| gnomewizard |
Yay! Bubbles to pop! Starts sharpening his stick
Seriously, anybody ever driven up and down South Padre beaches when they were covered with man-o-wars, running over them and making them go pop - pop - pop! The most amazing sound! Cuz, I...no, I just wondered if anybody else had...cuz I'd never...
Yeah....Right, Quick someone get little Timmy, and throw im in a well with the ferretmoose.
| Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
| Patrick Curtin |
Patrick Curtin wrote:Yeah but flumphs can fly and like salt, not salt water. I was thinking a disgusting highly-intellegent Portugese Man-O-War jellyfish with a NE outlook and a rasher of offensive arcane spells that casts Watery air on itself and mounts its trusty Giant Dire Poisonclaw Spidercrab to indulge in a little payback on Timmy the peasant boy who ran along the beach and jabbed sharp sticks into its children who washed ashore at high tide.That's hot.
I want stats for these. Undersea communities full of them. Alien cities of living coral, lit by bioluminescent bacteria, swarming with intelligent evil jellyfish, some 'free-ranging,' others 'mounted' in their giant spider-crabs...
I wish I was a stat guy, but I am more of a concept guy.
If I was coming up with a society for the 'death jellys' I would assume they were a deeper-water race. I would give them a Lovecraftian angle, maybe a 'race from the dim ages of prehistory' thing. They would be rare, xenophobic, and very solitary, keeping to small family groups. They would be masters of arcane spellcasting and psionics.
Since they are physically helpless, some undergo a psionic bonding ritual with poisonclaw spidercrabs which fuses them to their living mounts. Others concentrate on spellcasting rather than manipulating crabs and become fearsome spellcasters.
The death jellys usually keep to their undersea lairs deep in the water. They live in honeycombed bioluminescent coral reefs where they have many servitor creatures like trilobites, vent worms and sea slugs that have been bred to meet their needs over the aeons. Being underwater, they never developed metal-working. They depend on specialized creatures to fill their physical manipulation needs.
Once every so often (decade, century, etc) the death jellys are overcome with a swarming mating urge that brings the usually reclusive race to the shallower waters in huge numbers. At this point they rampage through the other waterbreathing races' territories, causing mayhem and destruction. Fortunately they disappear quickly. Their juvenile spawn are unintellegent poisonous jellyfish that are left to fend for themselves in the shallows until they develop sentience and seek deeper waters. The spawn are watched by a guardian or two, who make sure the other races don't wipe the spawn out.
I would give the death jelly's poison tentacles, perhaps with the power of modulating the type of poison they deliver. The four paths a death jelly would take would be physical (mounted crab rider), clerical (foul priest of their god), mental (psionic master) or arcane (wizard/sorceror). They don't often come ashore, but occasionally they raid coastal villages for exotic materials like metals or glass that they can't produce themselves.
I'd love to see some stats on these guys and their crabs if anyone is game.