Official PfRPG. Read Paizo's mind!


General Discussion (Prerelease)

Dark Archive

Okay, what rules do you think will most likely (90%+) make it into the official PfRPG? Here are some of my guesses:

CMG

Channel Energy

XPs to build encounters


joela wrote:

Okay, what rules do you think will most likely (90%+) make it into the official PfRPG? Here are some of my guesses:

CMG

Channel Energy

XPs to build encounters

Hopefully skills, the beta skills rules are so so so easy to use and fun. Their maybe my favourite change!

Paizo Employee Director of Brand Strategy

Favored class bonuses instead of multiclassing penalties

Dark Archive

I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.


I think the final version will be 99% the same as the Beta version, frankly. So it'd be much quicker for me to say which rules will not be held over from the Beta:

-barbarian rage will be changed, I think
-there might be a minor tweak to combat maneuvers (some clarification, maybe a change to the DC)
-some cosmetic changes to clerical domains and wizard schools
-a few cosmetic changes to the monk and maybe the paladin and druid


joela wrote:
I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.

I'm thinking just Max HP at first level, as it is now. Possibly a sidebar with the other options.

Wish giving +1/-1 to stats - Gone.

New Domains - In.


joela wrote:
I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.

Gods I hope not, way to much.

I think max+con mod will be standard with the other as options

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

10) Gnomes will be named Iacobins.

9) Feat chains will scale so dodge is worth something.

8) Halflings will be renamed snips. Lucas will sue.

7) Despite Lisa's plea, Lightsabers will not be standard equipment

6) They will be a magic item.

5) Interposing hand will be renamed 'Sean's non-consentual touch.'

4) Material component to jump will not be 'gummy berry juice'.

3) Due to the size of the Pathfinder RPG, rules will be added for using a wizard's spellbook as a blunt weapon.

2) Rules for Banths, Thoats and Radium pistols will have snuck in there, via Erik

and number one...

1) Jason will forgive Concentration for touching him in the swimsuit area and be allowed back in the skillset.

Paizo Employee Chief Technical Officer

[moved to Pathfinder RPG forum]

Liberty's Edge

Matthew Morris wrote:
(...) 3) Due to the size of the Pathfinder RPG, rules will be added for using a wizard's spellbook as a blunt weapon.(...)

Awesome!

Paizo Employee Director of Games

Matthew Morris wrote:
1) Jason will forgive Concentration for touching him in the swimsuit area and be allowed back in the skillset.

I will never forgive.. and never forget.

Jason Bulmahn
Lead Designer
Paizo Publishing

((but I will use a better system than you see in the Beta...))

Dark Archive

Jason Bulmahn wrote:
Matthew Morris wrote:
1) Jason will forgive Concentration for touching him in the swimsuit area and be allowed back in the skillset.

I will never forgive.. and never forget.

Jason Bulmahn
Lead Designer
Paizo Publishing

LOL

Jason Bulmahn wrote:
((but I will use a better system than you see in the Beta...))

Coolio

RPG Superstar 2008 Top 32

Jason Bulmahn wrote:
((but I will use a better system than you see in the Beta...))

*starts a pool*

*puts $5 on 'Knowledge(Arcana) checks and Will saves'*

Liberty's Edge

Ross Byers wrote:

*starts a pool*

*puts $5 on 'Knowledge(Arcana) checks and Will saves'*

Hum, that would still unduly hurt the CHA casters (Sorcerer, Paladin, Bard ...).

What about a caster level check modified by your casting ability modifier ?

Scarab Sages

Majuba wrote:
joela wrote:
I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.

Wish giving +1/-1 to stats - Gone.

It better be...that's the most ridiculous rule....EV-AR!!!! What a waste of a wish...

Scarab Sages

seekerofshadowlight wrote:
joela wrote:
I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.

Gods I hope not, way to much.

I think max+con mod will be standard with the other as options

I love racial Hit points...I like players to be front-loaded on HP, allows me to pull fewer punches...


Xaaon of Xen'Drik wrote:
seekerofshadowlight wrote:
joela wrote:
I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.

Gods I hope not, way to much.

I think max+con mod will be standard with the other as options

I love racial Hit points...I like players to be front-loaded on HP, allows me to pull fewer punches...

Try running 5 or 6 players thought a 3.5 mod with no one having less then 12 hp and some having over 20 at level 1...way , way way too much.

I don't mind the options for some games that be fun but defaulting to that leaves us that like low Hp screwed...how can I run a group that uses max+ con mod though something ment for folks with 4-8 more hp ?. without buffing the group or depowering the foes? thats a whole level almost.

If I have to use a HP kicker just to play an ap or mod...well really no point in me buying it is there?


seekerofshadowlight wrote:
Xaaon of Xen'Drik wrote:
seekerofshadowlight wrote:
joela wrote:
I'm debating which hitpoint system will be official. I'm thinking racial plus maximum hitpoints at first level.

Gods I hope not, way to much.

I think max+con mod will be standard with the other as options

I love racial Hit points...I like players to be front-loaded on HP, allows me to pull fewer punches...

Try running 5 or 6 players thought a 3.5 mod with no one having less then 12 hp and some having over 20 at level 1...way , way way too much.

I don't mind the options for some games that be fun but defaulting to that leaves us that like low Hp screwed...how can I run a group that uses max+ con mod though something ment for folks with 4-8 more hp ?. without buffing the group or depowering the foes? thats a whole level almost.

If I have to use a HP kicker just to play an ap or mod...well really no point in me buying it is there?

I have 6 players, I ran them through the Kobold series...All that the hit points did was keep them from trying to rest so often...those extra HP really helped my game to keep the 15 minute day out of the loop.


I think we will see a very different Power Attack/Combat Expertise in the final version.

Perhaps Power Attack will revert to its previous incarnation (or something very similar), and Combat Expertise will include bonuses for 'Sword&Board'ers (and a better mechanics, as well...).


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Xaaon of Korvosa wrote:
I have 6 players, I ran them through the Kobold series...All that the hit points did was keep them from trying to rest so often...those extra HP really helped my game to keep the 15 minute day out of the loop.

I concur. The 6 additional hp helps fight the 15-minute-adventuring-day-syndrome. It hasn't hindered my newly started Savage Tide campaign. Just remeber that the rule apllies to NPCs as well.

Scarab Sages

The Wraith wrote:

I think we will see a very different Power Attack/Combat Expertise in the final version.

Perhaps Power Attack will revert to its previous incarnation (or something very similar), and Combat Expertise will include bonuses for 'Sword&Board'ers (and a better mechanics, as well...).

If they are changing it, I wish they'd say, as it would stop a lot of people keeping discussing it.

Ditto with the Paladin, paying double for Channeling, making the Divine feats prohibitively expensive.

Dark Archive

Zaister wrote:
I concur. The 6 additional hp helps fight the 15-minute-adventuring-day-syndrome. It hasn't hindered my newly started Savage Tide campaign. Just remeber that the rule apllies to NPCs as well.

That's my experience as well as a player in CotCT and RotRL APs.


Sadly I don't think we'll see Touch AC admitted back into Maneuvers (via a playtest method such as Maneuver AC). I never saw any official feedback on the idea, and I think they had already doing CMB math on the Bestiary.

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