Thanks! From their backgrounds they all know each other already. They all been in the Fort for the past few days so they already have a general idea of the Fort. I don't like to spend hours on background as they like combat. I will probably spend hour and half role playing at most role playing it out. Spending half hour or 45 min each session giving background on the Fort and it's locations. I am going to have them seek the Letter of Warrant as a mini quest.
I am DM'ing and starting the Emerald Spire Campaign tomorrow. I could not find the Emerald Spire card deck/quest cards anywhere online they are sold out. Does anyone have a pdf of the quest cards or a generic version of the quest cards maybe a link somewhere where someone created them? Also, I having some trouble with how to initially start the module.
Any ideas would be greatly appreciated! I will be spending an hour or so explaining the area they are in. River Kingdoms, Echo Woods and Fort Inevitable itself. We usually do 70% combat and 30% Roleplay.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. The description says you ignore all difficult terrain for one round. So if there are spider webs, underbrush, bushes, slippery ground, squeezed spaces is that considered difficult terrain. I guess I need to know exactly what is considered difficult terrain.
chavamana wrote:
It originally had a expected delivery date of July 8, for the preorder date on amazon. Where did you get July 18 for the date? Also, if I order directly from Paizo when I would receive the ROTRL Anniversary Hardcover book? I might just cancel my preorder if I have to wait more then 1 month.
Can I Call My Guy Drizzt? wrote:
How do you save the player name in the player 1 field? When I typed in the persons name it and save it shows up then when I click on something else it goes back to the default "player 1"
My order from amazon has not been cancelled. It does say however a Jan.2013 delivery date. Has anyone preordered the Rise of the Runelords Annv. Edition and it has not been cancelled? I assume if my preorder has not been cancelled I should still receive around July 8. If you order from paizo right now when would you receive the book
My order from amazon has not been cancelled. It does say however a Jan.2013 delivery date. Has anyone preordered the Rise of the Runelords Annv. Edition and it has not been cancelled? I assume if my preorder has not been cancelled I should still receive around July 8. If you order from paizo right now when would you receive the book?
Erik Keith wrote:
I also got the same email from Amazon. Have you confirmed that the order will be sent around July 6?
Anyone know if there a legend or something that indicates what everything is on the map of the Smugglers Shiv in the AP on page 14?
Its a hassle to have to scour through the AP to find each location. Does anyone have a completed map with each location or monster lair labeled on the map not just lettered?
Regarding each NPC's quest. How do they go about finding out how to complete the quest? Wouldn't they have to just wander the island. It says quest can be completed in certain lettered areas on the map. However, it doesn't indicate how the the pc's figure out the location to go to complete the quest.
Captain Marsh wrote:
A Man In Black wrote:
So it is resonable to assume there would be blood on the weapon that striked the invisible character? I guess when I think of someone striking someone with a sword or dagger for 20-30 damage I would think the person would bleed or would be cut not like Mortal Kombat but it would be noticeable and there would be some blood around that person.
A Man In Black wrote: Spellcraft is the relevant skill of identifying and knowing about spells. Yes,I understand that, but don't you have to see the spell being cast to identify it via its Somatic and Verbal components? Are you saying if you roll high on spell craft you would know of every spell a Druid, Cleric and Bard can cast without seeing the somatic or verbal components? How would the Wizard know of Druid Spells such as Reincarnation? It seems like the players were using players knowledge about a spell their characters would know nothing about.
one my pcs a level 2 Cleric was trying to learn remove diease from a remove disease scroll he bought and he failed his spellcraft the DC was 12 he rolled a 10. Another one of the pcs claimed if he casted read magic (O level spell) he can try again and read magic allows him to learn any spell from any scroll without rolling a spellcraft check.
How exactly does this work? It says in pathfinder players handbook if you fail a spellcraft check to learn a spell from a scroll you can't try again for at least one week Also, how long does it take to learn a new spell from a spellbook or scroll? Can you learn a spell from any level scroll? For example a Level 2 Cleric buys a level 4 scroll can he then cast a level 4 spell if he makes his spellcraft check even though he can't cast level 4 spells?
magdalena thiriet wrote:
\ Thanks for your response. If you are able to successfully hit the target with flour how much would concealment % go down? I would assume the flour would give you a fairly good outline of the invisible target. I do not think it should completely negate the concealment but would having 20% less concealment be a reasonable assumption? Also, in the Tanglefoot bag example, by my character attacking the glue I would be attacking the target(The glue it stuck to his legs) Why would I still only get a 50/50 shot of hitting the target if I am specifically attacking the glue that is attached to his legs? Please explain.
Our group recently got into a discussion concerning Tangle bags and flour and how it should affect Invisibility. We were chasing a Orc who had a Ring of Invisibility and one of the members had a Scout headband. He threw a tangle bag at the Orc and he missed his save. We got into an argument on how much my character could see of him after the Tangle bag hit him. A Tangle is basically 3lbs. of hard sticky glue that sticks to the opponents feet. The DM argued that he would still have 100% concealment thus I still only have a 50% chance of hitting him even though my character can see the glue and knows his tangled. The DM went on to say that the Orc could simply touch the glue or put his cloak over the glue to it would also be invisible. However, this is not case you must put items in your bag or conceal them to make them invisible also. I said my character is going to attack the glue that I can see (which would be Orcs leg) Now would I only have a 50% chance of hitting him if I simply attacking the glue which is his leg? Also, how does exactly does throwing a sack of flour and hitting with it on a invisible opponent? Shouldn't you be able to see a fairly clear outline of the invisible opponent who a bunch of flour on him and would that not decrease the concealment buy a certain %?
I taking the Headlong Rush feat and am going to buy Rhino Hide armor. Headlong Rush [Fighter, General] You charge your foes with immense force, heedless of your own safety. Prerequisite: Orc or half-orc, base attack bonus +4 or higher. Benefit: Instead of a normal charge attack, you can perform a headlong rush. A headlong rush is a charge that provokes attacks of opportunity from every foe who can reach its path, including the opponent you attack. A headlong rush otherwise functions like a charge attack (+2 attack, -2 AC, straight-line movement only), except that a successful attack deals double damage. Rhino Hide This +2 hide armor is made from rhinoceros hide. In addition to granting a +2 enhancement bonus to AC, it has a -1 armor check penalty and deals an additional 2d6 points of damage on any successful charge attack made by the wearer, including a mounted charge. According to the item ability, I do not see how this should not stack. Headlong Rush is a charge attack according to the feat and Rhino Hide adds 2d6. Any thoughts on this?
One of my pc's is a Wizard and has proposed to create the following magical item. He has the feats and skills necessary to do so. Takara is sick of casting mage armor and even more sick of wearing leather armor. So she decides to create a mantel of mage armor. Basically, with this mantel (which I guess is worn over a cloak). It would always be as though I had cast mage armor on myself. It does not stack with armor. You can read here http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsCreation .html
Feats/Powers
2000 * .75 = 1500gold to buy the materials and one day to create it. My question is as DM does this reasonable to create a mantle of mage armor for 1000 gold? The player says its easier to keep track of then him buying a a magical item that has 50 charges of mage armor for 750 gold. |