
Rasmus Wagner |

Occasionally, non-Clerics get their hands on some kind of Domain acces. Here's my take on various scenarios:
- Non-domain casters that gain access to a Domain spells(but don't get bonus slots), should probably just use 3.5 rules.
- Clerics who gain the ability to spontaneously cast the spells of one Domain should do the same. So, for example, Ordained Champions (Complete Divine) get the ability to spontaneously cast any spell on the old War Domain list.
- Characters who manage to get a domain granted power but not spells, should get the 1. and 8. level abilities (and should use their class level in whatever class gave them the ability, as appropriate).
Clerics are now assumed to get Spell-like abilities, and therefore have far fewer spell slots. Exchanging a full Domain for one of the "Devotion" feats is out of the question. Trading the 1. and 8. level abilities seems about right.
The Reserve feats from Complete Champion merit an individual treatment:
- Charnel Miasma: Use any divine Necromancy or [Fear] spell.
- Fragile Construct: Has anyone ever used this?? use highest-level available cleric spell, and it's still a bad feat.
- Holy Warrior: See below.
- Protective ward: It requires the Protection domain, but triggers off any abjuration spell. Fine as it is.
- Touch of Healing: Doesn't trigger off a Domain descriptor. Works fine as-is.
- Umbral Shroud: Fine as-is.
The old War domain covered weapon buffs, personal buffs, area-effect damage, Enchantment one-target fightstoppers, created weapons, and spans several different schools. It's very hard to hang a feat like Holy Warrior on. Make it a feat that requires the sacrifice of a spell slot instead - I'm not satisfied with the solution, but it'll still be a worthwhile selection.

Majuba |

A very needed analysis, thank you for beginning it.
Clerics are now assumed to get Spell-like abilities, and therefore have far fewer spell slots. Exchanging a full Domain for one of the "Devotion" feats is out of the question. Trading the 1. and 8. level abilities seems about right.
Domain abilities are *not* spell like abilities in the Beta (they were in Alpha), they are bonus spell slots which means clerics have more spell slots than ever.
Additional questions are what happens for:
Non-clerics who gain full access to a Domain.
Clerics who level in a PRC that grants an extra domain - what level abilities do they get from the new one, what happens to the old domains?
Bonus Domain epic feat (similar to above).

Rasmus Wagner |

A very needed analysis, thank you for beginning it.
Domain abilities are *not* spell like abilities in the Beta (they were in Alpha), they are bonus spell slots which means clerics have more spell slots than ever.
Really? Spell slots are mentioned in the Domains preamble, but the lists are full of the (Sp) tag. So, they are like, "locked" or "dedicated" spell slots?
In other words, I can burn them for abilities that run off spell slots? Sweeeeeet!
Additional questions are what happens for:Non-clerics who gain full access to a Domain.
Clerics who level in a PRC that grants an extra domain - what level abilities do they get from the new one, what happens to the old domains?
Bonus Domain epic feat (similar to above).
If you get "full access", but no domain slots, the you get the 1. and 8. level powers (from getting the domain granted power) and the 3.5 domain list added to spells known.
Full Access WITH Domain slots translates into "As a cleric". The whole package. But I don't think there's any way to get domain slots outside of Cleric class levels.
As for extra domains, from PrC or Epic feats, I'd allow the wholy gravy train. Simple, and not really overpowered. Getting extra domains is pretty damn sweet in 3.5 as well.
For simplicity, you could say that "Access to the spells of a domain" becomes "everything listed under the domain, except for 1. and 8. level powers". It's a prettier solution, and it's certainly not overpowered; All things considered, the spellcasters who take an ability to get the spells of a domain probably need the variety of up to 9 more spells known more than they need extra castings per day. Having thought some more about it, this is probably what I'd do. This way, the only 3.5 domain baggage is spontaneous casting abilities, and I'm fine with that.