Weapon maneuvers for fighters


Classes: Barbarian, Fighter, and Ranger


With the rules we have, using a sword is pretty much the same as using a flail or an axe. Only numbers do change a little. Besides, the warrior deserves more flavour and more power. He also needs to do more things that he alone can do. Giving him just a few more points in Armor Class, bravery and a to hit and damage bonus is not enough. So I suggest to create combat feats that have weapon training (page 27) as a prerequisite. A staff could be used for a flying kick, a flail to choke an ennemy with the chain, a heavy mace attack could result in a free bull rush (see Shield Slam feat, page 94) and so on.

Paizo Employee Director of Games

I agree with this sentiment. Actually, this is a good opportunity to point out a little something about fighter balance. I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels. This, however, is not yet the forum to discuss these feats.

Jason Bulmahn
Lead Designer
Paizo Publishing


Glade the hear Jason . fighters need more feats I look forward to the feat section.

Liberty's Edge

Half swording!

Mordhau, for beatin' up them pesky skeletons with yerr bastard sword!

Huzzah!


I have been thinking of this a feats but what about styles and stances for a fighter. But what about say at first level they could take a style or stance of fighting. then at the weapon traing they could either take that or another style or maybe improve there style?
style could be like sword and board, spear tWO hander maybe a cut and thrust style, add in a few more and a stance or 2 for each style.
I am just thinking off the top of my head here but I think it may be worth a bit of thought.


Jason Bulmahn wrote:

I agree with this sentiment. Actually, this is a good opportunity to point out a little something about fighter balance. I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels. This, however, is not yet the forum to discuss these feats.

Jason Bulmahn
Lead Designer
Paizo Publishing

Huzzah!

I love me some fighters, and opening options that let fighters do more than reduce opponent hit points by X is a good thing.

While Fighters should have a strong CMB as designed, is there any possibility that it might get better within context of the Fighters' training/feats?


Jason Bulmahn wrote:
I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels.

That's good news!

Jason Bulmahn wrote:
This, however, is not yet the forum to discuss these feats.

Ok. Just wanted to point out fighters needed something more and that feats are the solution.

Thanks!

Dark Archive

Jason Bulmahn wrote:

I agree with this sentiment. Actually, this is a good opportunity to point out a little something about fighter balance. I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels. This, however, is not yet the forum to discuss these feats.

Jason Bulmahn
Lead Designer
Paizo Publishing

Awesome.

I have long wanted to see some feats or Fighter class abilities that allowed a Fighter to apply various Conditions on a hit.

Someone could open a bleeding cut over his foes eyes with a slashing weapon and cause them to be Dazzled for 1 round, or Blinded for 1 round (and *then* Dazzled for one round), if they fail a Fort save.

Someone with a morningstar could make a 'low blow' and cause a foe to be Sickened for 1 round, or Nauseated for 1 round (and then Sickened for 1 round), if he failed a Fort save.

Striking the leg could cause a lamed result (similar to a caltrop wound), or a lesser effect (hamper movement for 1 round).

A blow to the 'ead could result in someone being Dazed for 1 round, or Stunned for 1 round and Dazed for the next round, if he failed a Fort save, etc.

Other pre-existing Conditions like Deafened also seem like suitable choices, while new Conditions like Mute (throat strike!) or Stapled (foot pinned to the floor!) or Unbalanced (lose Dex bonus to AC for 1 round, thrown off balance) could be added.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Set wrote:
Jason Bulmahn wrote:

I agree with this sentiment. Actually, this is a good opportunity to point out a little something about fighter balance. I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels. This, however, is not yet the forum to discuss these feats.

Jason Bulmahn
Lead Designer
Paizo Publishing

Awesome.

I have long wanted to see some feats or Fighter class abilities that allowed a Fighter to apply various Conditions on a hit.

Someone could open a bleeding cut over his foes eyes with a slashing weapon and cause them to be Dazzled for 1 round, or Blinded for 1 round (and *then* Dazzled for one round), if they fail a Fort save.

Someone with a morningstar could make a 'low blow' and cause a foe to be Sickened for 1 round, or Nauseated for 1 round (and then Sickened for 1 round), if he failed a Fort save.

Striking the leg could cause a lamed result (similar to a caltrop wound), or a lesser effect (hamper movement for 1 round).

A blow to the 'ead could result in someone being Dazed for 1 round, or Stunned for 1 round and Dazed for the next round, if he failed a Fort save, etc.

Other pre-existing Conditions like Deafened also seem like suitable choices, while new Conditions like Mute (throat strike!) or Stapled (foot pinned to the floor!) or Unbalanced (lose Dex bonus to AC for 1 round, thrown off balance) could be added.

I like em. It's great to work with the current slate of conditions that we have (like the special weapon combo feats in Complete Warrior did), but it might be helpful to add a few more that don't seem to exist just yet (stapled might be = entangled; unbalanced could be = flat-footed, lamed could possibly =slowed, but muted might be a good one to add).

Happy to hear fighter types getting some love.

Liberty's Edge

Jason Bulmahn wrote:

I agree with this sentiment. Actually, this is a good opportunity to point out a little something about fighter balance. I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels. This, however, is not yet the forum to discuss these feats.

Jason Bulmahn
Lead Designer
Paizo Publishing

Really? That sounds awesome! Any chance that my fighter talents that I shared a while ago is considered into this idea at all???

Looking forward to seeing what you're doing.

Robert

Sovereign Court

seekerofshadowlight wrote:

I have been thinking of this a feats but what about styles and stances for a fighter. But what about say at first level they could take a style or stance of fighting. then at the weapon traing they could either take that or another style or maybe improve there style?

style could be like sword and board, spear tWO hander maybe a cut and thrust style, add in a few more and a stance or 2 for each style.
I am just thinking off the top of my head here but I think it may be worth a bit of thought.

For some reason I don't like the term "stances" reminds me of some book that sorely messed up my 3.5 game.


seekerofshadowlight wrote:

I have been thinking of this a feats but what about styles and stances for a fighter. But what about say at first level they could take a style or stance of fighting. then at the weapon traing they could either take that or another style or maybe improve there style?

style could be like sword and board, spear tWO hander maybe a cut and thrust style, add in a few more and a stance or 2 for each style.
I am just thinking off the top of my head here but I think it may be worth a bit of thought.

I like the idea, but just make sure its done in the context of feats. A fighter is a big box of feats, and makes for a great, simple class that makes it easy to ease people into the game, and has a built-in mechanic for making one fighter completely different from another (something that has been relatively poorly implemented, IMO). Stances and styles are awesome; just have them be gained through feats.

This also allows paladins, rangers, and barbarians (and maybe rogues) to catch some of the light shining off the fighter, which would be nice. Paladins make poor two-weapon fighters because of their MAD, so a good reason to go sword-and-board as a paladin would be nice.


Styles and stances for all martial characters (Fighters, Monks, Barbarians, Rangers, and Paladins) would be an awesome addition to the melee classes' powers. It would truly set them apart in the players' minds and allow for further specialization/customization.


Well I used stance since its called a fighting stance. The stance is the position you get into at the start of a fight. There not open content but the term is, and yes I hated that book. As for styles they could work as a feat or work off the weapon training. Or both just allow the "style" feats to be taken in place of the weapon training if chosen. And I think only fighter should be allowed multiple styles. Right now am seeing it more like.

Sword and shield style.
Novice ..You gain a +1 AC while using A shield with a one handed weapon
Trained..Your shield bonus increases to+3
Master...Your shield defense increases to +5
high mastery..while using a shield you gain a DR 2
grand mastery..your SHIELD DR increase to 5

just working off the top of my head but something along them lines


seekerofshadowlight wrote:

Sword and shield style.

Novice ..You gain a +1 AC while using A shield with a one handed weapon
Trained..Your shield bonus increases to+3
Master...Your shield defense increases to +5
high mastery..while using a shield you gain a DR 2
grand mastery..your SHIELD DR increase to 5

Those are just numbers. Warriors need maneuvers.


Well i had though of useing a missed attack on the shield as an opening catching the foe flat footed or something like that. As I said just off the top of my head


Jason Bulmahn wrote:

I agree with this sentiment. Actually, this is a good opportunity to point out a little something about fighter balance. I full well intend to add some more Feats to the game that greatly expand a fighter (or other melee class') options and power at high levels. This, however, is not yet the forum to discuss these feats.

Jason Bulmahn
Lead Designer
Paizo Publishing

Good to hear. It's good to know that sooner or later, fighters can really shine without books like PHB2 or BoXM2.

Silver Crusade

Elrond wrote:
seekerofshadowlight wrote:

Sword and shield style.

Novice ..You gain a +1 AC while using A shield with a one handed weapon
Trained..Your shield bonus increases to+3
Master...Your shield defense increases to +5
high mastery..while using a shield you gain a DR 2
grand mastery..your SHIELD DR increase to 5
Those are just numbers. Warriors need maneuvers.

I agree.

I think, though, that they should be options: if some players want to play a "simple" fighter (just the numbers, I mean ;-)) they should be able to do so.


humm what about this? or something like this?

Novice ..You gain a +2 AC while using A shield with a one handed weapon

Trained..you may attack a foe that missed you and his is considered flat footed

Master...Your may make a 5' step behind your opponent if there last attack miss

high mastery..when a foe misses you with his last attack you may shield bash at your highest BAB with no pentltys

grand mastery..when ever a foe misses on his last attack you may shield bash and make an extra attack the foes is considered flat footed


Elrond wrote:
Those are just numbers. Warriors need maneuvers.

Agreed. I've generally found among my groups, a fun option is generally preferred over better math, even if the "+X to Y" is more powerful. On the one hand you have a new tool in your toolbox that allows you to do something you couldn't before, and on the other you can do the same as before... but with a +2. There's just no contest in my experience.

jakoov wrote:
I think, though, that they should be options: if some players want to play a "simple" fighter (just the numbers, I mean ;-)) they should be able to do so.

That's true. Every system needs a simple class that you can play with limited options for at least those new to the game, as well as others who just prefer to just roll and not worry so much about decisions in combat. However, there's plenty of "+X to Y" choices for fighters already I think.


I like that the fighter gets more feats, making combinations of feats much more likely/doable....

but how about making some more feats that ONLY fighters can take?
or, replace some levels' free feat with additional class abilties that are not replicated elsewhere (like the rogue abilities)?

Here's another vote for some kind of fighting style or special weapon maneuvers ... I'd love to see some more options for two handed weapons and spears ( we have pletny of options for ranged weapons and two weapon fighting)

MSG

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