TGZ Presents: The Sellswords of Punjar


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M Eladrin Pursuing Avenger

Hm. I thought I'd positioned myself to get a bunch of OAs if they tried that . ..


Male Halfling Rogue 2

It's not like I could in present circumstances.

"Since we've got 'em all scared off, could you fancy a looksee to find a way to open this gate?"


Male Human

"Yes, flee, curs!"

Vandis laughs, "An excellent battle!" and slaps Dagobert on the back, "You are a mighty magician, dwarf!"


Male Dwarf Invoker 2

Nearly as battered by Vandis's approval as he was by the hobgoblins, Dagobert smiles shyly and waggles his staff at the wall of light, which disappears.

"Well, that's very nice of you to say so, but "Magician" is a bit strong to my way of thinking."

Blushing a bit at the unexpected attention, he pokes at the portcullis.

1d20 + 6 ⇒ (9) + 6 = 15 - Dungeoneering. Any mechanisms?


Male Human Expert 1

Hawkseer, your last post put you at M15. As long as the goblins hugged the wall on the way out they had a clear shot through the door. None of them were adjacent to you either. Had you meant to say N15 before?

Dagobert inspects the portcullis but cannot find any kind of mechanism in the current room to lift it. It seems more like the portcullis has to be lifted and latched back into place. It is then triggered and unlatched from somewhere else nearby. A simple, but effective trap under the right circumstances.


M Eladrin Pursuing Avenger

Ah, I thought the open doors blocked that path, but I may have misread the map. Not too important, I guess.


Male Human Expert 1
Hawkseer wrote:
Ah, I thought the open doors blocked that path, but I may have misread the map. Not too important, I guess.

I've been ignoring opened doors during encounters for simplicity's sake. Just seemed like more trouble than it was worth and doors can usually be moved about as needed. We'll just say the goblin closed the left door and ran around the other side to avoid you. :)


Male Dwarf Invoker 2

"Vandis, can you lift this? It's a bit beyond me. Although I expect I can get in the way if you like."

Dagobert comes to the conclusion that the only way to raise the portcullis is to raise the portcullis.


Male Human Expert 1

Anyone else want to look around or move to the next room? Short rest or help lift the portcullis maybe?


Male Deva Shaman 2

Galad gets a firm grip on the portcullis and lifts with all his strength.

Strength check with Speak with Spirits, if that's possible: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23


M Eladrin Pursuing Avenger

Aid on lift 1d20 + 1 ⇒ (3) + 1 = 4

Hawkseer attempts to help, but slips on a patch of blood.


Male Dwarf Invoker 2

1d20 ⇒ 2 - strength check aid another.

As he predicted, Dagobert gets helpfully in the way.


Male Human Expert 1

Rolling for Vandis in his absence.

Vandis sheaths his swords and attempts to lift the heavy wooden portcullis. Galad steps forward to help, spiritual energy infusing his muscles with greater strength. Together, they lift the portcullis high until it latches back into place.

Strength Check: 1d20 + 5 ⇒ (13) + 5 = 18


Male Dwarf Invoker 2

"They'll be alerting any others, you know," remarks Dagobert thoughtfully, looking in the direction of the fled hobgoblins.

"It's not good professional practice to let them escape to breed."


M Eladrin Pursuing Avenger

"They've got far enough by now -- I confess I could use a breather."

Short rest, please


Male Dwarf Invoker 2

"Deary me. That was thoughtless of me."

An expression of mild concern crosses Dagobert's face.

Using two surges to get back to full. Taking back the AP I used in the last combat as I forgot that dwarves can use second wind as a minor.
HP - 31/31
AP: 1
Temp hp - 0
Bloodied - 15: Surges - 7/9: Surge value: 7
Init - -1


Male Halfling Rogue 2

As soon as the portcullis was raised enough for him to get through, the halfling had carefully stepped around Vandis as he and Galad had labored to unbar their way.

"Now, hopefully nothing'll bring that back down ifin we have to leave in a mighty hurry."

Quietly he makes his way to Orliss' corpse and starts to rifle through the Dragonborn's possessions.

"Wonderin' if you have anythin' that might be useful like, ya overgrown Kobold."


M Eladrin Pursuing Avenger

HP tracker updated for brief rest.


Male Human Expert 1

Dannad finds two decent sized rubies stashed away on Orliss. Also, all of his gear is in decent repair and may have some resell value for a few gold. He wielded a well oiled and balanced greatsword and wore a suit of sturdy chainmail. The hobgoblins were armed with medium shields and shortswords. The archers had bows and there are still about 80 arrows left among those that fell.

Still waiting on a short rest update from Vandis and Galad.

XP Update:
You defeated one dragonborn leader, four hobgoblin slavers, and four goblin archers while scaring off two more. That totals 700xp plus a 100% bonus for the recent lapse in action for 1400 XP or 280 XP each.


M Eladrin Pursuing Avenger

Spoiler:
Woohoo -- guilt XP! Welcome back :)


Male Halfling Rogue 2

Are these shortbows?

Dannad holds the rubies up to the light to appraise their worth.

Streetwise. 1d20 + 9 ⇒ (14) + 9 = 23. If it's applicable.

"Looks like there was somethin' o' worth here still, elsewise boots here was overpaid for his services."

He puts the two rubies into his purse before walking over to take a shortsword from one corpse and examine the bow and arrows of another.

"Vandis, what do ya think of his blade?"


Male Dwarf Invoker 2

Excellent. I make that 1655 total XP?


Male Deva Shaman 2

Spending a healing surge. HP: 31/31, Surges: 8/9


Male Human

"Ach, it is a mighty weapon. Not best suited for how I fight."

34/35 HP 6/11 surges


Male Dwarf Invoker 2

"It's a bit on the large side for me."

Dagobert makes a tentative exploration of the rest of the room.

(i.e. the side containing the bodies.)

1d20 + 5 ⇒ (13) + 5 = 18 - Perception


Male Human Expert 1

Sorry, I thought I had posted yesterday but it looks like the board monster ate it without me realizing it. Here's a rehashing.

Dannad:
The rubies could probably fetch about 40-50 gold a piece if you found a good buyer.

Dagobert's search of the room reveals the peep hole to all those who hadn't spotted it earlier. The hole shows clearly into the next room.


Male Dwarf Invoker 2

And what does he see?

"Err - chaps?"

Dagobert stands on tiptoe and peers through the peephole.


Male Human Expert 1

Looking through the peep-hole, or through the open doors, you see what looks like a common room for the goblinoids and other creatures in charge of the slave trade. Worn cots, bedding, and various personal belongings are strewn about. In the center of the room is a heavy wooden table covered with playing cards and a handful of copper coins. A chair has been set up next to the peep hole with the release lever within arms reach.

They had likely been waiting patiently ever since you left, expecting your return after your 2 day long attack on the demesne.


Male Dwarf Invoker 2

No signs of life? Conveniently swinging doors, furtive heavy breathing?


Male Human Expert 1

No signs of life whatsoever.

It looks as though the goblins ran through without looking back. Several of the cots and cards look recently used, so they were likely here for some time before their lookout spotted you.


M Eladrin Pursuing Avenger

"Looks like time to follow," Hawkseer observes.

What does the exit look like?


Male Dwarf Invoker 2

Dagobert conveys his thoughts to the others and looks to see if there are any other doors. Just in case.

I can't access the last map - hence the implied question :)


Male Human Expert 1

Here's the updated map. I'm using photobucket temporarily because Windows Live isn't cooperating at the moment.

Updated Map

The room reeks of stale beer, sour wine, and rancid meat.

From the open exit, the sound of rushing water and hurried voices can be clearly heard. The voices have the quality of yapping dogs.


Male Dwarf Invoker 2

"Sshh"

Dagobert raises a finger to his lips and listens hard.

1d20 + 5 ⇒ (1) + 5 = 6 - Perception

Alas the sound of running water and his own thumping heart drowns out any chance of overhearing anything useful.


M Eladrin Pursuing Avenger

Hawkseer takes advantage of Dagobert's shushing.

Perception 1d20 + 9 ⇒ (20) + 9 = 29


Male Halfling Rogue 2

Dannad tries his best to hush his breathing as the more perceptive members of the party try to discern what lies ahead.


Male Human Expert 1

Hawkseer:
Hawkseer's keen eladrin ears actually pick up another quiet, lilting voice with an elven accent. The three voices total are arguing and trying to get ready to leave.

"Hurry up already. They'll be on us in a second once they get a chance to regroup. You saw how fast those gobbo's were runnin'. These guys are serious," says out of the squealy dog voices. "They killed Orliss is a matter of seconds."

"Well then, Wrix, I suggest you finish fastening those boxes so we can get the hell out of here."

"Quiet, both of you," says the elven accented voice.

Hawkseer tries to pick out parts of the conversation while everyone else keeps quiet. They can hear the murmers, but over the rushing water no one else can make out any details.


M Eladrin Pursuing Avenger

Hawkseer holds up a hand for silence, listening intently.

The eladrin then grips his falchion and whispers to the others, "They're trying to bolt. At least three, with a leader. Let's move!"


Male Dwarf Invoker 2

Dagobert blinks, nods and prepares to follow.


Male Human

Vandis grins.

It isn't nice.


Male Halfling Rogue 2

Dannad coldly smiles and spins his dagger in his hand.

"Should be a easy bunch."


Male Human Expert 1

Live game was tonight and swallowed most of my time so this is a brief update with more tomorrow. :)

Hawkseer moves swiftly to the wooden ledge overlooking the channel of the underground river. Down below he spies a large boat loaded with boxes and chests. Two tall humanoids with canine faces that mark them as gnolls are busy putting the last few crates in. A hooded figure oversees their work, urging them to hurry.

The sound of rushing water echoes through the cavern, making it difficult to hear with near the water. Droplets cling to the stone walls and fall from the ceiling above. The wooden walkway is slick and precarious with no handrail. An equally slick wooden ladder leads down to the tiny shore.

If you're charging in I need initiative from everyone!


M Eladrin Pursuing Avenger

Charging in! 1d20 + 4 ⇒ (18) + 4 = 22


Male Dwarf Invoker 2

1d20 - 1 ⇒ (17) - 1 = 16 - init.

Dagobert finds himself surprisingly alert, but knowing his own capabilities, advances cautiously.

Vandis may not have internet access until Sunday evening. You might want to roll for him.


Male Halfling Rogue 2

Dannad's hand closes on the hilt of his dagger as he gets ready to move.

Initiative 1d20 + 6 ⇒ (7) + 6 = 13.


Male Human Expert 1

Rolling for Vandis. Galad, still with us?

1d20 + 2 ⇒ (6) + 2 = 8 Initiative


Male Human Expert 1

Galad Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

A narrow wooden ledge extends out over a churning river of sewage and rainwater. A rusty iron ladder descends from the ledge to a sandy beach below, where a moored skiff bucks and spins in the whirling eddies.

Below, a pair of enormous dog-headed humanoids rushes to load the skiff with heavy chests and coffers. Aboard the skiff, a thin, robed figure directs the work, holding the skiff’s mooring lines and casting nervous glances all about.

The party catches the crew slightly unaware and gains the upper hand in first moments of the confrontation. They look up, boxes in hand, with nervous looks on their faces.

"Quickly, release the boat!" cries the hooded figure.

UPDATED MAP
Party Hit Points

Hawkseer
Galad

(W)rix
(R)aiko
Dagobert
Dannad
(V)irmoth
Vandis


M Eladrin Pursuing Avenger

"Keep them off of me! The elf is mine!" Hawkseer shouts. With his usual recklessness, Hawkseer evades the gnolls as he speeds into the boat and slashes at the woman.

Minor: Oath on Virmoth. Move: T8. Standard: Angelic Alacrity - shift to R4 and attaack V. 1d20 + 8 ⇒ (3) + 8 = 111d20 + 8 ⇒ (9) + 8 = 174d4 + 4 ⇒ (2, 3, 1, 3) + 4 = 13 sigh


Male Deva Shaman 2

The spirit dissipates only to reform on the boat, it's spectral blade glinting in the torchlight.

Minor, unsummon spirit. Move, summon spirit in S5. Standard, Stalker's Strike on W(vs Fort and spirit can flank): 1d20 + 5 ⇒ (2) + 5 = 71d10 + 4 ⇒ (9) + 4 = 13


Male Human Expert 1

It would seem much to Hawkseer's surprise when his blade finds nothing but cloth armor beneath the hooded figure's robes and draws blood. He may also be surprised to hear a clearly masculine cry of pain from what he now sees is an eladrin male with dirty blonde hair.

Galad moves to a better vantage and his shadowy doppelganger appears behind a very surprised gnoll. His partner Raiko steps in for him, however, and pushes the blow away.

"Hehehe, now you're owin' be one. Now quick, cast off that rope!"

Wrix nods in agreement and cuts the line tying the boat to a nearby anchor. The boat, heavy with the chests and other goods, is slow to go adrift however.

Wrix then snaps at the spirit companion with his whip to no avail.

"No you fool! It is only a conjuration!" shouts the hooded figure, Virmoth. "Focus on the deva if you want it dead! Now get this zealous lout off of me!"

In response, Raiko moves to flank Hawkseer and takes a two-handed swing with his heavy wooden mallet but hits only air as Hawkseer ducks at the last second.
1d20 + 8 ⇒ (6) + 8 = 14 vs. Hawkseer's AC for 2d6 + 4 ⇒ (4, 5) + 4 = 13 damage.

UPDATED MAP
Party Hit Points

Dagobert
Dannad

(V)irmoth
Vandis
Hawkseer
Galad
(W)rix
(R)aiko

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