Troy Loney's page

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I can't find them for sale anywhere. Can anyone sell them to me?


Thanks! From their backgrounds they all know each other already. They all been in the Fort for the past few days so they already have a general idea of the Fort. I don't like to spend hours on background as they like combat. I will probably spend hour and half role playing at most role playing it out. Spending half hour or 45 min each session giving background on the Fort and it's locations. I am going to have them seek the Letter of Warrant as a mini quest.


I am DM'ing and starting the Emerald Spire Campaign tomorrow. I could not find the Emerald Spire card deck/quest cards anywhere online they are sold out. Does anyone have a pdf of the quest cards or a generic version of the quest cards maybe a link somewhere where someone created them?

Also, I having some trouble with how to initially start the module.
I know the PC's need a letter of Warrant to adventure and claim treasure in the Emerald Spire. I wanted to make that a mini quest which will prompt them to converse with some of the NPC's and explore Fort Inevitable a bit. I am having trouble coming up with some story hooks. Do they just speak with Lady Drovust and she hands the letter of warrant for 50 gold? Seems pretty easy do they just hand these letters out to any run of the mill adventuring party.

Any ideas would be greatly appreciated! I will be spending an hour or so explaining the area they are in. River Kingdoms, Echo Woods and Fort Inevitable itself. We usually do 70% combat and 30% Roleplay.


How did GM's handle obtaining the Letter of Warrant? It really doesn't detail how players go about getting the Letter. Any ideas? I am thinking of making a little mini quest to get the Letter of Warrant and introduce them so some of the characters in Town.


We have an incorporeal Cleric in our party. Could they use Wands or items?


I need some help figuring this out.
I am 3rd level fighter with 20 strength using Great Sword.
I need to know my total damage bonus if I do a full power attack WITH overhand chop.
2d6+?
Herolab doesn't have overhand chop so I can't just add it and click on it to use in play.


I don't know the background of the area in Torch and in Iron Gods but would an Orc PC be frowned up, and treated like a black sheep? Or are Orcs more accepted because of the tribal aspects in Numeria? Thoughts. I didn't see anywhere in the guide that mentions Orc being outcasted ect.


Doomed Hero wrote:

Linkyfied!

That race is fine in terms of balance, but is not allowed in organized play.

Is that rule? Or is that at DM discretion?

Thanks!


I am thinking of playing a half ogre and want to use this template and stat block.http://www.d20pfsrd.com/races/3rd-party-races/adamant-entertainment/h alf-ogre

Is that allowed? Anyone else allow that stat block?


Is there a full blade in pathfinder? Or a weapon that a medium sized creature could use that does more then the great sword if one took exotic weapon proc.


Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

The description says you ignore all difficult terrain for one round. So if there are spider webs, underbrush, bushes, slippery ground, squeezed spaces is that considered difficult terrain. I guess I need to know exactly what is considered difficult terrain.


Azmyth wrote:

I am a big fan of this guy!

(dispite the Drizzt thing)

KingMaker

Serpent Skull

Age of Worms

Skull and Shackles

How do you save the Player name in the player field? When I type in their name and save the changes it says their name but then when I click on something else it defaults back to "player1"


chavamana wrote:
Troy Loney wrote:
I assume if my preorder has not been cancelled I should still receive around July 8.
Since the release date is listed as July 18th, I don't think you would get it before then.

It originally had a expected delivery date of July 8, for the preorder date on amazon. Where did you get July 18 for the date?

Also, if I order directly from Paizo when I would receive the ROTRL Anniversary Hardcover book? I might just cancel my preorder if I have to wait more then 1 month.


Can I Call My Guy Drizzt? wrote:

Hi all, it's been quite a while since I posted anything about my campaign website template, and I just wanted to make sure that anyone who might find it useful knows about it.

It's a template for Google Sites, which provides free hosting and a very user-friendly interface. The template already has pages for player characters set up, along with sections like Announcements, Party Loot Log, Dice Roller, Journals, Online RP, Library (for handouts, maps, etc), as well as links to the srd and Paizo forums.

The template complies with all of Paizo's Community Use Guidelines and is a registered project (http://paizo.com/communityuse/registry)

Please let me know if you have any ideas or suggestions, as I'm always looking to update the template and keep it relevant.

The template can be found at http://sites.google.com/site/pathfindertemplate/

How do you save the player name in the player 1 field? When I typed in the persons name it and save it shows up then when I click on something else it goes back to the default "player 1"


My order from amazon has not been cancelled. It does say however a Jan.2013 delivery date. Has anyone preordered the Rise of the Runelords Annv. Edition and it has not been cancelled?

I assume if my preorder has not been cancelled I should still receive around July 8.

If you order from paizo right now when would you receive the book


My order from amazon has not been cancelled. It does say however a Jan.2013 delivery date. Has anyone preordered the Rise of the Runelords Annv. Edition and it has not been cancelled?

I assume if my preorder has not been cancelled I should still receive around July 8.

If you order from paizo right now when would you receive the book?


Erik Keith wrote:
Damon Griffin wrote:
I suspect that as a result of all the time spent in Save For Later, I missed the pre-order cutoff, yes?

As long as you have an active AP subscription at the time the package containing your copy of the RotRL Hardcover is shipped from our facility you should receive the PDF.

- Erik K

I also got the same email from Amazon. Have you confirmed that the order will be sent around July 6?


Anyone know if there a legend or something that indicates what everything is on the map of the Smugglers Shiv in the AP on page 14?
It has everything lettered but nothing at the bottom indicating what each thing is.

Its a hassle to have to scour through the AP to find each location.

Does anyone have a completed map with each location or monster lair labeled on the map not just lettered?


Regarding each NPC's quest. How do they go about finding out how to complete the quest? Wouldn't they have to just wander the island. It says quest can be completed in certain lettered areas on the map. However, it doesn't indicate how the the pc's figure out the location to go to complete the quest.


As DM's did you have the adventure start on the ship? Or on the island waking up? Should the adventure start on the on the ship and role play things out?

Also, what if they refuse to eat when offered dinner?


If you cast invisibility on yourself would the Ioun stones floating around you also turn invisible?


Captain Marsh wrote:

So here's the situation: I'm running a big group of 10th level characters. Should be 8-10 PCs on the board for the next session.

The players know they're going up against a very powerful ancient black dragon.

Because one of the players succeeded at a bardic knowledge check, and because I knew they would need some serious strategy prep, I let on that they would be facing the CR16 black dragon in the PF bestiary.

Full confession: I didn't read the stat block carefully enough and didn't realize that the beast's AC and SR were that high.

My players are really excited about the idea of confronting an iconic and awesome monster.

They'll be really bummed if I simply downsize the dragon.

On the other hand, I don't see how their PCs have a chance of landing blows or spells before going down in a hail of ugliness.

Any graceful suggestions for evening the match a bit without gutting the drama?

-Marsh

Well first off unless your PC's are beginners this encounter should fairly easy. 8-10 Level 10 PCs? If they have average wealth level progession and mix /maxed even half way decent this should be a joke. There are ways of getting past the SR and if the party has a level 10 wizard there are spells that could take it almost instantly.

I had 4 Level 9 PC take out a Two CR 10's and a CR 11 in one battle and no one died and I played the monsters all out. Put in possibly 10 Level 10 PC's and this should be easy. Unless they have no party balance. I assume you at least one Cleric and two fighters hopefully at least one Wizard. I do not see how they could not defeat it.

If they play it smart and can prepare for it especially if you allow time for a level 10 Wizard prepare for it it shouldn't be a problem.


A Man In Black wrote:
methanos wrote:
I assume you would see blood around the ground and squirting around the air?
Wounds don't work like in Mortal Kombat. A wound spurting blood into the air is generally a mortal one, so invisibility is rather moot. Blood is viscous, sticky, and heavy, so it mostly sticks to the bleeder or the wounding weapon. There's no reason to indicate that blood on an invisible foe is visible any more than the clothes of an invisible foe are visible.

So it is resonable to assume there would be blood on the weapon that striked the invisible character? I guess when I think of someone striking someone with a sword or dagger for 20-30 damage I would think the person would bleed or would be cut not like Mortal Kombat but it would be noticeable and there would be some blood around that person.


A Man In Black wrote:
Spellcraft is the relevant skill of identifying and knowing about spells.

Yes,I understand that, but don't you have to see the spell being cast to identify it via its Somatic and Verbal components? Are you saying if you roll high on spell craft you would know of every spell a Druid, Cleric and Bard can cast without seeing the somatic or verbal components?

How would the Wizard know of Druid Spells such as Reincarnation? It seems like the players were using players knowledge about a spell their characters would know nothing about.


Question on this. one my wizard characters have the Acid Splatter feat. Which allows them to use an orb of acid for 1d6 per acid spell. So if they have 4th level acid spell in the 4th level slot and prepared they do 4d6.

Now, wouldn't this be considered a spell like ability?


one my pcs a level 2 Cleric was trying to learn remove diease from a remove disease scroll he bought and he failed his spellcraft the DC was 12 he rolled a 10. Another one of the pcs claimed if he casted read magic (O level spell) he can try again and read magic allows him to learn any spell from any scroll without rolling a spellcraft check.
Does casting read magic mean you do not have to roll spellcraft checks when you try to learn a new spell from a spellbook or scroll?

How exactly does this work? It says in pathfinder players handbook if you fail a spellcraft check to learn a spell from a scroll you can't try again for at least one week Also, how long does it take to learn a new spell from a spellbook or scroll? Can you learn a spell from any level scroll? For example a Level 2 Cleric buys a level 4 scroll can he then cast a level 4 spell if he makes his spellcraft check even though he can't cast level 4 spells?


So does throwing/dousing a sack of flour on a invisble target lessen the concealment %? If so, by what %?


magdalena thiriet wrote:

Indeed I believe that the flour issue has been addressed, similarly to clothes and equipment of an invisible person: it becomes invisible and thus does not really help.

Unless of course you have lots of flour, spread as a cloud in the air, and then look for gaps in that cloud (but due to difficulty that is still partial concealment).

\

Thanks for your response. If you are able to successfully hit the target with flour how much would concealment % go down? I would assume the flour would give you a fairly good outline of the invisible target. I do not think it should completely negate the concealment but would having 20% less concealment be a reasonable assumption?

Also, in the Tanglefoot bag example, by my character attacking the glue I would be attacking the target(The glue it stuck to his legs) Why would I still only get a 50/50 shot of hitting the target if I am specifically attacking the glue that is attached to his legs? Please explain.


Our group recently got into a discussion concerning Tangle bags and flour and how it should affect Invisibility. We were chasing a Orc who had a Ring of Invisibility and one of the members had a Scout headband. He threw a tangle bag at the Orc and he missed his save.

We got into an argument on how much my character could see of him after the Tangle bag hit him. A Tangle is basically 3lbs. of hard sticky glue that sticks to the opponents feet. The DM argued that he would still have 100% concealment thus I still only have a 50% chance of hitting him even though my character can see the glue and knows his tangled. The DM went on to say that the Orc could simply touch the glue or put his cloak over the glue to it would also be invisible.

However, this is not case you must put items in your bag or conceal them to make them invisible also. I said my character is going to attack the glue that I can see (which would be Orcs leg) Now would I only have a 50% chance of hitting him if I simply attacking the glue which is his leg?

Also, how does exactly does throwing a sack of flour and hitting with it on a invisible opponent? Shouldn't you be able to see a fairly clear outline of the invisible opponent who a bunch of flour on him and would that not decrease the concealment buy a certain %?


I taking the Headlong Rush feat and am going to buy Rhino Hide armor.

Headlong Rush [Fighter, General]

You charge your foes with immense force, heedless of your own safety.

Prerequisite: Orc or half-orc, base attack bonus +4 or higher.

Benefit: Instead of a normal charge attack, you can perform a headlong rush. A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage.

Rhino Hide

This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a -1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge.

According to the item ability, I do not see how this should not stack. Headlong Rush is a charge attack according to the feat and Rhino Hide adds 2d6. Any thoughts on this?


One of my pc's is a Wizard and has proposed to create the following magical item. He has the feats and skills necessary to do so.

Takara is sick of casting mage armor and even more sick of wearing leather armor. So she decides to create a mantel of mage armor. Basically, with this mantel (which I guess is worn over a cloak). It would always be as though I had cast mage armor on myself. It does not stack with armor.

You can read here http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsCreation .html
for the details but basically it will be a base price of 2000 so

Feats/Powers
Feat What it does
Create Scroll Create a scroll
Exceptional Artisan Magic item creation costs are 75%
Create wonderous item Create various magic items

2000 * .75 = 1500gold to buy the materials and one day to create it.

My question is as DM does this reasonable to create a mantle of mage armor for 1000 gold? The player says its easier to keep track of then him buying a a magical item that has 50 charges of mage armor for 750 gold.