Adventure needed for my group


3.5/d20/OGL


I have a group that I am now DMing for, but I need some advice on what adventure to pick up and run.

The group already have characters created for my game, just need a game to run them in!

They are 8th level, and based in Greyhawk. Ideally I would like them to be at 8th, but moving them up 1 or 2 levels isn't an issue either. They are well-rounded, with all the usuals (the fighter, thief, mage and cleric).

Expedition to Demonweb Pits caught my eye, but I think someone else will be running that soon. Expedition to Ruins of Greyhawk looks good, but the big gaping holes in it are a little daunting for me. I can handle making little details up on the fly, and rearranging the story if need be, but inventing big slabs of dungeons just does my head in!

Im looking for something with more than just a dungeon in it. I want to give the PCs something more to do than swing a weapon, so something with different sorts of encounters and scenarios would be cool.

Is there any 3rd party stuff as well that I should be looking out for, from some of the big OGL producers? I'm still getting my feet wet in all that stuff, so I'm not sure where to be looking.


Check out the gamemastery/pathfinder modules from Paizo. Especially The Pact Stone Pyramid. It is a dungeon with a twist.

Liberty's Edge

Dungeon Magazine still comes to my rescue when this issue comes up 'round here. Here's some generic or Greyhawk adventures:

Issue Adventure Level
84 Armistice 7
85 Lord of the Scarlet Tide 9
85 Flesh to Stone 7
86 Mysterious Ways 7
88 Make It Big 9
88 The Seventh Arm 7
89 Rage 7
90 The Elfwhisper 8
90 Tears for Twilight Hollow 7
91 Kambranex's Machinations 9
93 The Statue Gallery 9
94 Bloodlines 7
95 The Jackal's Redemption 9
98 Wings, Spikes, and Teeth 8
100 Woe to Mistledale 8
101 The Chasm Bridge 7
103 Glacial Inferno 7
104 Dragon Hunters 7
104 The Demonskar Legacy 8
107 Mellorn Hospitality 7
113 Practical Magic 9
115 Steel Shadows 7
120 The Forsaken Arch 7
121 The Styes 9
123 Crypt of Crimson Stars 7
124 Temple of the Scorpion God 7
125 Pit of the Fire Lord 8
126 The Clockwork Fortress 8
127 The Hall of Harsh Reflections 7
128 The Champion's Belt 9
132 Caverns of the Ooze Lord 8
133 Ill Made Graves 7
134 And Madness Followed 9
139 Requiem of the Shadow Serpent 9
140 The Fall of Garaymalkin Academy 9

-DM Jeff


DM Jeff wrote:

Dungeon Magazine still comes to my rescue when this issue comes up 'round here. Here's some generic or Greyhawk adventures:

Issue Adventure Level
84 Armistice 7
85 Lord of the Scarlet Tide 9
85 Flesh to Stone 7
86 Mysterious Ways 7
88 Make It Big 9
88 The Seventh Arm 7
89 Rage 7
90 The Elfwhisper 8
90 Tears for Twilight Hollow 7
91 Kambranex's Machinations 9
93 The Statue Gallery 9
94 Bloodlines 7
95 The Jackal's Redemption 9
98 Wings, Spikes, and Teeth 8
100 Woe to Mistledale 8
101 The Chasm Bridge 7
103 Glacial Inferno 7
104 Dragon Hunters 7
104 The Demonskar Legacy 8
107 Mellorn Hospitality 7
113 Practical Magic 9
115 Steel Shadows 7
120 The Forsaken Arch 7
121 The Styes 9
123 Crypt of Crimson Stars 7
124 Temple of the Scorpion God 7
125 Pit of the Fire Lord 8
126 The Clockwork Fortress 8
127 The Hall of Harsh Reflections 7
128 The Champion's Belt 9
132 Caverns of the Ooze Lord 8
133 Ill Made Graves 7
134 And Madness Followed 9
139 Requiem of the Shadow Serpent 9
140 The Fall of Garaymalkin Academy 9

-DM Jeff

Definitely The Styes or And Madness Followed. Also, The Styes has a sequal called The Weavers that's okay.

The Exchange

My first suggestions:
Begin with
Dungeon Issue #145

Vile Addiction
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
A horrific drug has seized the population of the strange city of Exag, yet confronting its source only reveals the true extent of a dire new threat. Part one of the Seeds of Sehan campaign arc, this is a D&D adventure for 8th-level characters.

Backdrop: Exag
Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, Tom Ganz, and Ashavan Doyon
Explore the ancient streets of Exag, a secluded city whose secrets and mysteries are among the oldest in history.

Dungeon Issue #146
Spawn of Sehan
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. Those transformed by its power invariably seek the crypt, but what fell power draws them there? Part two of the Seeds of Sehan campaign arc, this is a D&D adventure for 9th-level characters.

Dungeon Issue #147
Dread Pagoda of the Inscrutable Ones
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc, this is a D&D adventure for 10th-level characters.

Continue with
Dungeon Issue #117
Istivin: City of Shadows
by Greg A. Vaughan & Erik Mona
In the shadows of the great western mountains lies a tragic kingdom wracked by the desolation of war and poisoned by the opportunistic crush of would-be nobles holding false claims on ravaged lands. At the heart of this kingdom is star-crossed Istivin, a city haunted by demonic pacts, devious dark elves, and worse. A complete Backdrop of urban dark fantasy for all D&D campaigns.

Touch of the Abyss (Part 1)
by Greg A. Vaughan
A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city’s soul that now sputters to terrible life. A D&D adventure for 11th-level characters.

Dungeon Issue #118
Shadow of the Abyss
by Greg A. Vaughan
On the trail of Ilkharis, frost giant cleric of Kostchtchie and pawn of the Malgoth, the PCs venture out of Istivin to a mountain border fort inhabited by giants and a nasty blue dragon. Part Two of the Istivin: City of Shadows campaign arc. A D&D adventure for 11th-level characters.

Dungeon Issue #119
Wrath of the Abyss
by Greg A. Vaughan
A new conspiracy against shadow-haunted Istivin has been laid bare! The drow have returned to the beleaguered city, and worse, they have captured the only living creature who possibly knows how to destroy the parasitic Abyssal entity that taints its alleys and foundations. What ties do these dark elves have to the notorious Vault of the Drow? And what exactly is the creature that haunts the city above? Find out in the exciting conclusion to the Istivin: City of Shadows campaign arc! A D&D adventure for 12th-level characters.

and finish with
Dungeon Issue #138
The Mud Sorcerer’s Tomb
by Mike Shel
Brave the notorious traps and harrowing monsters of the Mud Sorcerer’s Tomb! Fully updated, this classic Dungeon D&D adventure is for 14th-level characters.

RPG Superstar 2009 Top 32

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And, if the Dungeon Issues are not easily available, check out . . .
(Depending on what your nearest environment is)

If they are based in the Free City of Greyhawk itself then Gallery Of Evil should adapt well.

If you want to make them to travel somewhere then check out Crucible of Chaos.

And then there is the afore mentionedThe Pact Stone Pyramid.

Or even . . .
Clash of the Kingslayers


You could try out Goodmans Games Dungeon Crawl CLassics line. They are awesome for easy pickup games that mainly invovle killing hordes of gribblies and taking their stuff.


Big fan of Lord of the Scarlet Tide. It takes place in the neighborhood too, Narwell.


I have always liked The Banewarrens by Monte Cook's Malhavoc Press.

The Exchange

Quillion wrote:
I have always liked The Banewarrens by Monte Cook's Malhavoc Press.

SO Much fun...seconded.


Ever consider winging it?

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