AC 16 (20 with mage armor), Touch 14, Flat-Footed 12
HP 8 4 4 4 + 4 con + 4 favored class = 28
Speed 20 ft Initiative +3
Base Attack +2 CMB +1 CMD 14
Fort +3, Ref +5, Will +5 (+2 against fear, halfling fearless feat)
Attack
Claws +2 1d3-1
Dagger +2 1d3-1
Light crossbow +6 1d6
Ranged touch +7
Armor
Skills
3 points (2 class, 1 int)
Bluff: 4 rank + 3 class + 4 cha = 11
Spellcraft: 4 rank + 3 class + 1 int = 8
Perception: 4 rank + 3 class + 2 race = 7 (9 sound based)
acrobatics: 2 race + 3 dex = 5
climb: 2 race - 1 str = 1
stealth: 4 race + 3 dex = 7
Feats
Weapon focus (ranged touch)
Spell focus (Evocation)
Class feats
Cantrips, eschew materials.
bloodline – Draconic (Gold - fire)
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
Claws (Ex): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. This is a supernatural ability. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier.
Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus.
Traits
Gifted Adept: Your interest in magic was inspired by
witnessing a spell being cast in a particularly dramatic
method, perhaps even one that affected you physically
or spiritually. This early exposure to magic has made it
easier for you to work similar magic on your own. Pick
one spell when you choose this trait—from this point
on, whenever you cast that spell, its effects manifest at
+1 caster level.
Chosen spell: Burning hands