| Waldham |
Wild
The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.
I have a question about this.
For a druid :
Wild Shape (Su): At 4th level, a druid gains the ability
to turn herself into any Small or Medium animal and
back again once per day. Her options for new forms
include all creatures with the animal type. This ability
functions like the beast shape I spell, except as noted
here. The effect lasts for 1 hour per druid level, or until
she changes back. Changing form (to animal or back)
is a standard action and doesn’t provoke an attack of
opportunity. The form chosen must be that of an animal
the druid is familiar with.
A druid loses her ability to speak while in animal form
because she is limited to the sounds that a normal, untrained
animal can make, but she can communicate normally with
other animals of the same general grouping as her new
form. (The normal sound a wild parrot makes is a squawk,
so changing to this form does not permit speech.)
A druid can use this ability an additional time per day at
6th level and every two levels thereafter, for a total of eight
times at 18th level. At 20th level, a druid can use wild shape
at will. As a druid gains in levels, this ability allows the
druid to take on the form of larger and smaller animals,
elementals, and plants. Each form expends one daily usage
of this ability, regardless of the form taken.
At 6th level, a druid can use wild shape to change into a
Large or Tiny animal or a Small elemental. When taking the
form of an animal, a druid’s wild shape now functions as beast
shape II. When taking the form of an elemental, the druid’s
wild shape functions as elemental body I.
At 8th level, a druid can use wild shape to change into a
Huge or Diminutive animal, a Medium elemental, or a Small
or Medium plant creature. When taking the form of animals,
a druid’s wild shape now functions as beast shape III. When
taking the form of an elemental, the druid’s wild shape now
functions as elemental body II. When taking the form of a plant
creature, the druid’s wild shape functions as plant shape I.
At 10th level, a druid can use wild shape to change into a
Large elemental or a Large plant creature. When taking the
form of an elemental, the druid’s wild shape now functions
as elemental body III. When taking the form of a plant, the
druid’s wild shape now functions as plant shape II.
At 12th level, a druid can use wild shape to change into a
Huge elemental or a Huge plant creature. When taking the
form of an elemental, the druid’s wild shape now functions
as elemental body IV. When taking the form of a plant, the
druid’s wild shape now functions as plant shape III.
************
So can a draconic disciple use this property with draconic shape ?
| Randall Jhen |
What I am interested to know is the following: since your gear melds into your body, do you lose encumbrance penalties due to gear weight or Armor Check Penalties from armor?
According to RAW, the only part of the armor/shield that you retain is the armor bonus + enhancement bonus, which I think is fair, given how friggin' expensive wild is.
| Waldham |
Waldham wrote:Quote:This ability
functions like the beast shape I spell ...Again, I ask why? Since the fact they are based on some other similar effect (in this case Beast Shape I) is irrelevant.
Draconic Shape != Wild Shape != Beast Shape
there are plant shape, elemental shape for the wild shape.
Christopher Van Horn
|
there are plant shape, elemental shape for the wild shape.
The reason is although wild shape functions as the above spells, the above spells are not actually wild shape. Wild shape is its own ability specific to the druid class. If a druid cast one of the polymorph spells without using wildshape, she would not gain any of the benefits of her wild armor either.
James Risner
Owner - D20 Hobbies
|
there are plant shape, elemental shape for the wild shape.
Wild The wearer of a suit of armor or a shield ... while in a wild shape.
So can a draconic disciple use this property with draconic shape ?
Let me try this again.
No you can not use Wild Armour with Draconic Shape, Beast Shape, Elemental Shape, any other Polymorph effect except Wild Shape.
Purple Dragon Knight
|
Purple Dragon Knight wrote:What I am interested to know is the following: since your gear melds into your body, do you lose encumbrance penalties due to gear weight or Armor Check Penalties from armor?According to RAW, the only part of the armor/shield that you retain is the armor bonus + enhancement bonus, which I think is fair, given how friggin' expensive wild is.
Cool. That's how I see it but I just wanted to make sure, because the polymorph subschool text has that nagging little line that says "you gain the base speed of the new creature", which could by extension be interpreted as "you carry encumbrance over to then modify that base speed." But I realize that this would lead to insanely long computing sessions since your STR is modified differently depending on which version of wild shape you go for... (i.e. which would thus change your encumbrance limits) In the spirit of Paizo's druid simplification, it does appear, then, that ALL GEAR IS MELDED and that encumbrance penalties (i.e. penalties to STR and DEX based skills) are lost; and the wild property RAW does indicate that you don't carry over Armor Check Penalties. Cool. I think I'll whip up a "base druid" character sheet showing all stats when the druid is not wild shaped, then I'll make a few "wild druid" sheets by treating the Armor bonus as a bracer (which will not affect my skill modifiers and speed). By the way, anyone find it strange that only "armor" bonuses are lost and not "shield" bonuses? (i.e. if you can't afford the wild property on your armor, just make sure you have a darkwood shield +5 as the +7 AC will carry over without the expensive wild property add-on...)
Hey, just found out another use to the druid: loot carrier! save your gold and don't buy a portable hole! (i.e. bag all you can just under the heavy load limit and then wild shape into diminutive bat form to fly the loot back to town... he he he)
| grasshopper_ea |
By the way, anyone find it strange that only "armor" bonuses are lost and not "shield" bonuses? (i.e. if you can't afford the wild property on your armor, just make sure you have a darkwood shield +5 as the +7 AC will carry over without the expensive wild property add-on...)
I found it very odd myself. In campaigns I run I will be ruling that you need wild armor, wild or animated shield, or bracers of armor to get effects in wild shape. I think bracers should function normally but a suit of armor should not. same with a shield. Ring of force shield would work, tower shield would not.
| Takamonk |
I found it very odd myself. In campaigns I run I will be ruling that you need wild armor, wild or animated shield, or bracers of armor to get effects in wild shape. I think bracers should function normally but a suit of armor should not. same with a shield. Ring of force shield would work, tower shield would not.
Bracers of armor, no. Ring of force shield, no.
Reason? Too good to be true. Else, why would you bother with a +3 enhancement?
Likewise, where does your force shield go when you're wild shaped into a serpent or quadruped? Bloody useful when you're flapping your wings and you can't get your Bernoulli's principle working on your right wing, to let you fly.
But, as you said, your ruling, and your rules are your rules. :)
| lostpike |
grasshopper_ea wrote:
I found it very odd myself. In campaigns I run I will be ruling that you need wild armor, wild or animated shield, or bracers of armor to get effects in wild shape. I think bracers should function normally but a suit of armor should not. same with a shield. Ring of force shield would work, tower shield would not.Bracers of armor, no. Ring of force shield, no.
Reason? Too good to be true. Else, why would you bother with a +3 enhancement?
Likewise, where does your force shield go when you're wild shaped into a serpent or quadruped? Bloody useful when you're flapping your wings and you can't get your Bernoulli's principle working on your right wing, to let you fly.
But, as you said, your ruling, and your rules are your rules. :)
Per RAW all items that have static affects on them still function.
Question comes what do they mean by "armor" when the discuss polymorph spells. Are we speaking that Armor is a item slot and therefore doesnt give AC if it is in the armor slot or is armor the "bonus type" and therefore doesnt count if it is of this bonus type.
| Randall Jhen |
I found it very odd myself. In campaigns I run I will be ruling that you need wild armor, wild or animated shield, or bracers of armor to get effects in wild shape. I think bracers should function normally but a suit of armor should not. same with a shield. Ring of force shield would work, tower shield would not.
I know that you're talking house rules, but I did want to point out that the ring of force shield shouldn't work because it has to be activated.
When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor bonuses, which cease to function).
Emphasis mine.
Per RAW all items that have static affects on them still function.
Question comes what do they mean by "armor" when the discuss polymorph spells. Are we speaking that Armor is a item slot and therefore doesnt give AC if it is in the armor slot or is armor the "bonus type" and therefore doesnt count if it is of this bonus type.
No; see above. Per RAW, all bonuses (with the exception of armor bonuses) continue to function. It's very explicit.
| Gamender |
Huh, can't believe I never noticed shield AC still works. The extra AC is always nice. Until Wild is affordable.
Strangely, Wild property says it could be applied to shields. Then again, would that mean a Wild shield lets me keep the armor bonus of my non-wild armor? The description seems to say that.
That will be one sad-looking Talking Pony... ;-)
I believe druids can only speak Pony while wildshaped. So it's just a sad-looking pony. Haha.
James Risner
Owner - D20 Hobbies
|
Huh, can't believe I never noticed shield AC still works. The extra AC is always nice. Until Wild is affordable.
I wouldn't be surprised it meant to say "bonuses to AC" instead of "armour bonuses." If they intended to cover Armour, Shield, etc bonuses to AC (the probable desire), then it could be read to be covered as is. So it becomes an "Ask your DM" question.
| grasshopper_ea |
grasshopper_ea wrote:
I found it very odd myself. In campaigns I run I will be ruling that you need wild armor, wild or animated shield, or bracers of armor to get effects in wild shape. I think bracers should function normally but a suit of armor should not. same with a shield. Ring of force shield would work, tower shield would not.Bracers of armor, no. Ring of force shield, no.
Reason? Too good to be true. Else, why would you bother with a +3 enhancement?
Likewise, where does your force shield go when you're wild shaped into a serpent or quadruped? Bloody useful when you're flapping your wings and you can't get your Bernoulli's principle working on your right wing, to let you fly.
But, as you said, your ruling, and your rules are your rules. :)
Bracers of armor +8 = 8 AC and is maxed out = 64K GP
+3 wild breastplate = 9 AC = = 64K GP and can be enhanced for 2 more AC and +2 worth of abilities.+5 wild dragonhide/darkwood full plate = 14 AC
These are reasons for buying wild armor instead of bracers. The bracers are good, but as you can see not "too good"
Ring of force shield is +2 and is a force effect that is constant if the wearer wants it to be. It makes a lot more sense to allow a ring of force shield to work than a heavy wooden shield without the wild property.
The argument about where does it go doesn't hold water at all. Where does a wizards shield spell when polymorphed into a snake. It goes around the body and protects it. You don't have to take a "block" action to use your shield against an incoming blow. It doesn't make sense to overcomplicate things that have no game value.
It seemse obvious to me that the intent is that your worn armor unless it is wild does not affect you while wildshaped, while other magical items would. That is why I am ok with armor bracers and rings of force shield. It's because I would allow amulets of natural armor and rings of protection.
| Waldham |
And for the draconic shape from a dragon disciple isn't a spell but a magical ability.
No, also ?
Is it possible to create a similar property ?
What spell needed ? what spellcaster level for this magic item ?
with a dragon hide ?
I have a question about a character in wild shape with a shield with this property. So the character keep the bonus armor and enhancement and use the "hand" that wears the shield without trouble.
Christopher Van Horn
|
And for the draconic shape from a dragon disciple isn't a spell but a magical ability.
No, also ?
No, it only works with wild shape
Is it possible to create a similar property ?
It would probably be possible, although for balance issues I can see why it would not be allowed, i.e. the ignored arcane spell failure. This would need a house ruling though.
What spell needed ? what spellcaster level for this magic item ?
Baleful polymorph and CL 9th are the requirements, would most likely be the same.
with a dragon hide ?
Actually an interesting idea, but once again, totally up to a house ruling.
I have a question about a character in wild shape with a shield with this property. So the character keep the bonus armor and enhancement and use the "hand" that wears the shield without trouble.
As per the rules they keep armor bonuses and enhancement bonuses, not shield bonuses. so yes they get full armor (base + enhancement) but only the enhancement bonus from the shield. this may be a misprint though, and could be interpreted one of 3 ways:
1. player keeps armor and shield enhancement bonuses and armor bonus.
2. player keeps armor bonus and the higher of the 2 enhancement bonuses (assuming both armor and shield have wild property)
3. Player gets only armor and its enhancement and shield still can't function because its bonus type (shield) is not kept by wild.
| Gamender |
Actually, RAW says you only lose armor bonus when you do any polymorphing(polymorph subschool description), and wild gives you back that lost armor bonus(and accompanying enhancements). Presumably you keep your shield AC. How, is a complete mystery upon myself. Though the definition of 'armor bonus' for that specific rule is vague enough.
Christopher Van Horn
|
Actually, RAW says you only lose armor bonus when you do any polymorphing(polymorph subschool description), and wild gives you back that lost armor bonus(and accompanying enhancements). Presumably you keep your shield AC. How, is a complete mystery upon myself. Though the definition of 'armor bonus' for that specific rule is vague enough.
Shields only give there bonus while equipped and actually used, so the fact it melds into your form removes the bonus not the polymorph effect
| lostpike |
Takamonk wrote:grasshopper_ea wrote:
Ring of force shield is +2 and is a force effect that is constant if the wearer wants it to be. It makes a lot more sense to allow a ring of force shield to work than a heavy wooden shield without the wild property.
Ring of Force shield does not work because it REQUIRES ACTIVATION.
| Randall Jhen |
Quote:And once it's activated, how long does it stay activated until it's battery runs out or it shuts down automatically?
Ring of Force shield does not work because it REQUIRES ACTIVATION.
The ring's description doesn't say how long it lasts, but it does say this:
An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.
Since the ring is melded with your form, so is the shield that it generates.
| Gamender |
Shields only give there bonus while equipped and actually used, so the fact it melds into your form removes the bonus not the polymorph effect
You could make the same argument about all your other equipped items, because they are all melding into your form. The only things that you actually keep in wildshape are constant bonuses(except armor bonuses, so no bracers of armor for you), and it seems like Shield bonuses are pretty constant with no need for activation. Like..uh..a thick armor-ish patch of skin on the dire tiger's right front paw that lets it block attacks like a shield.
| DM_Blake |
I can't believe the authors were careless enough to forget to mention losing the shield bonus.
It's fairly obvious from the way they describe wildshape. Your equipment melds into your new form.
This is why you cannot use your +5 vorpal scimitar while you're wildshaped. It has melded into your form. It doesn't magically grant its attributes to your claws and teeth. It doesn't float invisibly near you so you can wield it as if it were there. It doesn't exist in any way that you can use it because it is melded into you.
This is why you cannot use your +5 hide armor while you're wildshaped. It has melded into your form. It doesn't magically grant its attributes to your skin and fur makig you harder to injure. It doesn't float invisibly around you so you can wield it as if it were there. It doesn't exist in any way that you can use it because it is melded into you.
Those two examples are per RAW.
The same reasoning should apply to shields. You have a +5 darkwood shield strapped on your arm, great, but when use wildshape, that shield melds into your form. If someone attacks you, you do not have a big old wooden thing to get in the way of their weapon because it has melded into your form. It doesn't magically grant it's attributes to your skin and fur making you harder to injure. It doesn't toughen your arm so that you can block your enemies attacks with a tough shild-like arm. It doesn't float invisibly near you so you can wield it as if it were there. It doesn't exist in any way that you can use it because it is melded into you.
In all three cases, weapon, armor, and shield meld into you. The weapon becomes useless, the armor becomes useless, and the shield should become useless.
I find it hard to believe that the failure to include shields in the list of bonuses that do not apply when wildshaped is anything other than an oversight.
Yeah, yeah, I get it. RAW says that you can apply shield bonuses when wildshaped. Well, that's not exactly true. All there is in RAW is a statement that doesn't specifically mention shield bonuses at all, but since the statement says all bonuses but "armor" bonuses apply, well, per RAW, this means by default that shield bonuses apply.
I still think it was a dreadful oversight.
Or at best, the writers thought druids needed the shield bonus just so they would have a chance to be balanced in melee so they allowed it despite it being ridiculous.
Me, I would far rather believe that armor still works when melded, leaving some of its toughness behind in your skin, fur, scales, whatever, than believe a positional hunk of wood that must be wielded to be of any use can grant its bonuses while melded into just one of your appendages.
| Gamender |
I'm not really losing any sleep over shield AC. Especially since it's hard to rationalize keeping shield AC under wildshaped.
Anyway, the description of what you lose polymorphed seems to be pulled directly from the 3.5 wild enchantment, which says you gain back armor bonuses. Wild enchantment stayed the same from 3.5 to 3.P. Polymorph says you don't gain armor bonuses, wild puts it back. Simple as that. Or not.
The problem with that would be it clashes with the part where all your gear melds into your body. Constant bonuses still work. Fine. It's easy enough to assume that constant magical effects still work, because...magic.
Weapons in particular are exempt, since you're using natural attacks instead of your manufactured weapon. After all, all your weapon's enchantments are tied specifically to the weapon you're using, not to the natural attacks you subsequently replace your weapons with. Or require actions to use.
Tangent: A dancing weapon might work for all of 4 rounds while you're shifted...wouldn't it?
Armor bonuses are the specific restriction of polymorph. Rightly so, armor melds into your form. But you still keep constant bonuses from the armor, since a common suggestion for pouncers is to use Rhino Hide armor. Armor enhancements tend to enhance the entire body, instead of just the armor itself. While enhancement bonuses specifically upgrade your armor. Then again, what's stopping a dire ape or human-shaped earth elemental from wearing armor over their shifted forms?
Now, shield bonuses are where it all clashes. Strictest RAW says you only lose armor bonus, which leaves shield bonuses open. But they operate on almost the same exact principle as armor bonuses, AND they meld into your form. Even enhancements like arrow-catching seem off, since they require a physical shield to work, but by RAW, it's a constant effect.
In the end, we return to the RAW and the RAI. I like the balancing theory, mind-boggling as it may be to some. And I'm sure other people can rationalize where the shield AC goes better. Until then? Maybe it sort of..somewhat...somehow..melds into your form and acts like a second layer of natural armor. But then again, wildshape IS a supernatural ability...So I say, a wizard did it.
That said, any official rulings on the matter? *poke poke*
| Quandary |
So what about humanoid shaped wildshapes, like an ape? Can I take off my gear, equip some gear that fits my new shape (which shouldn't be too terribly hard), and get all the bonuses then?
Of course, as you've always been able to in 3.5.
This depends on the shape being mostly humanoid/ able to use manuf. weapons, and if you become a different size than what your gear's designed for, you suffer the wrong size penalties. Removing said gear (esp. Armor) and re-equipping it definitely takes time that's not always available. If I were a Fighter/Barbarian in your party, I'd definitely be laughing while you were doing so. :-)
StabbittyDoom
|
So what about humanoid shaped wildshapes, like an ape? Can I take off my gear, equip some gear that fits my new shape (which shouldn't be too terribly hard), and get all the bonuses then?
Yes, and in addition not all polymorphing will meld your gear. Unfortunately, all of those provided by Wild Shape do, but give yourself a nice dose of Giant Shape, Monstrous Physique or Undead Anatomy and your gear just resizes to fit your new form.
The only types that cause gear melding for the normal polymorph spells are animal, dragon, elemental, magical beast, plant, and vermin.
Curiously, Ooze is not on this list, but I think it falls into the line in that same paragraph about other forms that might be treated the same for those purposes if they are too dissimilar to your own.