Lyn's High Seas Adventure


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The ray rams the boat one last time, undoing the repairs that had just been done, but at least not breaking the boat completely apart. It misses wildly with its tail due to the fact that it's tail has several deep cuts in it and it no longer seems to be able to accurately control its tail movement. Sanura's ray hits it solidly and it writhes in pain.

Arioch and Garan still to act this round. The rest of you can go ahead and post actions for next round


Male Human Fighter 3

Quentin looks to the damaged boat with concern, but not having much better to do he strikes again out at the ray when it comes to view.

Attack and damage (1d20+8=21, 1d6+2=6)


Male Human Warlock 1

Fin hits the ray with another bolt as it comes near.

Just realized I haven't been applying Point Blank Shot this whole fight. If it applies, 20, 6 damage


Male Human Cleric 3

hey guys to make it easier to heal ya can you please place your current HP at the top of your post

Placing his hand in his pouch Adrick draws forth his symbol of Sarenrae and readies it. He then places his hand on the boat and begins to cast his own Mending (1d4=2)spell.

He then yells to his comrades "Lads lets finish this beast off quickly. Not sure how much more the boat can take"


Female Aventi Druid 3

I'm still at full hp

She continues to attack the creature, hoping they bring it down quickly.

Attack: 1d20+5=19, Damage: 2d4+2=9


Male Human Warlock 1

19HP


The ray rams the boat one last time, but it seems a little weaker blow than before. The boat is still leaking substantially though, and starting to sink a bit. Quentin and Fin both strike the ray solidly as does Sanura. Its struggles are getting significantly weaker and as it tries to swim away, Garan finally connects with a shot from his crossbow and the creature goes limp. For now the large body of the ray floating underneath you is keeping your boat from sinking too far.


Male Human Fighter 3

24/30 hp right now, but my normal max is 36hp. I just have the 3 con damage. If one of you with heal could help me with that second check against the poison I would appreciate it though. More worried about the con loss then the hit points.

Quentin gives the ray one more solid jab with his rapier just to be sure and then looks to the others. "I suspect that the boat needs the most urgent attention if you talented fellows still have any remaining power to help repair it. My leg is burning pretty bad though where it stung me, though, so once you are sure we aren't going to be sinking, I could probably use a bit of looking after myself."


Male Alzanti Sorceror 3

*Unnaturally confused after diving down to go after the creature* Breaks the surface again, "Is everyone doing well?"


Male Human Warlock 1

"This wound's starting to burn too."

Once Bear's Endurance wears off, I'll be down to 13/18 HP.


Female Aventi Druid 3

Sanura frowns. "I will not be able to help at the moment, but I may be of better use once I am able to sleep."


Male Human Fighter 3

Looks like Adrick has a pretty good heal check. He should be able to make a heal roll if he is tending us and we can still make our fort saves, and if either one of those passes the poison DC we should be good. So assuming we don't roll bad on both sides that will help a lot. Healing up won't be too hard after. We can sleep off the con damage over a few days, or with lesser restoration just being second level, Adrick could probably fix us up when he preps spells.


Male Human Cleric 3

The First thing Adrick does after combat is he raise his holy symbol in the air and says " Mi Lady Sarenrae, shine your radiant light on those who would serve your cause and heal them of their pain."
Channel Positive Energy (2d6=12)

Once thats done Adrick places his symbol back in his pouch then calls over to Quentin and Fin and says " Now, lets get a look at these wounds from the stinger." Adrick takes out his healer's kit and begins to dress the poisoned wounds giving 3 checks... 1 for Quin, 1 for Fin and 1 extra in case someone else needs
Healing (1d20+10=25)

Healing (1d20+10=28)

Healing (1d20+10=12)


Male Human Fighter 3

Quentin tips his hat appreciatively towards Adrick. "Truly your goddess does bless us, even if Gozreh may occasionally..." He glances towards the body of the ray. "Show his disfavor."

Looks like that heal check should cover my save DC. Much obliged.


Arioch:

Spoiler:
It occurs to you that using some of the manta ray's skin might help make the boat more durable and less leaky.
DC 15 Survival check to cut off an appropriate piece. Can make two tries before it's too mangled.
DC 25 Profession Sailor or Craft Boatbuilding to get it attached.


Male Alzanti Sorceror 3

"I have an idea to help with the boat!", diving down to cut out piece of the ray from the bottom.

Spoiler:
[Survival Checks [2]: 1. #538 1d20 + (+1) = 6 2. #539 1d20 + (+1) = 18]
Bringing the piece back up to the boat, "Can someone please help me out with this? I know it will work but am unsure of how to make it stick into place to stop the leaking." Waiting for assistance before attempting to place piece, but am trying to puzzle it out on my own.
Spoiler:
[Profession: Sailor check - 3. #540 1d20 + (+6) = 19]


While Arioch was busy implementing his idea, those with the ability to cast mending are able to get the boat reasonably well-repaired, but it does not seem to be as watertight as it was.

If Arioch can get a few aid anothers you all should be able to fasten the manta ray skin tightly onto the outside of the boat.


Male Human Fighter 3

Aid Another (1d20=7)

Thats my die roll for an aid another check. Wasn't sure what skill it was, if it was survival, I got a 12. Profession(sailor), I got a 13, so either way I aided.

Quentin slips out of the boat into the water to help Arioch fasten bits of the ray. He paddles comfortably in the water as he helps the gillman work.

Swim (1d20+9=19)


Quentin Silverhome wrote:

Aid Another (1d20=7)

Thats my die roll for an aid another check. Wasn't sure what skill it was, if it was survival, I got a 12. Profession(sailor), I got a 13, so either way I aided.

Quentin slips out of the boat into the water to help Arioch fasten bits of the ray. He paddles comfortably in the water as he helps the gillman work.

Swim (1d20+9=19)

The check is either profession sailor or craft boatbuilding.


Nimm aids in the boat repairs: Prof Sailor: 1d20+7=11


Male Human Cleric 3

Once finished with healing his companions, Adrick then does what he can to help aid in setting the manta ray skin on the boat

Profession (sailor) (1d20+8=14)


Working together you are able to get the ray hide securely onto the boat and once more have a watertight vessel. You also find that your speed is increased as you row.


Male Alzanti Sorceror 3

If the beast hasn't already sunk to the depths, slice up whatever is edible, and toss it into the boat, and send the carcass down to the depths for the gods to feed upon.


Arioch the Gillman wrote:
If the beast hasn't already sunk to the depths, slice up whatever is edible, and toss it into the boat, and send the carcass down to the depths for the gods to feed upon.

You are able to harvest enough meat from the carcass to last you all for a couple of days before you run out of room in the dinghy to store it.


Nimm will use some salt harvested from the sea to salt the meat, the better to keep. Speaking of, how are we for fresh water?


male hobgoblin Fighter 1/Evoker 2

I have returned!

*continues to mend the boat if needed*


Kauul wrote:

I have returned!

*continues to mend the boat if needed*

Oh, it's needed. :) Actually, I just assumed that he was working on that while the others were attaching the manta ray skin to the boat. It's all fixed and even slightly improved. Unless somebody has something pressing they want to do, I'm going to advance you guys a couple of days to your next encounter.


Male Alzanti Sorceror 3
Lynora de Trevante wrote:
Kauul wrote:

I have returned!

*continues to mend the boat if needed*

Oh, it's needed. :) Actually, I just assumed that he was working on that while the others were attaching the manta ray skin to the boat. It's all fixed and even slightly improved. Unless somebody has something pressing they want to do, I'm going to advance you guys a couple of days to your next encounter.

If we are moving forward a couple of days, I will use 'mend' as well to secure the ray's hide to the bottom of the boat.


Arioch the Gillman wrote:


If we are moving forward a couple of days, I will use 'mend' as well to secure the ray's hide to the bottom of the boat.

Okay, great. That boat is in really good shape now.:) Anyone who has spells has them back. It's been two uneventful days since the battle with the manta ray.


In the distance you see a sailing ship. It's flying the colors of Chance, which means it's a privateer vessel. Navy ships would fly the Sorrynese flag, and Valynese pirates have their own colors. Any actions?


Male Human Warlock 1

Fin sits up. "What? A ship!" He gets up and move to the front of the dingy. "Alright people, full speed ahead! Remember, let me do the talking!" He grins widely.


'Honest' Fineal wrote:
Fin sits up. "What? A ship!" He gets up and move to the front of the dingy. "Alright people, full speed ahead! Remember, let me do the talking!" He grins widely.

"And exactly what will ye be sayin'? What's our stance here? I vote we join up! A privateer's liable to need a good crew of hard cases like ourselves. And besides, at the very least they can aim us toward the right coastline!"


Male Human Warlock 1
Nimm Qa'dim wrote:
"And exactly what will ye be sayin'? What's our stance here? I vote we join up! A privateer's liable to need a good crew of hard cases like ourselves. And besides, at the very least they can aim us toward the right coastline!"

"Well, that just about sums it up. I'll just say it in a more convincing way."


Male Human Cleric 3

spells updated


There is a shout from the ship. It appears that they have spotted your dinghy. They change course slightly and sail closer to you.


Male Human Fighter 3

"Be on your guard, friends. Just because they are not the navy does not mean that they will be friendly. Perhaps they will take us on as crew, but they do have us at a disadvantage and will certainly try and make use of that."


Male Human Warlock 1

"Well, that's why you have me, isn't it? Make sure we all get good deals for ourselves."

Fin then takes out a small lady's hand mirror with a small crack in it and begins flashing it at the boat. "Hello out there! Mind helping out a few humble sailors?"


"Ahoy there," a woman calls cheerfully from the deck of the ship. "Need a lift?"

Quentin:

Spoiler:
You recognize the woman as Gracie Fisher, the famous/infamous privateer from Mertan's Cove (your hometown). You've not seen her since you were a kid since she doesn't really go back home to visit these days. But you've heard a few stories about her exploits.


Male Human Fighter 3

Quentin chuckles a bit to himself and then pushes up to his feet in the boat, waving up to the approaching ship. "Ahoy, up there! We certainly could use a lift." He gives a bit of a bow towards the boat. "Well met, Gracie. It has been some time."


Quentin Silverhome wrote:
Quentin chuckles a bit to himself and then pushes up to his feet in the boat, waving up to the approaching ship. "Ahoy, up there! We certainly could use a lift." He gives a bit of a bow towards the boat. "Well met, Gracie. It has been some time."

"Do I know you? You do look a little familiar... No offense meant. I meet a lot of people in my line of work."

"Come on you lot, let's get this lot on board, quickly now."

A rope ladder is lowered for you to climb up, and a couple of burly sailors, a half-orc and a half-giant, move to tie up the dinghy and raise it up out of the water.


Male Human Fighter 3

Quentin waits to let the others climb up the ladder first, waiting to help balance the boat until they are up and then following after. He shakes his head a bit. "No offense, of course. It has been many years since last we met, but I hail from Mertan's Cove as well. Though I can't say I have been home too recently."


Quentin Silverhome wrote:
Quentin waits to let the others climb up the ladder first, waiting to help balance the boat until they are up and then following after. He shakes his head a bit. "No offense, of course. It has been many years since last we met, but I hail from Mertan's Cove as well. Though I can't say I have been home too recently."

"Well that would explain it," she said with an amused twinkle in her eyes. "You were probably about two feet shorter the last time I saw you, it's been that long since I was last in Mertan's Cove."

"So how did you lot end up in a dinghy in the middle of the ocean? There has to be some story to that."


Male Human Warlock 1
Gracie Fisher wrote:
"So how did you lot end up in a dinghy in the middle of the ocean? There has to be some story to that."

Fin quickly scampers up the ladder, bowing at the woman when he reaches the deck. "Greetings my dear, I'm Honest Finial, Purveyor of Quality Goods. Now my dear, you are right in believing there is an interesting story behind this. You see, we all had the misfortune to have been shanghaied into a sailor's job. Now, you remember that big storm a week back? Well, it wasn't a very good ship and it sunk. We're all just lucky we managed to get to this dinghy in time." He then flashes her a winning smile, and he seems to be utterly trustworthy.

Bluff: 28


Sense Motive:28

"Well, that must have been an exciting experience. You're lucky to have survived. What sort of boat was it? The one that sunk, I mean."
The corner of her mouth keeps twitching into a smile, like she ould burst out laughing any moment.


Male Human Warlock 1

"Well it was a-" he continues before suddenly looking seriously at her. "Listen, if you're going to try to humor me at least put a little effort in it. Alright, some of them got a little rowdy and the captain tossed all the new "recruits" into a dinghy. Wasn't lying about the storm, though. We could of just rowed home if we weren't blown all the way over here."

Diplomacy: 16 Oh, I missed IC giving me bad rolls.


"No offense intended, 'Honest' Fineal. I do enjoy a good story, and it sounded like you had the makings of one started there. It also sounds like the truth is even more interesting. So how about somebody starts at the beginning and tells me exactly what happened. In fact, why don't you tell me over an honest-to-goodness-not-fish dinner. That sound alright?"


Male Human Fighter 3

Quentin smiles to Gracie and nods some. "Yes, it would have been in my youth. I saw your departure, and truth be told it was some of the tales of your travels that encouraged me to make my way at sea rather then stay a lubber."

Chuckling a bit himself, Quentin shakes his head, glancing at Fin. "I'm afraid our friend here has quite a way of massaging the truth to his liking, but he is quick with his tongue and has proven to be quite capable on our journey. I am sure that all of us would appreciate a true meal and we can tell you of our trials since we have been lumped together."


Male Alzanti Sorceror 3

"Quentin, what about the rest of the meat we have in the boat?", crawling aboard from the water.


Male Human Fighter 3

Unsure whether its wanted, Quentin looks from Arioch to Gracie. "We managed to, um, 'catch' a giant ray not too long ago. Still have most of the meat. Are you well on supplies, or would you like to have a bit extra meat?"


Gracie looks over at the dinghy covered with manta ray leather. Her eyebrows raise.
"Well, well. This is going to be an interesting story. Yes, bring the meat on board. We can make it into stew. I'm not above stretching our supplies with a lucky catch."

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