Kevin Mack
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Well after 3 months of intense roll playing my group have completed Curse of the crimson Throne from simple street thugs to red mantis assasisns to devils spawned from hell itself all have been defeated, with very few casulties in return (Only two Pc deaths entire campaign one against the final boss.)
Anyway a heartfelt thank you to the entire Paizo team and there contributers for making such an excellant high quality adventure path that my players all enjoyed playing through and I enjoyed dming.
Cpt_kirstov
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simple street thugs to red mantis assasisns to devils spawned from hell itself all have been defeated, with very few casulties in return (Only two Pc deaths entire campaign one against the final boss.)
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Did you record the deaths in the obituaries thread? also how was the boss fight, since 2 PCs died I guess it wasn't a pushover
Kevin Mack
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Grats! Finishing an AP is a massive undertaking!
What did you change along the way?
Well the group was made using the beta class rules plus races as well as catfolk from races of the wild and Kobolds. We diddent use the new skills (diddent have sheets with the new skill system) spells or feats (Although I now wish I had implemented the Paizo power attack one)
Here was the party
Catfolk Barbarian Pc
Human Fighter (using a lot of pshycic feats) Pc
Human rogue/sorceror Pc (Was asked to leave after history of ashes for reasons I would rather not talk about)
Kobold Rogue (eventualy cross classed into fighter) Pc
Kobold Bard Pc
Catfolk sorcerous fire element bloodline Npc (Barbarians cohort)
changes to classes I made was to change the Kobold stats so that they were scaled with the new Pathfinder stuff so str went from -4 to just -2 Also let both of them take Kobold endurance as a bonus feat. Catfolk I felt under the new rules were still to good to be non lvl adjustment but not quite good enough for a +1 so i ruled that there race lvl gave them a hd the equivilant of there class (So D12 for the barbrian D6 for the sorceror)
As for general changes to the Ap I found that throwing in the occasional extra henchman here and there (say if there were 3 grey maidens I would make it 4) balanced things okay. Major changes were the inclusion of an entire group of warriors (The bloodguard) and a few major Npc's (A dusk blade called Dilandau Ashram and a monster I call the armour of oblivion) to help tie them into my campighn setting. Oh and i also replaced Vircano(sp?) with one of my own setting NPC'S (Kinoki a catfolk swashbuckler.) Finaly I threw in the
Kevin Mack
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So...how did Scarwall play out? How did things go in the Assault of Castle Korvosa?
Kevin Mack
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That's rad!
We'll be finishing up book 1 and starting book 2 next session.Question:
Spoiler:How did the plague stuff work out with the PC's? Did any of them get it?
I have no clerics in my group so I am interested in how things worked out.
Well During the entire adventure If i rememer correctly only two of the Pc's caught it and by that point they had aqquired potions of remove disease so it wasent as effective as I hoped it would be. One thing I should mention though is it did lead to the Barbarians cohort. The background for her was she was found and raised by Trina Sabor after there parents were killed by Lamb (The pc for background was captured by lamb and raised as one of his pickpockets before being beaten and left for dead outside Korvosa where he was found by a group of shoan-ti braves of the skull clan and raised as one of them) So I was initaly thinking of doing bard or rogue as her class but decided against them since we already had some in the party. Then I read the alpha sorcerors and the elemental bloodline and decided it would be interesting twist to use that.
But how would I explain her suddenly getting Heat based powers? The answer came in Bloodveil A disease that I decided in the final stages would litterly boil your blood so I had her contract that early on in the adventure with the party curing her just before the assult on the hospice. A side affect of the bloodveil was to trigger a dormant power within her and tada one pyromancer.
Kevin Mack
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Only 2 PCs deaths? That's a tough party you have! Or you are a kind -suggarcoated GM... Kidding! :P Congrats on your campaign! I wish I could start it already...
Kevin Mack
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Wow tell me about the fight with the dragon at the end. I'm assuming you didn't quite run the final encounter as written...
Anyways congrats!
The party teleported back to the city ahead of the dragon and rallied the defenders to fight it off which mainly consisted of them firing at Kazathon with siege crossbows as he spent the first few rounds of combat Ignoring the "Little insects" and blasting the main castle as well as using his destroy water ability to ruin all the rivers and ocean around the city. Then the fighter who had a potion of cure fly decided to do a superman and confront the dragon head on backed up only by the Kobold rogue who jumped on his back for the ride. Confronting Kazathon the fighter Unleasehed the fury managing to half kill the blue drasgon in a single round whilst the rogue jumped on the dragons back.
Kazathon in retaliation used his brath weapon point blank in the fighters face blasting him to pieces. This is when the rogue had the idea of stabbing Kazathon in the eyes. That act combined with the sorcerous Teleporting onto his back and flesh to stoning one of his wings brought the dragon crashing to the ground tacking it from half dead to almost dead. This was quickly remided by the barbarian sweeping up his dead comrads sword and plunging it right into the dragons black heart vanquasing it forever.
As you can probably guess I do give my players lots of leeway in coming up with novel solutions for challengs.
| Euan McClinically Insane |
Kevin Mack wrote:And I would have finished the fight too if it wasn't for those meddeling kids! I mean...meddeling wraiths >.> Remember kids, stay away from drugs and consitution drain.
[spoiler omitted]
Ah, shoosh you, it was a brilliant ending to a brilliant campaign! ^^
Oh, and hello everyone, I'm the Kobold Rogue/Fighter from the party, great to meet you all!
Absinth
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Sounds like a blast!
Did you play out the whole Zon-Kuthon angle as written? I'm toying with the idea to get completely rid of this aspect as it feels kinda misplaced (and somewhat unnecessary) to me.
How much fun were the last two adventures? When reading those (we are currently in the second part), they feel like massive dungeon crawls and like they can't really live up to parts 1 - 4 in terms of diversity and imaginativeness.
| Nero24200 |
Sounds like a blast!
Did you play out the whole Zon-Kuthon angle as written? I'm toying with the idea to get completely rid of this aspect as it feels kinda misplaced (and somewhat unnecessary) to me.
How much fun were the last two adventures? When reading those (we are currently in the second part), they feel like massive dungeon crawls and like they can't really live up to parts 1 - 4 in terms of diversity and imaginativeness.
Didn't really feel -too- heavy on the dungeon crawl aspect. Then again we went through the last few parts pretty quickly, especially the fights.
Though it's possible we missed a fair portion of the dungeons. Our parties general strategy goes somthing like this
DM: Theres three doors in front of you, one to the east, one to the west, and a double door in front
Us: Lets go through the Double Door
DM: Theres two doors in fr-
Us: Double Door
DM: Theres...double door?
Us: How did you know?
Usally when our party gets what we're looking for we leave unless we have a good IC reason not to. Since by this level we're richer than half the lords in the city, staying "in case we missed lewt" generally doesn't happen.
| Euan McClinically Insane |
Nero24200 wrote:There are 3 sets of double doors in front of you...
DM: Theres three doors in front of you, one to the east, one to the west, and a double door in front
Us: Lets go through the Double DoorDM: Theres two doors in fr-
Us: Double DoorDM: Theres...double door?
Us: How did you know?
We'll go through the biggest looking set of doors then!
| Nero24200 |
Nero24200 wrote:There are 3 sets of double doors in front of you...
DM: Theres three doors in front of you, one to the east, one to the west, and a double door in front
Us: Lets go through the Double DoorDM: Theres two doors in fr-
Us: Double DoorDM: Theres...double door?
Us: How did you know?
Never a factor thankfully. And if the doors just happened to be locked and made of steal my fighter would just melt the damm thing.
Incidently, I ain't allowed to play fighters anymore >_>
Kevin Mack
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For estimating purposes: Could you share the number of player characters, level of player experience, the duration of your sessions, and the number of sessions? Thanks.
Let see number of players was 5 till about 2/3 of the way through were it dropped down to 4. Player experiance was 3 players that have been playing for about 6 - 8 or so years (Player that was asked to leave was in this catagory) plus 2 who are relativly new to the game (played a few games now and then and had played for a few months before we started mine.)
Durations origonaly were about 4-5 hours till Player 5 left where they began being 5-7 and the total number of sessions was 16 i believe.May I ask what the estimentation is for?
Pax Veritas
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May I ask what the estimentation is for?
Sure. I do some estimating with every adventure layout, whether its homebrew or modular-based. What this does for me in the larger campaign arc is place subsequent chapters, stories, modules, or other such homebrew storyline within, after, or between. In short, Because I do a lot, lot of plot weaving, I "smooth" out the whole campaign by estimating types, locales, story intensity, etc., of the arcs, so that the campaign arc crecendos within a reasonable time. But this madness is difficult to explain.
So, 12 sessions of around 3 hrs (having subtracted for break time, fluff, & chatter) plus approximately 4 sessions of around 5 hours (having subtracted for break time, fluff & chatter) equals ...36+20=56 hrs. In a weekly game of only 3 hrs (having subtracted for break time, fluff & chatter), that means I could run this in 15 weeks (subtracting for holidays, and other events - a weekly game becomes a bi-weekly game on average) over the course of 30 weeks (which amounts ending in about 6 months, in late February or March 2009 + or - a few weeks).
Hmmmnnn.