| Anburaid |
is an alchemist able to mix different bomb effects to create things like shocking concussive bombs? or concussive force bombs? As I read the rules it don't seem to be so.
I am wondering if it would be a good idea to change the bomb discoveries so they trade bomb damage for special effects. For example if a frost bomb could trade 1d6 of bomb damage for the stagger effect, instead of doing 1d4 per 2 levels +the stagger effect. This might allow alchemists to create some crazy bomb combinations. While it risks forcing an enemy to save vs a variety of status conditions, they are receiving less damage.
Also you could tie the bombs save DC into the number of damage dice rolled so that someone throwing 4 different effects on their bombs, is gimping the DC.
edit- to the matter of what type of bomb damage a mixed bomb is, I would say its all of the types indicated. or the alchemist can choose to split it among the number of damage dice he is using (with the minimum being 1 type of damage for all the damage dice).
| Joseph Raiten |
is an alchemist able to mix different bomb effects to create things like shocking concussive bombs? or concussive force bombs? As I read the rules it don't seem to be so.
I am wondering if it would be a good idea to change the bomb discoveries so they trade bomb damage for special effects. For example if a frost bomb could trade 1d6 of bomb damage for the stagger effect, instead of doing 1d4 per 2 levels +the stagger effect. This might allow alchemists to create some crazy bomb combinations. While it risks forcing an enemy to save vs a variety of status conditions, they are receiving less damage.
Also you could tie the bombs save DC into the number of damage dice rolled so that someone throwing 4 different effects on their bombs, is gimping the DC.
edit- to the matter of what type of bomb damage a mixed bomb is, I would say its all of the types indicated. or the alchemist can choose to split it among the number of damage dice he is using (with the minimum being 1 type of damage for all the damage dice).
maybe there could be a slot system for bombs... when you have a few discoveries you could stack the different discoveries.
say you would get the same number of discoveries... but instead of the way it is you get an effect (like 1d6 frost or stagger, or deafen) that would get added on to the 1d6 bomb damage that you start with. as you level you could also get slots to add onto a bomb ... say ... every even level...
when you make a bomb at 20th you could simply do 1d10 fire damage as it would be the first slot you know ...or 1d6 fire and 4d6 frost and stagger for 3d4 rnds and 2d6 sonic (1 fire slot 4 frost slots 3 stagger slots and 2 sonic slots.
I would also tie the fast healing to the mutigens...
and i don't think the extraction that deal with identification of magic should be included as they would almost be affecting those items ( i realize it is your perception of them but it almost is a bit stretching for me just MHO)
my $0.02