| Magenta's Cat |
I thought of a cool fix for rust monsters that would make them still feared but less likely to annihilate every precious item a PC has. Perhaps they can make a touch attack versus items (that provokes an attack of opportunity) that bypasses hardness and does a variable amount of rust damage to the items hit points with a save for half damage.
Or the rust attack could be a Combat Maneuver unique to the rust monster (in place of a sunder attack).
Just some thoughts.
Dive in everyone!
| Misanpilgrim |
I thought of a cool fix for rust monsters that would make them still feared but less likely to annihilate every precious item a PC has. Perhaps they can make a touch attack versus items (that provokes an attack of opportunity) that bypasses hardness and does a variable amount of rust damage to the items hit points with a save for half damage.
I like this.
If you wanted to be really mean, the rust monster could gain a portion of this damage as temporary HP or healing.
Robert Brambley
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I like the idea of it functioning similar to sunder, targeting a weapon, suit of armor, or just a piece of gear. This would also allow spells like mending and make whole to repair a damaged weapon.
I think Thraxus has this nailed. Work it like sunder until you give the item the "broken" condition.
Robert
| Gurubabaramalamaswami |
I've harped on this before in other threads but: I'd like to see monsters that have Improved Grapple or Improved Trip as racial abilities pick up a racial bonus to their CMB for those specific maneuvers. Just to keep them as moxy as they already are.
No nerfing monsters. Nerfing monsters is bad. Nerfing some spells is meh...but nerfing monsters is blasphemy.
Except for one thing: why would a 30 HD dire bear with the half-fiend template have a more powerful blasphemy than a balor?
Because think about it...a frikkin' balor.
| Thraxus |
Of course because I'm an evil bastard weapons that hit the rust monster would still be at risk! >;P
If monsters get the same number of feats as characters, then the rust monster can be given Combat Reflexes and a special ability to allow it to make attacks of opportunity against melee attacks by metal weapons.
| Gurubabaramalamaswami |
Magenta's Cat wrote:Of course because I'm an evil bastard weapons that hit the rust monster would still be at risk! >;PIf monsters get the same number of feats as characters, then the rust monster can be given Combat Reflexes and a special ability to allow it to make attacks of opportunity against melee attacks by metal weapons.
Which would limit it to the number of AoO's it can make in a round and smart PCs will just send in the unarmored characters to provoke them and then a wave of fighters afterwards.
I don't want to totally nerf good old Rusty. He should still rank among the most feared monsters of the game (even more than the tarrasque in some circles).
| Thraxus |
Which would limit it to the number of AoO's it can make in a round and smart PCs will just send in the unarmored characters to provoke them and then a wave of fighters afterwards.
I don't want to totally nerf good old Rusty. He should still rank among the most feared monsters of the game (even more than the tarrasque in some circles).
The rust monster is a CR 3 creature. With Combat Reflexes it could make 4 AOOs per round, more than enought to challenge a low level party.
A 15HD Rust monster is only a CR 6 (from HD and size increase). At this point, its staying power from hp is what makes it dangerous.
| Gurubabaramalamaswami |
I have to admit some of the regular animal are kind of screwy. It looks like the original designers opted for racial skill bonuses instead of higher Dex.
I think a cat should at least get pounce. Lord knows mine sure has it.
I know what you mean...everytime I sit down to lurk on the boards my kitten Dizzy gets up and starts batting at the mouse cursor. Makes it hard to see what I'm typing.