Fighter - Knowledge Dungeoneering?


Classes: Barbarian, Fighter, and Ranger

Dark Archive

Since the skills thread has become drowned out over how many skill points a fighter receives ...

I commented that while I understand why a fighter receives, Knowledge (engineering), Heal, and Survival, all very soldier-oriented skills, I don't get Knowledge (dungeoneering).

Why does a fighter have special knowledge of caves and aberrations and oozes?

Dark Archive

Archade wrote:

Since the skills thread has become drowned out over how many skill points a fighter receives ...

I commented that while I understand why a fighter receives, Knowledge (engineering), Heal, and Survival, all very soldier-oriented skills, I don't get Knowledge (dungeoneering).

Why does a fighter have special knowledge of caves and aberrations and oozes?

Anyone? Guys?

Liberty's Edge

Archade wrote:


I commented that while I understand why a fighter receives, Knowledge (engineering), Heal, and Survival, all very soldier-oriented skills, I don't get Knowledge (dungeoneering).

Why does a fighter have special knowledge of caves and aberrations and oozes?

Well Archade i agree that Knowledge (engineering), Heal, and Survival are all very soldier-oriented skills, and these three might be adequate enough for a soldier in the real world who's most common adversary was another man, but most d&d campaigns have traditionally included "caves and aberations and oozes"

A fighter's job is pretty self explanatory(to fight)

A good fighter(good being one that hopes to live to a respectable old age) knows what he's fighting.

If a fighter finds himself in a world where he has a good chance of coming up against aberrations and oozes and such, (every world, if i'm not mistaken.) then a fighter would be wise to be educated against such threats.

There's my 2 cents :)


Well most Fighters in D&D are adventurers who go into dungeons, so it makes sense that they'd be knowledgeable about such environments.

The Exchange RPG Superstar 2009 Top 8

Fighters go everywhere. They have many different roles in the (fantasy) world. Each fighter should be allowed to select one additional skill as a class skill at first level to reflect her training.


A fighter doesn't get Heal, but I don't think that they deserve Know: Dungeoneering either. I wouldn't be too adverse to them receiving Heal instead.

I think that a bonus class skill could be far too easily abused.

Liberty's Edge

i say Dungeoneering is an stupid and ridiculous name for that name ¬¬

we hate the idea it conveys about peopleknowing how to be around dungeons... the description goes closer to "Spelunking" (didi i wrote it correctly)

one thing is that players go adventuring... ok that they go dungeoncrawling (that can be a tomb, a cave, a haunted mansion, a dungeon, etc) but actually calling a skill "Dungeoneering" broders in ridiculous... is liek taking class on how to raid dungeons... ¬¬


Montalve wrote:

i say Dungeoneering is an stupid and ridiculous name for that name ¬¬

we hate the idea it conveys about peopleknowing how to be around dungeons... the description goes closer to "Spelunking" (didi i wrote it correctly)

one thing is that players go adventuring... ok that they go dungeoncrawling (that can be a tomb, a cave, a haunted mansion, a dungeon, etc) but actually calling a skill "Dungeoneering" broders in ridiculous... is liek taking class on how to raid dungeons... ¬¬

I'm a little unclear on how much of it is the name bothers you, and how much of it is the concept that bothers you. If its just the name, you could also call it "delving."

Dark Archive

I think it should be called Dungeoneering just for backwards compatability, although in a world filled with dungeons and Underdark-like stuff, it's not totally unbelievable (if it were called Knowledge Underdark in the FR, you wouldn't mind, right?)

But I don't think fighters should have this skill. It's out of the blue, and random.

If an experienced fighter wants some knowledge skills, they should take them. Pathfinder is pretty generous to those taking cross-class skills now.


Fighters have so few options available for skills, I really can't see that allowing them Knowledge (Dungeoneering) is so disruptive. Wizards can learn it in a library. Clerics learn about Nobility in monasteries.

They still have to expend a skill point on it after all, and it is an Intelligence based skill...

If the objection is to the skill itself, that has nothing to do with fighters.

Dark Archive

Majuba wrote:

Fighters have so few options available for skills, I really can't see that allowing them Knowledge (Dungeoneering) is so disruptive. Wizards can learn it in a library. Clerics learn about Nobility in monasteries.

They still have to expend a skill point on it after all, and it is an Intelligence based skill...

If the objection is to the skill itself, that has nothing to do with fighters.

I whole-heartedly agree with this. :)

Liberty's Edge

Archade wrote:
I think it should be called Dungeoneering just for backwards compatability, although in a world filled with dungeons and Underdark-like stuff, it's not totally unbelievable (if it were called Knowledge Underdark in the FR, you wouldn't mind, right?)

right

as Mairkurion points it, what bothers me is whatthename implies... while the skill in the book say its about caves and creatues in caves... but no... knowledge underdark is another isseu

one thing is to know about caves... and another to know about drow cities and horrors before time... (well maybe)

but the idea about Knowledge: Dungeeonering feels like "ahh we arrived to a new dungeon... because i have raided dozens of other dungeons i know how to navigate this one"

that is the feeling the name gives to me
in my campaign and that of a few friends its banned or changed to spelunking


I figure fighters learn about this stuff through their primary training and through BSing with their compatriots over a beer. Just because they carry have a pointy stick doesn't mean they have no brains. I would certainly be doing a little research before crawling into a hole in the ground with all sorts of nasty critters.

Liberty's Edge

Dennis da Ogre wrote:
I figure fighters learn about this stuff through their primary training and through BSing with their compatriots over a beer. Just because they carry have a pointy stick doesn't mean they have no brains. I would certainly be doing a little research before crawling into a hole in the ground with all sorts of nasty critters.

that would do any adventurer! not just the fighter

then the rogue deserves it becausesomeone in theguild or the streets could have told him

ok the wizards has it... the temple would prepare the cleric, etc

the number of successful adventurer is not that big as to call for a Knowledge: dungeoneering

its not WoW!!!

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