| hogarth |
It doesn't say you can't. And it would "look" cool.
"You can attempt to sunder an item held or worn by your
opponent as part of an attack action in place of a meleeattack."
It doesn't say you can't sunder an item as a free action, either, but it's certainly implied. :-)
There is a Ranged Sunder feat in one of the "Complete" splatbooks.
Jal Dorak
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CharlieRock wrote:It doesn't say you can't. And it would "look" cool."You can attempt to sunder an item held or worn by your
opponent as part of an attack action in place of a melee
attack."It doesn't say you can't sunder an item as a free action, either, but it's certainly implied. :-)
There is a Ranged Sunder feat in one of the "Complete" splatbooks.
You are correct, sir.
Ranged Sunder (as well as Ranged Disarm) was in Complete Warrior.
Tarren Dei
RPG Superstar 2009 Top 8
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I let one of my players choose between Ranged Sunder and Ranged Disarm when he was attempting to deface a holy symbol in an evil clerics hand. I house-ruled a DEX based combat maneuver. Of course, since DC 15 is added to the CMB, the feat failed anyhow. It would have been cool though.
I want DEX based Combat Maneuvers in my PRPG!!!!!!
| Rofel |
I let one of my players choose between Ranged Sunder and Ranged Disarm when he was attempting to deface a holy symbol in an evil clerics hand. I house-ruled a DEX based combat maneuver. Of course, since DC 15 is added to the CMB, the feat failed anyhow. It would have been cool though.
I want DEX based Combat Maneuvers in my PRPG!!!!!!
Check pg 81 of PFRPG Beta:
You are looking for Agile Maneuvers.
Tarren Dei
RPG Superstar 2009 Top 8
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Tarren Dei wrote:I let one of my players choose between Ranged Sunder and Ranged Disarm when he was attempting to deface a holy symbol in an evil clerics hand. I house-ruled a DEX based combat maneuver. Of course, since DC 15 is added to the CMB, the feat failed anyhow. It would have been cool though.
I want DEX based Combat Maneuvers in my PRPG!!!!!!
Check pg 81 of PFRPG Beta:
You are looking for Agile Maneuvers.
Right, but I mean I want combat maneuvers that use ranged attacks to accomplish things like disarm and sunder ... These would be DEX based combat maneuvers ... The ranger whose well-placed shot forces the hostage-taking villain to drop his dagger ... You know you want it too.
Jal Dorak
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Right, but I mean I want combat maneuvers that use ranged attacks to accomplish things like disarm and sunder ... These would be DEX based combat maneuvers ... The ranger whose well-placed shot forces the hostage-taking villain to drop his dagger ... You know you want it too.
You're right, I do want this.
I mean, who hasn't wanted this since watching any Robin Hood movie? Okay, maybe not "Robin and Marian", that was more grim and gritty.
Archade
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Tarren Dei wrote:Right, but I mean I want combat maneuvers that use ranged attacks to accomplish things like disarm and sunder ... These would be DEX based combat maneuvers ... The ranger whose well-placed shot forces the hostage-taking villain to drop his dagger ... You know you want it too.You're right, I do want this.
I mean, who hasn't wanted this since watching any Robin Hood movie? Okay, maybe not "Robin and Marian", that was more grim and gritty.
Something occurred to me ... why not combine the effects of Agile Maneuvers into Weapon Finesse? I mean, your attacks are Dex based anyway, and that would allow your Combat Maneuvers (a type of attack) to use Dex as well. I don't think it would be overpowered.