Play by Post - ROTR Campaign


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This is the second post, as my first one disappeared.

I've never GMed a PbP before but I have plenty of GMing experience.

I'm looking to start a Rise of the Runelords campaign. I'll be using the Pathfinder core rulebook, the Player's Guide and the Pathfinder Character Traits Web Enhancement to create characters.

If you're interested, let me know what sort of character you'd like to play.

The Exchange

SIGN ME UP! I think there's a lot of potential for dual-wielding and will probably make a dual-wield fighter. Race TBA. I imagine him to be a lean, mean, abrasive type of guy. Perhaps an ex-gang member/mercenary? Any thoughts?

Something that is semi-relevant: Runelords runs till the characters are level 15? I think the new APs only level up guys to 13. Wonder why that is since most of the cool feats (ie. the crit feats) have a high feat requirement.

Liberty's Edge

If you don't mind the fact that I have OOC knowledge of the campaign(but I'll seperate that from IC knowledge, obviously), I would be happy to play in the game. Right now I'm running a CotCT game and a shadowrun game, so I'd really enjoy getting in a game that I could be a player with.

I'm pretty open to play just about any class, honestly. Right now my preferences in order would probably be:

1-Paladin of Iomedae, focusing on redeemer aspects

2-Bard, who is sort of a wanna be pathfinder. Collecting stories, trying to get into the guild.

3-Rogue, quick-talking conman trying and previously failing to live up to a parents expectations.

4- Cleric of Cayden Cailean, freedom loving and wenching but always ready to stand up for anyone being wronged.

I could really handle any of those roles and be pretty happy with them, depending on what the rest of the party would be filling out like.


Wilhem wrote:

SIGN ME UP! I think there's a lot of potential for dual-wielding and will probably make a dual-wield fighter. Race TBA. I imagine him to be a lean, mean, abrasive type of guy. Perhaps an ex-gang member/mercenary? Any thoughts?

Something that is semi-relevant: Runelords runs till the characters are level 15? I think the new APs only level up guys to 13. Wonder why that is since most of the cool feats (ie. the crit feats) have a high feat requirement.

That was quick! A decent fighter is essential at low levels and if you're still up for it when I have a full party, you're in. I like the sound of a two-weapon fighter.

As an aside, I plan to PbP all of the campaigns, one after the other - so I'll find out about later APs when I get there. I suppose there are enough cool adventures out there to tag on the end of a campaign to keep players going to post-15th level.

Liberty's Edge

Wilhelm, I don't think that they are pointedly going down to lower levels steadily or anything, I believe it was stated somewhere that they just went to the level that fit for the story. It doesn't sound like they plan on going above level 16 in a full AP(though they have talked of doing a sequel to RotRLs that goes up to 20 as a set of modules or something), but I think that most of the upcoming APs will vary between like 13-16.


Tarlane wrote:

If you don't mind the fact that I have OOC knowledge of the campaign(but I'll seperate that from IC knowledge, obviously), I would be happy to play in the game. Right now I'm running a CotCT game and a shadowrun game, so I'd really enjoy getting in a game that I could be a player with.

I'm pretty open to play just about any class, honestly.

It would be easier for me for you to pick the one you want - honestly. You're the second party member. Welcome aboard.

As long as you don't mind playing a game you know about - I don't. There are enough spoilers out there for any player to know what's coming.

Liberty's Edge

Sounds good to me, abstract. I've found that even if the overall plot ends up similar every DM puts their own twist on games, especially when you are dealing with a different group of players. I look forward to seeing the story in a new way.

Wilhelm, how do you see your characters personality? Is he the more pious, quiet, or serious fighter? Or is he the boisterous sort who plans to have a legend about himself? If its closer to the latter, then I think the bard will be the best fit and the most fun. You may still basically be a nobody at the start of the campaign, but if you look certain that you will be a legend it could be a good way for my character to decide that following your tale could get him into the chronicles.

If that doesn't seem to be a fit for what you were envisioning of your character, then I think that the cleric would actually probably be the most fun. It gives a lot of good RP opportunities and will fill an important role in the party.

Edit: And just to be clear, I hadn't been expecting you to pick my character for me abstract. I was just pointing out some of my ideas that I'd be happy with so that I could fit the character around what some of the other players had gone with.

The Exchange

W00t! How are we determining stats? PF's point buy? Roll 4d6s and pick the highest 3ds? Do we get to reroll 1s? (I just botched my will save to calm myself down)

How important is character background? Some DMs don't really care so their players just have traits. Others have their players do more involved character bgs so they can use them for side quests. What is your preference?

And what's the max party size? Neutral and good characters only?

The Exchange

Tarlane wrote:
Wilhelm, how do you see your characters personality? Is he the more pious, quiet, or serious fighter? Or is he the boisterous sort who plans to have a legend about himself? If its closer to the latter, then I think the bard will be the best fit and the most fun. You may still basically be a nobody at the start of the campaign, but if you look certain that you will be a legend it could be a good way for my character to decide that following your tale could get him into the chronicles.

I imagine my fighter to have a violent past and his rugged appearance shows it: gang/mercenary tattoos, scars, and a few piercings. He is not the silent, serial-killer type, but neither is he a violence-loving gang banger. He talks but is not a show off. I think other members of the party will see him simply as what he is: a professional killer. (watch your back around him...)

Interesting enough for your bard? Maybe you can angle your bard to write legends on the entire party? Hard to focus on just one guy; I imagine everyone to be equally badass at high levels.


As with Tarlane, I know a little about the AP OOCly, but can separate this from IC knowledge. I'd like to play a halfling rogue who specialises in getting into places he shouldn't and taking things he shouldn't. I'm reckoning Neutral Evil (don't worry, I won't go screwing the party over; there's a difference between evil and stupid) with the possibility of either taking the Assassin PrC or else eventually being brought around by one of the good members of the party to their way of thinking. Gives us something to discuss between going out and beating up bad guys.

Liberty's Edge

Oh, indeed. Even just a few levels down the line I don't doubt that the entire party will have lots of legends to be told and will be a good fit for a bard. I just was curious of your character as a way to possibly have some character connections already established at the start of the game, and the fighter is normally the character most associated with seeking to build your glory in that way. Most of the other character types(archtypically anyway) normally either have more humble/pious reasons for advancing themselves, are secretive, or are more likely to be a part of the party then the one who gathers it together.

Thats all really stereotypical obviously, but I realized that the fighter of the group had a good chance of filling the 'hero' type of role that would appeal to such a bard, so I thought I would ask.

Honestly though, I could still see something like that being a lot of fun even with your darker character concept. I had originally been thinking of something along the lines of my character hearing you brag of your 'accomplishments' in a bar or something and deciding that you might just have what it takes and have started following you, even if you hadn't done anything yet.

However, with you being the more brooding sort, I could see something more along the lines of the Felix/Gotrek thing from the slayer series in the warhammer world. In that Felix was a disgraced student and Gotrek was a slayer basically a dwarf who had somehow lost his honor with his clan and was fated to seek death in battle against a greater foe. The two met in a bar, and Felix at first was fascinated by his stories and then as the drinks flowed he eventually promised that he would follow him as he sought his doom to record it in legend. Obviously, the next morning this sounded a terrible idea, but having given his word even drunkenly he set to fulfill his oath.

This has been a really long rambling explanation, mostly for me to say that I think the bard could be pretty cool even with more dark and broody members of the party as well. It wasn't something I originally considered but I am now liking very much. He may not realize what he was in for initially but even a tale that is much darker could still be legendary.


Well, I really miss my old RotR campaign that I played in, so if you need another member, I'm in.
Could I play a...hmm. Lemme think. What races/classes would be allowed?


If there is still a spot open i would like to play too. I'm thinking a cleric of desna or calistria or this wizard with some changes to background.


Pathfinder Adventure Path, Rulebook Subscriber

If you still have any room I would be interested, and I think that my wife would probably be interested as well. I won't bother figuring out class/race yet, wait back for the possible opening. I am up for pretty much playing anything.
Barator


If you still have space I would love to play a Varisian human sorceror. I have a copy of the Player's Guide for Rise of the Runelords, but I have never read or played any of the adventures. Thanks for your consideration.

Best Regards!


Jeez these games fill up fast. If you're going in order of who posted, I imagine there's no room for me, but if you're doing otherwise, I'd like to be considered. I've been working on a concept for an old, grim paladin for a while now.


I'm interested and willing to fill pretty much any role in the party. I also don't mind being a reserve player, if you decide to have any.

Shadow Lodge

I would be willing to play a sorcerer with the abrreant blood line


Wilhem wrote:

W00t! How are we determining stats? PF's point buy? Roll 4d6s and pick the highest 3ds? Do we get to reroll 1s? (I just botched my will save to calm myself down)

How important is character background? Some DMs don't really care so their players just have traits. Others have their players do more involved character bgs so they can use them for side quests. What is your preference?

And what's the max party size? Neutral and good characters only?

I go away for a few hours and get overwhelmed. Better than no replies I guess.

1. I'll allocate point buys. High Fantasy = 20 points to spend (before racial modifiers). It's not that I don't trust players but I'd rather each PC was relatively evenly balanced.

2. As we're starting at Level 1, background is not essential. Players that want to give detail will be rewarded (as you suggest) as I will use some of that detail as the campaign progresses (e.g. they may well find that NPC/special item they were looking for - or running away from). Two lines of background will suffice - but I'll elaborate once the party is set up.

3. Each PC can have one trait. The only ones from memory that I don't like are: extra gold and extra traits.

4. I want a balanced party. The maximum would be 6 PCs. I'd allow an evil character if the circumstances were right, but I don't believe an evil alignment is necessary for most character classes.


Chris Parker wrote:
As with Tarlane, I know a little about the AP OOCly, but can separate this from IC knowledge. I'd like to play a halfling rogue who specialises in getting into places he shouldn't and taking things he shouldn't. I'm reckoning Neutral Evil (don't worry, I won't go screwing the party over; there's a difference between evil and stupid) with the possibility of either taking the Assassin PrC or else eventually being brought around by one of the good members of the party to their way of thinking. Gives us something to discuss between going out and beating up bad guys.

As I said with Tarlane, the fact that people know ROTR isn't the worst aspect - but then it may be pointless if all PCs know the full plot.

Two points:

1. As a GM, I have a house rule that assassins don't have to be evil. To me, a true assassin is either mercenary (i.e. they complete a role in society and do not see what they do as evil) or it is a variation of either a fighter or a rogue class (i.e. their role in an army/band of adventurers is to be a deadly killer that typically uses stealth). The prestige class picture is precisely what I see an assassin as not being. The picture represents a massive fighter bristling with weapons. Skills like acrobatics/bluff/disguise/stealth look beyond that half-orc to me. So if you were taking Evil to be an assassin, don't worry about it.

2. Neutral evil characters have no honour and are only looking out for themselves. This does not make for a good party member in the long-run.

So if you want to be a halfling rogue that is true neutral (does whatever they think is a good idea) tht would be fine. Their leaning is always good over evil if given the choice.


Kobold Cleaver wrote:

Well, I really miss my old RotR campaign that I played in, so if you need another member, I'm in.

Could I play a...hmm. Lemme think. What races/classes would be allowed?

Any class/race from the Core Rulebook. I don't want two of the same for balance. The fighter is taken - and probably the bard and rogue (if I allocate by first post, first served - which I shall for fairness).


Narsel Fachey wrote:
If there is still a spot open i would like to play too. I'm thinking a cleric of desna or calistria or this wizard with some changes to background.

As I write this, both options are open. I'll give the same advice I gave to Tarlane - please pick the one you want.


Barator wrote:

If you still have any room I would be interested, and I think that my wife would probably be interested as well. I won't bother figuring out class/race yet, wait back for the possible opening. I am up for pretty much playing anything.

Barator

I've already said:

1. No more than six PCs
2. First come, first served.

By my reckoning that makes you and your wife numbers six and seven on the list. So, if all of the others still want to play, one of you starts straight away and the other is first reserve.

And on that subject...I'll expect a reserve to pick up the existing character until a convenient point. Then they can either tweak the class (i.e. change some stats, skills and feats) and effectively keep the PC or discuss the introduction of a new PC that fits in with the group. In all campaigns PCs die, so allowing a new build would be OK.

Keep and eye on the posts to get an idea of what you may end up playing.


Max Hellspont wrote:

If you still have space I would love to play a Varisian human sorceror. I have a copy of the Player's Guide for Rise of the Runelords, but I have never read or played any of the adventures. Thanks for your consideration.

Best Regards!

Max

I make you number eight on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?


Bloody Rugburn wrote:
Jeez these games fill up fast. If you're going in order of who posted, I imagine there's no room for me, but if you're doing otherwise, I'd like to be considered. I've been working on a concept for an old, grim paladin for a while now.

BR

I make you number nine on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?


Dgrim Urnidukr wrote:
I'm interested and willing to fill pretty much any role in the party. I also don't mind being a reserve player, if you decide to have any.

Dgrim

I make you number ten on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?


catman123456 wrote:
I would be willing to play a sorcerer with the abrreant blood line

Catman

You know what's coming, don't you...

I make you number eleven on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?

The Exchange

Since the DM does not want two of the same, I'll call half-orc. Played a dwarven fighter once and found the darkvision to be invaluable. If you can't see in the dark, you can't hit *@#&...


Wilhem wrote:
Since the DM does not want two of the same, I'll call half-orc. Played a dwarven fighter once and found the darkvision to be invaluable. If you can't see in the dark, you can't hit *@#&...

A half-orc fighter? That's fine.

By 'two of the same' I really meant two fighters or two rogues. You can have as many humans/dwarves as you like.


abstract xp wrote:

Max

I make you number eight on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?

Works for me. I look forward to watching how things progress with the game.

Thanks!


Hmm...if possible, I'll play a dwarf rogue, but since that seems to be taken...how about a Varisian dwarf diviner? With Necromancy banned (almost said evocation, but I want a competent character).


Max Hellspont wrote:
abstract xp wrote:

Max

I make you number eight on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?

Works for me. I look forward to watching how things progress with the game.

Thanks!

Excellent - I'll post the thread on this board if you want to follow the campaign.


Kobold Cleaver wrote:
Hmm...if possible, I'll play a dwarf rogue, but since that seems to be taken...how about a Varisian dwarf diviner? With Necromancy banned (almost said evocation, but I want a competent character).

A dwarven wizard it is then...


abstract xp wrote:
Kobold Cleaver wrote:
Hmm...if possible, I'll play a dwarf rogue, but since that seems to be taken...how about a Varisian dwarf diviner? With Necromancy banned (almost said evocation, but I want a competent character).
A dwarven wizard it is then...

Awesome! I'll get to work soon!

Shadow Lodge

abstract xp wrote:
catman123456 wrote:
I would be willing to play a sorcerer with the abrreant blood line

Catman

You know what's coming, don't you...

I make you number eleven on the list. If you want, you can remain on the reserve list and if a space becomes open, you'll move up the list. Is that OK?

thats cool if you need a spellcaster you know who to call.


since wizard is out, i will go with a human barbarian.

Liberty's Edge

So right now our party seems to be looking like this:

Narsel - Human Barbarian
Kobold - Dwarven Wizard
Wilhelm - Human(?) Fighter
Chris - Halfling Rogue
Barator - ?
and myself.

I would be happy to play the cleric(of Cayden Cailean) if Barator wishes to play something else. If he is going to play the cleric, then I would make myself a bard.

I'll whip together both characters today so that I can have either ready.


Tarlane wrote:

So right now our party seems to be looking like this:

Narsel - Human Barbarian
Kobold - Dwarven Wizard
Wilhelm - Human(?) Fighter
Chris - Halfling Rogue
Barator - ?
and myself.

I would be happy to play the cleric(of Cayden Cailean) if Barator wishes to play something else. If he is going to play the cleric, then I would make myself a bard.

I'll whip together both characters today so that I can have either ready.

That sounds like a plan.

Barator seemed keen to play any chacater that fitted, so between you both you should decide your characters. I think a Cleric is almost a necessity - and the other could be pretty much any class. A Ranger might be handy as you lack a ranged combatant for the lower levels.

Of course it's entirely up to you two.

Liberty's Edge

Well the bard would be high dex and more ranged focused, though obviously not a full attack bonus type combatant. The cleric would be decidedly much less so, but maybe a cleric of Gozreh or something could be good as well. I'll have to flip through the gods and magic book and see if I get any inspiration.


Regarding Evil alignment - That house rule makes sense to me; the Evil part of the alignment was also to do with the character's personality, though I reckon I can make Neutral fit; he may well want to do the right thing on most occasions, but he has a noticeable sadistic streak and I suspect that, as an assassin, he'd probably enjoy his work.

Are we getting average gold or maximum for our classes? I'll assume we're not rolling for our gold, since that would put some characters at an advantage...


Chris Parker wrote:

Regarding Evil alignment - That house rule makes sense to me; the Evil part of the alignment was also to do with the character's personality, though I reckon I can make Neutral fit; he may well want to do the right thing on most occasions, but he has a noticeable sadistic streak and I suspect that, as an assassin, he'd probably enjoy his work.

Are we getting average gold or maximum for our classes? I'll assume we're not rolling for our gold, since that would put some characters at an advantage...

Take average gold +20. Please don't buy any magic items without consulting me. Magical items will be veritable hen's teeth when I GM.

Please also consider what is sensible to carry and not what you can 'physically' carry. I had a recent player (a dwarf) who carried 20 javelins - because the rules said he could manage the weight!

; p


Do you allow the free bonus feats in the player guide to be taken as traits? I would like to take Totem spirit; Tamiir-Quah. It increases speed by 5 and gives a +2 bonus on jump. If you allow this should i translate the jump bonus to an acrobatic bonus, or a jump based acrobatic bonus?

The trait is all i need, then he is ready to play.


Once the characters are set, I'll send out the relevant background information for the campaign and you can work on as much (or as little) of a back-story as you want.

The key will be to have a reason to be in Sandpoint. You could just have been hired to protect a merchant's caravan, or be attending the local festival that's about to take place or something more personal. As I say, I'm happy to wait until the characters are all chosen before moving on.


Narsel Fachey wrote:

Do you allow the free bonus feats in the player guide to be taken as traits? I would like to take Totem spirit; Tamiir-Quah. It increases speed by 5 and gives a +2 bonus on jump. If you allow this should i translate the jump bonus to an acrobatic bonus, or a jump based acrobatic bonus?

The trait is all i need, then he is ready to play.

I will allow the player's guide feats to be used. They are pre-Pathfinder rules, so adapt where appropriate. If in doubt, just ask. Jump can equate to the broader acrobatic skill.


abstract xp wrote:
Chris Parker wrote:

Regarding Evil alignment - That house rule makes sense to me; the Evil part of the alignment was also to do with the character's personality, though I reckon I can make Neutral fit; he may well want to do the right thing on most occasions, but he has a noticeable sadistic streak and I suspect that, as an assassin, he'd probably enjoy his work.

Are we getting average gold or maximum for our classes? I'll assume we're not rolling for our gold, since that would put some characters at an advantage...

Take average gold +20. Please don't buy any magic items without consulting me. Magical items will be veritable hen's teeth when I GM.

Please also consider what is sensible to carry and not what you can 'physically' carry. I had a recent player (a dwarf) who carried 20 javelins - because the rules said he could manage the weight!

; p

But of course. That said, I assume that it's all right to have, let's say, spare ammunition in his rented home? I mean, while a character might only carry around one quiver of crossbow bolts, there's a good chance he has more available somewhere...


But of course. That said, I assume that it's all right to have, let's say, spare ammunition in his rented home? I mean, while a character might only carry around one quiver of crossbow bolts, there's a good chance he has more available somewhere...

Now that's common sense and it's perfectly reasonable. You'll be given a room at a local inn to begin with and you can leave stuff in there (although I've heard there's a hafling rogue about that'll steal anything that isn't nailed down...)


Ashbek the barbarian is finished and ready to go.

And he has only got three javelins ;)


As is Jimmy Evans, thoroughly disreputable halfling rogue with a slight sadistic streak.


Pathfinder Adventure Path, Rulebook Subscriber

KK, sorry I was out of touch. Yesterday was wife's birthday and DMV today. So been a bit busy with spare time. Since there aren't 2 spots, go ahead and pass my spot down the line. Thanks for the reply though. Hope you all have a great game.
Barator


Cuu the half-orc figher is in town. Let the bodies hit the floor...

Browsed through tons of icons and settled with this one. Guess he leans more toward his human parentage...

Will work on more of the character tonight.

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