So what race and class has you jazzed?


4th Edition


Just for fun.

What race and class are you currently considering for your first character and why?

I'll go first.

I'll definitly play human, I pretty much never play any other race - I guess I just love Humans more then any Elf or Dwarf I ever met. Come to think of it I don't really meet many races but Humans in my day to day life - but I usually like the Humans I do meet.

I was considering a number of classes but now that I actually have the books I've suddenly got a hankering to play a class I usually hate - the Cleric. Something about casting sanctuary by smacking the baddie upside the head with a mace is really rather appealing.

I think I'll model my first cleric on a kind of really laid back style priest - you know the kind that wears jeans and is really accepting of everyone flaws and all. I think I'll have him be rather flawed himself in terms of the faith. Always forgets holy days until there is only 20 minutes left in the day, potty mouth, really bad case of wandering eye, when talking to females he carries on conversations with their breasts, etc.


Tiefling and warlock, since thats a combination I wanted to try in 3rd Edition but never got past level 4.
Otherwise, I'm actually interested in all the races to some extent, though dragonborn is next on the list, along with warlord.
Finally, wizards was my Favored Class in 3E, and I'm looking forward to giving it a whirl, either as a tiefling or warforged (since they are AwesomeFunCool now).

Scarab Sages

Dragonborn Paladin! I think I'll go Ret-spec.


I made a dwarven ranger that uses throwing hammers, and uses the dual-wield combat style with warhammers.

Very fun! Although I ended up in the rat pit in our 3rd session and couldn't try out many of my cool attacks.


Gnoll Fey Pact Warlock or Multiclassed Gnoll Ranger Fey Warlock. Good times.


I'm going to go for making a human wizard first -just to find my feet with things. Eladrin looks fun, as does Dragonborn.

Warlock seems very sexy.

I don't get the books for another couple of weeks. Anyone know how one would go about making a bare knuckle martial artist in 4th ed?


Female Dragonborn.... Sorceress!

*snicker*


My first character's a human staff wizard named Dr. Zanderhal Vorstien. He's a professor of archeology that's leading an expedition to the fabled Golden Temple of Pelor in the middle of the Burning Sea. So far he hasn't hit with any powers yet, but we've only done two combats and he was unconscious for most of one. Time will tell... :)

EDIT: As for the bare-knuckle pugilist sort of character, I don't think it's possible. I say this because I think all melee powers require a weapon to use.


R-type wrote:

I'm going to go for making a human wizard first -just to find my feet with things. Eladrin looks fun, as does Dragonborn.

Warlock seems very sexy.

I don't get the books for another couple of weeks. Anyone know how one would go about making a bare knuckle martial artist in 4th ed?

So far, it doesn't seem very viable. On the plus side, unarmed attacks no longer draw OAs, and you can always use one since you don't have to punch. Wizards/Bow Rangers/Warlocks/Whatevers will always be able to make an OA to the guy running by by kicking him in the junk. On the downside, no feat/class abilities do anything with your base unarmed attack (so far!)

As for my first, I'm planning on a Human Rogue of Kord. Less sneaky tricksy Rogue, more get in there and stab some people. I think he'll wear Scale armor and probably multiclass into Fighter around 4th. Later I can pick up some nice Fighter Utility ability to replace some pansy Rogue stuff. :P


Evil Genius wrote:

My first character's a human staff wizard named Dr. Zanderhal Vorstien. He's a professor of archeology that's leading an expedition to the fabled Golden Temple of Pelor in the middle of the Burning Sea. So far he hasn't hit with any powers yet, but we've only done two combats and he was unconscious for most of one. Time will tell... :)

EDIT: As for the bare-knuckle pugilist sort of character, I don't think it's possible. I say this because I think all melee powers require a weapon to use.

Hmm. I wonder. Unarmed Attacks are listed as an improvised melee weapon. Maybe you could use Fighter abilities with it (although it is a really, really weak weapon ...)


Ah.. I hadn't thought that the unarmed strike was considered a weapon... I suppose that opens up the possibility in the future that the unarmed strike becomes a viable attack. My predictions are that unarmed combat will be just for monks, just as two-weapon fighting pretty much belongs to the ranger.


Evil Genius wrote:
Ah.. I hadn't thought that the unarmed strike was considered a weapon... I suppose that opens up the possibility in the future that the unarmed strike becomes a viable attack. My predictions are that unarmed combat will be just for monks, just as two-weapon fighting pretty much belongs to the ranger.

Based on early previews, I could see maybe Barbarian using unarmed as well (in Races and Classes, 4E's proto-Barbarians are described as animalistic wild men who channel nature spirits and attack with claws and teeth. At least that's what I got out of it when I borrowed it from a friend ...)

But yeah, I doubt we'll see a real unarmed combatant until the Monk gets published, either on the DDI or in one of the PHBs.

Cheers! :)


Indeed... Hadn't given Races and Classes that close of a look through, but I could see barbarians punching people.

I suppose what I'm really looking forward to playing would be the swordmage... I was inspired after reading the new FR book entitled "Swordmage," despite its, er, undeveloped style of writing. I'd probably go eladrin or half-elf swordmage. I'm hoping that swordmage is the class that they put up on DDI next month.


Evil Genius wrote:

Indeed... Hadn't given Races and Classes that close of a look through, but I could see barbarians punching people.

I suppose what I'm really looking forward to playing would be the swordmage... I was inspired after reading the new FR book entitled "Swordmage," despite its, er, undeveloped style of writing. I'd probably go eladrin or half-elf swordmage. I'm hoping that swordmage is the class that they put up on DDI next month.

Swordmage is definitely slated for release in the FRCS (or at least, in one of the FR books ...) but it very well could end up on the DDI as well. It seems they'll be putting up prerelease material on the DDI, both for playtesting and sneak peak purposes.

Cheers!


David Marks wrote:
Evil Genius wrote:

Indeed... Hadn't given Races and Classes that close of a look through, but I could see barbarians punching people.

I suppose what I'm really looking forward to playing would be the swordmage... I was inspired after reading the new FR book entitled "Swordmage," despite its, er, undeveloped style of writing. I'd probably go eladrin or half-elf swordmage. I'm hoping that swordmage is the class that they put up on DDI next month.

Swordmage is definitely slated for release in the FRCS (or at least, in one of the FR books ...) but it very well could end up on the DDI as well. It seems they'll be putting up prerelease material on the DDI, both for playtesting and sneak peak purposes.

Cheers!

I believe it is coming in the FRPG... which arrives in September! >_<


Ah, I'd forgotten about rolling a genasi swordmage once it becomes available. Swashbuckling mayhem.

As for an unarmed fighter, I see nothing wrong with giving a fighter a level-based AC bonus (small one) and allowing him to use his fists as a weapon. Sure, its weaker than other weapons, but its still much more viable than it ever was. You could also have the damage scale by tier (1d6 at the start, then 1d8, then 1d10 or something).

You could take all the monk abilities and make them powers as well.

Stunning Strike: Attack AC, if you hit make a secondary attack against Fort to stun until the end of your next turn.
Circle Kick: Make an attack against all adjacent enemies, knock them prone if you hit.
Wholeness of Body: Bonus healing with a healing surge.
Purity of Body: Immediate power that shakes off poisoned condition; could also take a feat that grants poison resistance.
Diamond Soul: Immediate power that shakes off weakened condition; could also take a feat that grants necrotic resistance.
Quivering Palm: Daily power that would, during the same encounter, allow you to hit a creature and deal bonus damage after that point.
Abundant Step: Teleport 5 squares.

The Exchange

Human warlock multiclassed with rogue. Or a human fighter.

Scarab Sages

I had a fun time playing my Dborn Pally (Seregoth the White), scion of silver dragons. Loved the options I had for both extra damage and healing during combat.

Shadow Lodge

-Brimstone Blackheart, Tiefling Warlock(Infernal Pact of course) at your service!

18DELTA


I'm really looking at a Star Pact Warlock--ia ia cthuhlu fatagn'!

As far as race, I would love to play a dragonborn at some point--but not this guy. For him I'm thinking eladrin, out under the big fey sky looking up at the weird big stars up there until staring into the void something contacted him. I like that idea a lot.


I would like to play warlord but I think that I will play eladrin wizard, after I DM the first campaign.


Mormegil wrote:
I would like to play warlord but I think that I will play eladrin wizard, after I DM the first campaign.

I have to say that the Warlord did not really appeal much to me when I skimmed it. It has all these powers that help your friends but don't really do much for you. Its like the new cleric or something - always running around healing and buffing everyone else. Its like your Mother Terisa, but with a sword.


Jeremy Mac Donald wrote:
I have to say that the Warlord did not really appeal much to me when I skimmed it. It has all these powers that help your friends but don't really do much for you. Its like the new cleric or something - always running around healing and buffing everyone else. Its like your Mother Terisa, but with a sword.

On the contrary, this is the very reason I most desire to try Warlord first. Everything he does helps the group do things better! Hell, that first at-will power "Commander's Strike" can practically ensure he never regularly attacks a foe; he gets some else to do it with his intelligence thrown in. Thats about the most awesome thing I've ever seen.


Halfelf!

Not sure what class, they all seem neat.


Amelia wrote:

Halfelf!

Not sure what class, they all seem neat.

A Halfelf Wizard (so high Int, natch) with the Warlord at-will where you make someone else attack with your Int bonus seems like it'd be pretty cool.

Sovereign Court Contributor

I've been wanting to play a character like the warlord class for a long long time, so I'[m pumped for that. I'll go tactical over inspiring. I haven't decided on race though. I'll probably end up with a human.

The Exchange

*Sigh*

I'm an Eladrin Paladin. Been playing paladins since I first learned to pick up a 2-H Sword ... AND - I am making a deliberate attempt at embracing a "blaspehmous" non-lawful good alignent for him (in fact, I wish they would have just stopped alignments at good, unaligned, evil.) Anyways, he was a Fey Warrior for his realm. Set up to fight yet another Fomorian invasion (imagine a Warhammer Fantasy Battles lineup here). Dark forces influenced the fight and the Eladrin were decimated. Mortally wounded and crying out for Corellon to receive his spirit, he comes to the realization that he really wasn't a follower for the Big C anyways, just lipping service. His ACTUAL deity comes to "visit" him while he lays dieing, who is more than a tad miffed that the battle didn't go as "fate intended" and selects him to be a "paladin" for her, first as a servent, and eventually as an avenger. I'll be going "retrib pally specced" and taking the Eladrin Warrior feat off the bat. I intend to play him as disaffected on the outside, but actually good on the inside. Also, my concept for him is as if he "fell" from the Feywilde and now can't get back in.


TigerDave wrote:

*Sigh*

I'm an Eladrin Paladin. Been playing paladins since I first learned to pick up a 2-H Sword ... AND - I am making a deliberate attempt at embracing a "blaspehmous" non-lawful good alignent for him (in fact, I wish they would have just stopped alignments at good, unaligned, evil.) Anyways, he was a Fey Warrior for his realm. Set up to fight yet another Fomorian invasion (imagine a Warhammer Fantasy Battles lineup here). Dark forces influenced the fight and the Eladrin were decimated. Mortally wounded and crying out for Corellon to receive his spirit, he comes to the realization that he really wasn't a follower for the Big C anyways, just lipping service. His ACTUAL deity comes to "visit" him while he lays dieing, who is more than a tad miffed that the battle didn't go as "fate intended" and selects him to be a "paladin" for her, first as a servent, and eventually as an avenger. I'll be going "retrib pally specced" and taking the Eladrin Warrior feat off the bat. I intend to play him as disaffected on the outside, but actually good on the inside. Also, my concept for him is as if he "fell" from the Feywilde and now can't get back in.

So is the Goddess that receives him Evil? That'd be kind of interesting since you can be you can be a Paladin of an Evil Goddess and still be Good. Kind of an extreme anti-hero.

The Exchange

Jeremy Mac Donald wrote:
So is the Goddess that receives him Evil? That'd be kind of interesting since you can be you can be a Paladin of an Evil Goddess and still be Good. Kind of an extreme anti-hero.

Actually, unaligned and the Raven Queen (I don't do evil at all.) None of the good pantheon really grabbed my attention, the unaligned were pretty non-paladin-ish. Since I was playing someone with a "grump-roast in the oven" I felt TRC held the most promise and mystique. I kind of like that he didn't CHOOSE to be a paladin, but was rather CHOSEN to be one, so I think I will have some fun skirting the edges of "accepted follower behavior" - a rebellious son, but still a son, and all that.


I think Commander's Strike is the only power that makes you sacrifice your action just to direct an ally to make a basic attack. The rest seem to be something like, "make an attack, you, an ally, or allies gain a bonus/action/something neat".
Some trigger healing surges or saving throws, but I havent seen a power post 1st-level that was "use your action to let an ally use an equivalent action".
A class that has the capability to bolster one or more people in the party is a great character to have, and its not quite like the cleric since you are not merely standing around cheering everyone on: at 1st-level Lead the Attack is a pretty potent daily that benefits everyone.

Dark Archive RPG Superstar 2013 Top 32

Eladrin Ranger. Teleport + Archery = WIN!


Eladrin and gnomes -- I love the Feywild connection.

And wizards, of course: "Bow before my majesty and power, worm!!"


I rolled up 2 guys I would love to play, a halfling rouge shurkin master and a sneaky gnome controller wizard. If only I was not in the DM seat for the forseeable future.

I am also working on a cleric of the raven queen, can't decide on the race though but I can all ready see how he would talk.


I've been looking forward to making a warlord . . . not sure what race been recently been leaning toward human or dragonborn.

Secondly, I'm curious if there'll ever be an update to the 3.x Leadership feat. I think that it might be a viable option to be provided a group of minions as followers. I can just picture my ½Orc Barbarian (yeah, I know I'll need to wait for PHB2 and DDI for that combo . . ) leading his Orcish Horde into battle.

Thirdly, big mouth that I have, I accidentally agreed to stat up my buddy's 3.5 character in 4e stats . . . without having access to his character sheet. Since he has no internet/phone access and can't buy the books, he's relying on me for all his 4e info. So I've got a 22nd/23rd level Elven Ranger to stat up rather quickly.


Tiefling warlock who traded his sister's soul for ultiamte power and has regreted it ever since. He's now rooting tooting mad and on a quest to save his sister's soul. Not that he plans on returning the nifty powers...


And kobolds -- always kobolds.


Don't play it nor do I know much about it, but were I to make a character for it it would probably be a halfling warlock (do halflings still exist?)... he would have a shining personality in the public eye, cheerful boistrous, but wait... where's granny?


Gnome wizard with rogue multiclass feats.


As I was looking over the weapon rules, I noticed that a Scimitar is a one handed weapon for a Halfling.

Since every Halfling I've ever seen played over the past 30 years has had severe mental and emotional problems (ranging from like a Kender but with less self control, or like Belkar, only meaner, to people working out their own emotional problems in game.) I immediately thought of a two scimitar wielding Halfling Ranger.

I'm just undecided if I should play it straight, or go for some sort of Faux Drizzt Clone, 'I am a short Drow, not a demented Halfling. Get with the program.'

Alternately, a Human Warlord, with the Ranger Multiclass feat and buying the Perception skill.

Alex


It might seem petty, but I changed my planned male human wizard after seeing the picture of the female dwarf wizard.


AlexBlake wrote:

...or go for some sort of Faux Drizzt Clone, 'I am a short Drow, not a demented Halfling. Get with the program.'

Thats hysterical!

Best Drizzt Clone ever.


Jeremy Mac Donald wrote:
AlexBlake wrote:

...or go for some sort of Faux Drizzt Clone, 'I am a short Drow, not a demented Halfling. Get with the program.'

Thats hysterical!

Best Drizzt Clone ever.

Thanks. Unfortunately, my wife says we're playing in Golarion, when we get started, and that there aren't any Drow 'till the 3rd Adventure path, which would just wreck the dialog.

Still could be interesting though.

Sovereign Court

Antioch wrote:
warforged (since they are AwesomeFunCool now).

I think they were AwesomeFunCool before as well.


Pathfinder Adventure Path, Rulebook Subscriber

I like that the paladin is the only one that starts out with plate armor proficiency. Just something to set them apart a little more. I could see playing some sort of Arthurian-type paladin, maybe eladrin, human or half-elf.

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