Lochaude Keep


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male Gnome Bard 2

Lazarus mulls over the mans words, trying to find any hint of lie amongst them sense motive 1d20 + 4 ⇒ (4) + 4 = 8.

Either way he decides to pursue this line of thought. "Tolorn you say? Can you describe this Tolorn fellow for me? Perhaps I know of him already. Is Tolorn his own agent, or does he work for someone lese I wonder."

"I hope you gentlemen now realise the folly of this action. My frind the dwarf over yonder is no baby staler, I can assure you. I myself am a good friend of the Marquis himself, and I'm sure you gents wouldn't be trying to insinuate the Marquis is in league with baby stealers and witches hmm?"

The little bard was lating on the friendly charm thick and fast, hoping to keep these men in the right frame of mind for giving information. If they thought there was a chance they would wlak away from this, then information may flow freely. As far as the bard could tell, these were but poor dupes filled with too much alcohol and stoked by racial prejudice. He hoped the younf lordling wouldn't do anything rash like order their execution when this was all done.

Diplomacy 1d20 + 11 ⇒ (12) + 11 = 23

Went back over the old posts quickly, but didn't see any sign of this Tolorn fella. Is he a new name FW, or have I missed something. Cheers


Talfen digs his heels into the horse’s flanks, and the animal canters forward. The half-elf jerks in the saddle and looks wildly about – only to realise that the fight seems to be over – all the riders are down (dead?) or surrendered.

The adrenalin that had fueled him, let him act almost on instinct throughout the battle suddenly drains away, replaced by an ill feeling in the pit of his stomach – and a realisation that he doesn’t really know how to ride – and certainly not how to stop the horse without tumbling arse over head.

Well, it’s not that bad as it turns out … the magically summoned horse is quite calm and co-operative, and once Talfen begins pulling timidly at the reins it soon slows and then stops, a little way along the trail, partially out of sight of the others beyond the copse of trees.

Talfen clumsily dismounts, then dismisses the remnants of the mystical power that summoned the horse, sending it back to where-ever it was called on (a detail that the young wizard is actually not entirely clear on). Then he begins walking back to join the others.

He reaches them as Lazerus is questioning the prisoner. He winces at the mention of witches and warlocks, his hand straying unconsciously to the amulet around his neck. He stands in the background, trying to look unassuming … and trying not to look too closely at any of the bodies lying here and there abouts, some of them clearly dead.

The Exchange

Tolorn is indeed a new name.

"Him is Tolorn," says the man again, pointing up the slope back to the pile of horses bodies, hidden somewhere in that pile is a rider that Talfen greased.

The man starts slowly nodding in agreement with Lazarus, "Marquis is no baby knicker but them is different. Some have feet of birds and aint natural.Ask him. Bet they ate babies, betcha."

The wounded man nods too at this. "Tolorn reckon he came off a ship. Didn't know much of Illinburgh, did he? No. Must have been from the mainland, like that young Lord sounds. Begging your pardon."

The Exchange

Within the copse, out of sight of the track and the pony and trap, Talfen manages to pull up his horse. This is made easy by the foot thick tree that has fallen across the way, its branches sticking out viciously in all directions.


Talfen glances at solid, dependable seeming Waynir. He can’t imagine the man stealing children at all.


Male Dverge

Waynir looks accross at Talfen and the others and barks, "I no nothing of what he speaks, baby stealing, it is not in my nature to steal anything, let alone children".


“I wouldn’t think such a thing,” answers Talfen. “Such ideas are grown from ignorance and prejudice. I have faced those enough not to succumb to them myself.”


male Gnome Bard 2

"Well, since he's only lying over there, guess I'll tae a look at this Tolorn myself. No need to get up gents. You just stay there nice and comfortable while I go check over your employer shall I".

Lazarus moves carefull over to the tangle of bodies and tries to search the dead man lying amongst them. He's looking for paperowrk in particular, but anything of interest or value takes his eye and is removed so teh group can check over them.

Assuming that everyting died in teh big pile up. Otherwise the little gome isn't going to be prodding through flailing hooves and other body bits. Perception for seraching body 1d20 + 2 ⇒ (7) + 2 = 9


Male Half-Elf Fighter/1

Armand stifles the laughter he feels rising from his stomach.

"I take no offense to people recognizing my origins. I am from the mainland, but ride in the service of the Marquis. All of my compatriots have been hand selected by the Marquis himself as righteous and good men, including yon Dwarf."

The image of Waynir stealing off with a child into some dark cave flashes before his eyes. The idea seems strange after having actually MET a dwarf. Before they were merely characters in stories his older brother used to tell him.

Suddenly Talfen's comment sinks in. I've never really faced adversity because of my heritage. Without thought his hand brushes the slightly pointed tip of his ear.

Armand shakes off his pensive look and smiles. "In the future, let us strive to ask questions before swordplay, all right lads?"


Male Human Paladin 3

Vincent raises an eyebrow and considers the punishments dictated by law for attempted murder, it typically ends with hanging if he recalls as he looks down at the rope he's gathered from amongst the belongings in the cart.

"We're not that far out from town we can always just keep their weapons when we set them loose. A long walk back on foot should be enough to give them time to think about acting without evidence."

It may be best to guide the lad to a more merciful path than most nobility after all brutality and fierce enforcement of the laws never won a king back his throne in the stories. Having voiced his part Vincent sets the rope back in the cart and opts not to mention the punishment for attempted murder.

The Exchange

Lazarus shouts out loud and points at the body between the two horses. Everyone hears him start.

One horse is indeed dead, its neck broken as it cannoned into the horse and rider, while the other horse stares up at Lazarus, its legs splayed and twisted unnatural. One eye is staring wildly and the horse blows heavily again and again.

Lying between the horses is a muscular humanoid of reddish brown skin. Its wings are crumpled and snapped much like one or two of the large white fangs forcing their way out of his mouth. The red slimy tongue is at least six inches beyond a normal length, it rests still on the chest of Tolorn. The black claws and talons dig into its horse in sudden rictus.

Evey time the horse catches sight of its rider, it wrestles ineffectually trying to escape, but those legs are too weak and their strength is fractured too.


“Lazerus? What is it?” Talfen hurries over to where his traveling companion stands, then recoils in horror as he sees what the bard does. “By all that is holy…” he breathes, staring in morbid fascination at the creature which I assume appears to be dead?.

1d20 + 8 ⇒ (1) + 8 = 9 on a knowledge check to try to determine what it is, if either Arcana, History, Local or Religion are relevant skills.

The Exchange

Talfen

Spoiler:
A wealth of pictures and thoughts of demons and other monsters stir around the imagination. No one in particular springs to the half-elven mind.

The Exchange

Armand de Seul wrote:

Armand stifles the laughter he feels rising from his stomach.

"I take no offense to people recognizing my origins. I am from the mai....

..... my heritage.[/i] Without thought his hand brushes the slightly pointed tip of his ear.

Armand shakes off his pensive look and smiles. "In the future, let us strive to ask questions before swordplay, all right lads?"

They briefly look at each other then nod. "Of course, My Lord. If thou dinna want to take this further then we be more than happy."

Each quickly turns to head up the slope, back to Illinburgh.


male Gnome Bard 2

As Lazarus recoils in horror from the beast attatched to the horse, his mind searches through his vast store of knowledge to try and identifiy the thing.

Knowledge history or local is +8, Bardic knowledge for everything else is +4. 1d20 ⇒ 13. So thats a 21 for history or local. A 17 for any other that might be relevent (most likely planes or arcana

"I don't particularly care what the evil thing is, we needs must destroy it so this horse can stop suffereing." The gnome turns to the others and calls, even as he notes the surviving attackers loping away uphill. "VINCENT! WE MAY HAVE NEED OF YOUR BLADE HERE!"

The Exchange

Lazarus

Spoiler:
There are tales told of Krasni or blood demons that prey on the weak and infirm. Their skin is heightened in colour by the drinking of the blood of their victims and they are often called vampyres. There is a story of a church that took in a beggar and by morning he walked out in the guise of the priest, leaving a trail of blood and walking dead.

Although the horse is alive and terrified, Lazarus does not see the creature that was Tolorn move. Not once. His chest does not rise or fall at all. But then from a range of ten feet it is difficult to be sure.


Male Half-Elf Fighter/1

"By the Dove's grace what are you two going on about?" Armand calls, pulling his sword up and running over to Talfen and Lazaraus.

The shock of seeing the monster sends the lad a bit off kilter. "By my Mother's ghost," he whispers in Elven, "what IS that thing?"


“I don’t know,” Talfen answers in the Common tongue, absently, his gaze still on the creature, his tone a curious mix of scholarly interest and horrified revulsion. “It’s form is fiend-like, but beyond that I cannot say. Nor can I tell with certainty that it is dead … or if it’s just putting on a fine act …”


Male Dverge

"Be careful Lazarus, don't get too close",Waynir shouts. Waynir walks over to Lazarus, pulling a Hand Crossbow from a hook on his belt and loads it. "Let's see if it is faking it, shall we" taking careful aim at the things body Waynir fires.

Hand Crossbow 1d20 + 3 ⇒ (3) + 3 = 6

Waynir looks at Lazarus and the others and shrugs his shoulders,"Didn't say I was any good with it though, did I"


Male Human Paladin 3

Vincent follows the rest of the group and unsheathes his sword upon sighting the blasphemous monstrosity grasping the fallen horse. He moves to the front of the group to be in position should it rise up and attack it'll have to go through him first. Looking at his compatriot he makes a decision.

"Well there's only one thing to do eh lads?"

And with that Vincent strides forward and jabs at the demonic form, unsure of it's status of alive or dead. if it's dead vincent will begin disentangling the horse so he can attempt to heal it Handle Animal 1d20+8=19

"Easy there horsey no need to be so spooked we'll get you outta there."

The Exchange

The demonic winged creature jerks as Vincent's sword stabs into his chest. Sickly yellow fluid pours out, dripping down its torso and onto the horse in small gobbets.

The claws and talons are solid but can be removed from the horse. The animal is far gone, its legs broken and its grievously maddened by that near foulness.

The horse can be healed up but that will take a certain amount of curative magic. Or it could be put out of its misery.

A cold wind blows over the moorland and behind it the dark clouds are gathering. Patches of fog and mist are gradually springing up and gathering in the valleys ahead. Everyone can see the afternoon weather will be spoiled soon.


male Gnome Bard 2

Lazarus looked in revulsion at the horror as Vincents sword plunged into its chest. He spoke alud his thoughts "I have heard tell of creatures such as this. They are known as Vampyre in some places. They can mimic those they choose to and leave behind them a trail of the living dead."

He turns to the others and a look of unease passes his face. "We would do well to make sure those who died here stay that way. I for one would not wish to woken by the cold press of dead flesh as it tried to squeeze the life from my body"

As the darkness and fog settles across the moors, the little gnome shivers involuntarily. "Let us be done with this business quickly, and get to Waynirs boat."

I can, and will heal the horse if asked to. Lazarus doesn't have any skills in handle animal so doesn't really know enough about whether it can be fixed or not. However, that will drain me of all my spells. Still have some performs left though. Cheers


Male Dverge

Waynir turns to Vincent and says,"It may be better to put the poor animal out of it's misery, we may be in more need of Lazarus's spells before this day is over"

Looking at the weather closing in makes Waynir feel uneasy, the moors are a desolate place in fine weather, people have been know to wander from the track in thick fog and never be seen again.


Talfen too looks around, shivers. Vampyres…

“Yes, let’s get moving.”

The Exchange

So decisions folks, quick beofre we move on. Are you healing the horse or not, doing anything else or moving on....?

White mist settles in the valley below and to the north. Unfortunately Waynir knows that the ship lies that way.


male Gnome Bard 2

I suggest we destroy the horse to put it out of its mysery. The thought of undead wanderig around makes Lazarus want to hang onto his little bit of magic. Lazarus won't heal the horse.


Male Human Paladin 3

sorry guys yesterday was Thanksgiving so Armand and I were running around seeing family all day

Vincent looks dismayed at the thought of having to put down the injured beast.

"I'll deal with the horse."

Vincent pulls the Vampyre's body away from the injured animal and attempts to calm it down so he can get close enough to actually do something to it.

I have no qualms busting out my remaining lay on hands to try and bring the horse back up to walking status or at least limping, so Vincent is going to attempt a heal check 1d20+2=18 if lay on hands will help get it to the point where it could walk back to town then Vincent will do so Lay on hands x3 3d6=13


Male Half-Elf Fighter/1

Armand claps his mentor's shoulder. "Your affection for the helpless is showing through again Vincent."

"Before we go there is one last thing we should do." Sheathing his sword, he strides over to the Vampyre's body. "Help me gather the dead. We need to burn the bodies. I would rather not travel and feel the eyes of the unliving on my back."

Armand pulls the body free of the wreckage, then goes to grab the next one. "Talfen, if you have a spell that would hurry this process along, I would appreciate it." The lad smiles despite the chill and fog and death. Spirits need to be kept up, especially when the darkness of the world is beginning to creep in from all sides.

The Exchange

I guessed that might be the case. Thirteen points of healing is enough to remove most of the worst wounds and start the process of re-knitting the broken bones. But the animal would still be too weak to travel alone, it can walk at most, possibly tied to the cart?

As the bodies are burnt, Armand's prophetic words come true, the mists slowly creep up the valley slope and it starts to become colder and colder.

Brunt helps as best he can, as does the cart driver, they willingly fetch branches from the nearby copse. Soon there is a growing fire with its acrid smoke climbing up towards the sky. The monstrosity quickly burns up while the other riders seem to bubble and spit fat as they cook in the heat.

While the party are doing this, Vincent notices that the Tolorn creature had full saddlebags. Inside he finds the following items, a cats body, partially eaten, a bottle of dark liquid, probably port or rum and a small wooden salt box. The end of a piece of vellum shows out of the sliding wooden lid.

Anyone opening the box?

Spoiler:
The vellum is skin but not one that is seen very often, and it is folded several times with writing showing, a flowing elvish script. If unfolded and read, the words are magical in context, and the symbols seem to centre around graves and skulls.


male Gnome Bard 2

Lazarus helps as best he can with the carting of bodies. However, his diminutive stature and general lack of strength doesn't amke him all that useful. He struggles along with the feet end of the bodies, but mostly just drags things around.

When they find the full saddle bags, his mind quickly jumps to that task rather than continue to wathc the gruesome fire. He mutters a small incantation, bringing forth his natural ability to sense the magic in other things. Keeping his enhanced vision in place, he moves across to the box and carefully studies it before opening and revealing the vellum. He looks at it carefully but cannot make out the writing, it being a script that looks suspiciously like elven.

Casting detect magic to study the thing first. Knowledge check for the vellum to try and identify what its made of 1d20 + 4 ⇒ (15) + 4 = 19. It's probably a knowledge nature check I'm guessing, or possibly arcana so I used my bardic knowledge bonus. If I don't think its dangerous to do so, I'll hand the vellum and its writing to someone who can read elvish.


“I have no such magic I am afraid,” Talfen replies to Armand; but he rolls up his sleeves and pitches in to help drag the bodies into a pile to be burnt, avoiding looking into the faces of the dead men as much as possible. It is not pleasant work, but less pleasant to consider the possibility of some of these corpses rising again as that thing that was Tolorn. That corpse will also be burnt, of course.

He is drawn from this work by Lazerus, who passes him the vellum scroll. He takes it and reads it carefully (assuming he can).

The Exchange

Lazarus Quint wrote:

Lazarus helps as best he can with the carting of bodies. However, his diminutive stature and general lack of strength doesn't amke him all.......vision in place, he moves across to the box and carefully studies it before opening and revealing the vellum. He looks at it carefully but cannot make out the writing, it being a script that looks suspiciously like elven.

Casting detect magic to study the thing first. Knowledge check for the vellum to try and identify what its made of 1d20+4. It's probably a knowledge nature check I'm guessing, or possibly arcana so I used my bardic knowledge bonus. If I don't think its dangerous to do so, I'll hand the vellum and its writing to someone who can read elvish.

Lazarus

Spoiler:
Its a magical scroll. The vellum is the skin of a humanoid, but which one has the odd greenish hair that you can notice? You do not know. The words are written in elvish and its probably necromancy, something which you have little experience of in your travels. Need read magic and probably spellcraft check to tell a whole lot more.

Soon the grisly work is done. The time to move on is nigh.

The Exchange

Talfen Half-real wrote:

“I have no such magic I am afraid,” Talfen replies to Armand; but he rolls up his sleeves and pitches in to help drag the bodies into a pile to be burnt, avoiding looking into the faces of the dead men as much as possible. It is not pleasant work, but less pleasant to consider the possibility of some of these corpses rising again as that thing that was Tolorn. That corpse will also be burnt, of course.

He is drawn from this work by Lazerus, who passes him the vellum scroll. He takes it and reads it carefully (assuming he can).

Talfen

Spoiler:
Need to make a read magic spell and spellcraft check to tell what this necromantic scroll actually says. It looks similar to ones you have seen before. The vellum skin is goblinoid, the slightly greenish hairs down one edge give that away.
It talks of the circles of magic that can be made, the fingers that can be splayed and the way of turning the golden sunlight an power of another into weakness and darkness forever. Its not a spell that you are familiar with.


Male Half-Elf Fighter/1

As the others busy themselves with the last of the packing Armand stands before the pyre. Soot streaks his forehand as he wipes the sweat from his eyes. The cold mist raises goosebumps on his skin.

His first inclination is to sing the spirits of the dead on. The elves hold this tradition very dear to their hearts, and it was one Armand's mother had taught all of her children.

But there is no trusting his voice in this weather and after the effort of the day. So, he riflsd through his brain until he comes across a prayer. One he remembers from his squire days.

"May the fire light your path to the ever green fields. May it burn away the mists that try to confuse the soul and lift the body against its will. May it warm you as you walk, so you are not afraid. Find your peace."

And with that the group continues their journey towards Waynir's ship and hopeful rest.

I figure if we want to keep talking we can do so as we travel. I wanted us out of there and figure I'm the best person to push that along so here we go: *begins playing travel music*


“The scroll describes a spell,” says Talfen after a few moments, looking up from the vellum. “Written on goblin skin or somesuch,” he adds, wrinkling his nose slightly. “To determine exactly what spell is contained herein, I will need to use some magic of my own, but it is not something I am prepared for right at this moment. I will attempt it tomorrow.”

He rolls up the scroll and stows it safely away.


Male Dverge

Waynir calls to everyone to stay close so as to not get lost in the thickening mist.

Calling Talfen over Waynir says;"If you need any help with the scroll, I have the ability to Read Magic as well as other skills"


Talfen looks in surprise at Waynir, the dveurge appearing somewhat mysterious, perhaps even a little sinister in the mist. He hesitates for a moment, then takes the scroll back over and passes it to the short man. “If you can read it now, that might be to our advantage. But beware, for I believe that the contents describe magic of a necromantic bent.”

The Exchange

Talfen

Spoiler:
There are one or two additional things I should have mentioned. First the elvish script titles the spell, Eyes of the Grimlock and spellcraft is for if you try to learn the spell.

Waynir

Spoiler:
The spell is titled Eyes of the Grimlock and talks of a spell to remove the sight of any living creature if the correct hand signs and materials are used. The signals are intricate and the key component is the dried blood of a dead creature rubbed between two fingers. The distances and details indicate the spell as blindness and its effects as permanent, unless the caster revokes the magick. The arcane sigils show this is not a druidic spell but can actually be cast by a priest, bard or wizard of dubious morality.

Lazarus

Spoiler:
Although the scroll appeared to be outside your ken, in fact it will transpire that that is just because in your travels you have never used such a piece of necromancy before.


Male Dverge

Waynir takes the scroll and studies it for a short while. He then looks at Talfen and gives a knowing nod.

Waynir then explains what is written to Talfen.

Spoiler:
This spell is titled Eyes Of The Grimlock, and works as the Blindness Spell, though the differences are 1. A series of intricate hand gestures followed by 2. The dried blood of a dead creature rubbed between two fingers. Its effects are permanent unless the caster revokes the magic.3. It's is from the arcane school and can only be used by a Priest, Bard or Wizard

I hope this is of some help to you my friend and passes the scroll back to Talfen to put in a safe place.

The Exchange

The Marquis' Ship

The cold mist and poor light slows the journey. This is good for the wounded horse which totters along reined to Waynir's trap. Florde manages to keep the cart just behind the horse.

The afternoon turns grey and muffled, as the track winds around the valley following the contours beside a little hillside river and gradually heading downhill into. Then over the brow of a rise, the ake can be seen. It is long and narrow, with the far side hidden in the fog. Tendrils of mist spiral off the water, around the reeds and into the sky. Not more than one hundred feet away the river has widened as it passes behind a water mill and out into the expanse of water.

The wheel is slowly turning and there isn't much sign of life, apart from a smoking chimney. It appears that the mill has not been used much and has a ramshackled look about it.

Sticking out from behind the two storey building is the tail end of the Marquis' ship. Its shape is a little unusual but then that could be the mist again.

Read any and all spoilers up to the your PC's result on a Perception check. Waynir may read all the spoilers.

Perception DC12

Spoiler:
The tail end or stern of the vessel appears to be strangely pointed or forked and no sails are visible, or even a mast.

Perception check DC16

Spoiler:
There is the sweep of an outrider like that of a catamaran which pokes out towards the rear. The outrider balances the craft out on the water.
The stern does indeed have a tail that looks carved with rough small circles or squares along its length.

Perception DC20

Spoiler:
The tail is scaled, the outriders are shaped like a wing resting on the surface and the ship is made of dark grey material, certainly not any wood.

Waynir

Spoiler:
You have a serving woman and her daughter, who both look after your needs. They are crofters who lost their man, and are named Sarel and Helda.


male Gnome Bard 2

Lazarus sits in the pny trap with Waynir, quietly humming a tune to himself as the ride continues.

So caught up is the little gnme in constructng a new song to tell of tehir mighty fight against the fearsome undead monstrsity, that he barely registers their approach to the mill and ship.

Perception 1d20 + 1 ⇒ (8) + 1 = 9


Talfen nods in thanks, and returns the scroll to his pack, making sure that it is tucked securely into a scroll case, and that its position is marked.

FW:

Spoiler:
Is the spell level 2 as Blindness?

He keeps to himself for the rest of the journey, brooding, barely noticing as the ship comes into view. Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Paladin 3

Vincent keeps an eye on his comrades for the remainder of the journey and rides close by the wounded horse in case it may need more attention.
Perception 11+2=13
Noticing th lack of sails and mast on the ship Vincent sidles up to Armand.

"What a strange ship no mast, no sails, how does the thing move about."

The Exchange

Talfen Half-real wrote:

Talfen nods in thanks, and returns the scroll to his pack, making sure that it is tucked securely into a scroll case, and that its position is marked.

FW:** spoiler omitted **

He keeps to himself for the rest of the journey, brooding, barely noticing as the ship comes into view. Perception: 1d20 + 2

Talfen

Spoiler:
Yes, but I couldn't see a good way of hinting at that in the writing without just saying it. Any ideas? (I've seen something like the Second Circle of Magic mentioned before) Obviously Talfen will not know that until he makes a spellcraft roll and works out just how powerful the spell actually is.


male Gnome Bard 2

Lazarus was having trouble finding a word to rhyme with Vampyre. He turned to ask Waynir if he had any ideas then caught the look on the dwarfs face. Looking down towards the mill, he made a small exclamation, "Ah, we have arrived I see. Do you have any means of sending messages to the keep. We must inform the Marquis of our troubles upon the road. He may have some knowledge of tehse things"

The gnome seems unperturbed by the strange design of the vessel, mostly becasue he hadn't noticed it.

just keeping my hand in :)

The Exchange

The Dragon Ship
The cart and trap continue down the slope towards the mill. Gradually everyone gets a better view of the strange ship that lies behind.

Moored on the water next to the mill is a dragon ship. Its scaled tail rests on the surface of the river and points back towards Illinburgh. Either side of the graceful main body are two large white wings that almost seem to balance the craft.

The front has a large white dragon head pointing towards the lake, its scaly chest providing a natural protective prow. The head is easily the same size as Lazarus with its mouth closed at present.

Behind the mill, a scaffold ladder reaches up ten feet to a long gangplank that stretches out above the river to the nearside rail of the body. The ship looks to be at least deep enough to have a hold and a main deck with perhaps more upper chambers just behind the dragon's head.

As Waynir smiles in satisfaction at his ship, everyone else can see that the grey and white ship is made of stone, stone that floats on water.

Waynir

Spoiler:
Florde can take the cart back with a message for the Marquis. You did plan to use pigeons but haven't had time to train any yet. As for horses, they are not really made for this journey or ship but the women can care for such animals in the stables to the right of the mill. Waynir feels a hum of pleasure at his return from Cormoran.

Feel free to read the spoilers now as Vincent draws everyone's attention to the ship before them.


Male Dverge

As they close on the mill, Waynir shouts out;" Sarel, Helda its me, Waynir, I'm back and I bring friends"

Helda emerges from the mill and runs as fast as she can to where Waynir is climbing down from the trap. She jumps up at him and hugs him tightly.

"Well little one, how are you, I'm sure you have grown since I've been away", kissing her on the forehead and putting her back down on the ground.

"Now go tell your mother, we have guests and we are all in need of food and drink", with that Helda skips off to tell her mother.

Waynir turns to Florde,"Can you take care of the horses, the stables are over there", pointing with an out stretched stubby finger."You shouldn't return to Illinburgh tonight, it's too dangerous, stay here and go in the morning"


“It seems a most unusual ship Waynir,” Talfen observes, noticing the dragon-boat at last. “Is it magical?”


Male Half-Elf Fighter/1

Puzzled, Armand steps toward the ship and rests a hand on the bow.

"By the Gods it's made of stone! This ship truly is something Waynir."


male Gnome Bard 2

Everyone else was looking at the ship. No one seemed to have noticed the child that ran up to Waynir and gave him a hug. While the ship was a wnderous device, this child had the gnome intrigued.

"And to think Captain Waynir, those fools earlier today thought you were a killer of children. You continue to surprise me sir". There is a broad smile on the bards face as he says this, and twinkle in his eye as the child ran back towards the mill. He liked children, they were innocent and full of the wonders that life could bring.

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