Pathfinder Companion - Dwarves of Golarion


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Dark Archive

What about dwarves and firearms in Golarion? One of my players wants to play a dwarven cleric of Torag, but with a pistol instead of the warhammer.

Liberty's Edge

nightflier wrote:
And this is how the wars start... But seriously, I had two players - Elf Fighter/Mage and Dwarf Fighter/Cleric. Those two were perfect example of these stereotypes - but they were devastating battlefield combination. Dwarves and Elves always work better together than apart. Haven't you two read LotR?

oh yeah...

but maybe the dwarf don't care about it :P

nightflier wrote:
What about dwarves and firearms in Golarion? One of my players wants to play a dwarven cleric of Torag, but with a pistol instead of the warhammer.

considering Torag is god of creation, and his domani sartifice i will go for it if he carrries a warhammer too

The Exchange RPG Superstar 2009 Top 8

DitheringFool wrote:

Dwarves - yes

Gnomes - yes
Halflings - yes
Humans - yes
Bastards (Golarion's halfs) - maybe
Tainted (Golarion's planetouched) - yes

I would buy anything titled "Bastards of Golarion" without thinking twice.


I have to say, much as I respect James, I really like dwarves. I'd be in for this one if it made it out of the gates.


Tarren Dei wrote:

I would buy anything titled "Bastards of Golarion" without thinking twice.

That would be a great name for an adventuring company!


KnightErrantJR wrote:
I have to say, much as I respect James, I really like dwarves. I'd be in for this one if it made it out of the gates.

The other races can use the book better, though. Golarion's dwarves aren't that far away from any other dwarves (because you cannot go that far with them), but races like halflings and gnomes are quite different from standard 3e incarnations.

The Exchange RPG Superstar 2009 Top 8

KnightErrantJR wrote:
Tarren Dei wrote:

I would buy anything titled "Bastards of Golarion" without thinking twice.

That would be a great name for an adventuring company!

I agree. Let's form that adventuring company Bastard-by-Knight.

-- Bastard-by-Dei

Liberty's Edge

Tarren Dei wrote:
KnightErrantJR wrote:
Tarren Dei wrote:

I would buy anything titled "Bastards of Golarion" without thinking twice.

That would be a great name for an adventuring company!

I agree. Let's form that adventuring company Bastard-by-Knight.

-- Bastard-by-Dei

mmmi will ask for admision


Since I'm guessing the wait for a book on Dwarves will be either years from now or never, I went ahead and whipped up Dwarven Racial Traits for others to enjoy as well. These would be the kind of traits I'd anticipate in a "Dwarves of Golarion" companion book.

Dwarf Racial Traits
Artificer of Defense:
Helping design fortifications, siege weapons, and strategies to defend your home, you know how to build a secure structure that will endure bombardment and create a killing field that will sorely punish foes for every part of ground traveled. You gain a + 1 to Engineering and to attack when using siege weapons.
Cave Delver: Perhaps you were a miner, scout, or just spent your leisure spelunking, but you’ve otherwise navigated enough in the dark places of Golarion to gain a + 1 to Dungeoneering checks.
Flesh of Stone: You’ve always felt a profound connection to rock and stone that bordered on the spiritual. Your skin changes color to blend with the surroundings when around stone, granting you a + 1 to Stealth.
Heir of Dragons: Your very blood pulses with raw power coming from an ancient ancestry traced back to a dragon. Perhaps even your outer appearance has taken on an appropriate coloration, but otherwise you gain a + 1 to any save vs. acid, fire, cold, or electricity, based on the appropriate dragon type.
War Hero: Resulting from some act of daring and accomplishment, you have been singled out for recognition by your superiors, and were perhaps even promoted. Tales of your valor have spread, and you receive a + 1 to Diplomacy.

Religious Traits
Battle Rager (Gorum):
Your lust for combat has driven you towards violent conflict with intense and disturbing passion. Around others, you gain a + 1 to all Intimidate checks.
Friend of the Forge (Torag): Training as an acolyte at the temple forge has instilled you with a spiritual affinity for repairing forged items, and you can use Mending as a supernatural ability once per day.
Master of Toil (Droskar): Ceaselessly working to produce uninspired crafts in your youth has also given you the bonus of tremendous perseverance and tenacity no matter how dull the task. You gain a + 1 on any check to keep going under severe conditions, including boredom.
Shield of Torag (Torag): You took to heart the defense of your dwindling kin and your role as their protector. Torag blessed you with the ability to cast Resistance once per day.

Regional Traits
Ambassadorial Attaché (Highhelm):
Maybe you haven’t attended meetings or negotiations so much as delivering messages and being the eyes and ears for your mentor. You gain a + 1 when gathering information and Sense Motive.
Black Marble Dealer (Janderhoff): Intermediating between Korvosa and the Shoanti, you have learned the Shoanti tongue and are initially treated by both societies one step closer to friendly when first encountered.
Frost Beard (Kalsgard): The unforgiving ice of the tundra means nothing to you. With a pale blue pallor to your skin and hair, you’ve developed an affinity to cold environments like that of the Endure Elements spell.
Ouat Caste (Osirion): Following a contemplative life since birth, you’ve gained an exceptional toughness of the mind. You gain a + 1 to Will saves.

Dark Archive

DarkArt wrote:
Dwarf Racial Traits

Awesome! Some others, from an earlier thread;

Alehouse Stamina – +2 to Fortitude saves vs. the effects of intoxication and to resist the effects of a Forced March or other exertion.

Gustatory Adventurer – +2 to Fortitude saves vs. ingested poisons, or any diseases that are contracted from tainted or corrupted food or drink.

Impressive Beard – +2 to Diplomacy attempts against other Dwarves, +2 to Sleight of Hand checks to conceal one size Tiny item within your magnificently coiffed beard.

Dark Archive

Today is Christmass for some of us Orthodox Christians, so I got some presents - Elves of Golarion and Dwarfs: Stone and Steel WFRP. I was little disapointed by the elves book. Too little info and not enough pages. More like a teaser than a complete product, but Stone and Steel made my day. In all editions of DnD there is no better product that describes dwarves and their way of life, society and history. It needs a little work, because it's intended for Warhammer, not Dungeons and Dragons, but it's worth it.

Liberty's Edge

KaeYoss wrote:
Usually it's "Dwarves: Rude and Ugly and nobody likes them but they're overpowered so I play one plus, it's an excuse to annoy people and play the same socially disfunctional twink I have played the last 12 campaigns".

I encounter this, but replace the beginning with "Gnomes: Whacky and Weird". Otherwise, the same.

Gnome descriptions in the PHB and the Golarion Gazeteer and hardcover are neat and evocotive. But then all the modules (even Pathfinder) continue to have NPCs wearing a beenie and clown boots and named things like "Ruddy Stinkysocks" or "Burpie Wonderflogger" which does nothing but:

1) Totally burst any serious storytelling bubble I may have had going on at the table and

2) Give players a ready "liscence to annoy everyone" by playing yet another Kender sterotype and bug others at the table with the defense that they are 'just playing their character'.

Won't SOMEbody think of the players?

-DM Jeff

Dark Archive

Pathfinder Roleplaying Game Superscriber
DitheringFool wrote:

Dwarves - yes

Gnomes - yes
Halflings - yes
Humans - yes
Bastards (Golarion's halfs) - maybe
Tainted (Golarion's planetouched) - yes

I like that list. While gnomes may be more true in PF than in 3.5 there is something about what Paizo has done with them that makes them more interesting to me now than they ever was in the past, all the way back to 1st edition. So me I would like to them done in this order though i know thats never going to happen.

Gnomes
Tainted
Humans
Dwarves
Halflings
Bastards

and I would buy all of them.


Sharoth wrote:
After having read the Elves of Golarian, all I can say is Equal Treatment for Dwarves!!!

I agree. The dwarves need some love too.


Set wrote:

I also want a Gnolls of Golarion book, that gets away from the 'lazy smelly bickering cretins' thing and introduces scary sleek-skinned Osirion Gnolls, former slave-soldiers of the Osirion Godkings armies, now living as nocturnal desert raiders and having jackal-heads and sleek builds and smooth coats and Egyptian style weapons and armor (and chariots pulled by Hyaenadons? Is that too much to ask?). Depicting some Lamashtu-worshipping tribes of Gnolls as matriarchal would also be neat, 'cause I can't imagine a Lamashtu-centric tribe taking crap from it's menfolk...

I'd like to see some work on the gnolls myself. And maybe we could get some 'civilized' gnolls, who, while they would still retain the gnollish trait of unrelenting agression, could at least have some positive traits?

Though of course some flesh-rending, snarling brutes for Lamashtu would be nice too.


Eric Hinkle wrote:
Though of course some flesh-rending, snarling brutes for Lamashtu would be nice too.

This is my idea of gnolls, and fits with what is in Classic Monsters Revisited. Of course, it'll be interesting to see what kind of development they're in for in the Legacy of Fire AP. Of course, a total threadjack...back to Dwarves--may their beards ever grow longer!


Dwarves! Here, here!

Liberty's Edge

The only reason you have had bad experiences with Dwarf and Gnome players. Is because of the players. I have been a Dwarf most of my career. Minotaur is my next. Then Gnome of the tinkering type. Most of the groups have been bland and unimagined. Oh I am a brooding human who is the black sheep of his family even though he is a good guy. Ooh I am the Elf who tries to bend time and space to his will all while trying to save the trees. I play my dwarf to have fun, and be a really tough cleric. How come I always gotta be the cleric? Can I for once be the whimpering wizard running away from stuff trying to hit it with an 8d6 fireball? My Halfing Ranger was just broken. I am so glad they fixed "Farshot" Shooting a bow a mile is actually kind of tough. Back to Dwarf. I wonder if you could actually find a cave system with a straight 1 mile to shoot a crossbow down. Yes more dwarf Alehouses. Oh yeah we are dying woohoo and ansty dwarf always worried if his race is going to survive. Get ready for this one people. Dwarf for the Win!!!!!!! Elf will be ok. Only met a few good players of elves. Though how do you play a character who doesn't have the mental and physical maturity of a human until they are older then the longest lived humans in history. Maybe they should just hack everyones ages back to middle ages, and say humans die at 35, and elves die at 100. Dwarf for teh win!!!! By the way why do the tree huggers always get there books first? Was there ever a Dragon the talked about Dwarfs? I can count atleast 3 that were all about elf.


Did anyone work on the Irori and Dwarves relationship?

The god is mentionned as having a dwavish following (or vice sersa) and his worship fits dwarven traditions but I see nothing beyond single sentences here and there.


Set wrote:

Tattooed Dwarven rune-wizards, etching their arcane writings into stone and flesh alike, twining even their beards into arcane knotwork, according to secret principles, to 'tie off power' to be released later with the loosening of a knot.

Geomantic Sorcerers, said to be mad and white-eyed by surface kin, with their trembling hands and heads-tilted to the stone, listening to the whispers of elemental presences unheard by others. From the whispered tutelage of these voices, or perhaps from their own fractured madness, say their detractors, they learn to evoke forces similar to those of Wizards, but with subtle differences.

Dwarven Bards, masters of the 'workchant' and able to send coded messages reverberating for miles through the darkened depths, by drumming or pounding on the cold stone walls.

Those have to be three of the most evocative descriptions I've seen for classes in quite awhile. I'd grab any book that had class descriptions (and mechanics to back them up) that good.


I guess I was too lazy to read all of Set and DarkArt's stuff before...there's some good stuff brewin' for dwarves here, friends. Workchanter...I can see work gangs of dwarves doing call and response! And I've always loved the idea of dwarven rune-wizards.

Grand Lodge

nightflier wrote:
What about dwarves and firearms in Golarion? One of my players wants to play a dwarven cleric of Torag, but with a pistol instead of the warhammer.

If he uses the firearm to kill an orc, I doubt Torag will have much of a problem! lol

Grand Lodge

FaeBriona wrote:
Set wrote:

Tattooed Dwarven rune-wizards, etching their arcane writings into stone and flesh alike, twining even their beards into arcane knotwork, according to secret principles, to 'tie off power' to be released later with the loosening of a knot.

Geomantic Sorcerers, said to be mad and white-eyed by surface kin, with their trembling hands and heads-tilted to the stone, listening to the whispers of elemental presences unheard by others. From the whispered tutelage of these voices, or perhaps from their own fractured madness, say their detractors, they learn to evoke forces similar to those of Wizards, but with subtle differences.

Dwarven Bards, masters of the 'workchant' and able to send coded messages reverberating for miles through the darkened depths, by drumming or pounding on the cold stone walls.

Those have to be three of the most evocative descriptions I've seen for classes in quite awhile. I'd grab any book that had class descriptions (and mechanics to back them up) that good.

Yep, stuff like that just breathes fun and character.

Stuff like THAT is what a race book should have. I'd love to see race books that take standard classes and alter them to fit the specific race. Not all wizards are the same, not all clerics are the same and certainly not all fighters are the same.

So, I say, we write off the elf book as a misguided attempt and start all over and do it right. Set up a series of books every other month for a year. Each book looking at the game from that race's point of view with a new take on the familiar old standards.

This should be a way to fix some of the old impossible combinations: Halfling Barbarians, Gnome Fighters, Half-Orc Bard... you come to a table with something like that and people just moan because the combination is almost designed to fail.

Liberty's Edge

The PostMonster General wrote:

This should be a way to fix some of the old impossible combinations: Halfling Barbarians, Gnome Fighters, Half-Orc Bard... you come to a table with something like that and people just moan because the combination is almost designed to fail.

aww, but I love my gnomish Barbarian, Occult Slayer, Bear Warrior who wielded a halbred. Some of the most fun I have had in 1 session.

edit "2 feet tall and bullet proof" Yes I did have a great back story for him. I wish he had been in the Pathfinder setting even more though there are easliy 3 countries that would casue people to go Occult Slayer. edit


Slime wrote:

Did anyone work on the Irori and Dwarves relationship?

The god is mentionned as having a dwavish following (or vice sersa) and his worship fits dwarven traditions but I see nothing beyond single sentences here and there.

Probably the Ouat monks of Garund/Osirion.


While talking about dwarves, can anyone here say anything about Green Ronin's dwarf book Hammer & Helm?

Liberty's Edge

DitheringFool wrote:

Dwarves - yes

Gnomes - yes
Halflings - yes
Humans - yes
Bastards (Golarion's halfs) - maybe
Tainted (Golarion's planetouched) - yes

Ahem . . . orcs?


Saurstalk wrote:
DitheringFool wrote:

Dwarves - yes

Gnomes - yes
Halflings - yes
Humans - yes
Bastards (Golarion's halfs) - maybe
Tainted (Golarion's planetouched) - yes
Ahem . . . orcs?

See [Classic Monsters Revisited]

Scarab Sages

Set wrote:
Impressive Beard – +2 to Diplomacy attempts against other Dwarves, +2 to Sleight of Hand checks to conceal one size Tiny item within your magnificently coiffed beard.

You been watching Captain Caveman again?

Dark Archive

Halflings next!!!!

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