| GM Chris Mortika |
From Pathfinder SRD:
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
and, from the description of dimension door:
Range long (400 ft. + 40 ft./level)
Target you and touched objects or other touched willing creatures
Duration instantaneous
Saving Throw none and Will negates (object); Spell Resistance no and yes (object)
You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels....
(The maximum load, in the case under discussion, would be Chamomile's.)
| GM Chris Mortika |
Veren, Durnast will need to do more than that. The share spells ability would allow Chamomile to dimension door from Durnast, but not back to him.
And, I hate to be a nag about this, but is there anything else about your individual encounters that you might want to mention to the other party, anything that might seem relevant?
| Quandary |
Sorry, I was away from computer for a while...
Chris finally mentioned it in the thread, but I think people have been abusing Message as it isn´t a PARTY-WIDE "intercom" ala SWAT Team, but only a means of communication between the Caster (Durnast, though Rasina probably also has it - ?) and the designated targets. Like he said, trying to carry on lengthy conversation means we´re standing there mumbling (and waiting for Durnast to relay every word to everybody else). In other words, we should approach it as a stealthy means of communicatin (between Durnast and everybody else) WHILE OTHER THINGS ARE HAPPENING, which we need to say what we are visibly/perceptibly doing.
If we have big stuff to discuss, mentioning it here out-of-character seems reasonable, but we shouldn´t abuse Message AS IF it were an ooc discussion, in-thread.
-----------------------------------------------------------------
...I´m not quite sure what Chris is saying here, Cam did practically the same thing during the Peryton fight. I don´t know if that requires combining Share Spells and Deliver Touch Spells (touching Cam to be treated as "You" when you normally don´t touch yourself for Dimension Door, then Cam delivering the SPELL´s included touch to designate other target(s) of DD?) or what... but a crucial un-answered question was posed by Alia
Second, what is the rough diameter of the Oasis ?
If 680 ft. may not even get beyond the perimeter of the Oasis, much less very far out of the way of retribution, there may be a crucial "Part 2" of the plan to consider.
I´m guessing they have different guards with Scent, which probably ignores Invisibility (I don´t think it´s stated, but I don´t think Chris is an idiot either ;-) ) so Cam would probably chug that Potion of Stealth (which probably is full spectrum). Anyhow, Durnast could probably do the job himself, though his Scent target would be bigger than Cam´s, he could also do a Gaseous Form which might negate/penalize Scent. And instead/in addition to DD, using the Cloth of Rag Doll could be worthwhile, since Vilagara would otherwise be a visible target.
(BTW: can the cloth "hold" multiple people-dolls at the same time?)
But to synopsize Durnast´s reaction since I was out of it for a while,}
Durnast doesn´t know if he is feeling the ´save the Elf chick´ vibe, for all he knows she is an evil bastard, it´s not as if Veren has even been regaling the party with tales of her virtue.
If anything, Durnast might want to go parlay with the Druids, see the Oasis himself... perhaps mentioning that his group went and killed another demonic beast (hydra), and perhaps mentioning that from what they´ve learned this Elf chick the Druids have was looking for this Crown of Azarkite, and learn what the Druids think of that, and/or this weeping Giant/Titan. Basically, since he doesn´t see himself as affiliated with the Elf chick so much, he might think there is more to be learned. Veren could do his parallel diplomacy by talking shop about brewery, it looks like :-)
| Eric Swanson |
Stuff
He he hehe, I did think that was kinda funny, in a sad way, like we were playing Shadowrun and we all had those comlinks, he he. Seriously, we should retcon it and say we were whispering to each other, instead of having Durnast continuously cast the spell. (BTW Rasina does not know Message.)
So, my advice is to head back to camp and see if we can learn more about these druids. But if Veren or Artimus want to sneak in, and/or do a frontal assault, then she will go along with this.
I'm done with splitting the group, he he
| Quandary |
It´s not so much the re-casting that is a problem, the spell can include everybody in the party in each casting (with a touch for each person, incl. via Cam), but that TIME IS PASSING as we discuss, the spell doesn´t make us think or communicate faster... besides that it isn´t a party discussion, but a ´talk with Durnast´ technique. So I think it´s great if people use it for that purpose, even adding on (Durnast directed) thoughts to their ´surface´ conversation, but as developed recently is not the best thing.
| Eric Swanson |
It´s not so much the re-casting that is a problem, the spell can include everybody in the party in each casting (with a touch for each person, incl. via Cam), but that TIME IS PASSING as we discuss, the spell doesn´t make us think or communicate faster... besides that it isn´t a party discussion, but a ´talk with Durnast´ technique. So I think it´s great if people use it for that purpose, even adding on (Durnast directed) thoughts to their ´surface´ conversation, but as developed recently is not the best thing.
Yeah I know time is passing, but we seem to be at an impasse, at least until the party leader, (do we even have one??) decides what we should do.
On a related note, we do need a party leader, as the Desolation is a dangerous place, and we all need to work together in order to survive. IC, it should be Artimus, or maybe Alia, but I know things are not that simple, he he.
| Quandary |
Yeah I know time is passing, but we seem to be at an impasse, at least until the party leader, (do we even have one??) decides what we should do.
On a related note, we do need a party leader, as the Desolation is a dangerous place, and we all need to work together in order to survive. IC, it should be Artimus, or maybe Alia, but I know things are not that simple, he he.
OK, I{ll be checking in more regularly, so I can make a decision soon...
(check dynamic re artimus and durnast in early thread... ;-) )| GM Chris Mortika |
The cloth can hold only one creature, of size up to large, at a time.
Regarding party leaders:
There are two "party leader" roles I've seen: in combat, and in general. The in-combat party leader might work in a play-by-post, directing characters and keeping everybody on-plan, possibly providing actions for characters whose players are lagging. I don't think we need one, but I've seen that work well.
A more general "commanding officer" kind of leader appeals to certain types of parties, typically military ones with chains of command. I don't think one would work well here. The party sometimes needs to make decisions, and it's good to have someone make the final say-so. If you folks want to vote a character into that position, the "final decider", that would be your call, but I think it would be a mistake to hand authority to any one character in a more general sense. I like the interaction and party friction, as people learn how to get along with one another. I think that it all would vanish, and some people would be unhappy, if there were a character who expected everybody else's loyalty.
At least, until someone earns that loyalty by making consistent wise decisions. And at this point, who knows which character that might be? Perhaps the unlikeliest of all of you...
| Quandary |
Yeah, I think including the newer characters especially, an official party leader doesn`t seem likely to realistically emerge, at least immediately. Characters like Veren don´t really seem to even be `concretely` tied to our specific group, or mission yet. Anyhow, we also thought of this earlier when the group was even more coherent (as all sent on a mission by the Elders of Muir) and I sort of expected Artimus as the Paladin would naturally be a leader type, but no dice.
I don`t think it`s much of a problem for now, I think we just cama across why splitting the party is sometimes un-wise from a game-playing perspective, because the different groups end up on different pages that requires a large amount of reconciliation (potentially in a short period.)
For in-combat, having other player(s) ¨"take over" for a non-posting player to keep the game rolling seems a good idea, I guess we can just go ad-hoc when it comes up that somebody hasn´t posted recently during combat, and do what their character would probably do, which is easier since we mostly have our character sheets visible on-line (this is just a good reason to keep your c-sheet up to date)
Tarlane
|
I just wanted to apologize for my few days lull in keeping up with things.
Some aspect of my fun medical issues apparently has caused a new unforeseen one with my heart revving up some randomly. I went in to get it checked out and they decided to keep me overnight and at some point that extended to 'until they figure out why its happening' which they still haven't.
However, I now have my laptop here and plenty of free time so I'll be catching up now.
Thanks and my apologies,
-Tarlane
| Eric Swanson |
I just wanted to apologize for my few days lull in keeping up with things.
Some aspect of my fun medical issues apparently has caused a new unforeseen one with my heart revving up some randomly. I went in to get it checked out and they decided to keep me overnight and at some point that extended to 'until they figure out why its happening' which they still haven't.
However, I now have my laptop here and plenty of free time so I'll be catching up now.
Thanks and my apologies,
-Tarlane
Tarlane, when it comes to heart issues, no apologies are needed or required. Take care of yourself, man.
Tarlane
|
Well as far as I know I don't have any heart issues, however I have odd times throughout the day when my heart has been racing. It concerned the doctors when they saw how quick it was going, more than it had concerned me since I otherwise felt as fine as could be hoped for. Thats why the hospital stay ended up being rather unexpected.
I suspect they are going to find that my body just doesn't like one of my medicines or the like and I'll be out of here pretty soon, so no worries about me. I just felt bad that I had finally rejoined the game and then disappeared with no notice.
Chris Mortika
RPG Superstar 2010 Top 16
|
Tarlane, I concur with everybody else here. Do whatever you need to do, to make those Fortitude saving throws.
--+--
We're working with the Pathfinder rules system here, and "mindless" undead are still Evil. (So, for example, a paladin's smite evil power works against a zombie giant.) My justificiation for this is that the gods that rule the undead, Hel and Orcus to name but two, are Evil, and every time anybody creates undead, that act gives homage, and therefore power, to the gods of the unliving.
Under Pathfinder rules, zombies and skeletons, left unattended, wander off and kill / eat people. So they're not neutral like a sword. They're a controlled evil, like Stormbringer.
That's for creating mindless undead animals. Animating the corpse of an intelligent person is also (a) a cultural taboo everywhere (except maybe Camp), and (b) a great way to prevent Good-worshipping clerics from raising the corpse from the dead.
Now, Nadeq never chose to worship an Evil deity. He had the Oracular power thrust upon him. Each of his powers, if cast by a cleric or someone else sensitive to alignments, would draw the practitioner ever closer to the lower planes, and ever more wicked in his outlook on Earth. But Nadeq is in some cases like Bilbo: he's been given great and sinister powers, which will corrupt him if he uses them for selfish or wicked ends.
Hel is a straight-forward goddess, and won't lie to Nadeq about what he can do, and what it means. It's the trade-off for allowing him to return to the Living Lands at all. She expects him to use those powers, and in so doing strengthen her. And she expects him to prosteletyze to the goblins. But she doesn't expect his Oracle of Bones powers to corrupt him morally; if they do, that's just a bonus to her.
| Llaelian |
Sorry for the slow posting, I had a long post ready yesterday and it got eaten by the web site maintenance.
Two points :
First, I do not mind the side trip but as Artimus, we are on a short time frame. I also have a pb with the fact that our group has been up all night to catch the four others and we are quite tired. Chris, I don't know how you want to go with the fatigue but the side trip may push us over the limit.
Second, about the Nadeq raising undead issue. I think you will have at least three opponents in the group : Artimus, Mikka and Alia.
From Alia point of view, Undead have to be put down, period. That is not to say she will charge headlessly into a bunch of them. But she will put up all her enrgy in finding way to kill them. She will bid her time if she thinks they are too strong but it will still be her goal.
The way I see her, she will not like at all the animation of undead and the desecrate part is a big NO. This is just the opposite of her main goal which is to eliminate the threat of the desolation and reclaim the land. And she will not condemn the actions of the druids to sacrifice innocents to do that. But she will neither be easily convinced that animating dead can be done it it is for the "greater good".
For now, the only thing that she would allow Nadeq to do without interfering would be the control of undead on condition that they destroy them right afterwards.
As a player, I do not like needless party conflict and I know the desolation is though enough not to add to the difficulty by having dissentions in the party. However, in the pathfinder setting, animating undead is evil. She will not consider Nadeq as evil yet. But she will need lots of convincing to let him do it without interfering.
| GM Chris Mortika |
Ravn,
It looks like this isn't the right party, with the right players, to bring in someone with Evil-aligned undead features.
You might be able to sell the raise the dead power by noting how temporary it is, that you're not creating a free-willed undead creature so much as using the power of various death gods to cobble together something that represents the undead. The other party members might decide to buy that argument.
Or everybody might have fun playing through the awkwardness of a good friend who now has taboo powers. But if people don't want to play through that, I don't want to force that kind of confrontation / intervention.
One result of that intervention might be Nadeq leaving the party. Another might be Nadeq having some terrific powers he has to use surreptitiously.
Or, if you want, you can take this opportunity to switch those mysteries out for other mysteries for the oracle of bones.
NAdeq is your character, and you know what aspects of the character are important to you, but the ball in in your corner to either (a) stand tall and ask the party to decide how they want to deal with an undead-summoning goblin, or (b) offer some way to resolve the issue to the satisfaction of the rest of the party.
| Eric Swanson |
Rasina would be his biggest defender, as not only is he her best friend, but she also feels guilty about causing his death, albeit indirectly. So, while she would not want an undead army with the group, having his abilities kept in reserve would be acceptable to her. They had to ally with other evil creatures before in order to destroy the Black Monolith, so she would defend him.
| Nadeq |
it sounds like commanding already existing undeads would be acceptable by the group, but the creating or animating of undeads is a no go.
Or, if you want, you can take this opportunity to switch those mysteries out for other mysteries for the oracle of bones.
The problem with this is that Undead servitude (which people can tolerate) is a choice I made and the animate dead spell is a bonus spell all oracle of bones get.
Now, i could see it work out if he was allowed to get Halt Undead instead of animate dead. That way he is more a controller of undead, than a creatern and the desecrate spell can be used as a shrine/altar counter spell instead of an animate dead booster.
Allthough i must say, i'm getting pretty tired of stretching the rules with him.
| Llaelian |
it sounds like commanding already existing undeads would be acceptable by the group, but the creating or animating of undeads is a no go.
Quote:Or, if you want, you can take this opportunity to switch those mysteries out for other mysteries for the oracle of bones.The problem with this is that Undead servitude (which people can tolerate) is a choice I made and the animate dead spell is a bonus spell all oracle of bones get.
Now, i could see it work out if he was allowed to get Halt Undead instead of animate dead. That way he is more a controller of undead, than a creatern and the desecrate spell can be used as a shrine/altar counter spell instead of an animate dead booster.
Allthough i must say, i'm getting pretty tired of stretching the rules with him.
I guess the difficulty is for everyone to feel that they can play their characters as they see fit to. It's always difficult to add a character that is very original or bends the "implicit" rules a party was build upon. And even more in a PbP game. I'm sorry if my previous post sounded too offensive for you and spoiled your fun and I'm ready to reconsider things and try to see how to make it work. What I think is that your new character concept is really good but at first I was struggling to see it work with the current party to its full potential.
What I've seen and understood is that the controlling of undead would be fine as it would be seen as using the desolation creatures against themselves.
On the animate dead, keeping them around for a long time would not be accepted. However, it seems that both Artimus and Veren could accept to see them created for specific purposes. I'm willing to play Alia with the same consideration as I can see that would leave lots of opportunities for roleplaying. But I think I would betray the character if I was not playing Alia with at least a reluctance to associate herself with a character such as Nadeq at a start.
Please, do not consider any of my previous post or this post remarks as anything against you and or the way you chose to buid a character. From a metagaming point of vue, I think having an oracle of bone in the party is brilliant as long as the player is okay with his character having to justify himself and explain things to other characters.
| Eric Swanson |
I guess the difficulty is for everyone to feel that they can play their characters as they see fit to. It's always difficult to add a character that is very original or bends the "implicit" rules a party was build upon. And even more in a PbP game. I'm sorry if my previous post sounded too offensive for you and spoiled your fun and I'm ready to reconsider things and try to see how to make it work. What I think is that your new character concept is really good but at first I was struggling to see it work with the current party to its full potential.
What I've seen and understood is that the controlling of undead would be fine as it would be seen as using the desolation creatures against themselves.
On the animate dead, keeping them around for a long time would not be accepted. However, it seems that both Artimus and Veren could accept to see them created for specific purposes. I'm willing to play Alia with the same consideration as I can see that would leave lots of opportunities for roleplaying. But I think I would betray the character if I was not playing Alia with at least a reluctance to associate herself with a character such as Nadeq...
I can see why Alia would have the issues she does with the undead, along with the other good members of the group. However, I think this setting is a low fantasy setting, very gritty, so even the Paladin, and other good types, would be flawed in that respect. They would try to live up to the perfect aspects of their deity, but would often fall short. I am just throwing some ways to rationalize why the group would tolerate Nadeq's newfound abilities.
Tarlane
|
I think it was Chris who mentioned that the mindless undead were more of an evil weapon and I think that this is something that Artimus would understand, even if he would not approve of. If an evil sword was needed to defeat a villain, there would be consequences for using it(negative levels, ect) and he would need to be wary to not let it sway him to its path but if it was the only way then he would take up that weapon for the greater good.
As long as the greater good is being served, and at this point Nadeq has proven himself enough to deserve the benefit of the doubt, I believe that Artimus will frown upon the practice but not refuse to work with it. It is a fine line though and I am sure that there will be a lot of discussion about just each of us finds acceptable or at least is willing to tolerate.
If you and Alia can find even ground between you finding undead as useful tools and her complete hatred of them, then we will likely have good tension in our RP that can be rather interesting.
I've had several different in person groups with similar dynamics that ended up being really great RP opportunities rather than hindrances. Boundaries and details just need to be worked out among all the players as well as their characters.
| Mark Thomas 66 RPG Superstar 2009 Top 16 |
Mikka's issue is that at this point she relly wants to scour anything truly unnatural from existence. She sees the Desolation as tainting everything it touches and claiming it all. Undead are as unnatural as it gets to a druid, however she did just break one of the basic patterns of nature by bringing Nadeq's soul back.
| Quandary |
OK: to the skinny:
Durnast wouldn´t have a problem with controlling existing undead, he wouldn´t see it as much different than enchanting an evil creature, for example. Since I expect alot of undead, that seems a pretty good role. He would probably not support allowing creation of undead... The desolation has demonstrated a vast power to corrupt, so taking one step towards where the desolation would like is not a good sign, and he doesn´t really have ALL that much trust in Nadeq to begin with (plus, coming along with a very non-standard reincarnation would add doubts). If that´s what we´re going with, it seems reasonable for Chris to substitute the Oracle Bonus Spells Known for ones that don´t create undead.
Re: side-trip, I don´t see it happening. The group (AND NADEQ) don´t really even know anything specific of his powers, so as to know that stocking up on specific spell components would be useful. Anyways, our group just rushed here for an urgent appointment (we believed). Knowingly going out of our way to create undead makes zero sense (see above). If we somehow knew the extent of Nadeq´s change of powers (Reincarnate doesn´t normally change Class Abilities), probably the first thing to do would be handing out arcane scrolls and items he can´t use to those that can (Rasina and Durnast) but I don´t see an in-character reason to do that yet.
Longer view, I think Nadeq´s character simply demonstrating an affinity with death will offer enough roleplay opportunities between the pious/driven (artimus, mikka, alia) and his questionable new source of power, without needing to really go full-hog necro-creation, etc.
...anyhow, did anybody want to map this setup if chris gives the layout?
| Veren Baccus |
...anyhow, did anybody want to map this setup if chris gives the layout?
We're waiting with baited breath for you to volunteer ;)
Re: side-trip, I don´t see it happening. The group (AND NADEQ) don´t really even know anything specific of his powers, so as to know that stocking up on specific spell components would be useful. Anyways, our group just rushed here for an urgent appointment (we believed). Knowingly going out of our way to create undead makes zero sense (see above). If we somehow knew the extent of Nadeq´s change of powers (Reincarnate doesn´t normally change Class Abilities), probably the first thing to do would be handing out arcane scrolls and items he can´t use to those that can (Rasina and Durnast) but I don´t see an in-character reason to do that yet.
You make a very compelling argument. I am swayed.
Chris Mortika
RPG Superstar 2010 Top 16
|
it sounds like commanding already existing undeads would be acceptable by the group, but the creating or animating of undeads is a no go.
The problem with this is that Undead servitude (which people can tolerate) is a choice I made and the animate dead spell is a bonus spell all oracle of bones get.
Yep. (Sorry about the confusion. There's an Oracle of Bones mystery that provides short-term use of massive mindless undead; I was mis-remembering Nadeq as having that mystery, rather than raising the dead via the standard animate dead spell.)
Now, i could see it work out if he was allowed to get Halt Undead instead of animate dead. That way he is more a controller of undead, than a creater and the desecrate spell can be used as a shrine/altar counter spell instead of an animate dead booster. Although I must say, i'm getting pretty tired of stretching the rules with him.
And that's perfectly understandable. Again, it's your call. You've seen what people have posted, but the decision is yours. We'll make it work however you want to play it, unless you turn Nadeq completely, cacklingly villainous, and buy Rasina a pet puppy just so you can kick it.....
So it looks like we're good to go, and the shopping detour will happen at a later time.
| Quandary |
Oh yeah, re Nadeq´s arcane scrolls/wands,
switching his skills around to UMD may also be an option...
(besides handing them out to others/ selling them in town)
Anyhow... it looks like we´re on rolling Init?
I posted before that I can´t really do the map for this one, maybe in future again...
C´mon, it´s easy... :-) and fun (set up a photobucket.com account to put a map image online)
| Nadeq |
Ok, i've been thinking about it, and i don't want to change any rules regarding the oracle class and keep animate dead though it will rarely be used, but since animating dead won't be his main power anymore i would like to change desecrate for another spell, if possible. It is a very limited spell, and coupled with consecrate it takes up a lot of his arsenal, and the main reason i picked it was to boost his animating power.
| Rasina Songhair |
Is anybody else thinking we should have let these two duke it out and spend resources (Kind of like we did the Hydra, and ghouls) then enforce our will on the survivor... ;0.
I like your thinking, but I do not believe the demon can cross the barrier of the oasis, so the Reclaimers simply retreat, and then return after we slaughter each other, and loot our corpses.
| Rasina Songhair |
I figure now would be a good time to get on the same page, since this combat will be a tough one. Just one of those smilodon tigers nearly tore Veren in half, so if we do not have a plan, we will suffer some casualties.
Alia, since you are getting the ball rolling, are we going to take prisoners? Strike to kill? Or are we going to wait until they react first?
I will start in E9 if that is ok?
| Veren Baccus |
Having a plan would help. Veren doesn't have full HP, so he's not likely to be able to stand after one smilodon pounce this time (he went from 59 to 2 in one charge last time, I think it had +18 to its attack, which is more than enough to tear through Veren's defenses).
If we fight, I'd prefer not to give them the initiative; we'll end up half-a-round behind 3 casters and their pets and animal allies.
Chris - how does it look towards the oasis, is it sufficiently clear that people can charge in/out without much obstruction - or is there sufficient undergrowth to make a charge unlikely? (Yes, I've got A LOT of respect for that smilodon pounce.)
Veren is planning to start in M3.
| Artimus Borne |
Just to make things a little easier for us to visualize things I put together a spreadsheet to serve as a map, since I have no artistic talents at all.
That should let everyone see where things are and I'll add people and details as needed. Chris, if you want to be able to edit it instead of relying on me for that I can allow for that as well, but you would need to sign in to do so.
For me, I know that prisoners would be preferred, but I suspect we aren't going to have a chance for that. If its going to be a hard fight, taking a penalty on your attacks is pretty rough.
Also, if we are going to have a minute setup, do you mind if I burn a few lay on hands during that time? I can do it on myself as a swift, but I'd make sure the others were in better shape as well. I don't think artimus has anything else he would have been doing during that time and healing would be a priority.
| Alia Wolfsdottir |
I hope nobody is too upset with Alia starting the fight, but it's the best tactical position we can have with the druids: having all of them in the open on a clear field without cover and away from their oasis.
I suggest we don't aim to take prisoners, but if any of them is down and we have time to spare, we stabilize them.
For the plan, the four skilled in hand to hand concentrate on the druid and the half ork reclaimer.
Alia is planning to go for the scythe falcon first (the bird) and the third reclaimer.
| GM Chris Mortika |
Also, if we are going to have a minute setup, do you mind if I burn a few lay on hands during that time? I can do it on myself as a swift, but I'd make sure the others were in better shape as well. I don't think artimus has anything else he would have been doing during that time and healing would be a priority.
Very nice map, Artimus. Thanks. When I get back home, I'll sign in and move the red team around as needed.
And feel free to spend that minute doing non-combat spells. (Healing won't alert their suspicions, but if the reclaimers recognize that somebody is casting bull's strength after the fight, they'll think that something's up.
| Alia Wolfsdottir |
| Quandary |
Man, why are my posts invisible?
I think I`ve written the same post 3 times or something...
Anyways, first, thanks for the map Tarlane!
I think you also missed the Giant Beetle Companion of the Half-Orc Reclaimer, who is adjacent to it`s master.
I personally would like the different Reclaimers given different `tokens` (for female, male, and half-orc reclaimer)
You also probably want to indicate the falcon companion of the male Reclaimer, it sounded pretty deadly by Chris` earlier description and even if it can share squares because of it`s Size, it`d be nice to have an indication... Something like an `*` after anything in the same square (the same thing goes for Cam, as well as any mounts)
One other thing... It may or may not end up being important, but having the row directly above Artimus / the male Reclaimer be cut off (not showing about 1/3 of potential melee positions for them) seems like something that could best be dealt with before the action starts, by shifting everything down, maybe 5 or 6 squares to be safe. That will mess up any previously posted coordinates, but since we have an updated map now, I don`t think that`s a problem.
Again, thanks for the map! Visual addicts rejoice!