| The Wraith |
Looking at the description of the Confusion spell, there is one property of the spell that basically can create a nasty problem.
From the SRD :"Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes." This is reprinted without changes in the Beta version.
Now, basically this was made in order to avoid a "slaughter the babbling people" effect that Confusion could create; if a confused character is attacked, the next round he immediately retaliate against his attacker.
But, if we have TWO confused characters who are very near? Confusion has a 25% chance to make a confused victim to attack its nearest target, without distinction. And that's the real problem.
We basically could start a chain reaction of attacks between former allies who cannot end until the Confusion wears off (either with Dispel magic or end of the spell). Since a team of characters ususally travels VERY CLOSE together, a well placed Confusion spell could basically wipe off the entire party without any extra effort from the foe !
Suddenly, my BBEG Sorcerer with Confusion spell known starts to look VERY menacing against my player's group...
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
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The Wraith wrote:Suddenly, my BBEG Sorcerer with Confusion spell known starts to look VERY menacing against my player's group...Yes. Yes he does.
The best defense against confusion is a dirt-cheap scroll of calm emotions - AoE that removes the confused condition. As a player, if I'm a spellcaster or have UMD that's one that I always make sure to keep on hand.
Cuz, yes, confusion is a pretty hardcore 'screw you' effect.