
joethelawyer |

i guess what i am looking for is NOT a breakdown to the specificity level of "magic missile does 1d4+1 rather than 1d4 per round." i was wondering if there was more of a higher level systemic summary of the changes. like things that affect combat, spell casting, dc's, magic resistance, feats, skills, etc., as a whole. something like "spellcaster dc's have changed in that blah blah blah...."
does something like that exist?
thx
joe

joethelawyer |

The Beta is available as a free PDF download...
Not trying to avoid your question, but it seems to me that it would be easier for you to take a peek at it yourself and compare the changes...
-That One Digitalelf Fellow-
i have the download, but my group uses 3.0. i am familiar with some of the basic changes of 3.0 to 3.5, but dont have the book for 3.5 it probably wouldn be that productive to me, since i wouldnt know what changed. i am in the process of redo-ing our house rules (we hit high levels and realized how broken the 3.0 system is for high levels) and wanted to incorporate any systemic changes pathfinder makes, if they would be a good fit for us.
thx
joe

Davelozzi |

I am not aware of any such summary existing. Most of the changes are not particularly systematic, as most are tweaks to existing smaller components of the rules (individual spells or feats reworked, etc). The biggest changes in my opinion are as follows:
-CMB (Combat Manuever Bonus) changes the system for special combat moves like Grapple, Trip, etc,. Your CMB is now a bonus that is applied to every such manuever.
-skill point system has been simplified. Some skills have been combined, and cross-class skills/half ranks have been removed. You no longer have to multiply skill points x4 at first level, instead everyone gets a bonus.
-There are also several changes to the classes and races, most notably that classes are powered up with more new stuff every level and races now have an additional stat that gets the +2 bonus

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i have the download, but my group uses 3.0. i am familiar with some of the basic changes of 3.0 to 3.5, but dont have the book for 3.5 it probably wouldn be that productive to me, since i wouldnt know what changed. i am in the process of redo-ing our house rules (we hit high levels and realized how broken the 3.0 system is for high levels) and wanted to incorporate any systemic changes pathfinder makes, if they would be a good fit for us.
I think in your situation, I'd rebuild PCs with the new rules, step by step, level by level. And then, when you are playing, look everything up as you go to see if it's the same as what you assume it is from your experiences with 3.0. It might take a bit longer in the beginning, but it will help you find those changes that will impact your specific campaign.

Dale McCoy Jr Jon Brazer Enterprises |

My take on an Executive Summary of the changes to Pathfinder RPG:
Pathfinder Beta makes a number of changes to the 3.5 version of the rules. Some classes are given a power up to make their base classes more attractive for 20 levels of play and to bring them more inline with the powerlevel of the more popular base classes published by Wizards of the Coast during the 2nd half of their run with the 3.5 rules. Skills and Hit Points were adjusted to make them more uniform and easier to figure out when making a character or NPC at higher levels. CMB's design goals is to have a standardized system for special combat maneuvers such as grapple.