
Iziak |
I think that all of the above are great ideas, but I also want to add a few comments (I own the Eberron DM Screen, so comments are based off of my experience with that):
- You should have the Influencing NPC Attitudes table, or something similar.
- Golarion-specific information might be nice, even if the screen is a "generic" Pathfinder RPG Screen. I'd like to see the "gods" table and information such as the months of the year.
- PLEASE have at least a partial table of conditions.
- I don't think need the "Actions in Combat" table that the Eberron screen has... I have never found use for it, myself.

bugleyman |

As a general admonishment to anyone producing DM screens:
Use the True20 hardcover-like material (recently wisely copied by WOTC) rather than the older flimsy construction as seen in the D&D 3.5 screen (and just about every other screen ever produced). Having used the 4E screen, there is just no going back!

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As I have mentioned in an earlier thread. I would like them to look over screen done for the Kingdoms of Kalamar. The material it is made of is great, it is very heavy. And it has sections that you can flip over for more information underneath. It is also a good example of mixing world specific information and game mechanics. One of the reaon I do not use it is there is a lot of information that is world specific that I am not interested in but if that information was Golarian I would love it. An example is the dieties of the world... Nothing I need for my game unless it is Golarian.

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I think the Eberron GM screen is a good starting point - I use it a lot and it really gets job done well.
What I would really want to have on my screen is:
- item/substance hardness
- AC modifiers
- Atk modifiers
- thrown scatter diagram
- Actions summary
- Skills summary
- Conditions Summary
- Combat Maneuvers summary
- DCs: Spellcraft, Perception, Acrobatics,
- Diplomacy table
- Movement table
- Visibility table
- Calendar
- Topless Seoni/Valeros (on the DM side - c'mon, gotta see something nice after staring at a bunch of dorks for 4 hours).

-Anvil- |

Golarion-specific information might be nice, even if the screen is a "generic" Pathfinder RPG Screen. I'd like to see the "gods" table and information such as the months of the year.
I have to disagree. Golarion specific info would waste valuable space especially considering they are trying to market to a general audience. There is much more pertinent info that is needed on a screen to help speed up combat and keep the flow of game moving. Gods, months and Golarian info could all be looked up ahead of time by the DM and put into his game notes for the day.
A table of conditions(especially the new grappled condition) and common combat modifiers(such as cover and concealment) would be very handy however.
I also have to disagree with the person that wants XP charts on the Screen. Xp totals can be calculated ahead of time for each encounter and the DM can award RolePlaying XP and the like on the fly. Plus most DM's I know like to wait until the characters have down time before they hand out XP, even if the characters are above the goal for the next level. Otherwise the level up 'ding' feels too much like a video Game, especially if it happens between two close combats.

Kyrinn S. Eis |
I have to disagree. Golarion specific info would waste valuable space especially considering they are trying to market to a general audience.
+1 on that opinion. I'm not running Golarion-anything, and don't want it on a GM screen. I want Pathfinder rules data. Period. If it isn't generic PFRPG, I'm not going to purchase.

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Please include that little box that has the "old skill/new skill" names.
How useful would that be in say.. 2011 when you've been playing Pathfinder RPG for 2 years?
Please don't include backwards compatibility charts on a GM Screen.. if one is ever made.

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I agree. It would be useful to us, but probably not to anybody new to the game (of which we hope there are many).
It'd be useful for a VERY short period of time, then it would be wasting space.

Travis Cook 269 |

I only ask for one think. If the GM Screen would have a pdf version, please, don't use non-free fonts.
In the PathFinder RPG Beta, Linux users can't see the letter A in the section titles. For example, in the page 3 my pdf viewer display "Gener ting a ch r cter" instead of "Generating a character"
Non-title text and table text are fine.

Iziak |
As a general admonishment to anyone producing DM screens:
Use the True20 hardcover-like material (recently wisely copied by WOTC) rather than the older flimsy construction as seen in the D&D 3.5 screen (and just about every other screen ever produced). Having used the 4E screen, there is just no going back!
YES!

-Anvil- |

It must be landscape format. I'd find the Conditions Table, XP Table, and Combat Modifiers most useful. While I love the Pathfinder world, avoid putting setting specific data on the screen.
Regards,
V
I don't understand the desire for xp charts on the DM Screen. As a DM isn't it part of the job to decide the most probable encounters for the day and look up how much xp they garner ahead of time. Isn't that pretty much standard game prep?
A DM screen should be for quick reference notes on the fly to keep the pace of game and combat going smoothly. XP reward is NOT a part of combat. It can be done anytime and does not need to be on a DM screen.
Most DM's I know hand out XP at the end of game anyway.

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bugleyman wrote:Use the True20 hardcover-like material (recently wisely copied by WOTC) rather than the older flimsy construction as seen in the D&D 3.5 screen (and just about every other screen ever produced). Having used the 4E screen, there is just no going back!YES!
While I've never seen the True20 screen, I HAVE both the 4e and the Star Wars Saga screens. I definitely would enjoy this format. :)