| Durnast Kal |
Hi Chris, I put up a C-sheet for Durnast... (I'm not used to playing/building Wizards... wow)
I left in most of how I "came to" the final stats (stat bumps, deriving HPs, AC, item costs)
About languages, I'm not sure what's most appropriate...?
About Spell Components: How do you roll?
Should I just assume I have 'common components' stocked? If we do, just making Eschew Components free would be easiest/most direct/honest (maybe give Combat Casting or something to Sorcerors then?)
But beyond 'common components', how do more expensive ones work?
I.e. some spells require X gp worth of diamond powder: Do I need to purchase that ahead of time specific to each spell component, or can I 'handwave' expensive components by removing them from my gold total when I use them? (I'm talking about "X gp value" components, especially gems, not truly unique components of course)
Likewise, for Scribing Scrolls/ into my Spellbook: Do I need to buy magical inks for this purpose discretely, or can I just remove the appropriate amount of GP?
Otherwise, tell me if you see any problems/ have any questions...
I should get a physical/mannerism description linked into his profile soon,
and I'll also update the stats for the Familiar as soon as I can...
For everybody else, any questions about Durnast,
or feed-back on how our characters' paths came to be entwined?
EDIT: Scranford, please believe me that I didn't intentionally steal your Avatar/ realize it was yours ahead of time, I just went thru the whole collection and this one seemed like Durnast! :-)
| GM Chris Mortika |
Thanks for the questions. Yeah, wizards!
About Spell Components: How do you roll?
Should I just assume I have 'common components' stocked? If we do, just making Eschew Components free would be easiest/most direct/honest (maybe give Combat Casting or something to Sorcerors then?)But beyond 'common components', how do more expensive ones work?
I.e. some spells require X gp worth of diamond powder: Do I need to purchase that ahead of time specific to each spell component, or can I 'handwave' expensive components by removing them from my gold total when I use them? (I'm talking about "X gp value" components, especially gems, not truly unique components of course)Likewise, for Scribing Scrolls/ into my Spellbook: Do I need to buy magical inks for this purpose discretely, or can I just remove the appropriate amount of GP?
I'm on the "stickler" side for material components. There is a standard kit of "common, basically free components" that wizards get along with their first spellbook. But if those components get taken away, the wizard needs to improvise on the fly.
The more expensive ones need to be bought ahead of time. If you need 500 gold pieces worth of diamond powder, you will need to have bought diamond powder before casting the spell.
Bard's Gate has an active arcane community, with two wizards (one who's been an academic all her life, and the other of whom retired from his explorations with some fortune and fame) and their apprentices, so there's an easy market there for those particular supplies that spellcasting entails. ("Pearls worth a hundred gold pieces? Yeah, we got 'em.") You're not sure what you'll find in the Camp.
For scribing scrolls, the process is a little more relaxed. Assume you have a bottle of very expensive scroll-inks (you don't want to know what's in there, but it changes color according to the astrological positions of the moon and two of the heavenly wanderers). You can subtract gold pieces when you use up the inks, and assume you restock when you're able.
Although, again, if you're robbed of ll your possessions, you'll need to recover or replace the ink before you can create any new scrolls.
| Quandary |
I'm on the "stickler" side for material components. There is a standard kit of "common, basically free components" that wizards get along with their first spellbook. But if those components get taken away, the wizard needs to improvise on the fly.
So, we assume I keep any un-costed components stocked and available in my Component Pouch.
I went thru my spell selection and it turns out nothing has expensive components so far.(I had an idea for diamond dust (whenever I start picking up spells needing it):
a Cantrip doing 1hp of Sonic Damage (or 1st level Spell doing more ), allowing at-will pulverisation of gems (handy b/c non-pulverized gems are better to carry your wealth around for stuff besides diamond powder spell components). This would be Evocation of course, so double-slots for me...)
For scribing scrolls, the process is a little more relaxed. Assume you have a bottle of very expensive scroll-inks (you don't want to know what's in there, but it changes color according to the astrological positions of the moon and two of the heavenly wanderers). You can subtract gold pieces when you use up the inks,...
Great, this is convenient (and the main thing I was worrying about). I had already listed "Scribing Supplies/ Inks" in my Inventory (just without a specific volume), so it's basically in the category of the Spell Component Pouch (except I have to pay for the Ink when I use it).
Incidentally, although I paid for purchased scrolls to add to my spellbook (past 'free' level bump ones), I forgot to pay the specific scribing cost beyond that (which may technically apply to 'free' level bump ones as well...?), but I figure purchasing ALL scrolls was basically THE maximum I would have had to pay (learning from other wizards' spellbooks is cheaper) and in any case I could have allowed other Wizards to learn from MY spellbook for a fee, so I figure it balances out as is. Let me know otherwise.Otherwise, about my set-up: I'm carrying around a scimitar to look tougher and because I think it has more style than the standard wizard's staff. I've Magic Aura'd my weapons to look like minor magic weapons when Detect Magic'd as well as concealing the auras of my Headband, Pearls, and Handy Haversack to just look like mundane items. Although the scimitar is my usual gear, I'm doing this to blend in more in the 'rough & tumble' environment I'm expecting at The Camp, and to not look so much like a Mage with fancy Magic Backpack. (though "Chamomile" the Pseudodragon might clue in some of the more knowledgeable in manners Arcane)
Also: I'm not totally familiar with this game world... Is Orcish and Draconic (from Headband) a good choice for languages? I thought I may have picked up Orcish from underground Sects of Orcus... Or is something else better? Is there an "Old Common" that ancient Human cultures would have used?
| Quandary |
VS Stuff:
Vital Strike works when you take an attack action, which I understand to be one of the things that you can do with a standard action, as opposed to a full attack. So, charge is "double move, then attack", which allows a Vital Strike.
What you're confusing (which is VERY easy to do with the current wording)
is that "attack action" is NOT the same thing as AN attack, or even any attack done via a Standard Action. It is ONE specific Standard Action (look at the list of Standard Actions in Combat Chapter). If you cast a Spell as a Standard Action, and it includes a Touch Attack, that is not the "Attack Action". Likewise, other special "as a Standard Action" abilities don't work with Vital Strike.Likewise, a Charge is a special Full Round Action which includes an attack at the end, but doesn't contain the Attack Action. (Jason's post on this is clear). As far as I can tell, the only 'fancy maneuver' that works with Vital Strike is Spring Attack (since it doesn't have the 'as a Standard Action' wording), though in yet another case of bad wording, it doesn't actually SAY what action you use for it (but defaulting to 3.5, it is an Attack Action, not just a melee attack, taken within a Move Action). ...I think I will be picking up the 2nd or 3rd printing when they get all this stuff sorted out, and selling my "1st Printing Collector's Edition" to somebody on Ebay.
...anyhow, if the Giant remains in the AoE of Hypnotic Pattern does it keep making Saves?
(it persists 2 rounds longer than Concentration anyways, I just can't move the effect once I drop Conc.)
Does "The giant succeeds on both saving throws. And the spell simply doesn't seem strong enough to affect him." mean he's over the HD limit or he failed his Save?
...D&D Lesson #1: Grease is never a bad choice when an Enemy is charging at you. :-)
Chris Mortika
RPG Superstar 2010 Top 16
|
What you're confusing (which is VERY easy to do with the current wording)
is that "attack action" is NOT the same thing as AN attack, or even any attack done via a Standard Action. It is ONE specific Standard Action (look at the list of Standard Actions in Combat Chapter). If you cast a Spell as a Standard Action, and it includes a Touch Attack, that is not the "Attack Action". Likewise, other special "as a Standard Action" abilities don't work with Vital Strike.
Hi, Quandary. Hi, everybody. Let's take a look at this.
On page 182, there's a list of standard actions. Attack (melee) is one of those standard actions. If there's a difference between using a standard action to make a melee attack, and an "attack action", I don't see that in the rules.
I agree with your spellcasting example. It's a Standard Action called "cast a spell". Among other things' it provokes an AoO. Likewise, activating a wand to shoot magic missiles is a Standard Action, but not an attack.
So, let's take a look at Vital Strike, on page 136.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage.
So, when a character looks at the options for a Standard Action and chooses "attack (melee)" or some other "attack" choice, she can use Vital Strike.
And, let's take a look at charge, hidden on page 198:
Charging is a special full-round action that allows you to move up to twice your speed and attack during the action. Charging, however, carries tight restrictions on how you can move.
And yep, I think I can agree with you, that charging is a Full-round move-and-attack, but that attack isn't a Standard Action, in the same way that a full attack is a Full-round attack-and-attack, but neither of those attacks are Standard Actions. A character can't use Vital Strike in a full attack, and that's the same situation as with charge.
Okay, I see that. The charge should not have done 6d8 + 18; but only 2d8 + 18.
But Cleave is different, I think. From page 119:
Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack ...
First, this is a Standard Action, and is an attack. Unlike charging, it's not a special Standard Action. Since it talks about doing damage to a foe within reach, I have to assume the text is referring to either attack (melee) or attack (unarmed), our only choices. Those are "attack actions", and that's exactly when Vital Strike comes into play.
(You're saying that this is a unique Standard Action, not one of the regular "attack actions". I think the text would need to state that.)
Using common sense, here's my understanding:
If Cleave didn't allow the attacker to use Vital Strike, it would be a terrible feat. It needs to be declared before rolling the first attack, and it only has any effect if that attack lands. It already has one trade off (-2 penalty to AC), and if it also hosed the attacker's ability to deliver damage, it would be significantly weaker than the 3.5 Cleave.
I understand that combining Cleave / Great Cleave with Vital Strike / Improved Vital Strike makes fighters --particularly fighters with BAB of at least 11-- more powerful, but I have understood that this was one of the design goals for Pathfinder.
I really appreciate your reassurance that you'll go along with however I rule. But I'm willing to be persuaded if you still think I'm running this wrong.
--+--+--
Regarding hypnotic pattern: because it's an area effect with a duration, like acid fog, I assume that anybody stepping into the area, or remaining in the area, needs to make a saving throw each round.
You're running up against problems with hit dice.
| Quandary |
(You're saying that this is a unique Standard Action, not one of the regular "attack actions". I think the text would need to state that.)
Using common sense, here's my understanding:
Sure, that's the problem: 'common sense' and Jason's very particular usage clash. It seems that clarifications will be added, but I myself was frustrated that Jason would hardly acknowledge that his very specific usage of an UN-capitalized, SEEMINGLY general term was VERY confusing.
.And I agree that not combining with ANYTHING makes it just barely useful: Somebody on the boards was trying to say it wouldn't even work with Spring Attack (it does AFAIK). From the explanations of Jason, et al (and after taking the time to understand the very particular terminology, I think it WON'T work with Cleave (and Jason actually said this). I agree that if it worked just on the 1st attack, THAT could be reasonable, but I suspect that will be clearly excluded as well.
Anyways, we can go with your (current) reading:
Apparently, VS wouldn't have applied to the initial Charge against Jylan,
nor to the subsequent Cleaves against Jylan and Tin after the attack on Artimus?
(the "you can make one attack at your highest base attack bonus that deals additional damage.")
so everybody but Artimus should be slightly better HP-wise.
(I assume Chyressa DIDN'T get the extra VS attention on that AoO since it's not an attack ACTION)
---------------------------------------------------------------
...I guess I won't be maintaining the Hypnotic Pattern then.
(though it persists 2 more rounds anyways unless I use a Standard Action to dismiss it... !#%?@!?!)
...I hope Chamomile get's lucky with his Sting soon.
He'll need it against that HD on a Fort Save :-)
Chris Mortika
RPG Superstar 2010 Top 16
|
Anyways, we can go with your (current) reading:
Apparently, VS wouldn't have applied to the initial Charge against Jylan,
nor to the subsequent Cleaves against Jylan and Tin after the attack on Artimus?
(the "you can make one attack at your highest base attack bonus that deals additional damage.")
so everybody but Artimus should be slightly better HP-wise.
(I assume Chyressa DIDN'T get the extra VS attention on that AoO since it's not an attack ACTION)
Quandary,
I've re-read page 181, and it says "there are six types of actions: standard actions, move actions, full-round actions, swift actions, immediate actions, and free actions." There's nothing there about a special type of action for attacking so, unless the rules give a specific call-out, like page 198 with Charge, I don't see any way to read the rules except that an attack that takes a Standard Action is an attack action.
I've looked through Vital Strike again, and there's nothing there that says it can only be used once per round. Cleave gives its user a new Standard Action when he hits, and that new Standard Action can be subject to Vital Strike just as the original one can.
If Jason doesn't mean this, then it's not the case of the rules being vague and subject to mis-interpretations. It's a case of the rules clearly saying one thing when he wanted them to clearly say something else. Again, I'd be happy to read Jason's errata on this.
But you're right, "an attack of opportunity is a single melee attack". (page 180) It is, arguably, not an attack action, nor subject to Vital Strike.
(This is a change from 3.5, where, for example, if you drop somebody on an Attack of Opportunity, that could trigger a Cleave. A 3.5 character can also attempt trips, sunders, etc. with an AoO.)
| scranford |
Scranford, nothing about a charge prevents Attacks of Opportunity. (Indeed, some weapons can be set against a charge and do extra damage.)
I beg to differ. If you look at the Actions in Combat chart on page 183, under the full round actions chart, you will see that charge does not evoke an attack of opportunity. They left it out of the wording on the description, but Charge has never evoked an AoO from the target you are charging, unless you took some feat...can't remember what it was. I will certainly follow your ruling but RAW supports my case.
EDIT: Whoops! You're right, I'm wrong. Have been playing this rule wrong since the beginning. I see in the description at the bottom that the movement still evokes an AoO, not the attack itself. Got to learn to read the fine print. Chyr would have never charged had I known this, but I'll live with the consequences...would have liked to play this character longer, but with my mistake, and no flanking, it's not looking good. Seems this encounter is a little tough for 7th level characters...Anyway let me know and I'll start a new character tonight if I'm still in the game.
| Quandary |
@Chris: I suggest you post a question about this addressed to Jason;
He's already pronounced against Cleave/VS and Charge/VS but I can't find the specific post re: Cleave (Paizo Search, etc). If you read his posts, it's clear he's assuming a very specific reading of "attack action" that applies only to the outcome of the attack action Standard Action (i.e. one attack), not ANY and every attack roll somehow resulting from a standard action you spend (like Cleave). ...He might even give an ETA for when a big Errata will be posted online! :-)
I *do* think it's pretty clear that VS only applies to one attack (that's what it says)
Subsequent Cleave attacks don't 'retrigger' VS, they are just 'bonus' melee attacks:
Nothing in Cleave grants you another ACTION, just "an additional attack".
(if a character could get 2 Standard Actions in a round, VS could apply to both attacks,
but 2 Standard Actions is serious stuff for that reason and more, and is pretty rare to get)
Anyhow,
I definitely don't think you're doing anything 'wrong' by not 'seeing' this interpretation,
it's the fault of who chose the incredibly non-obvious wording in the 1st place. :-/
(btw: before seeing Jason's posts on the topic and re-assembling his very specific logic in my own head, I looked at it pretty much like you are - Jason's meaning definitely isn't obvious from the rules as written)
| GM Chris Mortika |
I looked back through Jason's posts from August till now. He's noted that Vital Strike is incompatible with Charge, but he hasn't said anything about Cleave.
Sigh. I think we're going to play this one as it lies: VS doesn't interface with Charge or with Attacks of Opportunity, but it might well apply to every blow in a Great Cleave sequence. So make sure you're not all standing next to one another.
Having said that, it might be moot for the time being. If Jylan can take this guy down before the giant attacks, or if you folks can figure some way to drop the giant out of rage, the fight should be over.
Chris Mortika
RPG Superstar 2010 Top 16
|
Seems this encounter is a little tough for 7th level characters...Anyway let me know and I'll start a new character tonight if I'm still in the game.
I agree with your assessment. That should give you some appreciation for Mr. Vaughn's playtesters commenting that it's pretty easy to die out in the Desolation.
| GM Chris Mortika |
Two questions: one for the players, and one for your characters.
For the players: we've had some combat, and some interpersonal time. Do you have any questions about the Play-by-post, and concerns about my style, or any complaints? I'm open to suggestions as well.
For your characters: everybody has gear appropriate to your level, but what is the most notable thing you're carrying? Where did you find / buy / uncover it? What peculiarities does it exhibit? If a high-level 3.5-version bard were to recognize it from legends and obscure lore, what would the bard be able to tell you about it?
I'm interested for the purposes of building depth of back-story. I am not planning to use this background against anybody.
| Artimus Borne |
I don't have any issues with your style and the combat seems to have gone smooth enough. I really still need to get some sort of 'general' practice up though, in case I am ever unable to get online for a day or two so that I don't end up slowing things down.
As for the second question, I believe that my sword is certainly the most notable object that I have on my person. In my mind it would have been custom crafted for him after he sold his families land, designed as something he hopes to pass down to his children one day.
| Alia Wolfsdottir |
For the first question, I really like your style as you do not let things die down and push the story forwards.
Speaking about that, I may disappear for a day or two without notice anytime soon as my wife is expecting our second for the end of the month but that should not prevent me from posting afterwards. So feel free to roleplay Alia for me in that case.
For your second question, Alia main object is her bow. She got it at her grandfather's death (see her background) it's a double recurved bow made of silvery horn and deep brow wood. She does not know where it comes from but was certainly not made in her village. Both the wood and the horns were carved at some point but all was smoothed with use. I guess the bard could identify the horn as devil horns much like the ones that grew on her head.
| Chyressa |
I also like your GM'ing style. You leave us enough room to hang ourselves, but keep the story moving along. It should be interesting to see how the characters vastly different personalities mesh into an effective party.
Chyr's recognizable item would actually be two. The twin shortswords silver and gold. And she is famed as the veiled woman whom wields the two swords.
| Durnast Kal |
I think the GM style is working out well.
The main problem at the moment seems to be Neil's absence...
And I get that in some cases DM-PC'ing a character in more 'open' situations can be tougher than just making tactical decisions to keep a combat rolling.
...If a high-level 3.5-version bard were to recognize it from legends and obscure lore...
:-)
I had the idea to have 'inherited' an item from my mentor who died exploring Rappan Athuk (at one point I considered 'inheriting' a Bonded Item, but I don't like the flavor/mechanics of Bonded Item). Let's say it is the dagger I carry, which carries un-fathomable decorations and what seems to be writing - but I can't identify what language it is, and neither can anybody else. Before I was given the piece, my mentor had never mentioned the piece, and in my investigations all I can find is that SIMILAR style of decoration/inscriptions HAVE been found in sites, but they seemed to not have any connection to the other items found there, and nobody else can decipher or identify these items either. It APPEARS to be non-magical (though that doesn't mean anything necessarily) and higher level Divinations others have cast on it simply don't work, nor does it seem amenable to 'accepting' any other enchantment.Of the gods of this world, I actually thought the Frog-God was interesting, perhaps that I had a history of learning of their cult thru research/infiltration/scrying, but I don't know enough about that God to know if would connect well with the dagger...? In any case, the dagger is a mystery to me, but I hold it dear both for the link to my Mentor (I haven't given him a name - let's call him Timur o-Zorath) and because of it's very mystery. ...Does that work for your purposes? :-)
| Bloody Rugburn |
I like your style, both gameplay and narrative-wise. The only thing I'd like, and I know it's a pain in pbp games, is maps. I like tactical combat and maps of the area, but it takes time that you might not have available to get too detailed with that stuff. I'm happy with the game and its DM, as well as the players. Speaking of, how long are we waiting for Jylan before we pick up another player?
Tin doesn't have any notable pieces of equipment. His armor is the most noticeable, but his equipment was all purchased second-hand and not acquired through any heroic means. His adventuring career is virtually nonexistent, and he simply bought everything using funds given by the community for his mission and donated by the old scholar who taught him what he wanted to know about Tsar and Arden.
Chris Mortika
RPG Superstar 2010 Top 16
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neil indicated on another thread that he'd broken his leg on a trip to Paris. He's just started posting again a couple days ago. I'm hoping he checks in again, soon.
James, I'm something of a luddite when it comes to mapping software and image-hosting sites. There are some really fantastic maps that I've seen in some of the PBPs I've played in, but I don't know much about what I'd need to draw them or make them available for you guys to view. If anybody has a suggestion, I'm up for it.
So everybody's notable object is a weapon. (Save for Tin, who has neither a weapon nor a notable object!)
Artimus, who forged your sword? Was it a singular smith, or a workshop? Some magical weapons glow; others do not. Does yours?
(Llaelian, good luck with the child. How old's your firstborn?)
| Artimus Borne |
Hm, well it likely would have been a single smith that would have forged the sword. I suspect that Artimus would have sought out the greatest smith he could find, even if there was quite a bit of questing involved in seeking him out(and finding the material as well). He would have traveled to the smith and hoped that the money he had from the sale of his farm and his devotion to the cause of giving the sword a legend and a name would be enough for the smith to accept his request.
As for it glowing, I hadn't given that much consideration. I have no problem with the idea of it glowing, it would be something that would be of a benefit to him.
| Alia Wolfsdottir |
BTW, a friend of mine may be interested in joining with a (tantric themed) Bard character. I'll put him in touch with Chris by email. I'll probably help him build his character as he hasn't played Pathfinder at all, or D&D super-recently, but he seems enthusiastic about the game from what I've told him and from checking out the game thread.
Moved this part to the discussion thread.
I have nothing against the concept in general but i'm just worrying how that could fit in the scenario. A bard would be very useful but I doubt we are going to have a lot of friendly interactions with locals if I judge from what we've seen yet. If he wants to play a bard, I guess one looking for ancient histories or lore would suit more. And I'm not talking about the party... Up to now, we have a paladin, a cleric that fears contact and stays hidden in his armor as much as he can, a diviner, a monk and the only woman was brought up with wolves....| Alia Wolfsdottir |
It's my intention to keep the game moving, even with sudden commitments elsewhere on the boards, but I may be a little slower.
Or, you know, I may suddenly have all my spare time back next week. Who's to say?
Hey Chris, you're all excused. Well, as long as you don't playtest your monster on us. By the way, if the contest goes the same way as last year, you may well have to write the stat block for the next round....
| Quandary |
A bard would be very useful but I doubt we are going to have a lot of friendly interactions with locals if I judge from what we've seen yet. If he wants to play a bard, I guess one looking for ancient histories or lore would suit more. And I'm not talking about the party... Up to now, we have a paladin, a cleric that fears contact and stays hidden in his armor as much as he can, a diviner, a monk and the only woman was brought up with wolves....
Yeah, the ancient-lore-seeking was exactly the flavor I thought would be appropriate to connect his character with the adventure, after all in a world where events like in the bagavad gita are REAL, resolving ancient battles could well be within the job description of 'holy men'. (And I like the alternate take on 'holy' a bard could offer in this aspect). I figured his background from outside the context of Thyr/Muir might mesh with a larger existential planar signifigance to the events surrounding Tsar.
...But I haven't heard much further from him, so I don't know if it's in the cards anymore.
I'll bring it up again, and offer to help him write up the character, but if he's not into it, he's not into it.
...Oh yeah, congratulations on winning Chris!
You're obviously a great DM, so I wouldn't be surprised if you make it all the way.
Chris Mortika
RPG Superstar 2010 Top 16
|
Hello, Rasina, Nadq, Mikka, and Richard. Welcome to the campaign. I'm going to keep you off-stage for a few days until the party resolves its current conflict. They're getting ready to leave Camp and head into the Desolation for what will be, for most of them, their first foray into the wastelands.
There are a couple of issues to iron out.
- Richard, your backstory indicates that you tried to set up a chapel to Thyr in Camp. That really didn't work well. There's already a chapel there, with two friendly priests dedicated to Orcus, and the de facto leader of the Camp, a gaunt man known only as The Usurer, wasn't altogether fond of Thyr setting up a presence in Camp. To the south, between Camp and the city of Bard's Gate, lies the unholy Tomb of Abysthor. Perhaps you left Camp to investigate it for a couple of days? Or perhaps you left to track down some information about the Army of Light's disappearance, in the libraries of Bard's Gate? In any case, coming back to Camp, your shrine has been dismantled, the walls and furnishings stolen for use by others. Feel free to elaborate.
- Mark, the other players were happy to have Mikka along, but were worried that another wolf companion would diminish the role that Alia's pet Swiftpaws plays in the campaign. Would you be willing to shift to another animal companion, or work towards a version of Druid that has some other class feature?
- Nadq and Rasina, we invited the two of you in because you are mechanically similar, yet worlds apart philosophically. I invite the two of you to describe how you met. If you think it would be easier if I gave you a background to play against, I could describe that infamous Tomb of Abysthor for the two of you to explore with Richard.
Any questions?
| Mikka |
Hello, Rasina, Nadq, Mikka, and Richard. Welcome to the campaign. I'm going to keep you off-stage for a few days until the party resolves its current conflict. They're getting ready to leave Camp and head into the Desolation for what will be, for most of them, their first foray into the wastelands.
There are a couple of issues to iron out.
Mark, the other players were happy to have Mikka along, but were worried that another wolf companion would diminish the role that Alia's pet Swiftpaws plays in the campaign. Would you be willing to shift to another animal companion, or work towards a version of Druid that has some other class feature? Any questions?
I can work with a falcon, which works better for someone who follows her chosen goddess. In fact I was going to make the birthmak a hawk or falcon in mid-dive, marking her for her role from the beginning.
Barring that I could always take a domain if you want to avoid the 2 animal companion thing altogether.
Chris Mortika
RPG Superstar 2010 Top 16
|
I can work with a falcon, which works better for someone who follows her chosen goddess. In fact I was going to make the birthmak a hawk or falcon in mid-dive, marking her for her role from the beginning.
Barring that I could always take a domain if you want to avoid the 2 animal companion thing altogether.
Either would be fine. (Our wizard Durnast also has a pseudo-dragon familiar. Let's hope Nadeq doesn't have a combat familiar, too.)
| Alia Wolfsdottir |
Welcome every one,
We'll try to stay alive to meet you...
Alia will be pleased to have a wild sister ready to teach her about Freya.
On the mechanistic side of things, Richard, you'll be pleased to know you can add 6 HP to you total (you have 8 for the first level then 5 for the next ones and not 4). I'm sure you'll soon need them.
| TDLofCC |
Welcome every one,
We'll try to stay alive to meet you...
Alia will be pleased to have a wild sister ready to teach her about Freya.On the mechanistic side of things, Richard, you'll be pleased to know you can add 6 HP to you total (you have 8 for the first level then 5 for the next ones and not 4). I'm sure you'll soon need them.
Nice ... more HP is always good :)
Thanks for the heads up.
-TDL
| Quandary |
Hey everybody, welcome!
Can't wait to meet you in character! :-)
Like was already said, just about all of you look under-HP'd,
if any of you didn't know, instead of rolling HP's the method is this:
first character level take max HP's, then each level after that take the average roll ROUNDED UP, so sorcerors get 4, rogues/clerics get 5, etc. (Nidaq looks like he got it all right except for which way to round)
I would heavily suggest doing AT LEAST one of the following, if not both: taking Toughness AND/OR putting Favored Class bonus into HPs. Our very first encounter was a Great Cleaving Hill Giant just about able to 1-shot any of us except the fighter types. So I think TDL's character Richard is going to be well appreciated :-)
Also, I notice some people's CMD seem off, these should always reflect your Full BAB + STR Bonus (- if negative) + DEX Bonus + other bonuses that apply to Touch AC (like Rings of Protection). For that reason, I list my CMD right next to Touch AC on my character's profile.
@Ravn: I glanced at Nidaq's skills, and you overlooked that besides the Size Bonus to Stealth there is a Halfling Racial Bonus to Acrobatics and Climb (+2).
...Welcome aboard!
| GM Chris Mortika |
Char updated, GM please review, thanks.
EDIT: Also I will have to look at taking the favored class HP bonus since lack of HP seems to be an issue.
Eric, I took a quick look over Rasina, and I like the fact that you caught a lot of the Pathfinder-specific character bits, and I like your layout, too.
Two questions:
1) For hit points: you have 37 listed. I count: 9 (rogue, first level, maximum on the d8 + 1 for Constitution) + 6 (4.5, rounded up, plus 1 for Con) + 6 + 6 + 6 + 5 (that's 3.5, rounded up, plus 1 for Con) + 5 = 43, without putting any favored class points into hit points.
2) Skill ranks: You have 57 ranks listed. So far as I can tell, you ought to have 8 + 8 + 8 + 8 + 8 + 2 + 2 = 44. Even if you put all 7 favored class points into skill ranks, you'd still only end up with 51. Am I missing something?
I haven't added up all the equipment yet, or figured Encumbrance. I'll do that tomorrow.
Welcome to Camp.
| GM Chris Mortika |
Mark, Mikka looks terrific.
Other people shouldn't read this:
And that's when you wake up. The hearth might be a metaphor for Freya. If the oak is a metaphor, there are several possibilities: strength or stability, the god Obad-hai, or passage between worlds. Or it could just be a wicked big oak that eats people. Prophetic dreams are never clear about that kind of thing.
Questions:
1) Is Windrazor an eagle (that is, a raptor) or a hawk (that is, a buzzard)?
2) The way I count your attributes, before the raise at 4th level, the magical enhancement, and the +2 bonus for being human, your stats only need to cost 19. Of course, you could have chosen to be slightly inefficient, for character-building reasons, but you do have another point to put in Strength, Intelligence, or Charisma.
3) Without any contribution from favored class, it looks like you should have 45 hit points.
4) I'm having a hard time figuring out where you put your 35 skill ranks (plus however many you chose to use from favored class).
| Rasina Songhair |
Rasina Songhair wrote:Char updated, GM please review, thanks.
EDIT: Also I will have to look at taking the favored class HP bonus since lack of HP seems to be an issue.
Eric, I took a quick look over Rasina, and I like the fact that you caught a lot of the Pathfinder-specific character bits, and I like your layout, too.
Two questions:
1) For hit points: you have 37 listed. I count: 9 (rogue, first level, maximum on the d8 + 1 for Constitution) + 6 (4.5, rounded up, plus 1 for Con) + 6 + 6 + 6 + 5 (that's 3.5, rounded up, plus 1 for Con) + 5 = 43, without putting any favored class points into hit points.2) Skill ranks: You have 57 ranks listed. So far as I can tell, you ought to have 8 + 8 + 8 + 8 + 8 + 2 + 2 = 44. Even if you put all 7 favored class points into skill ranks, you'd still only end up with 51. Am I missing something?
I haven't added up all the equipment yet, or figured Encumbrance. I'll do that tomorrow.
Welcome to Camp.
OK that was interesting.
PCGen is kinda weird how it does Perception, it added a second line to the skills list for Perception (trapfinding), that should not be there. After taking it out, and adjusting for the favored class skill bonuses, it tallies to 44 SP +4 for the favored skill bonus.
As for HP, I did not round up, like you told me to, so after rounding up ,and adding +3 hp for favored class bonus, she now has 46 hp.
Edit: Glad to be here Chris :-)
| GM Chris Mortika |
Ravn, I took a look at Nadeq. Nice job.
As others have noted, we're rounding hit dice up, so you should have 9 (Rogue, 1st Level, plus Con bonus) + 6 (rogue) + 6 + 5(wizard, round up, plus Con bonus) + 5 + 5 + 5 + 6 (Shadowdancer) = 42. If, as you say, you want to add the bonuses for favored class, that would be 45.
For skill ranks, I count that you should have 50, and I count that you have 54. Am I missing something?
Looking forward to your equipment.
| Mikka |
Mark, Mikka looks terrific.
Other people shouldn't read this:** spoiler omitted **
Questions:
1) Is Windrazor an eagle (that is, a raptor) or a hawk (that is, a buzzard)?2) The way I count your attributes, before the raise at 4th level, the magical enhancement, and the +2 bonus for being human, your stats only need to cost 19. Of course, you could have chosen to be slightly inefficient, for character-building reasons, but you do have another point to put in Strength, Intelligence, or Charisma.
3) Without any contribution from favored class, it looks like you should have 45 hit points.
4) I'm having a hard time figuring out where you put your 35 skill ranks (plus however many you chose to use from favored class).
1. He's an Eagle
2. yeah I miscounted may put it into Intelligence, or maybe strength for wildshaping, athough charisma has benefits as well. Ah decisions, decisions.
3. I'll break it down better, it's confusing because of trait bonuses and other stuff incorporated. I'll shw where the ranks went before other additions.