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Basically, the title says it all.
Given that improving Constitution can result in retroactive HPs, why is it any different for skill points?
I dislike the inconsistency here.
Simply put, calculating skill point increases from temporary ability score bonuses would be a nightmare.
Permanent bonuses may indeed grant the skill points you desire.
Ability bonuses with a duration greater than 1 day actually increase the relevant ability score after 24 hours.
Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.
In addition, the various Int boosting items specifically grant free ranks in associated skills.

Mistwalker |

For permanent Intelligence increases, sure, you get the extra skill points.
It can be looked at like you suddenly get it on a few subjects, due to your now increased intelligence. Or that you have an epiphany on a subject for those that spend the points in one skill.
For temporary increases, it would add too much book keeping to be worthwhile. You would have to keep track of where you spent those temporary increased skill points, so that the next time it happened, those skills increase. I my opinion, not worth the extra headaches.

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BTW, it's a little ambiguous, but I'm pretty much positive that the ranks in a skill that are associated with a headband of vast intelligence are meant to replace the skill points you'd otherwise gain when the bonus becomes "permanent" after 24 hours.
Why do it this way? So that people don't keep miraculously coming up with the perfect needed skill every 24 hours by taking off and then replacing the headband.

Laurefindel |

Basically, the title says it all.
Given that improving Constitution can result in retroactive HPs, why is it any different for skill points?
I dislike the inconsistency here.
I wouldn't want my players to exchange their Headband of Intellect +6 just as they are about to level up...
'findel

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BTW, it's a little ambiguous, but I'm pretty much positive that the ranks in a skill that are associated with a headband of vast intelligence are meant to replace the skill points you'd otherwise gain when the bonus becomes "permanent" after 24 hours.
Somebody from Paizo (Erik?) said a while ago that he imagined that a headband of intellect might come with the skill ranks pre-loaded. There might be some issue because the same +3 Int might bump one character up one step of bonuses and another up two, but it would certainly keep people from always having the perfect skills.
I also seem to remember someone saying that if that didn't work, then if you took the headband off and put it on again, you'd get the same ranks in the same skills. Another person might be able to get different ranks out of the same headband, but you're stuck with your first choices until you find a different headband.

Spiral_Ninja |

neceros wrote:My group has done retro-active skill points from gaining intelligence bonus for a while now,Same here.
We do too. It's much easier than trying to remember and recalculate from when you added that INT point. And with the new Paizo skill ranks, it's less of an overwhelming change. I believe that SESW/SAGA used the increase stat is retroactive as a standard, as well.

Kyrinn S. Eis |
Kyrinn S. Eis wrote:We do too. It's much easier than trying to remember and recalculate from when you added that INT point. And with the new Paizo skill ranks, it's less of an overwhelming change. I believe that SESW/SAGA used the increase stat is retroactive as a standard, as well.neceros wrote:My group has done retro-active skill points from gaining intelligence bonus for a while now,Same here.
The People have spoken! ;)

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Somebody from Paizo (Erik?) said a while ago that he imagined that a headband of intellect might come with the skill ranks pre-loaded.
That's how I believe it's intended to work. Well, not the number of ranks (that's based on HD), but the skill in question. When you wear a headband, you thus end up with the same number of skill ranks as you'd have had were your INT actually higher.
There might be some issue because the same +3 Int might bump one character up one step of bonuses and another up two
+3 bonus? Stat-boosting items don't come in odd bonuses, for exactly that reason.
--Jeff

Ashiel |

Actually, for a lot of DMs (some I've met personally, talked to online, and myself included) +odd stat items aren't just used, but they're considered a bit special. In fact, there's a downloadable adventure at WotC (unless they've removed it since 4E), which has a low level adventure where a +1 ability item comes up.
The magic item formulas are actually the easiest to use with items like these, and the +odd numbered items actually, while being really minor and mundane in the grand scheme of things, feel a bit more unique to many players when they get them, because most standard items come is multiples of 2.
It also makes the character in the party with an odd score grin with glee, when they find that +1 or +3 is going to be great for his or her character.

Dennis da Ogre |

Somebody from Paizo (Erik?) said a while ago that he imagined that a headband of intellect might come with the skill ranks pre-loaded. There might be some issue because the same +3 Int might bump one character up one step of bonuses and another up two, but it would certainly keep people from always having the perfect skills.
I would just assign 2 skills to the item, if it only bumps 1 rank/ level split the ranks between the two, if it bumps it two ranks then they both go up 1/level.
I like the idea of +odd stat boosters also. This whole thing where odd numbers are worthless needs to be turned on it's head ;)

wolfknight75 |

I like the idea of +odd stat boosters also. This whole thing where odd numbers are worthless needs to be turned on it's head ;)
I completely agree. After all, who wants every character to have all even stats? It really dispells the illusion of realism within my fantasy.... I actually prefere the old Ability score system (with the exception of exceptional strength) from previous ediions. I used a flat ability bonus system until switching to 3.5ed. All abilities, gave bonuses starting at 13 and increasing for each point. Anyway, in the current edition, even if you point buy and have all even abilities, you will end up with at least one odd ability once you level up at 4th. So having odd ability enhancers is great for everyone.

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Alright.I read that whole section in the glossary with the mention of the whole if duration is longer than a day then it increases the ability score. That portion is written very vaguely and I think it very seriously needs to be written more clearly.
Does that mean that after 24 hrs it become an inherent bonus much like the Manuals and Tomes that also boost Ability scores? Or is it only applicable so long as the spell is in effect or the item is worn? Will the bonuses disappear if the spell Dispel Magic is cast or the item is destroyed?
I think what needs to be clarified there is how we handle it, because if after 24 hrs the Ability boost becomes permanent and like the inherent bonus from the Tomes or Manuals then that needs to be stated. If it is not permanent/inherent after 24 hrs( I would prefer like 3-9 days or something like that if it is permanent since the tomes require 6 days)then I know when it comes to skills I won't allow it to boost their skill ranks.