
rowdy55 |

I noticed that you gain a feat every odd-numbered level, why not take off the ability increase every 4 levels(which I've always felt was a tacked on feature anyways) and make it a feat, you can take it as a normal feat or as a bonus feat but when you do you gain a +1 Inherent Bonus to one ability score of your choice each time you take it, it will tone down the power levels of the players slightly, while also giving them more options with a feat, and granting them control over how their character's improve.
Note: The maximum Inherent bonus you can have on one ability score is +5, so i recommend the exclusion of other ways to gain inherent bonuses, or make the feat a regular ability increase of +1.

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Count me against it. Another thing to take a feat for? And I don't even get the automatic increases anymore either? No thanks. I'd rather see it bumped up similar to 4E style. At least +1 to two stats rather than just one. I'd rather see more inherent increases to character stats and less stat-booster items. Make it the character that is powerful, not his items.

veebles |

I'm for both, combined.
More Stat Boons and a Feat
Limit the number of times the feat can be taken by bonus type.
Add more Boons by making it a sliding scale that increases according to level.
The higher the level, the bigger the boon.
I'm not suggesting incrementing +1 more every boost, that's just plain silly.
Remember reaching 9th level in version 2?
It's now 10th level with less umphh vs the environment basics :(
Either pump it up, or scrub stat boons altogether.
At the moment, it's just a frustrating tease.
I'd rather not have them with a heavy choker on.
The cost for stat books and manuals is way overpriced compared to those of stat boosting items.
Lowering the cost of those instead of adding a feat may be better.
Then again the option to choose which to use would be nice.
Agreed, there is too much emphasise on items.
It stifles roleplay and creativity.
Being stripped of items is like losing half your levels.
No point in playing a Paladin if you need to steal equipment in that situation.
CR doesn't suddenly drop due to sub-level equipment.
If it did, then items wouldn't matter as much.
Logical too, the residual magic eminating from the items leaves a trail that attracts ever nastier beasties at a subconcious level.

rowdy55 |

Yep, my players did like that little tease of a feat,
I instead went ahead and kept the normal ability increases every 4 levels and kept the feat, it gives an Inherent bonus now, so they can't go no higher then +5 on a single stat, and i like to keep my campaigns with a low magic setting and i don't use those manuals or that part of wish.

voska66 |

Count me against it. Another thing to take a feat for? And I don't even get the automatic increases anymore either? No thanks. I'd rather see it bumped up similar to 4E style. At least +1 to two stats rather than just one. I'd rather see more inherent increases to character stats and less stat-booster items. Make it the character that is powerful, not his items.
I like the 4E ability increase as well. It leads to more balance characters. The only problem I see is ability boosting magic items. In 4E they got rid of them. So you get a belt of Giant Strenth and it gives you a +2 to strength checks and +10 damage you apply to a strike after you have hit as daily effect. Where as the same belt in Path Finder gives up to +6 to you strength. So in Pathfinder getting more stat increases could be unbalancing when combined with any number of stat boosting magic items.

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BESM had a system in place that allowed you to either
1) increase a stat by +1
2) get a bonus feat
3) get 5 extra skill points
the beauty of the system is that they allowed you to adjust it as much as you wanted.
your a fighter and dont have enough skill points, use up your feat
You need a higher Dex spend 5 skill points.
the draw back....way way way too much min maxing

veebles |

in hindsight, I withdraw my previous post
no consideration was given for Paizo's rescaling of monsters
or for changes to what crits and sneaks can effect now
the environments cannot even be compared with such foolish simplicity
full apologies
agree with the suggestion for such items to not actually raise stats
eliminates the creep factor no longer needed to be viable
would also make the tome and manual prices (if kept in the system)
quite appropriate as the ONLY type of item that can raise stats
it makes feats and skills more important as they should be
when broken down, +1 to a stat is worth about 1/2 a level currently
items that actually increase stats should increase CR accordingly
am against the feat now, except maybe a +1 that can only be taken once
since more stat boons aren't needed, it bolsters roleplay
it's viable to have 9-13 in all stats and roleplay without dying now