Arcane Strike prereq: can a rogue make it?


Skills & Feats


Does a rogue with the Minor Magic talent qualify for the Arcane Strike feat? Why or why not?


The rogue special ability states both that the rogue "gains the ability to cast" a spell of either 0 or 1st level (depending on the ability), and that this is a spell-like ability (which are used, not cast). So the description of the ability is vague and should be cleaned up. My suspiscion is that if/when it IS fixed, the rogue will not be "casting" spells, and therefore, as written, not qualify for the feat. But I don't think house ruling it the other way is going to break anything.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Nope, it's labeled and says in the ability that it's a spell-like ability. Last time I checked spell-like abilities didn't count for any that required the ability to cast arcane spells.

Liberty's Edge

I can see pro's and con's for both sides so: Ask your DM

The Exchange RPG Superstar 2010 Top 16

The idea in my head for a rogue's minor magical ability is similar to, but more limited than, the spell-casting of, say, a bard or a ranger. "Spell-like abilities" strike me as, generally speaking, either racial traitsor, like the monk, super-powers.

Now, that raises the question: since the rogue has this ability as a class feature, whether she chooses to learn it or not, can every rogue take "arcane strike", the same way that a wizard who's lost his spellbook could?

TClifford wrote:
I can see pro's and con's for both sides so: Ask your DM.

An excellent answer for home games.


Guys, c'mon.

The rules for spell-like abilities are well established. Rogues can't (nor can anyone else) use them to qualify as spell casting. Nor can a given spell be used as a spell-trigger item.

The rogue is not casting a spell. The rogue is using an ability that happens to perfectly mimic a spell effect.

-S


Selgard wrote:

Guys, c'mon.

The rules for spell-like abilities are well established. Rogues can't (nor can anyone else) use them to qualify as spell casting. Nor can a given spell be used as a spell-trigger item.

The rogue is not casting a spell. The rogue is using an ability that happens to perfectly mimic a spell effect.

-S

That's how I read it too.


Can they qualify? I tend to agree with SirUrza but I can see a DM ruling otherwise. Is it really worth it for a rogue? I can think of a lot of feats I would take before taking this. Plus you have to invest in 2 rogue tricks to even qualify.

The payoff is only +1 damage, +2 at 10th level and +3 at 20th (using the revised version which Jason said would be in the beta). Rogues are generally decent at dealing damage, I don't see this as a worthwhile investment in a feat.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dennis da Ogre wrote:
Is it really worth it for a rogue?

Nope, I'd rather start the game with a +9 in Stealth by taking other feats at level 1 and then using talents for the combat feats I'd normally take. :)


SirUrza wrote:
Dennis da Ogre wrote:
Is it really worth it for a rogue?
Nope, I'd rather start the game with a +9 in Stealth by taking other feats at level 1 and then using talents for the combat feats I'd normally take. :)

Well you couldn't take it until level 3 anyways because you would need minor magic to get it. Regardless... +1 damage is not a good bang for the feat buck. Weapon Finesse, Dodge, Mobility, Weapon Focus, Spring Attack, Wind Stance, all would rate much higher in my book.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Dennis da Ogre wrote:
Well you couldn't take it until level 3 anyways because you would need minor magic to get it. Regardless... +1 damage is not a good bang for the feat buck. Weapon Finesse, Dodge, Mobility, Weapon Focus, Spring Attack, Wind Stance, all would rate much higher in my book.

I'd still not be taking it a level 3 even if the combo was viable....

Skill Focus: Stealth
Stealthy
Talent: Weapon Finesse
Weapon Focus

.. is the order of feats I'd be taking (assuming I'm human.)


SirUrza wrote:

I'd still not be taking it a level 3 even if the combo was viable....

Skill Focus: Stealth
Stealthy
Talent: Weapon Finesse
Weapon Focus

Heh... me it's:

1st: Dodge and Mobility (get into flanking position quick with no AoOs)
2nd: Talent: Weapon Finesse
3rd: Weapon Focus
4th: Talent: Bleeding <-- much more damage than arcane strike
5th: Improved Initiative

I'm not sure what my third rogue talent will be though.

Two weapon fighting rogues are even more feat constrained. I can't see giving either talent up to take minor magic so I could get arcane strike.

Liberty's Edge

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ahh see, I'd take Fast Stealth then Bleeding for Talents. I like a stealthy rogue that swoops in out of nowhere. :)


TClifford wrote:
I can see pro's and con's for both sides so: Ask your DM

I am the DM. :) I was leaning towards disallowing it myself, because the feat is clearly meant for full casters and because an SLA is not technically a spell, let alone an arcane/divine/whatever spell. But it's nice to have the backup. :)

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