Mark Moreland
Director of Brand Strategy
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or semi elemental pc race in the bestiary??
Genasi are, as far as I know, WotC IP and not based on real-world legend or myth, so I don't think we'll see them in any Paizo product. They certainly aren't in the Bestiary. Nor are Suli-jann, but these are PFRPG compatible and available in Qadira, Gateway to the East. It may appear in a future Bestiary, though.
Mark Moreland
Director of Brand Strategy
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I know, I just didnt want to get it unless I had too.
your referring to the half-janni?
There is a half-janni template that increases the CR of a creature to which it is applied. There is also a planetouched-equivalent race that has no CR increase called the Suli or Suli-Jann. Since genasi are a bit more powerful than typical PC races, I guess the template is better suited for replicating them, but for an elemental-touched PC, the Suli is a pretty good option.
| Weylin |
Steelfiredragon wrote:There is a half-janni template that increases the CR of a creature to which it is applied. There is also a planetouched-equivalent race that has no CR increase called the Suli or Suli-Jann. Since genasi are a bit more powerful than typical PC races, I guess the template is better suited for replicating them, but for an elemental-touched PC, the Suli is a pretty good option.I know, I just didnt want to get it unless I had too.
your referring to the half-janni?
Given the boosts the core races received, I am not so sure the +2CR for the Half-Janni is still fully appropriate. If the new drow noble only boosts the CR by +1 then the same may be true of the half-janni. Will have to compare the two when I pick up the Bestiary this weekend.
I found the Suli to be both interesting and very playable. THey lack the elemental specialization of the genasi definitely. But their fusion and use of all elements is interesting to me. (Resistance 5 against fire, cold, acid and electricity...Elemental Assault - a +1d6 to melee atacks that is selective between the elemental attacks and useable once per day for level in rounds per day).
They make a very good match to an elemental bloodline sorcerer to focus on one over the other elements.
-Weylin
Set
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Recent stuff for Tieflings (from the Council of Thieves players guide) has suggested using a Trait to cut down the power of a Tiefling for use in a standard race party.
Going along that route, the Suli, who are kind of like 'half-Janni,' from the Qadira Companion, also a 'powerful race,' could be similarly tweaked with a Trait, making them a bit more suitable for grouping with elves, dwarves, humans, etc. *and* making them more Genasi-like, with an 'imbalance' towards one elemental type.
Racial Traits
Sungazer (Suli): Your human blood has proven unable to maintain the delicate balance of all four elements in harmony that is the nature of the Janni. Your fiery blood has overpowered the other elements, and not only do you lack Acid, Cold or Electrical Resistance, but your Elemental Assault ability can only produce Fire damage. Your increased affinity with fire has made you immune to the dazzled condition, and you have a +2 to Fort saves to resist nonlethal damage from environmental heat (and even when you do take such damage, your Fire Resistance still applies). You otherwise have the usual Suli racial characteristics.
Child of the Pearl (Suli): Your human blood cannot balance the elemental forces innate to the Janni, and you are balanced towards the element of water. You do not have Acid, Electrical or Fire Resistance, and when you use your Elemental Assault ability, you only produce Cold damage. On the other hand, you also gain a +2 trait bonus to Swim checks, Fortitude checks to resist drowning and Fortitude checks to avoid nonlethal damage from dehydration. Your body draws sustenance from water, which permeates your being, and you can hold your breath underwater twice as long as others (4x Con score in rounds), and you can go three times as long without water before suffering the effects of dehydration (3 days + 3 hours / point of Con). Children of the Pearl are more varied than other Suli, and you may choose a +2 bonus to Strength, Dexterity *or* Constitution at 1st level, but do not gain a bonus to Charisma.
Stone for Bones (Suli): You lack the inner balance between the four elements that characterizes the Janni, and most Suli, being strongly attuned to the element of earth. You do not have Cold, Electrical or Fire Resistance, and when you use your Elemental Assault ability, you can only choose to inflict Acid damage. You also ignore difficult terrain modifiers in areas of broken earth or sand, but are still penalized by mud, ice, foliage, etc. You replace the Suli racial adjustment to Strength for a +2 to Constitution instead, while retaining the usual +2 to Charisma.
Skybearer (Suli): Your Janni blood has been thinned by your human heritage, and you can only balance the properties of a single element within yourself, that of air. As a result, you lack Acid, Cold and Fire Resistance, and when you use your Elemental Assault property, you can only channel Electrical damage. You get a +2 trait bonus to Jump checks and to Acrobatic checks to mitigate falling damage, and ignore the first 10 ft. of any fall for calculating falling damage. You replace the usual Suli racial adjustment to Strength with a +2 racial bonus to Dexterity, while retaining the usual +2 racial bonus to Charisma.
Reading over the race also made me want to add this Feat;
Extra Assault
Benefit: You gain an additional two uses of your Elemental Assault racial ability per day.
Prerequisite: Elemental Assault racial ability
I'm pretty sure that Sean Reynolds has some Genasi variants on his website, but I can't seem to find them at the moment.
Ooh, found it! The Elemarn. Luckily, his site is fun to wander around anyway.
| Weylin |
Set,
Nice work on the traits and feat. I would personally like to see more like that. Have always had a weak sport for the planetouched especially the elemental-based (I blame watching too much Avatar).
How would you do a higher up feat that allowed the Suli to 'throw' their elemental assault?
Debating talking to my Gamemaster about allowing Suli to take the genasi feats from Races of Faerun.
-Weylin
| Weylin |
What will be the "adjustment" for Suli? The seem comperable to an Asamar or Tiefling.
With the way the Pathfinder is handling Tiefling (see the CoT Player's Guide) would Suli have to be handled the same way?
The original write-up in Qadira has Suli as 1/2 CR.
They get the above mentioned resistances and elemental assault. The get +2 Str and +2Cha. Also two skill boosts of +2 (Diplomacy and another i forget), and low light vision.Honestly, I dont see a need to change their CR. They are roughly on par with the core races as they are now. They may even need a slight boost.
I do have questions about the Half-Janni possibly neding to have its CR lowered though.
-Weylin
| Lord Fyre RPG Superstar 2009 Top 32 |
Lord Fyre wrote:What will be the "adjustment" for Suli? The seem comperable to an Asamar or Tiefling.
With the way the Pathfinder is handling Tiefling (see the CoT Player's Guide) would Suli have to be handled the same way?
The original write-up in Qadira has Suli as 1/2 CR.
They get the above mentioned resistances and elemental assault. The get +2 Str and +2Cha. Also two skill boosts of +2 (Diplomacy and another i forget), and low light vision.Honestly, I dont see a need to change their CR. They are roughly on par with the core races as they are now. They may even need a slight boost.
I do have questions about the Half-Janni possibly neding to have its CR lowered though.
-Weylin
Now go look up the Tiefling in the Pathfinder Bestiary (or the Bestiary Preview p. 25, if - like me - you don't have your Bestiary yet).
+2 to two attributes (Dexterity & Intelligence) & -2 to one attribute (Charisma). Three elemental resistances (Cold, Electricity, & Fire), +2 to two skills (Bluff & Stealth), Darkvision, Darkness 1/day.
This is approximately equivialent to the package that the Suli gets (Pathfinder Companion: Qadira p. 28). +2 to two attributes (Strength & Charisma) & no attribute penalty. Four elemental resistances (Acid, Cold, Electricity, & Fire), +2 to two skills (Diplomacy & Sense Motive), Low-Light Vision, Elemental Assault (remember this can be applied to a weapon!) 1/day.
Now look at the notes on playing a Tiefling (CoT Player's Guild p. 5). So, the designers at Paizo still feel that Tieflings are more powerful then normal PCs. Those same guidlines would work for Suli characters as well.
| Weylin |
Weylin wrote:Lord Fyre wrote:What will be the "adjustment" for Suli? The seem comperable to an Asamar or Tiefling.
With the way the Pathfinder is handling Tiefling (see the CoT Player's Guide) would Suli have to be handled the same way?
The original write-up in Qadira has Suli as 1/2 CR.
They get the above mentioned resistances and elemental assault. The get +2 Str and +2Cha. Also two skill boosts of +2 (Diplomacy and another i forget), and low light vision.Honestly, I dont see a need to change their CR. They are roughly on par with the core races as they are now. They may even need a slight boost.
I do have questions about the Half-Janni possibly neding to have its CR lowered though.
-Weylin
Now go look up the Tiefling in the Pathfinder Bestiary (or the Bestiary Preview p. 25, if - like me - you don't have your Bestiary yet).
+2 to two attributes (Dexterity & Intelligence) & -2 to one attribute (Charisma). Three elemental resistances (Cold, Electricity, & Fire), +2 to two skills (Bluff & Stealth), Darkvision, Darkness 1/day.
This is approximately equivialent to the package that the Suli gets (Pathfinder Companion: Qadira p. 28). +2 to two attributes (Strength & Charisma) & no attribute penalty. Four elemental resistances (Acid, Cold, Electricity, & Fire), +2 to two skills (Diplomacy & Sense Motive), Low-Light Vision, Elemental Assault (remember this can be applied to a weapon!) 1/day.
Now look at the notes on playing a Tiefling (CoT Player's Guild p. 5). So, the designers at Paizo still feel that Tieflings are more powerful then normal PCs. Those same guidlines would work for Suli characters as well.
Given the boosts to other races I dont see Tieflings or Suli as being more powerful myself.
Gnomes for example get:
*+2 Constitution, +2 Charisma, –2 Strength
* Four spell like abilities 1/day (dancing lights, ghost sound, prestidigitation, and speak with animals)
* Defensive Training (+4 Ac vs giants)
* Hatred (+1 to hit reptiial/goblinoid)
* Illusion Resistance(+2 save versus illusion spells/effects)
*Keen Senses (+2 to Perception)
*Obsessive (+2 to the Craft/Profession of their choice)
*Small size really equals out be an advantage most of the time.
*Slow Speed (20ft)
My group is pretty much going with "if it is 1/2 CR then there is no cost of any sort to play that race."
Set
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How would you do a higher up feat that allowed the Suli to 'throw' their elemental assault?
I'd just give them the ability to do the 'Elemental Ray' thing from the Elemental Bloodline Sorcerer. 3 + Cha Mod / day, 1d6 damage +1 damage / 2 HD, standard action, 30 ft. range. Even if not already limiting the Suli to a single energy type via Trait, I'd limit the user of this Feat to a single energy type (being able to choose between the four of them would be a little too good, compared to the Sorcerer ability).
Seems unexceptional as a race-specific Feat, giving them a level 1 class ability.
| Slime |
Lord Fyre wrote:
...
Honestly, I dont see a need to change their CR. They are roughly on par with the core races as they are now. They may even need a slight boost.
I do have questions about the Half-Janni possibly neding to have its CR lowered though.
-Weylin
Now go look up the Tiefling in the Pathfinder Bestiary (or the Bestiary Preview p. 25, if - like me - you don't have your Bestiary yet).
+2 to two attributes (Dexterity & Intelligence) & -2 to one attribute (Charisma). Three elemental resistances (Cold, Electricity, & Fire), +2 to two skills (Bluff & Stealth), Darkvision, Darkness 1/day.
This is approximately equivialent to the package that the Suli gets (Pathfinder Companion: Qadira p. 28). +2 to two attributes (Strength & Charisma) & no attribute penalty. Four elemental resistances (Acid, Cold, Electricity, & Fire), +2 to two skills (Diplomacy & Sense Motive), Low-Light Vision, Elemental Assault (remember this can be applied to a weapon!) 1/day.
Now look at the notes on playing a Tiefling (CoT Player's Guild p. 5). So, the designers at Paizo still feel that Tieflings are more powerful then normal PCs. Those same guidlines would work for Suli characters as well.
(Sorry for the "creative" quote cutting)
To me it's the Outsider(native) Type of both the the Suli and Tiefling (and probably aasimar) that makes them a bit more touchy. So I did my homework:
It gets them immune to Daze, Charm Person, Dominate Person, Hold Person (also Mass), Ghoul Touch and Anti-life Shell. Granted, they can't get Enlaged or Reduced but the Native subtype opens Reincarnate, Raise Dead and Resurection for them.
They also get (unless changed for PF-Beast, not here yet) prof. with Simple and Martial Weapons that's a nice bonus for many builts.
For the Suli the Elemental Assault description states:
...
Unarmed strikes with his arms or hands (or attacks with weapons held in those hands) deal +1d6 damage of the appropriate energy damage, as if
using a flaming or frost weapon.
Without specifying melee weapon, so a projectile ot thrown weapon can probably also benefit.
The use and duration seem to be only once per day for one round per level but other interpretation have been made in this thread. Personally I would go with one non-consecutive round per level.
In the end I think the races are a bit over the basic ones for PCs (where it realy matters IMO) so I would ask for the first level of a character to be an NPC class level (using Adept with a +1 caster level (like Prestige Classes do) instead of it's own casting abilities) and go from there.
Set
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Unarmed strikes with his arms or hands (or attacks with weapons held in those hands) deal +1d6 damage of the appropriate energy damage, as if using a flaming or frost weapon.
Without specifying melee weapon, so a projectile ot thrown weapon can probably also benefit.
I would interpret that as requiring the weapon to remain in the hands to gain the elemental assault bonus.
But that still allows for reach weapons or even whips.
| Weylin |
I would agree with interpeting Elemental Assault to be limited to melee attacks based on the "held in their hands".
In Races of faerun didnt the Aasimar get a feat that let them use Scorching Ray from their eyes of something like that?
I know there was one that granted wings to Aasimar and Tieflings.
I may have to look through the book again. I think a lot of the genasi feats could add some interesting flavor to the Suli.
Jarazix
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I would agree with interpeting Elemental Assault to be limited to melee attacks based on the "held in their hands".
In Races of faerun didnt the Aasimar get a feat that let them use Scorching Ray from their eyes of something like that?
I know there was one that granted wings to Aasimar and Tieflings.
I may have to look through the book again. I think a lot of the genasi feats could add some interesting flavor to the Suli.
The only thing I dislike about Suli is they look normal... I want a red or blue or crazy genie looking character, something wild and out there.
| Weylin |
Weylin wrote:The only thing I dislike about Suli is they look normal... I want a red or blue or crazy genie looking character, something wild and out there.I would agree with interpeting Elemental Assault to be limited to melee attacks based on the "held in their hands".
In Races of faerun didnt the Aasimar get a feat that let them use Scorching Ray from their eyes of something like that?
I know there was one that granted wings to Aasimar and Tieflings.
I may have to look through the book again. I think a lot of the genasi feats could add some interesting flavor to the Suli.
Then change the flavor text and keep the write-up in your game, Jarazix.
Personally, I like the subtlety of the Suli looking human, except for something in their eyes. Janni are the most human-like of the Genie Races so it makes sense that their more human cousins would be almost indistinguishable from humans....until they wrap lightning, fire, ice or acid around their hands or they walk out of a burning building.
-Weylin
James Jacobs
Creative Director
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While the suli are one option, we DO have a more detailed set of plans to put into motion to have PC friendly races something on par with the tiefling or aasimar for all four elements... races that are also somewhat based on mythology. It'll be a while before we get these options into print though... I'm guessing about a year. We'll get there eventually! But for now, folks who want to play these types of characters in their home games can/should use the suli or simply use the genasi rules from WotC; we can't do anything with these rules in print, but that doesn't mean you can't in your home games.
But yeah... there WILL be elemental-themed no-racial HD races in Pathfinder eventually.
| Diego Valdez Contributor |
While the suli are one option, we DO have a more detailed set of plans to put into motion to have PC friendly races something on par with the tiefling or aasimar for all four elements... races that are also somewhat based on mythology. It'll be a while before we get these options into print though... I'm guessing about a year. We'll get there eventually! But for now, folks who want to play these types of characters in their home games can/should use the suli or simply use the genasi rules from WotC; we can't do anything with these rules in print, but that doesn't mean you can't in your home games.
But yeah... there WILL be elemental-themed no-racial HD races in Pathfinder eventually.
Huzzah!
What about the possibility of a law/chaos touched as well? I love the Cansin from Dragon magazine, but those arent open content. Is it possible well see something along those lines as well?
| Weylin |
While the suli are one option, we DO have a more detailed set of plans to put into motion to have PC friendly races something on par with the tiefling or aasimar for all four elements... races that are also somewhat based on mythology. It'll be a while before we get these options into print though... I'm guessing about a year. We'll get there eventually! But for now, folks who want to play these types of characters in their home games can/should use the suli or simply use the genasi rules from WotC; we can't do anything with these rules in print, but that doesn't mean you can't in your home games.
But yeah... there WILL be elemental-themed no-racial HD races in Pathfinder eventually.
James
Since Qadira came out back in August, can you say if the CR +2 should stand or should it be dropped by 1? This is a debate for my group after seing the Noble Drow.
-Weylin
| MerrikCale |
While the suli are one option, we DO have a more detailed set of plans to put into motion to have PC friendly races something on par with the tiefling or aasimar for all four elements... races that are also somewhat based on mythology. It'll be a while before we get these options into print though... I'm guessing about a year. We'll get there eventually! But for now, folks who want to play these types of characters in their home games can/should use the suli or simply use the genasi rules from WotC; we can't do anything with these rules in print, but that doesn't mean you can't in your home games.
But yeah... there WILL be elemental-themed no-racial HD races in Pathfinder eventually.
So they won't be in the APG then?
James Jacobs
Creative Director
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James
Since Qadira came out back in August, can you say if the CR +2 should stand or should it be dropped by 1? This is a debate for my group after seing the Noble Drow.
It might feel like a cop-out... but honestly I'd say that's something you (or your GM) should decide for your game. I can't really say for games I'd run since, personally, I wouldn't allow EITHER of them as player classes. I'm pretty hard-core about requiring my players to stick to the core races.
James Jacobs
Creative Director
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James Jacobs wrote:So they won't be in the APG then?While the suli are one option, we DO have a more detailed set of plans to put into motion to have PC friendly races something on par with the tiefling or aasimar for all four elements... races that are also somewhat based on mythology. It'll be a while before we get these options into print though... I'm guessing about a year. We'll get there eventually! But for now, folks who want to play these types of characters in their home games can/should use the suli or simply use the genasi rules from WotC; we can't do anything with these rules in print, but that doesn't mean you can't in your home games.
But yeah... there WILL be elemental-themed no-racial HD races in Pathfinder eventually.
Nope. We don't have much at this point planned at ALL for expanding race choices in the APG. Mostly because we're pretty happy with the core races we've got set up already.
| Weylin |
Weylin wrote:It might feel like a cop-out... but honestly I'd say that's something you (or your GM) should decide for your game. I can't really say for games I'd run since, personally, I wouldn't allow EITHER of them as player classes. I'm pretty hard-core about requiring my players to stick to the core races.James
Since Qadira came out back in August, can you say if the CR +2 should stand or should it be dropped by 1? This is a debate for my group after seing the Noble Drow.
james, not asking as PC race. Just as a monster. Like if it was attached to Ogre.
| MerrikCale |
Nope. We don't have much at this point planned at ALL for expanding race choices in the APG. Mostly because we're pretty happy with the core races we've got set up already.
So there won't be any write up on Tieflings and aasamir then wither even though they have been introduced in products but not given the comeplete PC work up