| toyrobots |
The cleric gets 2 SLAs, one from each domain. This used to be one bonus spell per level.
The Wizard has roughly equivalent powers in Arcane Schools, which was also once a bonus spell per level, but he seems to acquire half the SLAs. Presuming the Cleric spells per day progression is on par with the Wizard's...
Isn't this imbalanced?
| hogarth |
The cleric gets 2 SLAs, one from each domain. This used to be one bonus spell per level.
The Wizard has roughly equivalent powers in Arcane Schools, which was also once a bonus spell per level, but he seems to acquire half the SLAs. Presuming the Cleric spells per day progression is on par with the Wizard's...
Isn't this imbalanced?
Wizards get 8 bonus spells of their choice and three or four special abilities. Clerics get 10 bonus spells not of their choice and four special abilities. Sounds about the same, IMO.
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
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hogarth wrote:Wizards get 8 bonus spells of their choice and three or four special abilities. Clerics get 10 bonus spells not of their choice and four special abilities. Sounds about the same, IMO.Yes.
And half of those bonus spells they can't choose are Obscuring Mist ;-)
Ba-dum-bum rim shot
PS - Smurf
Montalve
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toyrobots wrote:Wizards get 8 bonus spells of their choice and three or four special abilities. Clerics get 10 bonus spells not of their choice and four special abilities. Sounds about the same, IMO.The cleric gets 2 SLAs, one from each domain. This used to be one bonus spell per level.
The Wizard has roughly equivalent powers in Arcane Schools, which was also once a bonus spell per level, but he seems to acquire half the SLAs. Presuming the Cleric spells per day progression is on par with the Wizard's...
Isn't this imbalanced?
i agree
its quite equal| Dennis da Ogre |
Wizards get 8 bonus spells of their choice and three or four special abilities. Clerics get 10 bonus spells not of their choice and four special abilities. Sounds about the same, IMO.
Except look at the relative trades. The wizard's specialist bonus spell is considerable LESS flexible than the previous spell/ level and gained a level later. This is mitigated by the special abilities. The cleric's previously had 9 domain spells and they could choose one of two spells to fill those 9 slots. The domain powers seem to me to be significantly better than the 1/level bonus slot.
So Wizard Specialization == push
Clerics Domains == net gain in power
Both wizards and clerics got other power ups too -- Channel improvements, arcane bond... It's hard to say.
| toyrobots |
*shrug*
In general, I'd say that an equally onerous problem is all of these new SLAs to keep track of. Managing a wizard or cleric came with enough paperwork— I feel like this adds to it by giving them a bunch of "non-spell" abilities...
I'm still waiting to hear a rationale for these changes. Otherwise I simply can't say whether they are working as intended. By all of my metrics, new Domains and School Powers are not worth the change— and I am wondering am I missing something? What was the catastrophe that made this rather hefty change necessary?
| hogarth |
Except look at the relative trades. The wizard's specialist bonus spell is considerable LESS flexible than the previous spell/ level and gained a level later. This is mitigated by the special abilities. The cleric's previously had 9 domain spells and they could choose one of two spells to fill those 9 slots. The domain powers seem to me to be significantly better than the 1/level bonus slot.
Note also that the cleric's level 12, 16 and 20 bonus spells are not that great (a bonus level 5 spell at class level 12, a bonus level 7 spell at class level 16 and a bonus level 9 spell at class level 20); they're not the cleric's highest spell level and the wizard's spells are.
I don't think it's clear cut that clerics are better off.
| Tholas |
Note also that the cleric's level 12, 16 and 20 bonus spells are not that great (a bonus level 5 spell at class level 12, a bonus level 7 spell at class level 16 and a bonus level 9 spell at class level 20).
On average, yes but there are exceptions. Some Domains have 3/day spells at either 12th, 16th or 20th level. Also the level and/or usefulness of the spells seems to vary with uses per day, original spell list and the quality of the supernatural powers.
I made a overview table here.I don't think it's clear cut that clerics are better off.
Basically I concur but it really depends on the deities domain portfolio.
Montalve
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hogarth wrote:Hot damn! And not to forget relative moon humidity. ;-)Tholas wrote:Also the level and/or usefulness of the spells seems to vary with uses per day, original spell list and the quality of the supernatural powers.You forgot "the phase of the moon". ;-)
why no one takes into account the season?
| Dennis da Ogre |
Dennis da Ogre wrote:Except look at the relative trades. The wizard's specialist bonus spell is considerable LESS flexible than the previous spell/ level and gained a level later. This is mitigated by the special abilities. The cleric's previously had 9 domain spells and they could choose one of two spells to fill those 9 slots. The domain powers seem to me to be significantly better than the 1/level bonus slot.Note also that the cleric's level 12, 16 and 20 bonus spells are not that great (a bonus level 5 spell at class level 12, a bonus level 7 spell at class level 16 and a bonus level 9 spell at class level 20); they're not the cleric's highest spell level and the wizard's spells are.
I don't think it's clear cut that clerics are better off.
No, it's definitely not as cut and dried as it appears at first (2 versus 1).
Some of the domains 12th level powers are quite decent. Travel domain gets DDoor 3 times per day. I suppose that's only a 4th level power but it's a very nice spell outside the clerics normal list. Overall though 3 4th level spells versus what was previously a 6th level spell... hard to say.
| Tholas |
After reading the arcane school description again I am pretty sure that the extra spells are not SLAs but prepared spells. Depending on the spell this would be pretty huge as it would use the wizards prime stat(Int) unlike the clerics SLAs that work with a secondary stat(Wis).
I suspect that an universal school wizard preparing two cherry picked -1 level spells in his 3nd to 9th extra slots could make a sorcerer green with envy.
To quote myself:
I'd like to propose the following:
Grant the Cleric domain slots like the Wizard has and add a domain spell list to each domain. Imho this would go a long way toward parity between the wizards single school and the clerics two domains. The Wizard has a broader spell selection to choose from, slightly(?) better powers and a capstone ability. The cleric has one(or a few?) fixed spell per domain and level and must choose which to learn each day.[/Tholas]