nothing inside?

Would I use the active or passive perception checks against the eyes stealth?


So what exactly did Kazavon do to the other artists? Did he posess them? Has the Queen been taken over by Kazavon? I am a little confused on exactly what Kazavon is and what he did? Where did Queen Llosa get the Fangs of Kazavon? Is she actually Queen Lleosa or some spirit of Kazavon?

What is Laori's goals is he trying to revive Zon-Kuthon? Need some clarification and why she needs to find Salvatore besides his artwork having tied with Zon-Kuthon. What is Laori's goals and purpose?

Why was the Red Mantis after Vencarlo and Neolandus who hired the Red Mantis?

Does the Queen know of the PC's at this point? Assuming they did not try to accuse her of the Plague back in chapter 2? What exactly does the Queen know of the PC's?

Also, how are you other DM's determining what magical items are available in Korvosa? Would they have almost every minor magical item? Where exactly are the magical items sold besides the Gilded Orrery? There aren't really any other magical item shops are there?

Should I rolling for the availability of most magical items? How do you other DM's deal with magical items?


Majuba wrote:
It wouldn't know exactly which battle tactic you come up with, but it would know your shorthand codes, familiar faces, etc. Not knowledge skills, but personal knowledge.

Ok, I was wrong about that then. One of the players argued the Prying eyes would attempt to cause diversions because that is part of the players knowledege or tactics.

Wouldn't " Cause diversion" have to be part of the commanded portion of the spell? In his commanded 25 words or less "cause diversions" was not listed. Basically, he wanted the eyes to stealthfully get a layout of Pilts Palace and number of creatures inside.

Also, if destroyed would the eyes (which are constructs) leave behind any trace or material? How does that work?


Prying Eyes

"Any knowledge you possess is known by the eyes as well."

I need this clarified. Does this knowledge refer to knowledge skills? or Does the eye know everything you know and all your tactics ect,ect?

I assume it means the eye has all the knowledge skills you have.

If you wanted the eyes to cause a diversion it would have to commanded in the 25 word command list to do so correct? It would not know battle tactics and how to cause diversion unless you specifically commanded it to do so.


A Man In Black wrote:
Troy Loney wrote:
So it is resonable to assume there would be blood on the weapon that striked the invisible character? I guess when I think of someone striking someone with a sword or dagger for 20-30 damage I would think the person would bleed or would be cut not like Mortal Kombat but it would be noticeable and there would be some blood around that person.
Well, yeah, anyone who sees the attacker hit the invisible foe is going to be able to tell that someone was struck. Even if the invisible foe doesn't bleed, the jarring effect of the strike is going to be obvious. Hitting an invisible enemy with a visible effect is going to give away their position, but not negate the penalties for attacking a foe you can't see. So you don't have to guess the square (until the invisible foe moves), but you do need to roll the miss chance and such.

So if one struck an invisble creature, another attacker near the invisible creature would not have to guess the square or roll a perception check to know what square they are in?


A Man In Black wrote:
Troy Loney wrote:

Yes,I understand that, but don't you have to see the spell being cast to identify it via its Somatic and Verbal components? Are you saying if you roll high on spell craft you would know of every spell a Druid, Cleric and Bard can cast without seeing the somatic or verbal components?

How would the Wizard know of Druid Spells such as Reincarnation? It seems like the players were using players knowledge about a spell their characters would know nothing about.

Well, you set a Spellcraft DC, and make them roll to hit it. There aren't any written rules for knowing the properties of a spell that isn't being cast in front of you, no, so you'd probably use the Knowledge rules as a guideline for figuring out the DCs. Presumably, if druids exist in the world and are not some sort of obscure secret, then characters with appropriate Spellcraft mods know about druids and druidic magic from having studied magic extensively, the same way they tell the difference between a Permanent Image and a Programmed Image.

You seem to have given us half a story here. Do you want the players to be able to do this and have to work for it? Do you not want them to be able to do it at all? Why or why not?

Thanks for you responses and input. Sure I think they should be able to do it with some research or time and by making knowledge check or spell craft check. However, I do not think they should know of every spell that exists for every single class simply by rolling spell craft check. Maybe a combination of Knowledge or spellcraft checks.

I am a very resonable DM I think it was the way they assumed they would know of this spell like its common knowledge.


If you attack an invisible creature and damage him would you or others see blood around him or coming out of him?

How does this work? Would there be blood on his clothes and would it show?

I assume you would see blood around the ground and squirting around the air?


Would a Wizard know what spells druid can cast or what the spells are called?

My party wanted to revive a character and they looked up a druid spell Reincarnation even though none of them are druid. I asked the Wizard how he would even know of such a spell when he is not a Druid.

He assumed he would know of any spell for any class with a Knowledge check. So basically he knows of every Cleric spells, Druid Spell and Bard Spell as long as he makes a knowledge check was his point.

I think other classes would not know of all the other classes spells and abilities. Especially, if they have not even met a Druid before. How would they even know the spells a Druid has or what the spells are called?

I ruled that they were metagaming and using players knowledge to gain access to hire a Druid to cast Reincaration a spell which they should have no idea about since its a Druid Spell.

What do you all think? IS that reasonable? Can you just roll a knowledege check and know the spells another class could possess?


I have a question for those DM'ing this adventure path or any of the paizo adventure paths. It seems to be if you follow the CR's and encounters by the module, 90% of the battles end up being a joke for PC's. Especially, those that know how to min max, what to buy for magical items and have a balanced party.

The encounters pretty much have to redone or changed around so much you end up making your own encounters in order for it to be challenging. One of my PC's a level 8 wizard is already showing he can take on the encounters by himself. Once he 5th level spells the encounters are going to be even more of joke.

The party consists of Level 8 Fighter/barb with about +17 to hit and two attacks he averages about 30damage a round. Level 8 Rogue with +4d6 sneak attack averages 25 damage a round if he gets sneak attack, Level 8 Cleric with crap loads up healing and domain powers can channel for 4d6 8 times a day, level 8 wizard with 20 Int, can pretty much disable any group of monsters with the right spells.

Any damage the monsters do are pretty much negated by the channel energy of the Cleric in one round anyways.

Looking at Escape from old Korvosa they finally made the encounters tougher in the Arkona palace and vivified labrinth but still not that difficult. I just wanted to know if others have had to add in several more monsters and tougher guys to make it challgening for PC's.

Just wanted to know what kind of wealth you are giving out for your campaigns? Are you following the wealth progression table? If so, are you adding in gold and items besides those in the module? You pretty much have to come close to the wealth progression. Are you allowing them to buy almost all minor magical items?


I read the poison rules and still I am little confused. You can be affected with mutiple doses of injury based poison in the same round correct ? If so, by much does the DC go up and what else do mutiple doses do in the same round if you fail your save? Do you take more ability damage?

Example: Golbin attacks PC with short sword coated with med. monstrous spider poison and hits. The same round the PC gets hit again by med monster spider poison coated weapon. So what is the fort DC save at the end of the round?

If PC fails fort save, how many rounds does he continue to roll fort save? If he continues to fail fort save does he take ability damage each failed save? If so, how many rounds?

Am I correct in that if pc gets attacked by 4 med spider poison coated weapons in the same round the DC would be 20? But one save cures him? What is fails the save what is the penalty?

Symbol traps- There are several symbol of pain or symbol of fear traps in Curse of the Crimson Throne. If a rogue detects the trap doesn't it automatically go off since the trigger is sight based? How can he disable the trap without looking?

Does the trap go off as soon as anyone looks in the direction of the symbol? How exactly does this work? How would PC's avoid the symbols? Seems pretty difficult to do so.