Improved Evasion: Two or more classes with Evasion


General Discussion (Prerelease)


3.5 had it set up so that if you took two classes with evasion they stacked to get Improved Evasion. This is not stated in the Beta test but it also does not have a design note saying that it has been removed. Has it been canned or just over looked?
i.e. Does a fourth level character with 2 rogue and 2 monk levels get Improved Evasion?


I think you recall things incorrectly. What you describe worked with uncanny dodge, but not with evasion.


I remember this also. It worked that way in 3.0 with uncanny dodge and evasion, IIRC.

But, looking at the SRD, it says nothing about them stacking. /shrug

Grand Lodge

The base classes do not, but certain prestige classes have the statement in them. It may be I read 3.0 era books and they didn't errata it out.


From the SRD:

Class Features: A multiclass character gets all the class features of all his or her classes but must also suffer the consequences of the special restrictions of all his or her classes. (Exception: A character who acquires the barbarian class does not become illiterate.)

In the special case of turning undead, both clerics and experienced paladins have the same ability. If the character’s paladin level is 4th or higher, her effective turning level is her cleric level plus her paladin level minus 3.

In the special case of uncanny dodge, both experienced barbarians and experienced rogues have the same ability. When a barbarian/rogue would gain uncanny dodge a second time (for her second class), she instead gains improved uncanny dodge, if she does not already have it. Her barbarian and rogue levels stack to determine the rogue level an attacker needs to flank her.

In the special case of obtaining a familiar, both wizards and sorcerers have the same ability. A sorcerer/wizard stacks his sorcerer and wizard levels to determine the familiar’s natural armor, Intelligence score, and special abilities.


Thraxus wrote:
In the special case of uncanny dodge, both experienced barbarians and experienced rogues have the same ability. When a barbarian/rogue would gain uncanny dodge a second time (for her second class), she instead gains improved uncanny dodge, if she does not already have it. Her barbarian and rogue levels stack to determine the rogue level an attacker needs to flank her.

The fact that uncanny dodge is specifically stated to stack, whereas evasion is not, implies to me that evasion does not automatically upgrade to improved evasion if you gain it again from another class.


Kirth Gersen wrote:
The fact that uncanny dodge is specifically stated to stack, whereas evasion is not, implies to me that evasion does not automatically upgrade to improved evasion if you gain it again from another class.

That would be my take too.


Which has always been a sticking point for those Monk/Rogue builds.


Add to that the fact that you could get evasion twice at level 4 (monk2/rogue2), while improved evasion is level 9 or 10. So the stacking would enable you to get this 5 or 6 levels early.

On the other hand, getting uncanny dodge twice can be obtained as rogue 4/barbarian2, while improved uncanny dodge is either 8 (for rogues) or 5 for barbarians. Not such a big difference here, and under circumstances, you're getting it later than a single-classed character.

I guess they don't want you to have improved evasion on such low levels, but it's no problem with improved uncanny dodge.

Scarab Sages

He might be getting this from some prestige classes, which did say that taking their Evasion if you already had Evasion would give you Improved. But this was only with specific prestiges, not a general rule.

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