[Cleric][Paladin] Change the mechanic of this class.


Classes: Cleric, Druid, and Paladin


Hi all,

My first post and i hope it's not to late to suggest some rules for the cleric class and the paladin.

Priest :

The priest class needs a real change because if you have 2 or more players with this class you have the same character. All priests can use all armor and shield and the list of speel don”t change really.

Well if you see this image from the forgotten realms, each priest has a special style. You can see the first priest of Mystra (Goddess of magic) with a robe and the second priestess of Baine (God of Tyranny) with a big armor.

Today with this class, you can’t do a priest with this special style. Well for me a priest of the goddess of beauty with a big armor and a big axe, it’s ridiculous 

Well, the change that I suggest is simple and don’t need a big work.

Delete the description about Weapon and Armor Proficiency and for each domain give some bonus and some weapon and armor training.

Exemple :

Earth Domain

Deities: Abadar, Torag.
Caster

Type 1:

Armor training: Gain the feat heavy armor training
Weapons training: the priest can use all weapons of hammer group (See page 27-28 Weapons training)
Special ability: N/A
Class skill bonus: N/A

Type 2:

Armor Training: Gain the light armor training
Weapons training: N/A
Special ability: Bless of the earth (Gain +4 for all save type versus poison, disease and speel with the type earth).
Class skill bonus: N/A

If you want construct other domain with the same system:

For each domain, I give 3 points:
A weapons training (See page 27-28 to see all group of weapons) : 1 point
A exotic weapons training = 2 points
Feat: light armor proficiency = 1 points
Feat: medium armor proficiency = 2 points
Feat: heavy armor proficiency = 3 points
New skill class = 1 point
Feat with no condition: 2 points
Special Faculty (Not really strong) = 2 points

I like the idea of domain power but I see a problem for the first spell level. You can use it all time. But all spell after it, you can use only a limited time per day. For me, all spell from domain power must be limited each day because I don’t want see all my priest use all time only this first spell.

Level Ability

1st Acid Dart (Su): As a standard action, you can unleash
an acid dart targeting any foe within 30 feet as a
ranged touch attack. The acid dart deals 1d6 points
of acid damage + 1 for every two caster levels you
possess.

[…]

You can increase the difference between priests with a specific list of spell with domain and reduce all general spell.

It’s difficult to see a priest of the goodness of love do the same spell of the god of war. Hey I m the priest of god of war and I can call a fire strike and a priest of the farmer say “And then ? me too…”

For heal spell, I thinks its logic if you have different effect if you heal a simple or a man who pray the same god as you. Well example :

If you heal a man who prays the same god as you, the spell heals with the maximum.

You can apply the same system on the spell “wound” if you do it on a priest or a man who pray the enemy of your deity, your spell do the maximum.

Paladin :

The paladin is only for good god and you don’t have a difference between a paladin of Erastil, god of farming and a paladin of Iomadae.

The difference between gods, it’s domain of this god.

When you create a paladin, you choose a god and you play this paladin differently if you are a paladin of justice or a paladin of freedom.

Use domain for paladin and you have different paladin. For each domain give different power for the paladin. With this system you can do a Paladin for all gods and you can create black paladin for evil god.

Exemple : the paladin choose the earth domain

Paladin domain power:

1st level: Dust bless: Your character call the earth bless and a dust turn around it. The dust blocks attack. You obtain a deflection bonus (+1 by 5 level) during 2 round + and you can use this power 1/day per 2 caster levels

2nd level: Calm of the spirit earth your character need only 4 hours to be rest and you have the faculty to speak the earth language.

4th: Tenacity of the earth: your body can be really heavy for your enemies and your body is same as earth. You gain a grabble bonus for + 1 for every two caster levels you and you can regenerate 1 hp per round during 2 + cha modifier 1/day

8th: Call of the earth friend: You can use summon a earth elemental with ½ HD for each level of paladin

I have developp this rules for my player but it's not in english. If you interest to see all domain with this modification i can translate it for you.

Well I hope this rule inspire the team of paizo :)

bye

Sovereign Court

You're forgetting secular paladins in your discussion


mmhh a secular paladin is near a simple knight, no ? I prefer add a class knight with honor feat, special technical fight or other power.

For me, the paladin have some divine power because he is the symbol of the power of a god on earth.

But maybe i m wrong to think that.

But I hope that paizo develop all class from complete adventurer, warriror ...


Ekmule wrote:
The priest class needs a real change because if you have 2 or more players with this class you have the same character. All priests can use all armor and shield and the list of speel don”t change really.

A number of us put our heads together in 3.5 and came up with a non-generic cleric which was then PDFed. It should be easy enough to convert to Pathfinder rules, and is, I think, exactly what you're looking for.


The pdf is gone. I clicked the link and got this "The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire."


Well, here it is, in a nutshell. You get the base abilities plus 4 extras.

Base Cleric:

  • Hit Die: d6
  • Poor Base Attack Bonus
  • Poor Fortitude and Reflex saves
  • Good Will save
  • 2 skill points per level
  • Proficiency with all simple weapons and light armor
  • 2 domains from the list of your deity's domains
  • Choice of spontaneously casting cure or inflict spells (depending on your alignment) or spontaneously casting spells from one of your domains
  • Choice of one of the following: (a) Divine Channelling; (b) One other alternative class feature which states that it replaces turn or rebuke undead; or (c) One bonus feat of your choice.

    You also have four points to spend on the following additions and improvements to the base cleric. Unless otherwise stated, each option is worth one point and may only be selected once.

  • Increase hit die by one step. This option may be selected up to three times.
  • Improve Base Attack Bonus by one step. This option may be selected up to twice.
  • Improve Fortitude save.
  • Improve Reflex save.
  • Gain 2 more skill points per level and two more class skills. This option may be selected up to twice.
  • Gain medium and heavy armor proficiency, and shield proficiency (except tower shields).
  • Gain access to a domain on your deity's list of domains. This option may be selected up to twice.
  • Gain access to a domain not on your deity's list of domains. This option costs two points.
  • Gain the ability to spontaneously cast spells from one of your domains (in addition to your current ability to spontaneously cast cure, inflict, or domain spells).


  • Well it's good to see other solution.

    It's more simple to add this system but it's the player who choose the type of priest he want.

    Well, again you can do a priest with no armor for a priest of war and a priest of love can fight with heavy armor and a big battle axe.

    Well, maybe i want a priest too realist but for me, I prefer see priest as this image :

    http://www.wizards.com/dnd/images/FR_ART/People/Clerics.jpg

    Each priest is really different because they have a different god.


    Ekmule wrote:
    It's more simple to add this system but it's the player who choose the type of priest he want. Well, again you can do a priest with no armor for a priest of war and a priest of love can fight with heavy armor and a big battle axe.

    That would be exactly contrary to what the system is for. So, if your players would abuse it, keep it out of their hands and use it as the DM to design the clergies you want.

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