Thias

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One request please add in a index in each book.


Additional books can either add to all classes equally like PH2 or be along a theme like the complete warrior. Problem with the later option is if you get the complete rogue, then warrior, then ranger etc the other classes become less powerful as they are not gaining abilities as well, hence this can throw off the balance. Although a big book of feats, spells or items would be nice, these also strike me as something to be produced once Path finder v2.0 is on the cards rather than at the start. So I vote PH2, PH3 etc plus one DM source book that has monsters AND new magic items each year. One exception is Psionics.

The simpler the system the better as the house keeping detracts from the game. For that reason I don't like Psionics as they are just another system which has magic like affects, more rules with little gain. Better to add in any Psionics abilities as a magic spells rather than force players to learn or keep track of a second system. BUT if we must have Psionics then have them as a self contained book so the players have a choice to use the content rather than having content in each issue that many people will not use.

Prestige classes are great, as they provide more variation but most never get played which is why many people don't like them. So a few good Prestige classes would a nice compromise.


Read the new rules on item creation. Don't like the time taken rule for potions and scrolls.

Now, although they have made it so you can brew/scribe a low level potion/scroll at the end of the day while on watch if you still have a spell spare, you can't do more than one per day. There maybe balance reasons, which I will cover, but this makes no sense in game. Why would you be unable to brew more than one potion if the cost is <250? The task can be done in 2 hours, so that still leaves another 6 for the next one. Should you not be able to double batch it?

Mainly its all about CLW. Our Cleric has not taken brew potion as its not that useful in comparison to the other feats. There is a level limit on the potions so the really powerful spells can't be used and frankly the GP costs of the lower spells are not normally worth their effect. i.e CMW may give +8 HP but even on average you may only get +4, not worth 50pg. Plus once you get higher CLW become almost worthless in battle aside from stabilisation. So to increase the usefulness of this feat so it will get used:

For every 2 Caster levels you may brew one additional potion (possibly limit this to healing) providing it costs <250gp.

This would allow players to stock up on without wasting lots of time in game. If you want to throw lots of gp into potions rather than save for perment magic items then no prob.


RustyHarlequin wrote:
Long time Rogue player but no longer keen on continuing such due to inbalance.

I think the rouge is way better now but not over balanced. Infact, to get the build I wanted I had to muilti-class. If it was over balanced then I would have stayed pure.

Sneak attack: Perfect and makes sense. Now not completely screwed against undead and gollums, most of which have weak spots like joints.

Talents: They are handy but none are that are over balanced. Infact after weapon finsess its kind of hard to make the call which to take.

HD: Rouges are often on the front line with much lower AC later in the game than the tanks, in 3.5 you would get nailed very fast if your oponents target you and not the figthers. An extra 2-3Hp per level is not that much.

Keep it as is except the wording


3.5 had it set up so that if you took two classes with evasion they stacked to get Improved Evasion. This is not stated in the Beta test but it also does not have a design note saying that it has been removed. Has it been canned or just over looked?
i.e. Does a fourth level character with 2 rogue and 2 monk levels get Improved Evasion?


Dennis da Ogre wrote:


Almost all racial features benefit some classes more than others. It's part of the mechanics of the game. Are you going to rewrite all of these class benefits so they benefit every class equally? Good luck.

Hmmm, yup I see your point and it’s a good one, especially for the DC on spells, but then again the non-spell casting classess also get +2 vs illusion saves so the illusion theme is maintained accross all clasess. And while the Halfling rogue gains the most benefit to +2 on Arco and climb, the Halfling sorcerers still gains some benefit and that is the point. Warrior types gain no benefit from the weapon training which is a warrior trait, fighting with weapons! It does not make sense.

Personally I think Paizo should work towards writing the racial features so they add to every class, but it does not have to be equal across all classes. This would reduce players from going, well I want a mage so what is the races that are suited to this class, great yet another Elf Wizard. Also, we are talking about +1 and weapon proficiencies here, not whole new skills. If these changes were made it would not unbalance the game, at lower levels your pretty weak as it is and at higher levels it will not matter, it will just make a bit more sense.


The fact that elves have the same issue (as pointed out by my DM) is what made me drop this as a problem for humans only, instead I think that is applies to all races.

I do not agree with the assessment that altering it would be giving some classes an extra feat (fighters) and other classes (wizards) are not getting one now. It’s not like the fighter can trade their weapon training in for combat expertise or dodge etc. It HAS to be weapon proficiency or weapon focus, yet wizards are currently getting a weapon proficiency feat and the fighters are not! Also, every time I have taken weapon proficiency or weapon focus as a feat I have regretted it as a better weapon of a different type has popped up meaning that that feat was wasted, the +1 was not worth it for the short time it was used. This means that many characters are unwilling to try out different weapons incase it does not pan out or something better pops up later. As a result the majority of fighters are running around with long swords, great variation! Should the difference in skill between a first level human fighter and wizard with the long sword simply be the base attack bonus? Should a human fighter be as proficient with a long sword and long bow as an elf who has them as their racial weapon? By allowing the following this is addressed for all characters.

Weapon Training: Humans are proficient with any one martial or simple weapon of their choice, in addition to those granted by class proficiencies. If their starting class is already proficient with all martial and simple weapons then an exotic weapon may be selected or they may gain weapon focus instead. This weapon must be chosen at 1st level and cannot be changed.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. If their starting class is already proficient with all listed weapons then weapon focus maybe taken for one melee and one ranged weapon. This weapons must be chosen at 1st level and cannot be changed.


Sooooo your saying that all classes should get simple weapons and then get the option of one martial

OR

All classes get simple weapons and if you get all martial then you just get one exotic?


I would like to see:
Weapon Training: Humans are proficient with any one martial or simple weapon of their choice, in addition to those granted by class proficiencies. If their starting class is already proficient with all martial and simple weapons then an exotic weapon may be selected instead. Alternatively humans can select weapon focus for any weapon that they are proficient with at first level and may take exotic weapon proficiency as their first level feat even if they do not meet the +1 attack bonus requirement. This weapon must be chosen at 1st level and cannot be changed.

This keeps it simple. Warrior classes still get a weapons bounus for being human and you will not end up with a wizard running around with a great sword unless they are willing to burn a feat for it (which only a retard would as a magic feat would be so much better so let them!). Instead wizards etc can focus for free on a simple weapon and actually get a chance of fending off melee attacks when they are out of first level spells or slight increase in success delevering spells stored in a item. Not to over powered and makes sense!