| roguerouge |
This thread is for those posters who would like Paizo to devote an adventure path to characters as part of a civilization discovering a continent or largish island.
The PCs might be shipwrecked there. They might sign on as crew to an expedition, private or state-sponsored. Heck, they could even start ON the continent when a new civilization lands there and establishes a base on their lands.
The possibilities are enormous for adventurers. Rangers and Druids would have to figure out what crops worked and how to get enough game to stock the colony through the winter. Diplomacy with any tribes of monsters or humanoids would prove crucial when starting out; failure might lead to raids. The PCs might face moral conflicts when supplies run short. As an undiscovered country, mapping it becomes an adventure itself. Finding natural resources would prove crucial. The fey might be powerful this far from civilization. A competing expedition might show up, complicating everything.
Moreover, such an "wilderness" path would fill a niche. Aside from the Island of Dread's two incarnations, there haven't been many high-profile adventures like this.
Who else wants this?
| KaeYoss |
I can see problems: Golarion doesn't have that many continents that are unknown. The Down Under like continent might fit, but I don't think they want to destroy its mystery by giving it definite shape.
Arcadia could work - there are only outposts there, and even they don't last forever, so I guess a lot of that continent is still unexplored.
And, of course, there's always portals to other places on other planets. Maybe one of those portals is activated, enemies come out, an army defeats it, it is decided that this evil should be fought at the source, but when they're all there, they discover that the way home is closed to them (portal only works one month out of every century, and that has just passed).
| jmberaldo RPG Superstar 2009 Top 16 |
Great idea!
it might fit into an AP that introduces a new area/continent of Golarion. The first AP deals with the party been drafter to the trip for various reasons (escape from something, curiosity, look for an escapee, duty, etc) and goes on as a colony is set up (rules for that!) and the party explores and protects the colony.
The party's resources would depend on the colony's current status and rare shipments
Ooooh, I like that idea!
kessukoofah
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Sebastian wrote:Yippie! Giant Space Hamsters!tallforadwarf wrote:From the 'First Contact' bit, I was hoping for something a little more 'space-ee'. Well, whatever Paizo do, they'll figure out a way to get my money - damn sneaky b*stards!
This.
SPELLJAMMER!!!!
And Space Hippos!
YAY!
| roguerouge |
tallforadwarf wrote:From the 'First Contact' bit, I was hoping for something a little more 'space-ee'. Well, whatever Paizo do, they'll figure out a way to get my money - damn sneaky b*stards!
This.
SPELLJAMMER!!!!
Hey, you got your space camp in my gritty adventuring!
You got your gritty adventuring in my space camp!
| Guy Ladouceur |
Excellent idea, imagine if the party were to stumble upon an old map or writings, that in some sunken ruins were show some lands of old that a long lost civilization had left due to an invasion from space.It may also hold some information that ties these space invaders into a war that boiled over onto this continent or the one they left and the native peoples had to flee or parish( which happened anyway). You could incorporate new monsters, weapons, and what ever else the peeps of Paizo could muster.
hmmmm Interesting
Sebastian
Bella Sara Charter Superscriber
|
The first draft of what became Savage Tide had this theme, and I'm sure we'll come back to it.
Care to elaborate on what happened to change things from the first draft? I was surprised that Savage Tide wasn't more deeply involved with that theme - why did you guys move it to be so much more about Demogorgon?
Mark Moreland
Director of Brand Strategy
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I think that a path of this nature involves a ton of info needing to be doled out to the GM as the AP progresses. For something that is not only new to the players but new to the setting as a whole, there either needs to be a thorough sourcebook detailing the new place or a significant amount of information the new land or inhabitants in each issue. I fear it would end up like SoW, with only a very loose outline for GMs to use for foreshadowing and such. I think it's a cool idea for a standalone adventure that coincides with the release of new regional sourcebook or what have you, but as a whole AP it seems extremely ambitious and like one which a lot of people might not be interested in. But I guess as a Feb-July path it might just work. Though they've said they aren't going "off the map" until there's been sufficient time to play in the world that already exists.
Sebastian
Bella Sara Charter Superscriber
|
I think that a path of this nature involves a ton of info needing to be doled out to the GM as the AP progresses. For something that is not only new to the players but new to the setting as a whole, there either needs to be a thorough sourcebook detailing the new place or a significant amount of information the new land or inhabitants in each issue. I fear it would end up like SoW, with only a very loose outline for GMs to use for foreshadowing and such. I think it's a cool idea for a standalone adventure that coincides with the release of new regional sourcebook or what have you, but as a whole AP it seems extremely ambitious and like one which a lot of people might not be interested in. But I guess as a Feb-July path it might just work. Though they've said they aren't going "off the map" until there's been sufficient time to play in the world that already exists.
And now we're back to Sebastian's dream of a boxed set sand-box style campaign...
Sigh...
Edit: Aw s%@%, am I referring to myself in third person now. Oh man, I've got to get some fluid drained from my ego, stat.
| KaeYoss |
KaeYoss wrote:Europe thought exactly the same thing at one point.I can see problems: Golarion doesn't have that many continents that are unknown.
Yeah, but Europe didn't have GM information about the world's background ;-P (That was back then, now we do. Want to know who's hit by Captain Trips first?)
I like the idea, bit I think this is way too early ... we have not even scratched Varisia completely yet ...
Well, most of it is explained now, and in some detail: Three Adventure Paths with lots of background information and adventures, a guide to its biggest city... If every country is going to get this sort of treatment, Golarion's future as a published Campaign Setting is secure beyond the eventual Heat Death of the Universe (or whatever Ultimate Destiny you prefer)
| roguerouge |
roguerouge wrote:KaeYoss wrote:Europe thought exactly the same thing at one point.I can see problems: Golarion doesn't have that many continents that are unknown.
Yeah, but Europe didn't have GM information about the world's background ;-P (That was back then, now we do. Want to know who's hit by Captain Trips first?)
Stereofm wrote:Well, most of it is explained now, and in some detail: Three Adventure Paths with lots of background information and adventures, a guide to its biggest city... If every country is going to get this sort of treatment, Golarion's future as a published Campaign Setting is secure beyond the eventual Heat Death of the Universe (or whatever Ultimate Destiny you prefer)
I like the idea, bit I think this is way too early ... we have not even scratched Varisia completely yet ...
Of course, one way to explain TWO countries at once is to have the technologically superior one colonize the continent which is inhabited by the less numerous, less powerful one.
| silverhair2008 |
Here's a thought with a Capt Cook/Hawaiian style idea. In the last Dragon Magazine was the complete sectional map of most of West's maps connected together. It was titled "Lands of Mystery". Couldn't that be the unexplored area as a smaller chain of islands or continent?
Just a thought. I don't know whether Paizo has the rights to that map or if WotC has the rights. It could work though.
| Lord Fyre RPG Superstar 2009 Top 32 |
I can see problems: Golarion doesn't have that many continents that are unknown. The Down Under like continent might fit, but I don't think they want to destroy its mystery by giving it definite shape.
Arcadia could work - there are only outposts there, and even they don't last forever, so I guess a lot of that continent is still unexplored.
And, of course, there's always portals to other places on other planets. Maybe one of those portals is activated, enemies come out, an army defeats it, it is decided that this evil should be fought at the source, but when they're all there, they discover that the way home is closed to them (portal only works one month out of every century, and that has just passed).
I disagree.
With what we know about Golarian, we have a Eurasia and Africa analogs; that kind of leads to a "New World" analog. And, as Golarion seems to be moving into its Renaissance, it would be about time for a Christopher Columbus . . .
| Lord Fyre RPG Superstar 2009 Top 32 |
With what we know about Golarian, we have a Eurasia and Africa analogs; that kind of leads to a "New World" analog. And, as Golarion seems to be moving into its Renaissance, it would be about time for a Christopher Columbus . . .
As an important side benefit, if the "New World" analog was added to Golarion, then Golarion would have Llamas, and then we could have Llama avatars . . .
Krome
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Lord Fyre wrote:With what we know about Golarian, we have a Eurasia and Africa analogs; that kind of leads to a "New World" analog. And, as Golarion seems to be moving into its Renaissance, it would be about time for a Christopher Columbus . . .As an important side benefit, if the "New World" analog was added to Golarion, then Golarion would have Llamas, and then we could have Llama avatars . . .
can we have a Llama domain as well?
In the Campaign book we know there are continents for Europe, Africa, Asia, North America, Austrailia and the Polar Ice Cap. I do not recall a South American continent but could just be forgetting it. However, it does not matter too much, as the average person doesn't really know anything about the other continents.
That one village that is a settlement for the Linnorn Kings think they are on a different world or plane after all... It would not be difficult to have an exploration adventure to one of the existing continents.
And as far a detailing it out, that is not necessary. Remember the Rise of the Runelords came out and we knew nothing about the wolrd. We still know very little about it.
Unfortunately The maps of Mystery are owned by WOTC. If I had my way, Paizo would get the rights and be able to add that area into an unexplored are of Golarion. Regardless, if the PCs ever do go exploring out and about I think I will the Maps of Mystery in my own games. I wrote a few adventures for giggles and grins for some of the Maps and can easily use them.