Durin1211 |
I have preordered the Pathfinder RPG.
I love the Pathfinder AP. As a 37 year old father of 1, with a job and a slate of obligations I like having Adventures all planned out for me. My Group only plays every other week and my campaign is only the second half of our D&D days so we are only to Sins of the Saviors in the Runelords Campaign.
My Basic thought was to run Pathfinder RPG AP with my players playing 3.5 Characters. What modifications would they have to make to play Pathfinder adventures. I read something a few months ago that if they start with more HP and take feats every other level the power would equalize with Pathfinder Characters.
Any insights anybody?
DitheringFool |
From my own experience, I'm running one of the Dungeon mag APs as-is with PRPG rules. We've had about 12 4-hour sessions so far. The characters are lasting a lot longer so I image that as the levels keep going up I may need to add hps to the bad guys. I am also going to retool some of the bosses to give them more feats (since the players get them more often so should everyone else). But so far that's it!
Anything in particular you're thinking about?
Cpt_kirstov |
My Basic thought was to run Pathfinder RPG AP with my players playing 3.5 Characters. What modifications would they have to make to play Pathfinder adventures. I read something a few months ago that if they start with more HP and take feats every other level the power would equalize with Pathfinder Characters.Any insights anybody?
Guys, I think Durin is asking the other way - PFRPG adventure and 3.5 characters
Short answer: it depends on your group.
Longer answer: the base classes were made stronger to balance them with those in the 'complete' line of books and to help them survive in the first adventure. If your group runs with lots of things from the WotC splatbooks, you should be fine (maybe give them a few extra HP), otherwise, gauge how they are doing at each level and if they need an extra feat on some of the 'dead' levels. (might want to download the free beta test to see what the extra feats/powers recommended are).
But also keep in mind that paizo is trying to keep it backwards compatible, meaning that any pathfinder module is supposed to be able to be run in 3.5 with minimal adjustment - most of this being converting the CMB to grapple bonuses.. This works the other way around too, the players should have to convert very little/nothing and be able to play pathfinder adventures as a 3.5 game if you look at the obituary threads, the APs are generally hard for players, as I understand it, they won't be getting harder, so it should be about the same difficulty as a current AP.
take this with a grain of salt though, as I have not been around the playtest boards as much as I have the other boards on this site.
James Jacobs Creative Director |
Thank You!
Answered my Question. I don't think my group will necessarily switch to Pathfinder Characters but I want to utilize the continuing Pathfinder RPG AP's.
I fully hope that the Pathfinder APs will work fine with 3.5. Shouldn't be a big problem; the two big hiccups will probably be with skills (you'll need to know that 3.5's Hide and Move Silently are now both rolled into Stealth, for example) and CMB (but you can still handle things like bull rush and grapple and trip and all the combat maneuvers fine with the 3.5 rules).
We'll have a free conversion PDF to aid anyone who wants to run 3.5 rules with a PF RPG adventure or vice-versa to go along with the game's launch this August, in any case.
ComicJam |
I have a few questions about this:
- Do you think the classes (base and prestige) in the Complete books can be used as-is due to ther power levels (with the changing of skills and CMB etc as usual)? And what about the feats?
- One of my players is a fan of the Spell Compendium. Would it work in PRPG?
Cheers! :D
seekerofshadowlight |
I have a few questions about this:
- Do you think the classes (base and prestige) in the Complete books can be used as-is due to ther power levels (with the changing of skills and CMB etc as usual)? And what about the feats?
- One of my players is a fan of the Spell Compendium. Would it work in PRPG?
Cheers! :D
Well comicjam
1 some will be fine they where way powerful as is, some will be weak. It depends on the class and PRC really. But yeah they can be used as is. Match the BAB/HD and such. Anything more then that is up to you2. As much as ya can in a 3.5 game.