thefishcometh
|
There has been a lot of talk about how using a shield isn't particularly effective, as well as talk about how the Combat Expertise feat has little use other than as a prerequisite. However, there may be a way to un-nerf both of them by changing Combat Expertise to the following:
Combat Expertise (Combat)
You can increase your defense at the expense of your accuracy.
Prerequisites: Int 13
Benefit: You can only choose to use this feat when you declare that you are making an attack or full-attack action with a melee weapon. Add an amount equal to your Intelligence modifier (or your base attack bonus, whichever is lower, minimum 1) as a Dodge bonus to your armor class for 1 round. Subtract the same amount from your melee attack rolls for 1 round. If your attacks are made while carrying a shield, add an amount equal to double your Intelligence modifier (or your base attack bonus, whichever is lower) to your armor class for 1 round (the penalty remains the same).
There, now sword-and-board and Combat Expertise are viable, defensive choices and Combat Expertise mirrors Power Attack even more!
Comments and criticism are welcome. I know that the playtest isn't to feats yet, but I wanted to post this before I forgot it. I will do some threadnomancy once feats roll around, if necessary.
| ruemere |
There has been a lot of talk about how using a shield isn't particularly effective, as well as talk about how the Combat Expertise feat has little use other than as a prerequisite. However, there may be a way to un-nerf both of them by changing Combat Expertise to the following:
Combat Expertise (Combat)
[...] Add an amount equal to your Intelligence modifier (or your base attack bonus, whichever is lower, minimum 1) as a Dodge bonus to your armor class for 1 round. [...]
There, now sword-and-board and Combat Expertise are viable, defensive choices and Combat Expertise mirrors Power Attack even more! [...]
There is a serious problem with your approach - you assume that Intelligence is as important as Strength for a Fighter.
Since Intelligence is not a key statistic for a Fighter, upping it for just a single feat is a waste of points.Consider:
(a) Strength 18, Intellience 10
vs
(b) Strength 10, Intelligence 18
(a) Power Attack maximum bonus: -4/+4, can carry heavier equipment, soaks Ray of Enfeeblement better, can fight better
(b) Combat Expertise maximum bonus: -4/+4, weak...
In short, you should not strive towards making both feats similar the way it was done either in original 3.5 or in Pathfinder BETA.
You should not force any fighter into investing points into a statistic which is hardly used.
Also, from our playtest, our fighters are vehemently opposing Pathfinder version of both feats deeming them useless for the following reasons:
- lack of flexibility - it's either maximum penalty/bonus or nothing
- Combat Expertise is the only one feat which uses Intelligence
By players' requests we're reverting to 3.5 feat versions. They are still seriously lacking (check various threads on how spellcasters rule in 3.5 and Pathfinder), but at least are usable and scalable as per opponents armor class.
Regards,
Ruemere
PS. I'd like to stress that this is playtest feedback. I was leery of new versions but I made my players use them for several test combats. And these feats, while they look bad on paper, feel much worse in actual play... Power Attack does not allow for looking for a sweet spot (most fighters I know prefer to gently adjust feat penalty in order to deal damage depending on attack bonus in relation to opponent's armor class) while Combat Expertise now makes you invest into statistics which is not related to class features.
Sigh.
| Kirth Gersen |
I very much like the OP's idea, but I also agree that it stresses Int too much. What I'd prefer is that Combat Expertise be tied to BAB instead of Int (instead of Int mod as a max, it would be 1/4 BAB as a max). Same with similar feats -- I prefer a BAB-scale, rather than an ability-scale, because it ensures that warrior-types (fighters, barbarians, and paladins) get the most out of combat feats. As it is, a wizard gets more use out of Combat Expertise than a fighter, and that's just wrong.
thefishcometh
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I very much like the OP's idea, but I also agree that it stresses Int too much. What I'd prefer is that Combat Expertise be tied to BAB instead of Int (instead of Int mod as a max, it would be 1/4 BAB as a max). Same with similar feats -- I prefer a BAB-scale, rather than an ability-scale, because it ensures that warrior-types (fighters, barbarians, and paladins) get the most out of combat feats. As it is, a wizard gets more use out of Combat Expertise than a fighter, and that's just wrong.
Hm. I like the idea of 1/4 BAB, but that seems a bit low. Then again, 1/2 BAB would be a bit high. What about 1/2 BAB, but the maximum that can be subtracted from your attack is 5 or 6? That would let it scale nicely, but not to ridiculous levels. I think we should keep the Int prerequisite, though.
| Freesword |
Hm. I like the idea of 1/4 BAB, but that seems a bit low. Then again, 1/2 BAB would be a bit high. What about 1/2 BAB, but the maximum that can be subtracted from your attack is 5 or 6? That would let it scale nicely, but not to ridiculous levels. I think we should keep the Int prerequisite, though.
Or you could go with 1/3 BAB. That would result in Full BAB Classes topping out at 6, Medium BAB at 5 (at a slower rate). and Low BAB at 3.
As for keeping the the INT prerequisite, I have no problem with it as 13 is not particularly high. Personally I consider DEX as a viable option for a prerequisite as well.
INT = Knowing how to react effectively
DEX = Quick trained reactions
Maybe DEX would be better as low DEX characters rely more on their armor than ability to avoid damage and would be more likely to let their armor absorb the hit than actively minimize it.
| ckafrica |
Linking a mental stat to a martial feats maximum bonus is not good because it requires a player to focus on an attribute that has has otherwise tertiary for him (I know int has other values but they are not critical for a fighter). Martial Characters already have enough attributes to focus on, if they need to pump up, one more than they will be spread even thinner.
Jal Dorak
|
I very much like the OP's idea, but I also agree that it stresses Int too much. What I'd prefer is that Combat Expertise be tied to BAB instead of Int (instead of Int mod as a max, it would be 1/4 BAB as a max). Same with similar feats -- I prefer a BAB-scale, rather than an ability-scale, because it ensures that warrior-types (fighters, barbarians, and paladins) get the most out of combat feats. As it is, a wizard gets more use out of Combat Expertise than a fighter, and that's just wrong.
As it stands, that is my biggest complaint about Combat Feats. Your note about the wizard is spot on.
| The Wraith |
Combat Expertise (Combat)
You can increase your defense at the expense of your accuracy.
Prerequisites: Int 13
Benefit: You can only choose to use this feat when you declare that you are making an attack or full-attack action with a melee weapon. Add an amount equal to your Intelligence modifier (or your base attack bonus, whichever is lower, minimum 1) as a Dodge bonus to your armor class for 1 round. Subtract the same amount from your melee attack rolls for 1 round. If your attacks are made while carrying a shield, add an amount equal to double your Intelligence modifier (or your base attack bonus, whichever is lower) to your armor class for 1 round (the penalty remains the same).There, now sword-and-board and Combat Expertise are viable, defensive choices and Combat Expertise mirrors Power Attack even more!
What about making
Prerequisites: DEX 13and
Benefit: Add an amount equal to your DEXTERITY modifier (or your base attack bonus...)
leaving all the rest as thefishcometh said above ?
This could buff agile "swashbuckler" characters; also, Dexterity is usually a good third choice for fighter-type characters anyway...
| Tholas |
What about making
Prerequisites: DEX 13
and
Benefit: Add an amount equal to your DEXTERITY modifier (or your base attack bonus...)
leaving all the rest as thefishcometh said above ?
This could buff agile "swashbuckler" characters; also, Dexterity is usually a good third choice for fighter-type characters anyway...
Imho it would make Dex to valuable as it already adds to AC. My option would either to reverse the feat to what it was or write something completely new centered on boosting defensive fighting, full defense and maybe retreat.
JoelF847
RPG Superstar 2008 Top 32, 2011 Top 16
|
I like the concept of having sheild use improve combat expertise, similar to how power attack improves for two handed weapons. I also agree that INT isn't the best way to handle the Combat Expertise feat, but that shouldn't stop the shield synergy with the feat being adopted.
Dex would be better than Int, but maybe keep the Int 13 pre-requisite?
Robert G. McCreary
|
Fighters are not forced to spread their points into INT just to get Combat Expertise. Just because a feat exists (Combat Feat or not) doesn't mean that all fighters have to (or should) take it. The stereotypical fighter should be about offense, anyways, not defense, especially since the PF fighter now gets Armor Training as a class ability. If this makes the feat better for wizards to take, why not? They don't want to get hit, so let them use it (though I question a wizard who is getting into melee often enough to make taking the feat worthwhile, AND has a high enough attack bonus to make his attacks hit with the penalty from Combat Expertise.
DEX already gives a bonus to AC. It shouldn't be used to give an even bigger bonus with a feat. It HAS to be based on INT for backwards compatibility, and INT has been used to good effect in similar class abilities in non-OGL sources (Complete Warrior's Swashbuckler and Arcana Unearthed's Unfettered). Let the big, strong, dumb fighter have a low INT and NOT take Combat Expertise. But let the lightly-armored swashbuckler with high DEX and more skills (who doesn't want to be a bard or rogue) have a feat that he can use too.
That said, I like the OP's idea of increasing the bonus for shield use. It's certainly more intelligent to use your shield for an active defense, and it gives those poor swashbucklers with bucklers a helpful boost.
| Andarion |
I say keep Combat Expertise with Int. Backwards compatible, Dex is already on AC.
My suggestion would be instead of adding double your int/bab (whichever is lowest) when using a shield, say it double when you have a shield bonus. So you get double for sword and board, shield spell, shield of faith so on so forth.
May be some problems with this but now it is a viable option for sword and board fighters AND Multiclassing fighter wizards who use shield instead of an actual board.
| Diego Bastet |
Very nice idea of the double bonus if you use a shield.
In my games we use the old BBA version of these feats, with the option for custom tunning (actually, I use the old power attack -of max +6 however-, but with the chance of buying Improved Power attack; the same for combat expertise).
Now, I liked this idea of letting the double bonus apply to characters who use other things instead of actual shields. Maybe allowing a character to add double the penalty whenever he has a Shield bonus to ac -allowing two weapon fighters with two weapon defense use it, or wizards with Shield spell active, or anything like it- would make the Double Bonus idea even more interesting.
thefishcometh
|
Very nice idea of the double bonus if you use a shield.
In my games we use the old BBA version of these feats, with the option for custom tunning (actually, I use the old power attack -of max +6 however-, but with the chance of buying Improved Power attack; the same for combat expertise).
Now, I liked this idea of letting the double bonus apply to characters who use other things instead of actual shields. Maybe allowing a character to add double the penalty whenever he has a Shield bonus to ac -allowing two weapon fighters with two weapon defense use it, or wizards with Shield spell active, or anything like it- would make the Double Bonus idea even more interesting.
I think allowing two-weapon wielders a double bonus is a good idea, letting people use the main-gauche like they should. I'm loathe to give spellcasters any more bonuses, however. I like them fragile.